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Are you using Expanded Stellaris Traditions 3 (Updated by Hydra) and this mod?
Are you using Expanded Stellaris Traditions (Outdated) and this mod?
Have you tried using ESAP - Delta Version ?
My current advice is to delete Steam's download cache for now, depending on how long you have been subscribed to this mod it could temporarily help you out until further testing is done.
https://steamcommunity.com/sharedfiles/filedetails/?id=2976573664
Try it out, both versions are the same at the moment but it could work...
My only advice I can give you is to redownload contents from this workshop item; just delete all contents from folder 1067631798 and then resub. Because knowing how the mod works internally, the only way that could happen is with an outdated version (3.13 and earlier) and Steam might not download stuff due to folder restrictions, user restrictions (silly things like not launching Steam in admin mode), Geforce experience issues and many other reasons.
Is there some legasy version of this mod for Stellaris v.3.3.x or less?
https://steamcommunity.com/sharedfiles/filedetails/?id=3281293498
That means it's compatible with anything changing the AP.
Sorry for the hassle.
Furthermore, the perk doesn't apply to fallen empire ships as far as I know, but there is something that I can do about that, something called a Tradition Swap, which essentially allows you to keep the perk's normal behavior intact while changing its effects to benefit your empire when you have a mod or AP, like, say, AP Cosmogenesis, is active.
As an example "Behemoths of War" could hypothetically switch to "Fallen Behemoths", AP Fallen Behemoths would then have new effects for fallen empire ships and no longer for regular ships.
Finally to answer the last bit of your question, it would be resource intensive to check X fleet for Y size ships, so adding individual ship types is better and that is how it works at the moment.
Final question on this point, how does it interact with modded ship classes such as those from NSC3? Does the perk apply to any ship taking up more than X fleet capacity or is it the listed ship types only?
Oh, thanks!
https://steamcommunity.com/sharedfiles/filedetails/?id=2821711162
planet_managers = {
parent = planet_administrators
modifier_category = pop
generate_mult_modifiers = {
produces
upkeep
}
generate_add_modifiers = {
produces
upkeep
}
# Inherited Modifiers
triggered_produces_modifier = {
key = planet_administrators
modifier_types = {
mult
add
}
trigger = {
always = yes
}
use_parent_icon = yes
}
}
My advice is to set this mod below the Traditions mod since the economic categories is something that I constantly update not just in this mod but in my economic merger mod found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2877750087
https://steamcommunity.com/sharedfiles/filedetails/?id=2608299248 :
⚠️ Warning ⚠️
Be advised that vanilla ascension paths are coded to be picked within the 7 first tradition categories. If you surpass this number, the ascension perk will be unavailable. This won't be fixed, as it will create compatibility issues with other tradition mods.
In common/economic_categories
- planet_managers
Traditions has the line "modifier_category = pop", which ascensions doesn't have
Ascensions has the line "mult" in the "modifier_types ={} bit, but traditions doesn't.
How do I go about "merging" these two? Should I copy both of those lines in the irony conflict patcher or neither?
Thanks in advance for any insights!