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Mods for biotech
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Cuter Biotech Cat/Dog Ear Replacer
Erstellt von Chris_
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color. Safe to add midgame! Plans: - Add an option to make the inner ear pink Just made my new mod that alters the Vanilla Expanded Highmate race, check it out: https://stea...
Biotech Capacitor Genes - Balanced
Erstellt von Petre27
Description: With the help of Nano-robotics pawns of the rim have achieved a new era. Introducing "Capacitor Genes"! Based on the gene, a number of nanites are added to a person's xenogenome, optimizing the pawn's genetic code as never seen before, allowin...
[LYN] Cookie Genes (Skin and Hair Colors)
Erstellt von Lyn the Cookie
About Adds a few more color genes for skin and hair. See the screenshots. If I'll feel like it I'll add some more. Changelog v1.0 - Released...
More Gene Complexity
Erstellt von Arquebus
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs! By default adds a flat 5 extra complexity and sets the minimum metabolic efficiency to -10, but can be configured in the mod s...
Consistent Gene Inheritance
Erstellt von Sea
Gene inheritance between pawns of different xenotypes for genes which have a metabolism cost is inconsistent. The mod makes it more consistent. In vanilla, when a pawn is impregnated by a partner of a different xenotype, their offspring is assigned a maxim...
Q's Biotech Patches
Erstellt von urhähnchen
Introduces some patches to Biotech behaviors, and adds some precepts centering new Biotech mechanics. Like what I'm doing? Buy me a coffee! This mod should be save-game compatible, but please file a bug report in the discussion below if you encounter any u...
Blood Color Genes
Erstellt von ShadowX99
Do you have an insect-based xenotype that just has lame old human blood? Do you want to liven up your torture chamber with a fresh coat of paint? Do you want to make an xenotype of species of monster from a webcomic that’s been dead since 2014? This mod ad...
Better Fur Skin Genes
Erstellt von LXE
Doubles the temperature offset of Furskin and Furry Tail genes. Furksin -10 -> -20 Furry Tail -5 -> -10...
More Genes
Erstellt von Darkborderman
A simple mod that add more genes about vanilla traits, health, and immute. I made this one because I found some traits I want does not on the list. Currently Added trait genes: * Work related genes (slothful, lazy, hard worker, industrious) * Mental relate...
More Hemogen Genes
Erstellt von Gaaius
Adds a few Hemogen related genes that make it more of a "reserve of biological strength" than "Vampire power". Currently there are HemogenicEquilibrium to ofset the Hemogenic drain of 2/d at the cost of its methabolism bonus HemogenGeneration, HemogenHyper...
Naruto Gene
Erstellt von Elv原则
This mod will add new gene based on Naruto bloodline limit. Current gene content is: -Sharingan add skill genjutsu (make target beserk) -Tenseigan add skill shin tensei (Teleport arround object/pawn etc) -Ketsuryūgan add skill Ketsuryu (FirstAid) -Rinnegan...
Cyanobot's Genes
Erstellt von cyanobot
Mod Content Around 90 new genes, cosmetic and functional, plus 9 new xenotypes. Spawning of the new xenotypes can be controlled and turned off in settings, so you don’t have to see them in your game if you don’t want to. Find the full documentation of the ...
Xenogene Regrowing Faster
Erstellt von antisocialian
Changes the Xenogene Regrowing time from 1.66y-2.33y down to 1d - 2d. Does not change the existing Hediff, only new ones....
Better Gene Graphics Framework
Erstellt von telardo
A framework designed for AFU Cosmetic Gene Expanded . This mod is a tool for modders to provide better graphics effects (than vanilla) for their genes. For Players: Use it only when you have a mod using this framework as a dependency. You can place it ever...
AFU Cosmetic Gene Expanded
Erstellt von 金兔子拉面
1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change ...
Dominant Gene
Erstellt von MIS42NE
Adds new dominant gene. Description: The germline genes of the person carrying this gene are particularly assertive in expression, and will enforce the xenotype onto the child. Idea: On birth, copies all endogenes and xenotype of parent with the dominant g...
Male- and Female- Only Genes
Erstellt von Sea
Adds two new genes, Male and Female. Pawns with these genes may only be the corresponding sex. Implanting these genes into an existing pawn will change their sex. Safe to be added to, and removed from, existing saves. The pawn will lose the new genes if yo...
Hermaphrodite Gene
Erstellt von Sea
This mod adds a new gene, Hermaphrodite. Pawns with this gene can become pregnant and impregnate others. If both partners are hermaphrodites, each pawn has a 50% chance of acting as the mother for that lovin' session. Safe to be added to, and removed from,...
Samesex IVF
Erstellt von Radiant Dreamer
Replaces IVF with IVG, allowing colonists of both genders to generate and/or fertilize human ovum. The power of science! Babies born from female-fertilized embryos will have two mothers (or three, if a surrogate is used) under the relations tab, and babies...
Gay Gene
Erstellt von sigkill
This adds a gene with the forced trait "gay". I know why they obviously didn't have a gene for this in the game, because that would be very offensive, but I would like to stress that I (the author of this mod) am gay and I want a way to have gay vampires t...
Femboy Gene
Erstellt von Sea
Adds a new gene, the Femboy gene. Pawns with this gene will be given the female body type if they are male and have the standard male body type. Implanting this gene into an existing pawn will perform femboy hypnosis on them and, presuming they meet the cr...
Various Eyes Genes
Erstellt von Sasai Kudosai
Adds many different eye color genes. - Blue - Green - Orange - Purple - White - Teal - Yellow Obviously you need biotech. ...
