Stellaris

Stellaris

Expanded Stellaris Ascension Perks
2,022 Comments
A-Sartek  [author] Apr 13 @ 7:20pm 
@Ultragrunt777 Nope but I have some features planned for 4.0 related to Cosmogenesis which by extension related to Fallen Empires.
Ultragrunt777 Apr 13 @ 6:03pm 
Question does have anything related to fallen empires?
A-Sartek  [author] Feb 16 @ 9:06pm 
I'm still testing both mods together, I just have three questions:

Are you using Expanded Stellaris Traditions 3 (Updated by Hydra) and this mod?
Are you using Expanded Stellaris Traditions (Outdated) and this mod?
Have you tried using ESAP - Delta Version ?

My current advice is to delete Steam's download cache for now, depending on how long you have been subscribed to this mod it could temporarily help you out until further testing is done.
Альфа 1918 Feb 15 @ 11:20am 
Can confirm the lagging.
abo998 Feb 13 @ 12:35pm 
I have several outdated, runs fine with those. Runs poorly with just Enhanced Ascension and Traditions. Posting the logs of just EA and ET running
A-Sartek  [author] Feb 13 @ 6:01am 
Nevertheless, I'd be quite surprised if it is this mod causing lag due how modular and compatible friendly it is. Unless of course you combine outdated mods, do you have any outdated mods?
A-Sartek  [author] Feb 13 @ 5:55am 
@abo998 That is not normal, but you can post your error log in the Bug report discussion (sometimes the error log is huge so you can use other means to share i.e. Pastebin), more than likely is a mod incompatibility issue
abo998 Feb 13 @ 1:50am 
Is it normal for this mod to effect performance? I have the same problem with Enhanced Traditions. I lose close to 40 fps when the game is paused and sim speed is noticeably slower.
A-Sartek  [author] Jan 20 @ 6:00pm 
@MajorGeneralPike Yes, next major update will be needed when Paradox releases 4.0 Phoenix in Q2 this year (probably), until then, this mod works flawlessly with current 3.14.*
MajorGeneralPike Jan 20 @ 11:29am 
is this mod still updated?
A-Sartek  [author] Nov 6, 2024 @ 4:45pm 
@Desperatu: It could also be related when someone uploads as a collaborator, I do have a mirrored version here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2976573664

Try it out, both versions are the same at the moment but it could work...

:crashthumbsup:
A-Sartek  [author] Nov 6, 2024 @ 3:09pm 
@Desperatu I just tested this a couple of minutes ago, I have been hovering over the archive, the three different categories (Geology, etc), the items that I've gathered, activated Archaeotech AP and the 25% bonus shows up as expected; so I feel ya, it is frustrating when something doesn't work as expected but I can't replicate any CTD or any other bugs that you are reporting.

