Stellaris

Stellaris

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Juris Civics Expansion [2.2 Compatible]
 
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0.864 MB
Apr 15, 2017 @ 3:23pm
Dec 12, 2018 @ 11:49am
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Juris Civics Expansion [2.2 Compatible]

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In 1 collection by Sanity Dance
Syme's EZPZ Mostly Vanilla List
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Description
Version 1.4.1 released, now with 2.2 compatibility!

When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt needed to be filled. So here is my attempt at sharing my ideas with you guys.

Now with German localization!

New Civics

Civic
Requirements
Effect
Gene Purity
Xenophobe
+15 Leader Lifespan, -15% Species Modification Cost
Universalist
Egalitarian or Xenophile, Spiritualist, neither Militarist nor Xenophobe
+5% happiness to all, +5% Stability
Ecologists
Pacifist, Materialist
+15% habitability
Interpersonal Integration
Xenophile
-15% empire size penalty
Planned Economy
Authoritarian
-15% food requirement, -10% consumer goods
Corporate Worship
Spiritualist
+1 unity and society research from Priests, -20% Priest upkeep
Ruthless Efficiency
Autocratic Authority
-10% ship upkeep, -10% building and district upkeep
Information Control
Xenophobe
+50% Xenophobe ethic attraction, +5% Unity
Public Discourse
Egalitarian
+25% Pop ethics shift speed (Pops change their ethics to align with the distribution on Factions screen more quickly), -15% leader recruitment cost, +15% leader experience gain
Primus Inter Pares
Fanatic Egalitarian
+2 Ruler skill levels, +15% Ruler jobs production
Evangelists
Spiritualist
+10% Pop ethics shift speed, +50% Spiritualist ethic attraction
War Engineers
Militarist
+15% Starbase damage, +15% defense platform damage, +200 defense platform HP
Beacon of Stability
Authoritarian, Pacifist, not Xenophobe
-10 crime, +25% immigration pull,+5% stability
Telluric Architects
Pacifist
+50% Terraforming speed, -15% Tile Blocker clear time, +10% New Worlds research speed
Free Market
Egalitarian
+20% trade attractiveness, +10% trade value
Exploration Corps
Materialist
+10% ship movement speed, +5% anomaly discovery chance
Iron Curtain
Authoritarian
+30% governing ethics attraction, +10% unity output, -15% immigration pull
Deeper Mysteries
Materialist, Xenophile
Researchers now produce +1 Unity, +10% anomaly discovery chance
Stellar Cartography
-
+1 sensor range
Splendor of Flesh
Hive Mind
+15% Pop growth speed
Distributed Calculations
Hive Mind
-15% jump charge time, +15% sublight speed
Unified Aggression
Hive Mind
+15% fire rate
Unquenchable Curiosity
Hive Mind
+25% Ship survey speed, +10% Anomaly discovery chance
Cooperative Construction
Hive Mind
+25% planet building speed, +25% shipyard construction speed
Single-Mind Fascination
Hive Mind
+25% trust growth, -25% influence cost, everyone's opinion +10
Integrated Morphology
Hive Mind
-25% empire size penalty, +1 species modification point
Modular Design Templates
Machine Intelligence
Start with Robomodding tech, +1 modification point, -25% species modification cost
Optimized Intelligence Core
Machine Intelligence
Max ruler skill levels +2, building build speed +10%, ship build speed +10%, sublight speed +10%
Organic-Friendly Interface
Machine Intelligence
Organic opinion +15, +25% trust growth, -25% diplomatic cost
Theoretical Travel Models
Machine Intelligence
Start with Wormhole travel tech, +5% sublight speed
Zero-G Construction Algorithms
Machine Intelligence
+2 Starbase capacity, -15% starbase upgrade cost, +25% starbase upgrade speed, +5% alloys from jobs

Compatibility

This mod overrides nothing at the moment.

Known Issues

Some building-related civics have been disabled for reworking. I have also disabled the Theosis civic.

Please report any bugs in the comments below!

Credits

The Gene Purity civic icon and the template I used to make all my custom icons came from /u/roblitzmanguy on Reddit. Also, thanks to my pals Synesi and Jude for putting up with playtesting for me.

German localization: robobird3000

Other Mods

Spectra Flag Colors: http://steamcommunity.com/sharedfiles/filedetails/?id=731594634
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138 Comments
el.ron.mcbong Jan 15 @ 2:15pm 
Great Job! Thanks!!
Sanity Dance  [author] Dec 26, 2018 @ 3:49pm 
+1 Sensor Range allows for corvette exploration in the early game. That is not a non-factor.
Muggins Dec 26, 2018 @ 2:03am 
It would be really nice if you could distinguished civics like Deeper Mysteries or Corporate Worship from the existing Technocracy and Exalted Priesthood civics. And if you could make Stellar Cartography more interesting and impactful - +1 Sensor Range is a non-factor.
Sanity Dance  [author] Dec 21, 2018 @ 10:33pm 
I'm not aware of a Chinese service pack.
2080419152 Dec 21, 2018 @ 6:26pm 
the mod have a Chinese service pack,but i didn't find it,could you tell me the address?
Shio Dec 15, 2018 @ 3:00am 
no idea. I can only say that if I don't override your mod the changes in my 01_ruler_jobs.txt will not work.
Sanity Dance  [author] Dec 15, 2018 @ 12:14am 
What doesn't work about it? I can't think of a reason there would be a compatibility issue.
Shio Dec 14, 2018 @ 9:12pm 
my mod only changes the 01_ruler_jobs.txt at the time. my mod doesn't work if I have activated your mod. no matter, I have overwritten your mod. I'm just wondering about a blank file when I searched for the reason.
Sanity Dance  [author] Dec 14, 2018 @ 6:24pm 
Shio, I have an empty text file called juris_jobs.txt that does not override anything. Could you tell me more about your compatibility issue?
Shio Dec 14, 2018 @ 5:40pm 
moin, nice mod! hey ... your mod overwrites. I had compatibility issues with your mod and I saw you have an empty 01_ruler_jobs.txt.