1,987 ratings
Human Variety
File Size
15.339 MB
Jul 16, 2017 @ 2:46pm
Jun 14, 2019 @ 9:43pm
20 Change Notes ( view )

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Human Variety

Human Variety adds 32 new male and female clothing options to human pops and leaders. Outfits are assigned to pops based on their individual ethics, meaning the population of two planets controlled by different empires can end up looking very different. Additionally, the mod includes the 2 new female hairstyles and altered asian female appearance from the UNSC Outfit Replace mod. It replaces the base human appearance and will conflict with other mods that do the same or alter the pre-designed species.

Art assets were collected from several excellent mods I have used at one point or another in the past, and I tweaked a few of them to correct clipping errors or smooth rough outlines. I am not the original creator of any of the new art assets, and credit should go to the authors of the mods I used:

Better Human Portraits
United Sci-Fi Races
UNSC Outfit Replace (by llossaa)
Mass Effect - Cerberus
Mass Effect - Systems Alliance
Mass Effect - Asari Species
Human Revolution
Soviet Humans
Free Planets Alliance Portraits
The Void Portrait Pack
Wick's Human Outfits
The Terran Federation (Blakes 7)
CHOAM - Dune Houses Enhanced

If I've forgotten to credit anyone let me know and I'll add them to the list. Also, if you have ideas for new features or tweaks, let me know in the comments.

If you'd like to swap portraits around or add in assets from another mod, the process is relatively simple. First create a submod from the Stellaris launcher ( ) and then copy this mod into the newly created mod folder. You can find this mod at:
[STEAM DIRECTORY] \SteamApps\workshop\content\281990\1074841707
Once that's done, you can navigate to \gfx\models\portraits\human and replace old assets with the ones you want to use. If you want to replace a vanilla asset or add new ones without replacing anything, you'll need to edit the clothing textfiles at \gfx\portraits\asset_selectors. You can search for the filename of a vanilla asset and replace it, or add new portraits to existing categories. Once all that's done, all you have to do is restart the Stellaris launcher, disable this mod and enable your new submod.

Special thanks:
Popular Discussions View All (4)
Nov 19, 2018 @ 7:40pm
Ethics Civics and Traditions Compatability
Jun 21, 2019 @ 9:20am
Achievment compatible?
Mar 23, 2019 @ 2:03pm
BUG Reports
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The Illusive Man May 20 @ 1:25am 
OldEnt May 19 @ 6:04pm 
I made Human Variety 2.7+ Patch . It requires core mod and changes only a single file to make it compatible with Stellaris 2.7 origins system. It will fix prescripted empires. This patch will be available until Okami updates this mod.
I Am Grandpa Tekashi May 17 @ 12:46pm 
why does this mod get rid of the UNE empire
Cúchulainn May 7 @ 10:47pm 
Does this mod conflict with anything else? and does this mod work?
CouldNotDuck May 4 @ 3:55am 
update please
Sid^^ May 3 @ 10:21am 
Dosn't work for me :/
tilarium Apr 21 @ 4:53pm 
Nothing is stopping you from removing them.
honneur2150 Apr 21 @ 4:22pm 
This would be perfect if you removed the Mass Effect emblems. I like Mass Effect as much as the next guy, but I'd prefer these outfits without those emblems.
ChoSunSpyMan Apr 19 @ 8:46am 
In vanilla, CoM has lost colony origin but with this mod, it has prosperous unification origin.
ChoSunSpyMan Apr 19 @ 8:45am 
When I use this mod, the commonwealth of man has a different origin. Can you fix this?