My only advice I can give you is to redownload contents from this workshop item; just delete all contents from folder 1067631798 and then resub. Because knowing how the mod works internally, the only way that could happen is with an outdated version (3.13 and earlier) and Steam might not download stuff due to folder restrictions, user restrictions (silly things like not launching Steam in admin mode), Geforce experience issues and many other reasons.
Desperatu Nov 6, 2024 @ 2:10pm 
With only this mod enabled, i get a guaranteed CTD when opening grand archive and putting cursor over one of the artifacts on display - not the item itself, but the category it belongs to. Latest version, all dlc's enabled, no ui mods, no other mods, nothing. Just this single mod blows up the game, and it sucks since it is one of my "essential" mods i play with. PLEASE fix it so i can continue my playthrough, i don't wanna play without it.
A-Sartek  [author] Oct 31, 2024 @ 10:01am 
:lilimok:
Pobo Daniel Oct 31, 2024 @ 9:36am 
Thank you for the quick update - much love!
A-Sartek  [author] Oct 31, 2024 @ 8:12am 
Update is online! Enjoy! :happykitty:
A-Sartek  [author] Oct 30, 2024 @ 8:47pm 
Thanks for the reports, the mod is not updated for 3.14 just yet.
Zerthimon Oct 30, 2024 @ 7:11pm 
Also getting crashes going into the archive.
bascott83 Oct 30, 2024 @ 3:07pm 
Looking forward to a update to this mod.
Coihd Oct 30, 2024 @ 2:45pm 
I also have a lot of crashes with this mod and the Grand Archive DLC
Ch0mpD13 Oct 29, 2024 @ 9:19pm 
This might only be my experience, but I think this mod has a conflict with grand archive. It causes a lot of instability with opening the grand archive itself
A-Sartek  [author] Oct 29, 2024 @ 7:09am 
LastQuinsyMZFK Oct 25, 2024 @ 4:11am 
Hi all *
Is there some legasy version of this mod for Stellaris v.3.3.x or less?
A-Sartek  [author] Oct 14, 2024 @ 4:18pm 
@Princezilla Lol, once I'm able to get back to my main PC I'm going to take care of that.
Princezilla Sep 25, 2024 @ 12:36pm 
Heya "The Pillar of Society" policy names seem to be mixed up Celestial Soul gives Engineering, Sanctity of Life gives Physics and Dux Ex Machina gives Society which i'm pretty isn't right heh
Daveymcman Sep 21, 2024 @ 5:01am 
so I looked at the mod and saw "on_survey_planet = { " and wondered if this could be overwritten by a later mod. Made it the very last mod and now it works - my bad
Daveymcman Sep 21, 2024 @ 2:23am 
I cannot get ap_esap_materialist_1 to work and have not been able to get it to work for a long time. If I take the AP whenever a science ship surveys a celestial body I get NOTHING, no stored research points - yes I know I get stored research and not actual. For well over a year this has been the case. Am I the only one suffering this? ap_esap_materialist_2 works fine.
A-Sartek  [author] Sep 11, 2024 @ 3:24pm 
This mod is now fully updated to 3.13 (and is also synced with Delta version loc fixes)! :cool_seagull:
A-Sartek  [author] Aug 4, 2024 @ 12:58pm 
There is now a Spanish translation for this mod for anyone interested!
https://steamcommunity.com/sharedfiles/filedetails/?id=3281293498
:crashthumbsup:
Zardae Jul 15, 2024 @ 3:04am 
Nevermind, it seems like I misunderstood the origin. It's all good
Zardae Jul 15, 2024 @ 2:48am 
Hey, it might be an issue on my end, but I started a run with the Synthetic creed origin and I can't seem to pick the Ascension Perk. My guess would be that the issue is with this mod, but I'll check again, I guess.
A-Sartek  [author] Jul 3, 2024 @ 4:55pm 
@Destwin It was a valid concern so no need to say sorry, I'm glad it is working flawlessly and as expected then.
Destwin Jul 3, 2024 @ 4:38pm 
@ArutamSartek I just spoke to one of the Gigas devs and they told me that the AP isn't changed directly. It just uses whatever empire size reduction from colonies and applies them directly.
That means it's compatible with anything changing the AP.
Sorry for the hassle.
A-Sartek  [author] Jul 2, 2024 @ 7:00am 
@Destwin I love to play with Gigastructures, actually is one of the mods I keep track of for compatibility but if you look at your "\Steam\steamapps\workshop\content\281990\1121692237\common\ascension_perks" folder (Gigastructures mod folder) you'll see there is no changes to AP Imperial Prerogative (I've tried to redownload the mod files and they are still the same). If it is a quality of life submod please link it here so I can take a look at it, merge the effects here and in my Sartek Tradition / AP Merger mod.
Destwin Jul 2, 2024 @ 6:50am 
Hello, is it too much to ask to make this mod compatible with the frameworld found on the Gigastructural engineering mod? They change the Imperial Prerogative AP to have an extra effect when using the Frameworld origin.
A-Sartek  [author] Jul 1, 2024 @ 3:26pm 
@lehman3 No problemo :crashthumbsup:
lehman3 Jul 1, 2024 @ 2:11pm 
Will see if i can pinpoint it
lehman3 Jul 1, 2024 @ 2:11pm 
Ok thanks, it seems to have been a completely diferent mod or my mod order, since in a diferent mod list the issue seems to not be there
A-Sartek  [author] Jun 30, 2024 @ 1:28pm 
@lehman3 try to erase the mod's local folder and resubscribe, this does not change cyber ascension paths at all but maybe you have a really old version of this mod.
lehman3 Jun 30, 2024 @ 1:19pm 
Not sure why, but when playing individual robots i dont get the option to pick cyber ascension its showing me the 3 normal ascension paths for organic meatbags
Gonzalez Jun 19, 2024 @ 2:25pm 
@ArutamSartek Thanks for the info. I like the mod, lots of fun perks.
A-Sartek  [author] Jun 6, 2024 @ 1:45pm 
@Gonzalez Now that I remember a while ago that there used to be a NSC + ESAP patch that also applied Ascension Perk "Behemoths of War" effects to other ships like carriers or dreadnoughts. Currently it only works for those ships listed in the AP description.