DA Cosmetic Genes
Erstellt von Drillidrive
=== Update 2025 - 04 - 18 === Updated for 1.5 Restructured Mod Directory Added Demonoid Horns and Tail Description Mod-Version 1.3 Adds more cosmetic Genes for Biotech. All Genes are purely cosmetic, no Gameplay Effects. Please comment if you guys find any...
Forien's Naturalize Genome
Erstellt von Forien
Introduction This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes. What it does is it converts xenogenes into germline genes, so they can be inherited by offspring. WARNING: This operation puts strain on genes and...
Modesty Gene
Erstellt von Stark Raving Sane
Adds a gene that suppresses the traits that make a noble conceited. NOTE: This will stop a colonist from becoming conceited when they gain a title. It WILL NOT reduce the expectations of an existing title holder. ...
Body Size Genes
Erstellt von Mute
Adds six genes that affect pawn body sizes. 1|+6 Pygmy: 70% body size 1|+3 Dwarf: 80% body size 1|+1 Manlet: 90% body size 1|-1 Alpha: 110% body size 1|-2 Giant: 125% body size 1|-3 Colossus: 150% body size Requires Varied Body Sizes Harmony Notes This mod...
Warhammer 40k - Genes and Psycasts (ABANDONED - USE NEWER VERSION IN DESCRIPTION)
Erstellt von Phonicmas
https://i.imgur.com/8jSk790.png Most recent change: THIS MOD WILL NO LONGER BE RECIEVING UPDATES AND I WILL NOT PROVIDE SUPPORT FOR IT. USE THE NEWER VERSIONS LINKED BELOW. https://steamcommunity.com/workshop/filedetails/?id=2891265603 ...
Biotech Gene Variety
Erstellt von redundantusage
This is my first attempt at modding Rimworld, the Gene Variety Mod, adding 160 total genes (6 of which are just inheritable archite versions). I made it because while the baseline genes are fine as a start, they felt limited in just how you could fine tune...
Full Term Pregnancies
Erstellt von Pershonkey
Increases human pregnancy duration to 45 days. Non-English localizations will incorrectly say 6 days to birth for the third trimester popup, but this won't have any impact on gameplay - the trimester will still last 15 days....
Shadows Gene Soup
Erstellt von ShadowX99
Adds genes that were orignally for Humanoid Alien Races, but I was lazy ¯\_(ツ)_/¯...
More Genes
Erstellt von Glacial
Needs more genes? It's a mod for you ^^ Adds colored Eyes : Blue, Green, Gold, Purple, Black Add Wing : leather, feather See my other mods translation : if you want add a translation, you can contact. i will add your translation and write your pseudo here...
Luciferium and Ambrosia addiction
Erstellt von Andy
Creates biotech drug genes for Luciferium and Ambrosia. The immunity gene to luciferium also removes the need, with the loss of the gene, neither need nor effect remains. The need gene gives vanilla need, when it is removed, the need still remains, is not ...
Biotech Genes Elongated - Horns
Erstellt von MrKociak
Content More horn genes, that’s kinda it. Currently it adds these: Single Mini-horn (can go either on the left, right or the middle of the forehead) Triple Mini-horn Chipped horn (+2 single variants) Combinations of chipped horns and mini-horns Thrumbo hor...
Biotech - Insectoid Genes
Erstellt von ROMEHUSK
Insectoid Genes Adds cosmetic and functional insectoid genes for you to use for your colonists! Antennas - Cosmetic only Mandibles - Cosmetic only Feelers - Cosmetic, add 25% manipulation, 1 complexity, -1 metabolic efficiency Carry weight up - Add 15 carr...
Biotech Expansion - Mammalia
Erstellt von Lennoxicon
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod is the first of many modular mods, focusing on genes inspired by real life mammals. Check back frequently for n...
Offspring Inherit Xenogenes
Erstellt von Sea
In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not. This mod changes it so that xenogenes can be inherited by offspring, following the same logic as vanilla - 50% chance if one parent has the ...
Show Fertility on Health Tab
Erstellt von ZombieZilla
For whatever reason, Biotech does not display the fertility stat of a pawn on their health menu. This mod displays the fertility of a pawn in their health menu, so you don't need to go into their stats page anymore. Obviously requires Biotech...
[UEM] More Mechanitor Mechs [DEPRECATED] Updated version in description.
Erstellt von UltraEmailMan
THIS MOD IS NOT UPDATED ANYMORE, FOR 1.5 and ONWARDS PLEASE GO TO More Mechanitor Mechs 2.0 This version is no longer supported and will receive no further updates. Comments and Threads are now disabled. If you have any suggestions, feel free to post them ...
Bill Doors' Wolf Girl Gene
Erstellt von 3HST有限公司
Adds wolf ears and wolf tails as available gene. Self explanatory ....
Mechanoid Tweaks
Erstellt von Teok
Remember to restart Rimworld after editing your options for them to take effect! What does this mod do?This mod contains a set of tweaks to player controlled mechanoids, including: Mechlink bandwidth Mechlink control group number Mechanoid charge speed mul...
Universal Pregnancies
Erstellt von Emily
So you're saying we can use genetic manipulation to create vampire catgirls, but queer couples can't have children? Well, not anymore! Now you can extract Ovum from anyone, and any gender can fertilize it! (other limitations may still apply) Issue tracker:...
Brain Science! (Or, Craftable Mechanitor Components)
Erstellt von mayonnaise
Have you ever found yourself with an abundance of materials, a lacking of ethics, and a dire need for more mechanoids for your robot army? You've come to the right place! TLDR: This allows you to craft mechlinks, high subcores, and all the special mechanoi...
furry removal patch
Erstellt von ShauaPuta
Attempts to remove furry related genes and content from the biotech DLC. Request by KonnigerPL via Discord. ...
