Stellaris

Stellaris

Expanded Stellaris Ascension Perks
2,053 Comments
おまんま Aug 15 @ 10:53pm 
@A-Sartek
Thank you for your very kind reply.
I will try out the combination you suggested!
A-Sartek  [author] Aug 13 @ 8:49am 
@おまんま
Was multi Ascension Paths route (ultimate/perfect ascension) deleted?
Yes, for the sake of simplicity and because it is better that other specialized mods take care of multiple paths that require extensive overrides.

Also, is All Ascension Paths Mod still not compatible?
Ever since the change to not use ultimate ascension was made (probably around 3.7 or earlier versions) All Ascension Paths Mod by Draconas has been compatible.

For further compatibility you can use this mod instead (requires All Ascension Paths Mod as a dependency):
https://steamcommunity.com/sharedfiles/filedetails/?id=2979443893
おまんま Aug 13 @ 8:10am 
Was multi Ascension Paths route (ultimate/perfect ascension) deleted?
Also, is All Ascension Paths Mod still not compatible?
Dragons1964 Jul 29 @ 4:44pm 
@A-Sartek Cool, thanks for the help.
A-Sartek  [author] Jul 29 @ 3:52pm 
@Dragons1964 I suggest creating a local mod and then pasting the contents there, the Stellaris launcher will create a descriptor file for you (or you can change the 4.0 descriptor with notepad), because if you just paste the 3.14 contents in the 1067631798 directory, whenever I update this mod it could potentially overwrite any changes done (revert it back to the latest version). Heck, even just verifying the game's cache could cause it to revert, so just play it safe and use this mod locally.
Dragons1964 Jul 29 @ 9:36am 
@A-Sartek thanks, but the 3.14 backup doesn't have a descriptor mod file. Do I just copy the one that is already with the updated mod, just rewrite it so it works in 3.14?
A-Sartek  [author] Jul 28 @ 6:20pm 
@Dragons1964 Sure thing! It should be in the following folder.

\steamapps\workshop\content\281990\1067631798\\auxiliary - esapmain\Older versions

If you don't see it you might have to refresh your Steam download cache and redownload this mod. I hope this helps you out a bit.
:selphinehappy:
Dragons1964 Jul 28 @ 4:54pm 
Can you point me toward where the backup file for 3.14 is, I can't find it.
A-Sartek  [author] Jun 26 @ 12:20pm 
@Товарищ Мариске I'm going to take a look at it, thanks for the report.
Товарищ Мариске Jun 25 @ 12:29pm 
I think the great Echo AP doesn't work properly for machines. It says it gives +1 unity per specialists and workers, shouldn't it be per complex and menial drones? It didn't change my unity output when i picked it. TY.
A-Sartek  [author] Jun 20 @ 4:44pm 
@Paradrake uwu this mod does not touch vanilla buildings. Lol, I love your nick uwu.
Paradrake uwu Jun 20 @ 3:55pm 
this is broken with ACOT right now. It makes you unable to get the Superior Designs. The enigmatic nexus will just disappear without replacing the capital building.
A-Sartek  [author] May 20 @ 9:12pm 
Delta branch testing was a success! Now this mod has the same changes and is up to date for v4.0.*. For those that were still in v3.14 please use the backup in the auxiliary folder, erase contents before pasting them (do not simply replace or funky stuff could happen!)
A-Sartek  [author] May 18 @ 9:41pm 
Thanks for the support and suggestions! Testing build is already available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2976573664

I will merge the changes here after your feedback and when after the PDX patch scheduled for this week.

:crashthumbsup:
Soilborn May 18 @ 10:22am 
Just popping my head in to give A-Sartek the big hoo-rah support chant.
We love you, bro!!
Hiztaar May 17 @ 4:08pm 
@A-Sartek: Small world is a 3rd picker ascension that literally bring any 6 slots to 15 by magic. It's absolutely huge by itself. Sure it aligns with Mastery of Nature but Mastery of Nature is an expensive limit pusher while small world is an equalizer. Or at least I see it that way. I personnaly always picked it up 3rd whenever I got to colonize a small planet.
orchluo1 May 17 @ 5:25am 
@A-Sartek cool, love u bro
A-Sartek  [author] May 16 @ 3:57pm 
@Ch0mpD13 I'm currently testing it, making sure y'all have a smooth experience.
Ch0mpD13 May 16 @ 11:01am 
I thought the mod was going to be updated on Tuesday, did something happen?
orchluo1 May 15 @ 9:30pm 
@A-Sartek Bro just temperate remove and leave those perks that are no good in upcoming update, release those good babies, hahahahaha ,can't wait!
(Caos Puro) May 15 @ 9:30pm 
@A-Sartek
- Maybe it could give you a set base number of disctricts on planets of a certain size and smaller or... And this is an idea I came up with on the spot, the perk could make your planets of size 15 and smaller have certain % of extra resources while having bigger planets receive a penalty of the same amount, so the smaller your planets are, the better.

