Stellaris

Stellaris

Expanded Stellaris Ascension Perks
2,041 Comments
A-Sartek  [author] May 20 @ 9:12pm 
Delta branch testing was a success! Now this mod has the same changes and is up to date for v4.0.*. For those that were still in v3.14 please use the backup in the auxiliary folder, erase contents before pasting them (do not simply replace or funky stuff could happen!)
A-Sartek  [author] May 18 @ 9:41pm 
Thanks for the support and suggestions! Testing build is already available here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2976573664

I will merge the changes here after your feedback and when after the PDX patch scheduled for this week.

:crashthumbsup:
Soilborn May 18 @ 10:22am 
Just popping my head in to give A-Sartek the big hoo-rah support chant.
We love you, bro!!
Hiztaar May 17 @ 4:08pm 
@A-Sartek: Small world is a 3rd picker ascension that literally bring any 6 slots to 15 by magic. It's absolutely huge by itself. Sure it aligns with Mastery of Nature but Mastery of Nature is an expensive limit pusher while small world is an equalizer. Or at least I see it that way. I personnaly always picked it up 3rd whenever I got to colonize a small planet.
orchluo1 May 17 @ 5:25am 
@A-Sartek cool, love u bro
A-Sartek  [author] May 16 @ 3:57pm 
@Ch0mpD13 I'm currently testing it, making sure y'all have a smooth experience.
Ch0mpD13 May 16 @ 11:01am 
I thought the mod was going to be updated on Tuesday, did something happen?
orchluo1 May 15 @ 9:30pm 
@A-Sartek Bro just temperate remove and leave those perks that are no good in upcoming update, release those good babies, hahahahaha ,can't wait!
(Caos Puro) May 15 @ 9:30pm 
@A-Sartek
- Maybe it could give you a set base number of disctricts on planets of a certain size and smaller or... And this is an idea I came up with on the spot, the perk could make your planets of size 15 and smaller have certain % of extra resources while having bigger planets receive a penalty of the same amount, so the smaller your planets are, the better.

- I actually came here to say that I really like the mod and to see if it was updated.
A-Sartek  [author] May 15 @ 6:32am 
@Hiztaar That sounds good but it sounds like a Mastery of Nature AP 2.0 without the planetary decision, there are some perks that are somewhat generic just like Small Worlds and I'm still thinking about how to make them more appealing.
Hiztaar May 14 @ 3:22pm 
@A-Sartek

Given how 4.x works, maybe Small World should not change the planet size but add a bonus number of districts based on the difference between the planet size and 15 ? As to not change the actual size of the planet on the map suddenly but remain in line with the philosophy of the districts in stellaris?
orchluo1 May 13 @ 8:58pm 
@A-Sartek Hey big boss, thanks for the updating!
A-Sartek  [author] May 11 @ 8:07pm 
@everyone, thank you for your patience, I'm still reviewing the mod and I'll hold any updates until Tuesday when PDX gets Stellaris out of the latest beta.
Auspician May 11 @ 9:26am 
@leslie.drew The new 4.0.x update completely reworks numerous things. Nearly any mod that has not yet been updated will simply be incompatible. Give A-Sartek time to get things back in line with 4.0, and we'll be able to enjoy their mod again at that time (likely with improved features, yay!)
leslie.drew May 10 @ 1:31am 
Hey there mod author. It seems like your mod is making my game crash. I was wondering what was causing it at first. After an investigation, I found out that your mod was making it crash. I think it's because this mod is still in 3.14 and some of the new features are messing it up...
Thank you for your hard work. :steamhappy:
orchluo1 May 8 @ 8:29am 
This is my most looking forward updating :steamhappy:mod
A-Sartek  [author] May 7 @ 5:23pm 
@BrotherFang Yep, as I mentioned in the Delta branch of this mod over here . I'll start working on this mod during the weekend, thank y'all for your patience.

:lilimok:
BrotherFang May 7 @ 5:02pm 
Will the be mod be updated soon?
A-Sartek  [author] Apr 13 @ 7:20pm 
@Ultragrunt777 Nope but I have some features planned for 4.0 related to Cosmogenesis which by extension related to Fallen Empires.
Ultragrunt777 Apr 13 @ 6:03pm 
Question does have anything related to fallen empires?
A-Sartek  [author] Feb 16 @ 9:06pm 
I'm still testing both mods together, I just have three questions:

Are you using Expanded Stellaris Traditions 3 (Updated by Hydra) and this mod?
Are you using Expanded Stellaris Traditions (Outdated) and this mod?
Have you tried using ESAP - Delta Version ?