Babies Eat Paste!
Erstellt von Holgast
Babies can now be fed nutrient paste. Requested on Reddit. KNOWN BASE GAME ISSUE: will not work with mothers with transhumanist ideology due to their refusal to eat nutrient paste https://i.imgur.com/rmCJKcE.png...
Recharge and Escort
Erstellt von ancillaCainite
Allows player mechanoids to automatically recharge while set to escort The description of the escort mode hasn't been changed, so it will still say that they won't recharge. They do, don't worry. Thanks for SirMashedPotato for helping me with the code...
Better Atomizer
Erstellt von Snuggy
The Better Atomizer A simple mod that makes the atomizers added in biotech not suck. Makes the machine run 10 times faster and hold 5 times the wastepacks, however now the atomizer uses about 3X the power and costs twice as much to build Let me know what y...
Coagulate works on self
Erstellt von petalmiku
small change that lets the coagulate ability from biotech, able to be used on the caster....
Catgirls
Erstellt von Dreyven
This mod adds the Catgirl Xenotype including a new Gene for it that increases restrate. Let me know if you have any suggestions. Version without Fur: https://steamcommunity.com/sharedfiles/filedetails/?id=2879964994...
No Forced Traits With Genes [DEPRECATED]
Erstellt von Zelatorn
In vanilla, Half the genes are direct stat modifiers, and half force certain traits upon pawns. i didn't like how that worked. a pretty xenotype could never have an exceptionally pretty pawn, or a slow xenotype could never have a very fast pawn and so on. ...
Better Atomizers
Erstellt von Huell Babineaux
V1.1 Massively buffs Atomizers, making them worth build. Atomizers now incinerate 10 wastepacks every .8 days, as opposed to every 5 days V1.2 Atomizers can now hold 30 wastepacks. Power usage increased to 2000 watts...
Faster Workspeed for Mechs
Erstellt von MakerMacher
The Constructoid and Agrihand Mechs are too slow for me, so I decided to create a simple xml patch to increase their speed. Original values: Construction Speed: 0.5 Plant work speed: 0.8 My values: Construction Speed: 2 Plant work speed: 2 !Values not test...
Craftable Beam Graser
Erstellt von Bonible
Craft and wield the Beam graser added by Biotech. Also craft the Toxic needler and the Hellsphere cannon. Requires Pulse-Charged Munitions research. This tweaks the weapons to not destroy itself when dropped, so that it can be hauled around. (They will des...
Floordrawings
Erstellt von Tials
Adds 19 more Floordrawings for your children to draw. They'll show up among the vanilla ones. I made them fairly vanilla friendly. I might add more from comment suggestions, though if there are more each individual one will show up less often. You can add ...
Unlimited Mechanitor Command Range
Erstellt von swwu
Makes the mechanitor's command range for his mechs unlimited. He can now control drafted mechs from anywhere. This will obviously change the balance of the game; if you care about vanilla balancing, this mod will disrupt that. Features Lets your mechanitor...
Call a Vampire a Vampire
Erstellt von Jiopaba
What is this? A fix for some of the odd little neologisms (made up words!) that plague BioTech, particularly as relates to "sanguophages." The following things have been changed. All references to Hemogen are replaced with Blood. All references to Sanguoph...
Dont Hurt The Children
Erstellt von Allyina
Details This is a mod for those of us who didn’t want to install any child mods in the past because we didn’t want to have to deal with the heartbreak of them getting attacked. While it might be better to just disable kids all together, personally I wanted...
Militor Series
Erstellt von Eom
All quality weapons are included in the material in production Weapon in possession(Excellent) : PumpShotgun, ChainShotgun, MachinePistol, HeavySMG, LMG, Assault Rifle...
Cleansweeper Mech Tier 1
Erstellt von OMGSplat
This is now in the base game! Leaving the mod up in case this changes in future. --- I was wondering where the cleaning mechs were in this new expansion, and they showed up at tier 2. I'm not sure why a cleaning bot would need a full human brain scan equiv...
Little Green Men - Xenotype
Erstellt von GHOST
NOTE: HUMANOID ALIEN RACE FRAMEWORK IS INCOMPATIBLE WITH BIOTECH RACES. This is a HAR issue! A 1.4 Biotech Xenotype conversion of my Little Green Men race! Adds a xenotype & faction. 👽 Green Aliens, Also known as Greys, from popular culture as the iconic a...
Furs and Scales for [NL] Compatible Body 2
Erstellt von superniqui10
Furs for Compatible Body 2, and biotech, they are temporary until nals adds actually good textures to their mod. Also adds scales for Vanilla Races Expanded - Saurid They are basically just the original textures cropped to fit the CB2 shape and their legs ...
No Idle Gestator Power Draw
Erstellt von Kupie
Release v1.0 Makes Mech Gestators draw only "1" power when idle ...
Mechanitors can wear hats too!
Erstellt von Avericat
Mechanitor headsets and arrays don't allow them to wear hats, even though they are small equipment. I decided to solve this and be sleep deprived tomorrow. I used the almost abanoned eyewear layer for the small mechanitor headgear. This means they can't be...
Malang Face add-on: Biotech Gene expanded
Erstellt von plaxen
Description Retexture graphics expressed through xenotype editing, added in Biotech DLC. Notice It's a simple retexture mod. The part where the child and baby graphics don't mesh with the replaced graphics can't be solved because I'm still inexperienced in...