Furthermore, the perk doesn't apply to fallen empire ships as far as I know, but there is something that I can do about that, something called a Tradition Swap, which essentially allows you to keep the perk's normal behavior intact while changing its effects to benefit your empire when you have a mod or AP, like, say, AP Cosmogenesis, is active.

As an example "Behemoths of War" could hypothetically switch to "Fallen Behemoths", AP Fallen Behemoths would then have new effects for fallen empire ships and no longer for regular ships.

Finally to answer the last bit of your question, it would be resource intensive to check X fleet for Y size ships, so adding individual ship types is better and that is how it works at the moment.
Gonzalez Jun 6, 2024 @ 6:23am 
How does the Ascension Perk "Behemoths of War" interact with ship types outside the mentioned Battleships, Titans, Corvetes, Destroyers, and Cruisers? For instance with the cosmogenesis Escorts and Battlecruisers? What about the Juggernaut?
Final question on this point, how does it interact with modded ship classes such as those from NSC3? Does the perk apply to any ship taking up more than X fleet capacity or is it the listed ship types only?
Samuel L May 18, 2024 @ 12:48am 
@ArutamSartek
Oh, thanks!
A-Sartek  [author] May 17, 2024 @ 8:52am 
@Samuel L That is an issue that was introduced in Vanilla Stellaris around version 3.8 and both mods (Expanded Traditions or Expanded Ascensions) have nothing to do with this and when you were told it could cause incompatibilities, they were 100% correct. However this is fixed in another one of my mods that gets rid of the limit and helps with compatibility:

https://steamcommunity.com/sharedfiles/filedetails/?id=2821711162
A-Sartek  [author] May 17, 2024 @ 8:45am 
@Darrow O' Lykos You might want to resubscribe to the mod because this mod (Expanded Stellaris Ascension Perks) does have the "modifier_category = pop". In fact, it should look like this (currently looks like this):

planet_managers = {
parent = planet_administrators
modifier_category = pop
generate_mult_modifiers = {
produces
upkeep
}
generate_add_modifiers = {
produces
upkeep
}
# Inherited Modifiers
triggered_produces_modifier = {
key = planet_administrators
modifier_types = {
mult
add
}
trigger = {
always = yes
}
use_parent_icon = yes
}
}

My advice is to set this mod below the Traditions mod since the economic categories is something that I constantly update not just in this mod but in my economic merger mod found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2877750087
Samuel L May 17, 2024 @ 8:19am 
can't pick modular, virtual, and nanotechnology ascnesion perk if alraedy have more than 7 traditions researched.... expanded tradition slot mod maker says they will not fix, because this will cause incompatibility with other tradition mods... so that means tradition mod must fix this?

https://steamcommunity.com/sharedfiles/filedetails/?id=2608299248 :
⚠️ Warning ⚠️
Be advised that vanilla ascension paths are coded to be picked within the 7 first tradition categories. If you surpass this number, the ascension perk will be unavailable. This won't be fixed, as it will create compatibility issues with other tradition mods.
Darrow O' Lykos May 17, 2024 @ 7:20am 
So I'm checking and trying to resolve some conflicts. This is with using both this mod and expanded stellaris traditions 3

In common/economic_categories
- planet_managers

Traditions has the line "modifier_category = pop", which ascensions doesn't have
Ascensions has the line "mult" in the "modifier_types ={} bit, but traditions doesn't.

How do I go about "merging" these two? Should I copy both of those lines in the irony conflict patcher or neither?
Thanks in advance for any insights!
A-Sartek  [author] May 14, 2024 @ 5:30pm 
:LIS_pixel_heart:
Ethric May 14, 2024 @ 7:57am 
Thanks for the quick reply. Good mods you make by the way. Thank you.