Stellaris

Stellaris

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At War: Advanced Ship Sections
   
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File Size
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183.758 KB
Jan 2, 2019 @ 9:49pm
Feb 7, 2020 @ 11:03am
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At War: Advanced Ship Sections

In 2 collections by The Dadinator
The Dadinator Mods for 2.2
16 items
At War Suite of Mods
9 items
Description
Ambit has taken over this mod and can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2506911698

His full collection of At War mods is here: https://steamcommunity.com/workshop/filedetails/?id=2506923529

Need more advanced carrier ships at the cruiser, battleship and titan classes? Need a stronger missile cruiser? Want your long range ships to fire at a greater distance? A few extra techs can give you a stronger naval fleet.

Features
  • Rapid Response Destroyer Bow - Get an early hangar to go with the early strike craft technology.
  • Missile Cruiser Designs: Engineering tech that unlocks new cruiser ship sections for more missile / torpedo focused cruisers.
  • Light Carrier Cruiser Designs: Engineering tech that unlocks new cruiser ship sections for building light carrier-dedicated cruisers.
  • Advanced Carrier Designs: Engineering tech that unlocks new battleship ship sections for building carrier-dedicated battleships and titans.
  • Additional Titan sections to give more variety.
  • Advanced, Sapient, and Precognitive artillery combat computers for long range (120) and max range (calculates weapons max range).
  • Combat computers support New Ship Classes & More (NSC) and Space Combat Expanded (SCX) ship classes.

Compatibility
No vanilla files were harmed in making this mod.
Compatible with Stellaris v2.2.* (Le Guin)
As with any mod that affects game play, NOT achievement compatible.

If you like this mod, please come back to rate and favorite.

Without rating this mod it's much harder for others to find it. If you have feedback, please leave it in a comment below.

Bugs, Feedback and Suggestions
You can post comments here or in the Discord channel for my mods[discord.gg]. I take all constructive feedback and suggestions seriously.

Thanks to «(PeGaS)» for making a Russian translation for this mod! Get it here.
If you don't like how I made the battleship core section, someone made this mod to change it: Ship Sections Balance for At War: Advanced Ship Sections

Thanks to the Stellaris User Mod forum and the Discord Stellaris Modding Den for all the help and support.
[discord.gg]
Popular Discussions View All (2)
5
Mar 17, 2020 @ 4:42pm
PINNED: Suggesting New Ship Sections
The Dadinator
0
Jan 13, 2019 @ 4:15pm
PINNED: New Ship Sections
The Dadinator
138 Comments
SeeJeigh Mar 20, 2023 @ 9:25am 
I've tested the whole At War series of mods and they all still work with 3.7...for now
yaremalb20 Sep 26, 2022 @ 5:52am 
the mod is dead?
Deglorath Oct 8, 2021 @ 1:56pm 
It doesn't look like The Dadinator is updating these anymore, does anyone know if another modder has taken up the mantle?
Epz|L Aug 16, 2021 @ 6:22am 
Is it compatible with 3.x ?
Peter34 Apr 24, 2021 @ 8:59am 
I really miss being able to make those all-Missile Cruisers. Swarm Missiles in all slots, just for the lulz!
RumilAst1001 Apr 24, 2021 @ 6:27am 
is this going to be updated?
gavinfoxx Nov 23, 2020 @ 11:07am 
Hi, might I suggest an advanced Destroyer Stern that has, say, 1 guided and (at least) 1 point defense. Call it 'Missile Duelist' or something. Plop one of those sterns in, put the rapid response bow, and you have a super-long-range Destroyer that works really well in high numbers. Send a bunch of long range anti-ship missiles to soften them up, then torpedo bombers follow up to finish the job! Vulnerable to them having enough PD to soak it, being outranged by more traditional heavy weapons, or fast, rapidly closing brawlers that can just blow relatively fragile destroyers out of the sky... Note: I did suggest this over at NSC2 as well!
Komandante Oct 28, 2020 @ 7:12am 
@Dadinator
Hello Dominator, your Assembly mods "in the war" I am extremely interested in. I've been interested in modding in Stellaris for a long time, but I only started doing it fully in the last month. By myself, I only learn the basics of modding, but I have already analyzed some of your mods by updating the Planetary Guns. Can I take some of the ideas/code from your modpack to bring your ideas back to life in 2.8, combining them with my idea of Stellaris of the future. Sorry for my English I am not know in very well. Can I try publishing them again?
MrMongol03 Jun 7, 2020 @ 6:32am 
pls update this mod my army depends on that
Hkmf2201 May 31, 2020 @ 12:32am 
pls update mod broken