NaraiXenotype
Erstellt von Lyzz
Gives you genes to make a animal like person. i try to keep it immersive and in pair with vanilla. for now it contains: - ears and a gene with beter hearing - eyes and a gene with beter vision - tail with movement bonus - 3 tail with cold resistance - a tr...
Limitless Deathrest
Erstellt von DemonX3
Your Sanquophage can get as much Deathrest capacity as it can find serum, but 3 out of 5 Deathrest buildings have a cap to their maximum amount linked. Don't you think it's a little annoying? Or wrong? Or both? This mod completely removes this cap from Dea...
Constructoids Can Mine
Erstellt von Sea
This mod allows constructoids to mine. It's annoying that the Mechanitor start is so painful without mining, and it just makes sense, IMO, for the constructoids to be able to mine. They're already assembling and disassembling physical things, why not rocks...
Biotech Traders
Erstellt von Moxie
Genepacks are a pain in the ass to get. It's a crapshoot every time you get an exotic trader, getting at most maybe 3 genepacks, and most of the time they're no good. This mod aims to add a separate trader with an extensive genepack stock to pick from. It'...
Godlike Gene
Erstellt von Anon of the Sea
Godlike power in a single gene. Have you ever wanted to curbstomp a god? With this kind of gene-power, you finally can! Let me know if there are any problems, or lines you'd like me to add, since this mod is entirely about being ridiculously overpowered. I...
Human Pregnancy Duration Settings
Erstellt von Daysleep
Overview This mod adds settings for Human pregnancy duration (min: 0, max: 1000) and the Lactating hediff (min:0, max: 100) While pawns are Lactating they have a 5% multiplier to their fertility. Reducing the time it takes to remove the Lactating hediff wi...
Vanilla Races Expanded - Saurid
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Craft Mechtech Chips
Erstellt von Nehr
Craft Signal chips, Powerfocus chips and Nano structuring chips. https://i.imgur.com/5NPL7ya.png Craft Signal chips, Powerfocus chips and Nano structuring chips. Unlock the power to craft mechtech chips through research once you've analyzed the chips. Inst...
Every Material Gene
Erstellt von test
generates a gene from every material...
Contain Toxic Waste
Erstellt von PunkyRoo
Who the heck stores toxic waste in plastic garbage bags?!??! Of course they are gonna leak!! This mod creates a method for sealing the waste in a thick steel canister to dramatically reduce the possibility of leaking waste and causing pollution. How to Con...
TastyHemo
Erstellt von Imoja
About: There was something wrong with Hemogenic Pawns requiring food for survival. This mod makes Hemogenic Pawns capable of getting by on just Hemogen Packs. What this does: BloodFeed used on Living Pawns provides 1.0 * BodySize worth of Food. (~100% of V...
[UEM] More Mechanitor Mechs - Русская Локализация
Erstellt von cleopatry^^
Translation of More Mechanitor Mechs - Русская Локализация Для работы требуется основной мод На покушать ...
Civilian Mechlord Apparel
Erstellt von Gamma Core
Want your mad scientist pawn to actually wear a labcoat? More interested in economic buffs than armor? Then look no further! This mod adds civilian alternatives to mechlord apparel which are less protective and more productive. It adds a Mechlord Lab Coat ...
Painting is construction
Erstellt von Victor
Changes painting from Art to a Construction job, and allowing contructoid mechs to paint walls and floors....
Bots charge when idle
Erstellt von gclef
Prevents friendly mechanoids from wandering around when idle - they instead go to any available charging stations or go dormant (mod respects max charge levels from mech groups) Also adds a constant interrupt check while bots charge via these methods to do...
Silent Mechs
Erstellt von Akhorishaan
Quick patch to mute the small mechanitor mechs idle sounds. List of silenced mechs: Constructoid Agrihand Lifter Militor Cleansweeper Fabricor Paramedic ...
Tribal Crib
Erstellt von Nejellen
Tribal babies need cribs too! These cribs aren't research restricted, don't require cloth, and the fur blanket can be painted with the new paintable system in Biotech. The turned down flap of the blanket has "Colonist Bed" color and can be changed to "Medi...
Longer range piercing spine
Erstellt von petalmiku
doubles the range of the piercing spine ability that comes with biotechs vampires...
Biotech Cloning
Erstellt von Dark
Allows you to use Biotech's growth vats to grow clones. Ever wished you could make more Hussars, Highmates, or any other xenotype? With this mod you can! Requires Biotech DLC. How to Use Research the new Cloning research project. Build a Clone Extractor (i...
Rimlord Armor
Erstellt von theothersteve7
Adds a new armor called Rimlord armor. This armor checks what other mods you have installed and combines the powers and costs of them. If there's an armor you'd like to have added, let me know on the workshop page! I was trying to decide what armor to give...
Sanguine Armor
Erstellt von theothersteve7
Adds Sanguine armor, vampire armor with the stats of prestige cataphract armor with additional sanguophage bonuses. Differences from Prestige Cataphract: Costs an additional 3 Hemogen Pack and 80 Devilstrand for the armor, and 1 Hemogen Pack for the helmet...
Prestige Mechlord Armor
Erstellt von theothersteve7
I highly recommend checking out Alpha Mechs ( https://steamcommunity.com/sharedfiles/filedetails/?id=2973169158 ) instead of using this mod, as that's what I'm using myself. I'm keeping this mod up just in case someone wants a super simple mod for this sim...
Bloodbank
Erstellt von Endymion
Ups hemogen market value from 5 to 25 but makes them quickly rot if not refrigerated....
