Stellaris

Stellaris

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Sufficiently Advanced Magic
   
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Nov 26, 2017 @ 9:50pm
May 7 @ 11:31pm
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Sufficiently Advanced Magic

Description
"Any sufficiently advanced technology is indistinguishable from magic." - Clarke's Third Law

"Any sufficiently analyzed magic is indistinguishable from technology." - Niven's Law, corrolary to Clarke's third law.

What would a materialist do in response to encountering extrasensory abilities? Analyze the $#!~ out of them! In short, what this does is allow materialist empires to research psionics if one of the following are true (additions marked by *)
1. Society researcher has the Expertise: Psionics trait
2. Society researcher has the Maniacal Trait * (Because being a little crazy is a pathway to many abilities, some considered to be... unnatural.)
3. Society researcher has the Curator Trait * (Because they've been around the galaxy long enough to know it's not all crazy-talk)
4. One or more empire pops has the Psionic or Latent Psionic traits.
5. Per request, society researcher has either the Psionic trait, for scenarios where you might get ahold of one via immigration, mods, or whatever. (Because scientists are people too! )
6. Society researcher is the Chosen One, for scenarios where mods are really nice to you. (Because if you've hired Space Jesus, he just might be able to figure out his own magic tricks.)
41 Comments
Ishmael Tibbs  [author] May 12 @ 11:01am 
Updated version will have a few issues in 3.14. specifically, it will at least not be able to detect psionic pops. I can upload a previous version later today for compatibility.
Nyx (She/Her) May 10 @ 5:41pm 
do you think the updated version will still work on 3.14?
Ishmael Tibbs  [author] May 7 @ 11:32pm 
Updated for 4.0!
PLMMJ Feb 10 @ 2:51pm 
The mod loader is raging on about "made for another version of the game (3.14.*)" so people might think it's outdated FYI
Ishmael Tibbs  [author] Dec 20, 2023 @ 11:22pm 
AI should handle it just fine. The actual AI decision-making is not altered by this mod, save for the fact that materialists now have more possible conditions where it's even an option. I haven't looked at Startech's changes to the ai weighting for psionic theory, but any changes it makes would have a minor conflict with this mod, in that one would overwrite the other. I can look into a patch if there's concern.
Athena Dec 14, 2023 @ 8:19am 
How does AI (with or without startech) handle this mod?
Ishmael Tibbs  [author] Dec 8, 2023 @ 4:00pm 
Now updated for 3.10 Pyxis! Not much changed here, save for adding the shroud teacher leader, as in base gamne.
Ishmael Tibbs  [author] May 9, 2023 @ 6:05pm 
Updated for 3.8 and Galactic Paragons! Should work with the council system now, and covers the various versions of the traits it has before, as well as a new one that i think is associated with psionic pyramid paragon guy.
Reianor Mar 18, 2023 @ 1:16am 
Do we know what's causing it? No we don't. Do we know that something is causing it? Yes we do.
And that's how any kind of science starts.

It's the same with experiences themselves. Every single kind of report is worth it's own conclusion.

But the most important part of all of it is that NDEs make our lack of understanding of life quite evident. They don't prove much of anything, except for one thing – they prove that we don't have the full picture.
Reianor Mar 18, 2023 @ 1:16am 
Unexpectedly wholesome answer, what a rarity!, I'm pleasantly surprised.

Ah, but you do not need cherry-picking to make a conclusion from inconsistent data.
You just make an “inconsistent” conclusion.

Here's the thing. The so called “NDEs” are themselves already an inconsistency in another phenomenon, namely – death.

Normally dead is dead, yet some times, as has been recorded multiple times already, dead come back to life. Not even talking about so called “clinical deaths”. There are rare cases of people “snapping out of it” days after being declared dead.