Stellaris

Stellaris

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Expanded Stellaris Ascension Perks
 
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3.414 MB
Jul 16, 2017 @ 7:43am
Sep 15 @ 6:31am
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Expanded Stellaris Ascension Perks

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Description
Featured in Odin Gamings top 10 Stellaris Mods of 2017!

Important Info Regarding 2.0
I have been mostly busy since 2.0 hit, so this mod is not entirely updated for 2.0. I have made a "quick fix" which should make it be mostly playable, but there are a lot of repeat modifiers that I had to throw in when suddenly a lot of stuff got made unusable. Things will get fixed and updated continuously as I get time. Many perks that would not work with 2.0 have been disabled in the meantime.

Intro
This mod adds 60 new Ascension Perks to the game. Designate your planets as Forge Worlds our Ecumenopolises, gain Interest on your stored energy credits or unlock special rare technologies to be discovered.

I have tried to keep away from "Boring" stuff (like +25% Border Range). There is still a few perks like that, but I have tried to make things as fun as possible. A lot of the perks have more to them than what is written in the description (It would have become far to long!). I will upload a list with detailed descriptions among the discussions were you can check closer what each perk do (in addition to a list with a shorter description of each perk).

Example Perks
- Ecumenopolis: Lets you designate a planet as an Ecumenopolis, giving several modifiers including a big increase in pop upkeep. This also unlocks 15 new powerful buildings, each available in 3 tiers, to construct on the planet.
- Active Immigration Policy [Xenophiles Only]: Lets you fire a planet event which gives you a selection of xeno species which you can "import" to the planet.
- Deep Core Mining: Lets you discover new mineral deposits on a planet, but reduces its happiness and habitability.
- Planetary Consumption [Hive Minds Only]: Lets you consume a planet, turning it barren but yields large quantities of resources.
- Ultimate Ascension & Perfect Ascension: Unlocks the ability to combine the perks from the various ascension paths (including one new tier 2 perk added to each path).

Expanded Stellaris Traditions
Check out my other mod, Expanded Stellaris Traditions which adds 48 new Tradition Trees to the game!

Example traditions:
- Unity when destroying enemy ships/stations.
- Bonus to planets with at least 3 different species.
- Adds new trait to all leaders.
- Bonus while no active trade deals.
- Convert other empires pops to your ethics.
and a lot more!

The Addon Pack
I made a few perks (3) which will might have some compatibility issues (with mods modifying the vanilla diplomatic actions file or the habitat buildings file). To prevent any incompatibility I made those perks a different mod. It also updates four perks with new effects. It's compatible with most stuff so you should definitely think about using that as well. Expanded Stellaris Ascension Perks - Addon

Balance
Ascension Perks are by nature supposed to be a bit OP, which makes balancing them harder. I've gotten some good input since the release of the mod, but if you have any thoughts on balance, please contact me!

Compatibility
This is compatible with everything that do not modify the vanilla ascension perk file. The reason for me modifying this file is to allow people to combine the various ascension paths (through the Ultimate and Perfect Ascension Ascension Perks). If there is much demand for a compatibility patch with certain mods I can make that.

This mod also have in-built compatibility with Core Game Mechanics, check it out. Thanks for CGMs authors for giving me the compatibility files.


Using the New Ship Classes Mod? There is an adjustment patch for these two mods made by C1CK .

Phoenixwarrior have made a compatibility patch with The Utopian Dream and Utopia Expanded.

Localisation
The mod features English localisation for several non English languages (so you will see English text). Due to the kindness off axiang3594 there exists a Japanese Translation for this mod.

Thanks
The guys in the Stellaris Mod Discord Channel
For helping me with various things.
Odin Gaming
For featuring this mod.
Popular Discussions View All (9)
194
Nov 20 @ 12:26pm
Bug Report
Girion
43
Jun 14 @ 8:23am
Balance Input
Girion
27
Jun 10 @ 3:01pm
Ascension Perk List
Girion
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959 Comments
Girion  [author] Dec 7 @ 5:16am 
Sorry, misswrote. Mean ascension perks, not traditions.

I've figured a few others out, but if anyone have ideas for new ascension perks for the various ethics (fanatic and no fanatic) I'd be interested to hear. I'm quite happy with the tradition mod currently, so will likely only be making minor changes to that one.
James Fire Dec 6 @ 3:44pm 
...this is the AP mod, not the tradition one.
Girion  [author] Dec 6 @ 2:33pm 
Currently planning a make over for when I get time to patch this one up, hopefully I'll have a few days over the Christmas break.

I plan of replacing a large number of traditions, scrapping old ones and replacing with some new. But for that I could use some feedback.

First out, anyone who would like to help by suggesting some new traditions for the ethics?
Shazzamx Nov 27 @ 12:44pm 
No I found out that I have to have NSC a lot further down the mod list, so that was the culprit. Sorry for the misinformation, but it happens sometimes, especially with the new way mods work. I hope this post clarifies that this mod works fine with NSC you just gotta have NSC far down in your mod list (I use a total of 32 mods).
James Fire Nov 27 @ 6:12am 
Seeing as this mod does nothing with ships, the culprit isn't here.
Shazzamx Nov 27 @ 4:55am 
I get black boxes for ships when using this, but I could very well be a mod compatibility issue. I also use NSC and other mods so..
is mud wet dirt Nov 26 @ 12:34pm 
Hi, does this work with 2.5?
zulu9812 Nov 23 @ 7:13pm 
Thanks, that did the trick.
Dropshotz Nov 23 @ 2:40pm 
Zulu I got a fix for this. Just load my mod called 'all ascension paths last' to fix it.
zulu9812 Nov 23 @ 5:44am 
Has anyone else found that Ultimate Ascension no longer works? I picked Engineered Evolution first (as my 3rd perk), then Ultimate Ascension, but Mind over Matter is unavailable and the reason given is "May not have the Engineered Evolution ascension perk".