Biotech Capacitor Genes - OP
Erstellt von Petre27
Description: With the help of Nano-robotics pawns of the rim have achieved a new era. Introducing "Capacitor Genes"! Based on the gene, a number of nanites are added to a person's xenogenome, optimizing the pawn's genetic code as never seen before, allowin...
Mechanoid Hibernation
Erstellt von CrunchyDuck
Hey there! If you found this mod while it's unlisted, my apologies. It was having many issues, and I'm not in the position to work on them right now. Until I feel up to the task, I've hidden this mod. what it do Mechs will use 50% less bandwidth when assig...
Identity
Erstellt von CammyCat
A 1.5 version of this mod is unlikely at the moment. For the core content (dysphoria/trans pawns), check out this 1.5 version of Identity:Dysphoria (NOT MAINTAINED BY ME): https://steamcommunity.com/sharedfiles/filedetails/?id=3282023834 DO NOT USE WITH TH...
Child Sized Armor
Erstellt von Nepenthe
There are two types of people on the rim; those who feel it's unethical to create equipment that promotes use of child soldiers, and those who feel it's unethical to send your child soldiers into battle without proper equipment. This mod is for the second ...
Resurrect Enemy Mechanoids
Erstellt von JD
Resurrect enemy mechanoids just like you resurrect your colony mechanoids. Don't be confused by the bill description, it still says "Resurrect a friendly mechanoid". Features Non-buildable mechs that can be resurrected: Apocriton Termite Apocriton changes:...
Random's Gene Assistant
Erstellt von RandomCoughdrop
While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed. I created a small patch that changes the color of the background for a gene based on its extraction status. • R...
Papou Race : emotional birds
Erstellt von YAYO
https://imgur.com/mxvDtJJ.png https://imgur.com/vgVNUte.png * Papou, who have lived in the humid jungle for a long time, have evolved like parrots. They can fly to survive from the vicious creatures of the jungle, and then when the threat disappears They t...
Faster Gene Recovery
Erstellt von -RedTrainer
Bio-Tech content mod. This mod will make Gene regrowth Tendable, and upon tending, the recovery will be Severely accelerated. Better quality tending will make the recovery accelerated even further. 100% Tending quality = Recover in 2 Days. The pawn must be...
Movable Biotech
Erstellt von ToxicQuokka
(This mod has no requirements) Makes biotech buildings reinstallable/uninstallable. This mod updates these buildings: Mech Gestator, Large Mech Gestator, Basic Recharger, Standard Recharger, Subcore Encoder, Subcore Softscanner, Subcore Ripscanner, Band No...
Gene regenerator
Erstellt von Sofistico
Adds a gene that enables regeneration of lost limbs! It's an archtech gene, that regenerates limbs in an hourly bases, has the same gradual regeneration system from Vanilla Expanded Ancients. Now has a more powerful gene that costs hemogen, that heals all ...
Poleepkwa Xenotype
Erstellt von GHOST
NOTE: HUMANOID ALIEN RACE FRAMEWORK IS INCOMPATIBLE WITH BIOTECH RACES. This is a HAR issue! Poleepkwa, also known as Prawns (their derogatory nickname), are the alien race from the 2009 film District 9. They are a tall, humanoid insectoid race known for t...
Xenotype Randomizer
Erstellt von 1trickPwnyta
Adds a Randomize button to the Xenotype editor. Updates 08/28/2024: Added options for allowing or disallowing nonviolent and/or inbred xenotypes 07/24/2024: Improved random variability, added support for upcoming mod Faction Xenotype Randomizer 03/21/2024:...
Auto-Extract Genes
Erstellt von Nibato
Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown. The checkbox available in the Health tab in both the pawn summary window on the b...
Gene Extraction QOL
Erstellt von Waether
Description Add colors to genes on the pawn Xenotype window depending on if you have them in your gene bank or not. Colors : Green You possess a genepack with this gene alone. Yellow You possess a genepack with this gene and one or more other genes. Red Yo...
Valuable wastepack
Erstellt von Ophidy
You can make Toxic Wastepacks and Neutroamines into Chemfuels at CraftingSpot. After unlocking the BiofuelRefinery, you can use less Neutroamines to batch process them....
Allow Tunnelers To Drill
Erstellt von porio
This mod allow the Tunnelers mech from Biotech dlc to drill at deep drill. Is it OP... yes ...
Mechs can haul to charger
Erstellt von Witek
Allows Lifters to haul discharged mechanoids to charger...
Melanin can be extracted
Erstellt von ComDenox
Allows melanin genes to be extracted in genepacks with a gene extractor. This was originally part of the game, but was later removed. This mod reverts it to its original behaviour. Some mods may conflict with this and make it fail to load, if not high enou...
Mechanitor Psy-Sensitive Control Range
Erstellt von Hydrologist
This mod makes the control range of Mechanitors scale based on their psychic sensitivity, up to the maximum range Rimworld is able to draw (~56 tiles with ~224% psychic sensitivity). GitHub: https://github.com/Hydroxyapatite/Mechanitor-Psy-Sensitive-Contro...
Slightly Stylish Subcores
Erstellt von hYPERION
Slightly Stylish Subcores or S.S.S for short is my first proper workshop item! Tired of RGB discoballs after Ripscanning someone??? This mod changes the look of all the new Subcores that were added in Biotech. Whether or not these textures are preferable t...
Oops All Gene Banks
Erstellt von redundantusage
Uncle Jack Hughes decided to be a hero, so the mod is officially updated to 1.5 compatible. Note that Harmony is now required. A standalone version of the Gene Archive and Register from my other mod, Gene Variety. Adds the Gene Archive and Register, advanc...
