Stellaris

Stellaris

79 ratings
Space Forge Modules
   
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File Size
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Updated
306.482 KB
Dec 19, 2018 @ 4:58am
May 12, 2020 @ 4:25am
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Space Forge Modules

Description
This mod introduced some new starbase modules to the game which allows you to produce alloys, consumer goods, motes, gases and crystals with starbases.

Since you can make them on planets, why can't you make them in space?

For now it also provides a way to make dark matter and zro artificially... at a cost.

Features
  • Starbase Modules
    1. Mining Terminal
      • Cost: 50 alloys
      • Upkeep: 1 energy
      • Produces: 6 minerals (affected by mining station improvements)
    2. Forge Module
      • Cost: 100 alloys
      • Upkeep: 4 energy + 20 minerals
      • Produces: 10 alloys (stops producing if you have minerals deficit)
    3. Industrial Module
      • Cost: 100 alloys
      • Upkeep: 4 energy + 20 minerals
      • Produces: 20 consumer goods (stops producing if you have minerals deficit)
    4. Motes Refining Module
      • Cost: 150 alloys
      • Upkeep: 4 energy + 20 minerals
      • Produces: 4 volatile motes (stops producing if you have minerals deficit)
    5. Gases Refining Module
      • Cost: 150 alloys
      • Upkeep: 4 energy + 20 minerals
      • Produces: 4 exotic gases (stops producing if you have minerals deficit)
    6. Crystals Refining Module
      • Cost: 150 alloys
      • Upkeep: 4 energy + 20 minerals
      • Produces: 4 rare crystals (stops producing if you have minerals deficit)
    7. Dark Matter Extractor
      • Cost: 200 alloys
      • Upkeep: 30 energy + 30 physics research
      • Produces: 2 dark matter (stops producing if you have energy deficit or have 0 or less monthly physics research income)
    8. Zro Synthesis Plant
      • Cost: 200 alloys
      • Upkeep: 30 energy + 30 society research
      • Produces: 2 zro (stops producing if you have energy deficit or have 0 or less monthly society research income)
  • Starbase Buildings
    1. Space Mine Processor
      • Cost: 100 alloys
      • Upkeep: 2 energy
      • Effect: Minerals from Mining Terminals: +33%
    2. Manufacturing Center
      • Cost: 150 alloys
      • Upkeep: 4 energy
      • Effect: Manufacturing Module Resource Output: +25%

Compatibility

No vanilla files were overwritten.

To Other Modders
You are free to borrow anything you need from my mod to make your own without asking me for permission and/or a credit link. You are responsible to read and understand my contents by yourself.
36 Comments
Osrek Mar 12, 2022 @ 10:14pm 
Please update
Hebrux Jan 19, 2022 @ 1:30pm 
Love this mod but unfortunately, it crashes my game
Fetfrumos96 Dec 12, 2021 @ 1:06pm 
Please, is it possible to fix your mod, the mod does not want to work correctly in the new version 3.2
Kepos Jan 12, 2021 @ 8:18am 
Great addition to enhance space expansion.

Would it be keen to ask for some energy modules, probably photovoltaic modules or solar plasma generators? The more and the bigger the Stellaris mods grow our options, the more hunger for energy do our empires grow.
CESARINI GAMER Mar 17, 2020 @ 9:14am 
thanks for making the mod and updating it keep it up!
CaptainKampfkeks Jan 4, 2020 @ 1:32am 
It does.
Oldhip Jan 3, 2020 @ 3:15pm 
Coming back after a year away,does this still work ?
easte Oct 6, 2019 @ 5:03pm 
It seems the AI in my game cannot (or will not) build anything larger than a starport. Could that be caused by this mod?
|--_TATOEGOD_--| Jul 12, 2019 @ 6:53pm 
UPDATE!
lordmoore1 Jul 8, 2019 @ 7:14pm 
Updating?