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Expanded Stellaris Ascension Perks
File Size
9.890 MB
Jul 16, 2017 @ 7:43am
Sep 17, 2023 @ 7:17am
92 Change Notes ( view )

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Expanded Stellaris Ascension Perks

Currently non-maintained, see link for alternative version
I currently do not have the time to maintain this mod as thoroughly as I would like. An update may happen in the future, but in the meantime consider this alternative version of it being maintained by other people:

Anyone is free to make and maintain alternative versions of this mod, however, please inform me if you do so.

Featured in Odin Gamings top 10 Stellaris Mods of 2017!

This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds our garden worlds, find new mineral deposits and unlock special rare technologies to be discovered.

I have tried to keep away from "Boring" stuff (like +5 Starbase Capacity). There are still a few perks like that, but I have tried to make things as fun as possible. A lot of the perks have more to them than what is written in the description (It would have become far too long!). I will upload a list with detailed descriptions among the discussions where you can check closer what each perk do (in addition to a list with a shorter description of each perk).

Example Perks
  • Deep Core Mining: Lets you discover new mineral deposits on a planet, but reduces its happiness and habitability.
  • Forge Worlds [Hive Minds Only]: Let's you designate a planet as a forge world, increasing production capabilities while giving other penalties.

Important Information - Please Read
  • The full list of perks and their effect can be found on this description page.
  • Please read the "Providing Bug Reports" section before providing a bug report.
  • Certain perks have passive negative effects on other empires (like penalties to rivals). The AI does not use them, but you can make it use them using an option in the "common/scrippted_triggers/est_options.txt" file.
  • Please provide feedback and bug reports for my tradition perk mod at that mod's page.

Expanded Stellaris Traditions
Check out my other mod, Expanded Stellaris Traditions which adds 44 new Tradition Trees to the game!

  • 44 new tradition trees added.
  • Extensive use of tradition swapping.
    • Playing a hive-mind, or an authoritarian dictatorship? In that case, liberal democracy style traditions will be swapped out for more fitting stuff (what exactly depends on what you play).
    • Not using Robots? Traditions giving bonuses to robots will give different bonuses. Same things for slavery, megastructures etc.
    • Theme changing with your empire. The Order tree will be very different for a Slaving Autocracy and an Egalitan empire.
  • Built-in AI support. Either the AI is able to use a tradition properly, or they will have an easier-to-use swap giving a corresponding bonus.
  • Traditions do not only contains passive bonuses, more interesting effects, such as:
    • Bonuses depending on your playstyle, conditioned on fulfilling special conditions.
    • Adding new buildings, edicts, jobs, policies, technologies, traits, etc.
    • Gain resources for destroying enemy ships, raid neighbouring empires, pick virtues for your leaders, and much more interesting stuff.
  • Unique icons, tree layouts, and well-written flavour texts for all traditions.
  • Full compatibility with other mods.

Providing Bug Reports
Please report all bugs that you find. However, it would be very helpful if you could follow these steps to make it easier for me to fix the bug:
  • Please report your bugs at this discussion page. I can't always fix bugs as they are reported, and if you only report them in the main discussion they very easily get swamped by other comments by the time I can look at them.
  • Please describe what is the problem. "X doesn't work" is not very helpful.
  • Please provide a screenshot, it is very helpful.
  • Please try and confirm whenever the bug persists with only this mod present.

This is compatible with everything that does not modify the vanilla ascension perk file. The reason for me modifying this file is to allow people to combine the various ascension paths (through the Ultimate and Perfect Ascension Ascension Perks). If there is much demand for a compatibility patch with certain mods I can make that. If you use this mod as well as many other mods, you probably should use this mod.[/list]

Giving Input
The vast majority of all playthroughs with this mod are not done by me, to make it as good as possible I need all the input I can get. Please come with any input that you have, a large amount of the input I receive actually have real input on this mod. Please note that there are appropriate pages at the discussions tab of this mod for each type of input.
  • Balance: While top priority has been to come up with interesting themes for all perks I do believe this is not incompatible with having a balanced mod. All input on which perks you find too strong to weak is appreciated.
  • Bugs: I test everything that I upload. However, this mod gets quite complex and in certain cases, there might be a bug. There is also a lot of stuff in it so I've probably missed a few things as well. Right now it should be quite solid, with the next update there might be a few new ones though. Please report!
  • Spelling: English is not my first language (however I try to check everything with a spell checker). If you find some error, tell me and I will fix it.
  • Suggestions: Have any cool ideas for new perks? I am open to suggestions. No promises but if you have something I will think about it at least.
  • Themes: Do you like the themes of the perks? Are there any one of them that you don't think is clear enough? I think the RP part is important, so please come with any input you have on this. Maybe you have an idea for a more fitting name for a tree or tradition?

The guys in the Stellaris Mod Discord Channel
For helping me with various things.
Odin Gaming
For featuring this mod.
The creators of CWTools for Paradox Modding
This seriously makes the modding process three times easier.

Popular Discussions View All (11)
Nov 21, 2023 @ 2:51pm
Bug Report
Nov 14, 2022 @ 2:07pm
Balance Input
Jul 13, 2022 @ 5:26am
Compatibility Requests
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Girion  [author] Jan 11 @ 6:16pm 
Hi, just confirming that I currently do not have he time to maintain this mod as well as I would like. I have added a link to an alternative version in the description. Please note if you encounter any other maintained version so I can link those as well.
~BofSs~ schroedinger Dec 23, 2023 @ 3:58pm 
update for new version soon?
ArutamSartek  [author] Nov 29, 2023 @ 8:39pm 
@bascott83 I'm trying not to spread too thin, there are other mods I'm taking care of but as I mentioned in another discussion thread, I'm going to consider it.
bascott83 Nov 27, 2023 @ 4:54pm 
ArutamSartek, can you please update this mod of Girion's
ArutamSartek  [author] Nov 24, 2023 @ 9:16pm 
@spacemarx It seems I did not reply back then so I'm glad it worked.

@raw666 yes, ESAP is going to be updated to 3.10 soon, now that I have some time for myself.

@everyone as usual any updates are going to be uploaded here:
raw666 Nov 21, 2023 @ 2:51pm 
ArutamSartek, are you still there to update these mods
spacemarx Oct 26, 2023 @ 4:23pm 
@Non Redibimus - I, too, had this issue. I downloaded the 3.9 version, as suggested by ArtuamSartek (disabling this version, of course), and placed it somewhat high in the load order. Worked a treat!

Thanks so much, Artuam :)
ArutamSartek  [author] Oct 1, 2023 @ 10:42pm 
@Non Redibimus try the updated 3.9 version without activating this one, link is in the description and also a couple of comments ago.
Non Redibimus Oct 1, 2023 @ 7:21am 
Weirdly, this mod seems to be causing Leader traits that grant resources(Homesteader, Private Mines, Scrapper, etc) to have no text and to provide no bonus. I've tested it against every other mod in my list and it is definitely the source.
Girion  [author] Sep 17, 2023 @ 8:16pm 
This version has been synchronized with @ArutamSartek's version. All credit for them and their work!