Vampire Thralls
Erstellt von these people
Adds the Thrall trait, which makes people like vampires. Thralls will get a mood and opinion buff from being fed on. Thrall is an uncommon trait, but there is also a new gene that forces the Thrall trait, allowing you to genengineer vampire thralls. Amazin...
Biotech Expansion - Mythic - Русская Локализация
Erstellt von cleopatry^^
Translation of Biotech Expansion - Mythic - Русская Локализация Для работы требуется основной мод На покушать Благодарность Олеже за 50 русских долларов!...
Mechanoid Serial Numbers
Erstellt von {GFG} Kage
Changes the randomize button when naming a mech to generate Serial Numbers instead of names....
[HRK] Medieval deathrest coffin
Erstellt von Harkon
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/ZhxL6Rk.png https://i.imgur.com/wRYBKtU.png https://i.imgur.com/mWAYdS7.png WELCOME TO MEDIEVAL DEATHREST COFFIN ADD-ON! As someone who likes to play through the "ages of rimworld" in my playthroughs, I f...
Gene Extractor Weights
Erstellt von Daniel
In Vanilla Biotech, the Gene Extractor never extracts Archite Genes, and genes with at least one complexity are three times as likely to be extracted as no-complexity genes. If adding a gene would push the genepack below -5 or above 5 metabolic rate, the g...
Vampire Thrall Ritual
Erstellt von these people
Provides a ritual to convert someone into a thrall. Cheaper and easier than genetic engineering, but with a 30-day quality cooldown. Also a roleplaying hook for the right kind of colony....
Biotech Expansion - Mammalia Русская локализация
Erstellt von cleopatry^^
Translation of Biotech Expansion - Русская локализация Для работы нужен основной мод На покушать Благодарность Олеже за 50 русских долларов!...
Unbreakable Mech Chips
Erstellt von Dance Ninja
Mom no longer worries about my chips being destroyed....
Bandolier Decoloured
Erstellt von HeinrichK
A small, simple Retexture of the Bandolier added by Biotech. Now it takes the color of the material its made from. Needs Biotech obviously...
Tiered Mechs
Erstellt von SuperPyroManiac
Tiered Mechs - Rimworld mod Adds new mech tiers with higher skill levels, speeds, and carry capacity. https://i.imgur.com/x9hYzv4.png Current mechs: - Lifter - Constructoid - Fabricor - Agrihand - Cleansweeper - Paramedic - Tunneler All have an "Advanced" ...
Tiered Mechs RUS
Erstellt von Kotobike
Перевод мода Tiered Mechs https://steamcommunity.com/sharedfiles/filedetails/?id=2884029577&searchtext= Добавляет новые уровни мехов, чтобы сделать их более полезными в поздней игре. Вы можете пользоваться моими модами и переводами абсолютно бесплатно Но е...
Integrated Genes
Erstellt von Turnovus
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs. Integrated Genes currently adds 22 unique functional genes and 4 cosmetic genes, wit...
Mechanitor Command Range Extenders
Erstellt von Hydrologist
This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55. The implants are split between the Standard Mechtech and High Mechtech research projects, with 3 levels of implants per research project. The impla...
Biotech Expansion - Ear Patch
Erstellt von Lennoxicon
Converts ear color to hair instead of skin color! Only works on Biotech Expansion ears!...
Gwen's Hemogenes
Erstellt von GwenBlanketSpecter
This mod adds hemogen genes that grant powers. More will be added every so often. Balance feedback is appreciated as I know this is not very balanced. https://i.imgur.com/JQy2edB.png https://i.imgur.com/bE5fBb4.png https://i.imgur.com/7fc27Io.png https://i...
[RS] Sanguophage Rebalanced
Erstellt von Shackleberry
The intention of this mod is to rebalance the sanguophage xenotype. Changes: - Increases UV sensitibity to intense - Adds Night Owl gene from More Genes if the mod is loaded - Reduced tend quality of Coagulate - Coagulate now causes Hemostatic Shock Hemost...
Inheritable Uninheritables
Erstellt von redundantusage
Standalone portion from my Gene Variety mod, adds the Biotech archite genes in generic form, allowing them to be inheritable but at adjusted cost. Note: Doesn't remove the uninheritable form or change what vamps use, just adds the new generic for you to us...
Anime Cat Ears Retexture
Erstellt von Holgast
A retexture of the cat ears that adds an inner ear. The change is much more subtle on darker hair colours, unless you are using Better Gene Graphics Framework or Vanilla Expanded Framework, which allows you to set a shader. Also includes 'Cat Ears aren't S...
Q's Biotech Patches - Русская Локализация
Erstellt von cleopatry^^
Translation of Q's Biotech Patches - Русская Локализация Для работы требуется основной мод На покушать Благодарность Олеже за 50 русских долларов! ...
Forien's Naturalize Genome - Русская Локализация
Erstellt von cleopatry^^
Translation of Forien's Naturalize Genome - Русская Локализация Для работы требуется основной мод На покушать Благодарность Олеже за 50 русских долларов! ...
Biotech Expansion - Core - Русская Локализация
Erstellt von cleopatry^^
Translation of Biotech Expansion - Core Для работы требуется основной мод На покушать Благодарность Олеже за 50 русских долларов! ...
Integrated Genes - Русская Локализация
Erstellt von cleopatry^^
Translation of Integrated Genes - Русская Локализация Для работы требуется основной мод На покушать ...
Biotech mechanoid: Arachnid
Erstellt von Gegegeb
About: Adds two new craftable mechanoids. They will also appear in raids. Arachnid Required research: High mechtech Material cost: 100x Steel, 40x Plasteel, 4x Component, 1x Standard subcore Bandwidth cost: 3 Weapon: Toxic needle gun A spider-like mechanoi...