My current advice is to delete Steam's download cache for now, depending on how long you have been subscribed to this mod it could temporarily help you out until further testing is done.
Альфа 1918 Feb 15 @ 11:20am 
Can confirm the lagging.
abo998 Feb 13 @ 12:35pm 
I have several outdated, runs fine with those. Runs poorly with just Enhanced Ascension and Traditions. Posting the logs of just EA and ET running
A-Sartek  [author] Feb 13 @ 6:01am 
Nevertheless, I'd be quite surprised if it is this mod causing lag due how modular and compatible friendly it is. Unless of course you combine outdated mods, do you have any outdated mods?
A-Sartek  [author] Feb 13 @ 5:55am 
@abo998 That is not normal, but you can post your error log in the Bug report discussion (sometimes the error log is huge so you can use other means to share i.e. Pastebin), more than likely is a mod incompatibility issue
abo998 Feb 13 @ 1:50am 
Is it normal for this mod to effect performance? I have the same problem with Enhanced Traditions. I lose close to 40 fps when the game is paused and sim speed is noticeably slower.
A-Sartek  [author] Jan 20 @ 6:00pm 
@MajorGeneralPike Yes, next major update will be needed when Paradox releases 4.0 Phoenix in Q2 this year (probably), until then, this mod works flawlessly with current 3.14.*
MajorGeneralPike Jan 20 @ 11:29am 
is this mod still updated?
A-Sartek  [author] Nov 6, 2024 @ 4:45pm 
@Desperatu: It could also be related when someone uploads as a collaborator, I do have a mirrored version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2976573664

Try it out, both versions are the same at the moment but it could work...

:crashthumbsup:
A-Sartek  [author] Nov 6, 2024 @ 3:09pm 
@Desperatu I just tested this a couple of minutes ago, I have been hovering over the archive, the three different categories (Geology, etc), the items that I've gathered, activated Archaeotech AP and the 25% bonus shows up as expected; so I feel ya, it is frustrating when something doesn't work as expected but I can't replicate any CTD or any other bugs that you are reporting.

My only advice I can give you is to redownload contents from this workshop item; just delete all contents from folder 1067631798 and then resub. Because knowing how the mod works internally, the only way that could happen is with an outdated version (3.13 and earlier) and Steam might not download stuff due to folder restrictions, user restrictions (silly things like not launching Steam in admin mode), Geforce experience issues and many other reasons.
Desperatu Nov 6, 2024 @ 2:10pm 
With only this mod enabled, i get a guaranteed CTD when opening grand archive and putting cursor over one of the artifacts on display - not the item itself, but the category it belongs to. Latest version, all dlc's enabled, no ui mods, no other mods, nothing. Just this single mod blows up the game, and it sucks since it is one of my "essential" mods i play with. PLEASE fix it so i can continue my playthrough, i don't wanna play without it.
A-Sartek  [author] Oct 31, 2024 @ 10:01am 
:lilimok:
Pobo Daniel Oct 31, 2024 @ 9:36am 
Thank you for the quick update - much love!
A-Sartek  [author] Oct 31, 2024 @ 8:12am 
Update is online! Enjoy! :happykitty:
A-Sartek  [author] Oct 30, 2024 @ 8:47pm 
Thanks for the reports, the mod is not updated for 3.14 just yet.
Zerthimon Oct 30, 2024 @ 7:11pm 
Also getting crashes going into the archive.
bascott83 Oct 30, 2024 @ 3:07pm 
Looking forward to a update to this mod.
Coihd Oct 30, 2024 @ 2:45pm 
I also have a lot of crashes with this mod and the Grand Archive DLC
Ch0mpD13 Oct 29, 2024 @ 9:19pm 
This might only be my experience, but I think this mod has a conflict with grand archive. It causes a lot of instability with opening the grand archive itself
A-Sartek  [author] Oct 29, 2024 @ 7:09am 
LastQuinsyMZFK Oct 25, 2024 @ 4:11am 
Hi all *
Is there some legasy version of this mod for Stellaris v.3.3.x or less?
A-Sartek  [author] Oct 14, 2024 @ 4:18pm 
@Princezilla Lol, once I'm able to get back to my main PC I'm going to take care of that.
Princezilla Sep 25, 2024 @ 12:36pm 
Heya "The Pillar of Society" policy names seem to be mixed up Celestial Soul gives Engineering, Sanctity of Life gives Physics and Dux Ex Machina gives Society which i'm pretty isn't right heh
Daveymcman Sep 21, 2024 @ 5:01am 
so I looked at the mod and saw "on_survey_planet = { " and wondered if this could be overwritten by a later mod. Made it the very last mod and now it works - my bad
Daveymcman Sep 21, 2024 @ 2:23am 
I cannot get ap_esap_materialist_1 to work and have not been able to get it to work for a long time. If I take the AP whenever a science ship surveys a celestial body I get NOTHING, no stored research points - yes I know I get stored research and not actual. For well over a year this has been the case. Am I the only one suffering this? ap_esap_materialist_2 works fine.
A-Sartek  [author] Sep 11, 2024 @ 3:24pm 
This mod is now fully updated to 3.13 (and is also synced with Delta version loc fixes)! :cool_seagull:
A-Sartek  [author] Aug 4, 2024 @ 12:58pm 
There is now a Spanish translation for this mod for anyone interested!
https://steamcommunity.com/sharedfiles/filedetails/?id=3281293498
:crashthumbsup:
Zardae Jul 15, 2024 @ 3:04am 
Nevermind, it seems like I misunderstood the origin. It's all good
Zardae Jul 15, 2024 @ 2:48am 
Hey, it might be an issue on my end, but I started a run with the Synthetic creed origin and I can't seem to pick the Ascension Perk. My guess would be that the issue is with this mod, but I'll check again, I guess.