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The Zenith of Fallen Empires 2.0
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103.310 MB
Mar 1 @ 7:14am
Nov 13 @ 3:22am
32 Change Notes ( view )

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The Zenith of Fallen Empires 2.0

In 1 collection by Kolyn
The Zenith of Fallen Empires 2.0: The Ultimate Edition
10 items
Several millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to countless civilizations. Convinced of the righteousness of this Great Crusade, each Ascended Empire pushed the limits of science, fielding massive fleets armed with new superweapons at every turn, each more dangerous than the last. Great battles were fought with many more planets caught in the crossfire, leaving thousands of tomb worlds echoing through the void of space. Today, the Titan guns lay silent, their technology not yet reimagined by the primitives who had survived the Great Crusade. Few empires would reach the pinnacle of civilization, and the lessons of the Great Crusade showed that even the mightiest can fall. For all their achievements, now the Fallen Empires are shadows of their former selves, crippled by internal fighting and general apathy. Oh they have seen war like the primitives wouldn’t believe, and that is why they must stand as eternal reminders for all younger races the value of galactic peace.

The Zenith of Fallen Empires retraces the steps of the fallen, their rise to the pinnacle of civilization and military might. The mod imagines that they were once Ascended Empires wielding massive power, all pursuing their own vision for the galaxy. However, with great power, comes great responsibility, and possibly consequence. In a dangerous era where Ascended Empires carve out their own sphere of influence, lesser empires must align themselves or face annihilation. All-out war between the Ascended Empires would return the galaxy back to the inferno it once was many millennia ago during the Great Crusade. Originally designed as a full experience of this journey in a previous iteration, The Zenith of Fallen Empires 2.0 will be delivered with several add-on component mods, allowing players the full freedom to customise their game based on the features they need to tell an epic story of their empire’s rise – and fall.

The Zenith of Fallen Empires 2.0:

  • Become an Ascended Empire*

  • Escorts, Battlecruisers, Fallen Titans, and more

  • Fallen Empire Buildings

  • Fallen Empire ship and city sets (16 sets)

  • Titan Lance, a weapon exclusive to Fallen Titans

  • Ascended Empire Wargoals and Casus Belli

  • Ascended Empire Subject Types

  • Ascended Empire Subject Events

*Full features and spoilers in here.

What comes next? Check this thread to stay up to date.

If you really enjoy the mod and would like to give something back to the mod creator, check out my Patreon[] to see how you could help, or visit Paypal[]. Alternatively, you can help answer newb questions in the comment section or in the forum below. This mod isn’t free for me to make, and if you help me, I can keep helping you!

Add-on Component Modules:


Please run this with Game Update 2.1.*

common/defines Decadence chance, AE research cost multiplier, FE storage multiplier
Awakened Empire diplomatic options
Several scripted triggers
Several policies
Trading hub

Visit this thread if you are unsure about compatibility and what these mean.

Compatibility Patches:

ESC Compatibility Patch


English original by Kolyn
Russian translation by Strategium Guild

Before you ask questions, please ensure this information isn't already covered in FAQ,
Developer's Corner, or Mod Compatibility. Thank you!


###If you enjoy this mod, don’t forget to rate and subscribe :)
Popular Discussions View All (11)
Nov 3 @ 9:59pm
PINNED: Mod Discussion and Feedback
Nov 15 @ 1:43pm
PINNED: Developer's Corner
Sep 20 @ 9:17pm
PINNED: Mod Compatibility
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Shamadruu 1 hour ago 
Hi, with the newest version of the mod, I'm still having the issue where biotrophies have their building removed, rendering them unemployed. It happens the first month after becoming an ascendancy, or the first month after a new biotrophy is acquired.
CaptainKampfkeks Nov 16 @ 6:33am 
Yes, it can.
Sharkfighter Nov 16 @ 6:08am 
Don't know if this has been asked yet but can AI become an ascended empire?
voidster Nov 15 @ 4:44pm 
Actually, i found the mod causing the trouble. Apparently one mod i forgot about was making them stronger, add this series on and whoo. they started owning the universe.

Off i go again.
jackrichardson508 Nov 14 @ 7:23am 
Yeah I know that now, all those update you need for the 2.2 patch
Kolyn  [author] Nov 13 @ 3:11pm 
@jackrichardson508 No major update planned until Megacorps is released.
jackrichardson508 Nov 13 @ 8:20am 
Is there an ETA on a major update? Loving this mod
Kolyn  [author] Nov 13 @ 2:47am 
@Mr. Miyagi Come discord to discuss :)
Mr. Miyagi Nov 12 @ 5:59pm 
Hey, I don't know what your stance on patches and companion mods is, but I just made a mod that adds your tech from Ancient Cache of Technology to New Ship Classes ships.

Also I'm working on a graphical culture mod that supports your ships, but that would require you to add it to your mod as valid graphical cultures. Are you interested in doing so?
Chirumiru ShiRoz Nov 12 @ 8:44am 
@voidster YOu do realize that OE Crisis is a submod, and that its outcome can be altered. If your empire doesn't have what it takes you can always just make them not appear lol.