[GMT] Minify Biotech
Erstellt von Grizzle
https://i.imgur.com/AHOsFMv.png A simple mod that makes the items added from Biotech minifiable https://i.imgur.com/apo1zXr.png Makes item added from Biotech minifiable. I’ve ran into issues with mods that will minify everything in the game. Sometimes they...
Kijin Race 3.0
Erstellt von SSulungE
About Good old Kijin Race is now back with 1.4 and Biotech! AlienRace no longer required. Kijins are medival oni like xenotype humans. They burn a lot of calories to maintain a fast work rate. All other genetical traits and reseaches are made to support th...
Dinefuls Counter Genes
Erstellt von Blazerik
Adds Genes that counteract Vanilla Genes that either don't have opposites, or don't have good solutions to them. There will be occasional updates to the list of genes. For now enjoy the anti bloodthirst gene. ...
Allow Fabricors To Brew
Erstellt von Erdosis
Allows the Fabricor to use the brewing table - also allows the lifters to interact with fermenting barrels. This can be added and remove without breaking save. ...
Healer Mech Serum Regrows Genes
Erstellt von glencoe2004
Allows the Healer Mech Serum to cure the "genes regrowing" hediff, because apparently regrowing cells to remake an entire limb is ok but regrowing cells to be extracted is too hard. Q: Is this OP? A: I don't think so; without mods that let you produce heal...
Mechanoid Night Vision [Now included in Vanilla]
Erstellt von winggar
NOTE: as of version 1.4.3641, this behavior should be Vanilla. The mod is still available here for legacy purposes. Mechanoids don't have regular meatbag eyes, so why shouldn't they be able to see in the dark? And plus: work mechs don't sleep; so clearly t...
Fantasy Of The Rim
Erstellt von Skylar
Fantasy of the Rim is an expansion of the Biotech DLC, introducing a rich fantasy experience to the game. This expansion adds eight new races: Dark Elves, High Elves, Dwarves, Halflings, Trolls, Undead, Goblins, and Orcs. Along with these races, new factio...
[CM] Biotech DLC Texture Upscale
Erstellt von mayonnaise
V1.0: upscales most of the textures of buildings and items mechs,animals and weapons from biotech by 2x, so 128x128 to 256x256 and ect. upscales the bodyparts and the special fur body to 512x512 which is the resolution for other body retexture mods. for so...
No Faction Xenotypes
Erstellt von NachoToast
If you want customisation options, check out this mod! Makes all (core) factions only have baseliner pawns. Factions affected: Civil outlander union Rough outlander union Pirate gang If Royalty is enabled: Shattered empire Outlander refugees If Ideology is...
Gene Ripper
Erstellt von Daniel
The Gene Ripper is an advanced Gene Extractor that allows you to choose the gene to be extracted from a pawn. Since a large amount of genetic material is required to extract a specific gene, the pawn is killed in the process. ...
Logistics Mechanoid
Erstellt von hYPERION
This mod adds in a new gentle giant to whisk your carry weight issues away. The Logistics mechanoid is a heavy carrier mech fitted primarily for caravans, although its also capable of doing hauling work when off the road. Highlights: Rideable: Caravan Ridi...
Mechanoid shield buff
Erstellt von 1sylant99
This mod simply reduces the recharge time of the mechanoid shield Centurion 30 sec ==> 8 sec Legionary 90 sec ==> 20 sec ...
Genetic Drift (Random Genes)
Erstellt von ARR624
Allows configurable random genes and genetic mutations for newborns and/or randomly-generated pawns (primarily traders, raiders, and such, but also including, optionally, those generated in the starting scenario). You can set the number of maximum genes of...
Harvestable Human Flesh Lumps
Erstellt von 8Z
Adds a gene that makes pawns grow lumps of flesh, which can be safely cut off for sustainable human flesh and leather farming. A new xenotype, Meatbags, carry this gene and are the perfect slaves for doing so. Mechanics Carriers of the flesh lump gene will...
Obsidia Expansion - Mothoids Xenotype
Erstellt von Lored
https://i.imgur.com/T6TztQL.png The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia. Mothoid - Descendants of Mothoid Prime, once majestic xenomen from Obsidia, whose genes were developed by the best scientists... B...
Mechanitor Command Relays
Erstellt von Hydrologist
This mod adds relays which project a command radius around them, allowing a mechanitor to command mechanoids within that range. These relays are unlocked via the Standard Mechtech research, and require a Standard Subcore to construct. Art by pphhyy! GitHub...
Mechanoid Idle Optimization
Erstellt von Sergkart
The mod optimizes idle for mechanoids. Every time the mechanoids run out of work, they start destroying the TPS in the colony, I'm sick of it. Therefore, I made a patch that replaces the idle behavior of the mechanoids. When the mechanoids have nothing to ...
Race - Faifox
Erstellt von Seos
https://i.imgur.com/MDGrEGn.png 25.01.23 Replaced Unhappy gene with Rejection sensitive. 21.01.23 The pirate faction has been eliminated. Now they can appear in any faction. The bow was also removed. Genes: Fire resistant, Weak melee damage Replaced with: ...
Faster Gene Recovery (Balanced)
Erstellt von -RedTrainer
Bio-Tech content mod. This mod is Disconnected, Check the new one that has adjustable value. ...
