277 ratings
At War: Advanced Ship Sections
File Size
0.175 MB
Jan 2 @ 9:49pm
Feb 16 @ 4:10pm
10 Change Notes ( view )

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At War: Advanced Ship Sections

In 2 collections by The Dadinator
The Dadinator Mods for 2.2
16 items
At War Suite of Mods
9 items
Need more advanced carrier ships at the cruiser, battleship and titan classes? Need a stronger missile cruiser? Want your long range ships to fire at a greater distance? A few extra techs can give you a stronger naval fleet.

  • Rapid Response Destroyer Bow - Get an early hangar to go with the early strike craft technology.
  • Missile Cruiser Designs: Engineering tech that unlocks new cruiser ship sections for more missile / torpedo focused cruisers.
  • Light Carrier Cruiser Designs: Engineering tech that unlocks new cruiser ship sections for building light carrier-dedicated cruisers.
  • Advanced Carrier Designs: Engineering tech that unlocks new battleship ship sections for building carrier-dedicated battleships and titans.
  • Additional Titan sections to give more variety.
  • Advanced, Sapient, and Precognitive artillery combat computers for long range (120) and max range (calculates weapons max range).
  • Combat computers support New Ship Classes & More (NSC) and Space Combat Expanded (SCX) ship classes.

No vanilla files were harmed in making this mod.
Compatible with Stellaris v2.2.* (Le Guin)
As with any mod that affects game play, NOT achievement compatible.

If you like this mod, please come back to rate and favorite.

Without rating this mod it's much harder for others to find it. If you have feedback, please leave it in a comment below.

Bugs, Feedback and Suggestions
You can post comments here or in the Discord channel for my mods[]. I take all constructive feedback and suggestions seriously.

Thanks to «(PeGaS)» for making a Russian translation for this mod! Get it here.
If you don't like how I made the battleship core section, someone made this mod to change it: Ship Sections Balance for At War: Advanced Ship Sections

Thanks to the Stellaris User Mod forum and the Discord Stellaris Modding Den for all the help and support.
Popular Discussions View All (2)
Jan 10 @ 6:03am
PINNED: Suggesting New Ship Sections
The Dadinator
Jan 13 @ 4:15pm
PINNED: New Ship Sections
The Dadinator
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LokiCharms Apr 20 @ 2:33pm 
It is compatible with any shipset mod.
Ortho | Apr 20 @ 11:49am 
Hey, I was wondering if this would be compatible with modded/new shipsets ? Will it cause errors if a section isn't something the shipset mods actually know about? or just look as they were intended and shoot/function as the section wants to?(while maybe not looking right)
CrazyZombie Apr 9 @ 12:41am 
Will it work normaly with Real space mod (rescales objects in galaxy)?
Zarth Apr 6 @ 11:01am 
I think this mod, and NSC dont play very well together. having them both active seem to cause the ship models to transform into the error box thing.
MattMatt Mar 31 @ 12:12pm 
@The Dadinator
I've run into an issue with titan ship sections in that the section that section immediately after the bow section cannot be selected in the ship designer the game doesn't auto generate a titan design (perhaps cannot) and auto-complete doesn't fill it either. i use your mod series and the NSC series in my modlist. please help i can hope to beat my current playthrough without at least one titan.
炮弹兔 Mar 11 @ 5:35am 
should use 「ship_behavior = "artillery_120"」???, but current using 「ship_behavior = "artillery_max"」
The Dadinator  [author] Mar 5 @ 6:11pm 
@Cornflakes - I don’t know what to tell you. I would guess a problem with ISB[Graphics]. That mod is not being maintained by the original author. My old mod that contained this code pre-2.2 had no issues with ISB.
Cornflakes Mar 4 @ 7:09pm 
I'm running a pretty heavily modded setup but I'm pretty sure this is incompatible with the newest version of ISB[Graphics], as I just attempted to add this to my mod list and am getting crashes only when I have both running at the same time, the crash occurs right before a new game is finished loading in.
Peter34 Mar 3 @ 9:15am 
I use both this mod and Glavius', but I'm not aware of any compatibility mod.
The Dadinator  [author] Mar 3 @ 8:58am 
For AI use you may need a patch... Glavius drastically changes weighting .