- I actually came here to say that I really like the mod and to see if it was updated.
A-Sartek  [author] May 15 @ 6:32am 
@Hiztaar That sounds good but it sounds like a Mastery of Nature AP 2.0 without the planetary decision, there are some perks that are somewhat generic just like Small Worlds and I'm still thinking about how to make them more appealing.
Hiztaar May 14 @ 3:22pm 
@A-Sartek

Given how 4.x works, maybe Small World should not change the planet size but add a bonus number of districts based on the difference between the planet size and 15 ? As to not change the actual size of the planet on the map suddenly but remain in line with the philosophy of the districts in stellaris?
orchluo1 May 13 @ 8:58pm 
@A-Sartek Hey big boss, thanks for the updating!
A-Sartek  [author] May 11 @ 8:07pm 
@everyone, thank you for your patience, I'm still reviewing the mod and I'll hold any updates until Tuesday when PDX gets Stellaris out of the latest beta.
Auspician May 11 @ 9:26am 
@leslie.drew The new 4.0.x update completely reworks numerous things. Nearly any mod that has not yet been updated will simply be incompatible. Give A-Sartek time to get things back in line with 4.0, and we'll be able to enjoy their mod again at that time (likely with improved features, yay!)
leslie.drew May 10 @ 1:31am 
Hey there mod author. It seems like your mod is making my game crash. I was wondering what was causing it at first. After an investigation, I found out that your mod was making it crash. I think it's because this mod is still in 3.14 and some of the new features are messing it up...
Thank you for your hard work. :steamhappy:
orchluo1 May 8 @ 8:29am 
This is my most looking forward updating :steamhappy:mod
A-Sartek  [author] May 7 @ 5:23pm 
@BrotherFang Yep, as I mentioned in the Delta branch of this mod over here . I'll start working on this mod during the weekend, thank y'all for your patience.

:lilimok:
BrotherFang May 7 @ 5:02pm 
Will the be mod be updated soon?
A-Sartek  [author] Apr 13 @ 7:20pm 
@Ultragrunt777 Nope but I have some features planned for 4.0 related to Cosmogenesis which by extension related to Fallen Empires.
Ultragrunt777 Apr 13 @ 6:03pm 
Question does have anything related to fallen empires?
A-Sartek  [author] Feb 16 @ 9:06pm 
I'm still testing both mods together, I just have three questions:

Are you using Expanded Stellaris Traditions 3 (Updated by Hydra) and this mod?
Are you using Expanded Stellaris Traditions (Outdated) and this mod?
Have you tried using ESAP - Delta Version ?

My current advice is to delete Steam's download cache for now, depending on how long you have been subscribed to this mod it could temporarily help you out until further testing is done.
Альфа 1918 Feb 15 @ 11:20am 
Can confirm the lagging.
abo998 Feb 13 @ 12:35pm 
I have several outdated, runs fine with those. Runs poorly with just Enhanced Ascension and Traditions. Posting the logs of just EA and ET running
A-Sartek  [author] Feb 13 @ 6:01am 
Nevertheless, I'd be quite surprised if it is this mod causing lag due how modular and compatible friendly it is. Unless of course you combine outdated mods, do you have any outdated mods?
A-Sartek  [author] Feb 13 @ 5:55am 
@abo998 That is not normal, but you can post your error log in the Bug report discussion (sometimes the error log is huge so you can use other means to share i.e. Pastebin), more than likely is a mod incompatibility issue
abo998 Feb 13 @ 1:50am 
Is it normal for this mod to effect performance? I have the same problem with Enhanced Traditions. I lose close to 40 fps when the game is paused and sim speed is noticeably slower.
A-Sartek  [author] Jan 20 @ 6:00pm 
@MajorGeneralPike Yes, next major update will be needed when Paradox releases 4.0 Phoenix in Q2 this year (probably), until then, this mod works flawlessly with current 3.14.*
MajorGeneralPike Jan 20 @ 11:29am 
is this mod still updated?
A-Sartek  [author] Nov 6, 2024 @ 4:45pm 
@Desperatu: It could also be related when someone uploads as a collaborator, I do have a mirrored version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2976573664

Try it out, both versions are the same at the moment but it could work...

:crashthumbsup:
A-Sartek  [author] Nov 6, 2024 @ 3:09pm 
@Desperatu I just tested this a couple of minutes ago, I have been hovering over the archive, the three different categories (Geology, etc), the items that I've gathered, activated Archaeotech AP and the 25% bonus shows up as expected; so I feel ya, it is frustrating when something doesn't work as expected but I can't replicate any CTD or any other bugs that you are reporting.

My only advice I can give you is to redownload contents from this workshop item; just delete all contents from folder 1067631798 and then resub. Because knowing how the mod works internally, the only way that could happen is with an outdated version (3.13 and earlier) and Steam might not download stuff due to folder restrictions, user restrictions (silly things like not launching Steam in admin mode), Geforce experience issues and many other reasons.
Desperatu Nov 6, 2024 @ 2:10pm 
With only this mod enabled, i get a guaranteed CTD when opening grand archive and putting cursor over one of the artifacts on display - not the item itself, but the category it belongs to. Latest version, all dlc's enabled, no ui mods, no other mods, nothing. Just this single mod blows up the game, and it sucks since it is one of my "essential" mods i play with. PLEASE fix it so i can continue my playthrough, i don't wanna play without it.
A-Sartek  [author] Oct 31, 2024 @ 10:01am 
:lilimok:
Pobo Daniel Oct 31, 2024 @ 9:36am 
Thank you for the quick update - much love!
A-Sartek  [author] Oct 31, 2024 @ 8:12am 
Update is online! Enjoy! :happykitty:
A-Sartek  [author] Oct 30, 2024 @ 8:47pm 
Thanks for the reports, the mod is not updated for 3.14 just yet.
Zerthimon Oct 30, 2024 @ 7:11pm 
Also getting crashes going into the archive.
bascott83 Oct 30, 2024 @ 3:07pm 
Looking forward to a update to this mod.