Rimwars - Pureblood Xenotype
Erstellt von Sovereign
https://i.imgur.com/auVs2Dn.png https://i.imgur.com/wDWbOgq.png This mod adds a custom xenotype for the new DLC.The Xenotype is basically the pure blood Sith from Star wars. If you like what i'm doing , do consider helping me out! You can also see what i'm...
Gene Trader
Erstellt von theactualspinny
Updated for 1.5. Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 ...
Advanced Band Nodes
Erstellt von Hydrologist
This mod adds advanced band nodes which provide more bandwidth. They are unlocked by the High Mechtech research, provide 4 bandwidth instead of 1, and require twice as much power and an advanced component. Art by Slomow_1540!...
Immortals Gene
Erstellt von Rince
New and cool analog of the Deathless gene. Why bother being legless potato if you can posses real immortality by biotech means? (For those who not played with immortals mod - they regenerate organs and limbs. Pawns with this gene immideatly becomes fully w...
Toxic Resistant Power Armour
Erstellt von N/A
FSF Tweaks covers more armour https://steamcommunity.com/sharedfiles/filedetails/?id=2893432492 Gives vanilla power armour (and anything derived from their parents) toxic environment resistance. Based upon the gas masks added with biotech, the helmet gives...
Growth Vats: Overclocked
Erstellt von MakeItSo
1.5 is ALIVE! I've done my best to ensure compatibility, but seeing that I've been out of the modding game for a bit there may be a few new incompatibilities I'm not yet aware of - let me know either in the comments, the bug discussion, or preferably in Gi...
No Hemogen Farm Medical Alert
Erstellt von Dark
Patches the "Medical Emergency" alert to ignore extreme blood loss on prisoners that are set to the "Hemogen Farm" or "Bloodfeed" interaction modes. Hemogen Farm prisoners are always suffering from blood loss, that's the point, so the alert that they have ...
VFE: Mechanoids Assemble Mechanoid Chips
Erstellt von ancillaCainite
Allows you to Assemble Mechanoid Chips from the Biotech DLC at the Advanced Assembler The signal chip costs 50 steel, 200 plasteel, 10 gold and 5 uranium. The Powerfocus Chip costs 75 steel, 250 plasteel, 50 gold and 1 signal chip The Nanostructuring Chip ...
Furskin fluff for [NL] Animation
Erstellt von Tubbs
This mod adds a facial fluff overlay to the furskin gene. It's meant to be used with Facial Animation so that furskins in that mod actually have fur, instead of just bald anime faces with terribly mismatched beards. Since the gene itself is modified, the o...
More Aging Control
Erstellt von Daniel
Have you ever been annoyed by babies taking ages to become toddlers, but then the childhood just zooms past you? With this mod, you can set the aging rates for each growth tier individually. This overrides the vanilla storyteller settings. Aging rates set ...
Craftable Deathrest Capacity Serum
Erstellt von Majestic Madman
https://i.imgur.com/Zg5OMAv.png How To Use: • Research the "Deathrest Capacity Serum" project • Craft one of the 3 recipes from the drugs lab Too Cheap or Too Expensive: You can alter the values of the recipes in any text editor, by going to: <Steam Dir>\s...
Agrihand Can Extract Trees
Erstellt von theactualspinny
Patches the ExtractTree and Replant work types to be able to be done by Agrihands. Yes, this isn't allowed for some reason. Safer to install on a new save. Do no uninstall mid-save. If you already had an Agrihand prior to installing this mod and it does no...
Rags Psylink Gene -- ALPHA
Erstellt von Ragtatter
Adds a gene that gives those who inherit it a natural psylink once they turn 13. Currently no attempts have yet been made to balance it, or make it any prettier. Alpha and untested! Use at your own risk!...
Simple Nekomimi Xenotype
Erstellt von amefurashi
Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a very light mod that just naturally spawns humans with cat ears and tails. It mainly uses vanilla ...
Ferian Race - Biotech
Erstellt von [KOR]Bichang
Ferian Race - Biotech ver original mode : https://steamcommunity.com/sharedfiles/filedetails/?id=1611790118 It can only run on version 1.4, 1.5 Requires DLC Biotech No HAR required. I don't fully understand biotech yet, so there may be bugs. In this versio...
Recon Mechanoid
Erstellt von Bonible
Textures by Vexed and Coppermonster! Sources: Rim-Robots_ Biotech DLC Texture Update Now includes support for Muzzle Flash mod Recon and scout's guns will have a muzzle flash. Recon Mechanoid adds two new kinds of mechanoids into the game, Recon and Scout....
Integrated Xenotypes
Erstellt von Turnovus
A small addon for Integrated Genes. It currently adds 3 new xenotypes using genes from IG, 1 new faction, and 2 new starting scenarios. Note: This mod will not add any content unless you have Royalty or Ideology installed. You do not need both, just one or...
Horns & Ears & Things
Erstellt von chiomaus
I wanted some more cosmetic genes to distinguish my pawns, so I made it! There are currently 8 different ears and 8 different horns. Elven ears - skin colour https://i.imgur.com/YeiUsXi.png Tall elven ears, side elven ears, small elven ears For your elegan...
Bandwidth Enhancer
Erstellt von I exist
If you're like me, then you'll have wanted to make a mechanoid army when this game came out. However, the game's max bandwidth count has felt a bit low for making a giant army. Sure, you could get more mechanitors, but if you wanna do a solo run? you're SO...
Bandwidth Enhancer ru
Erstellt von Nevelian ⭐
перевод мода на Русский язык есть не переведенное всплывающие описание не критично, все остальное гуд. максимум +30 слотов Добавляет новый имплант механитора поздней игры, который позволяет вам получить больше пропускной способности для ваших повелителей м...
Craftable Mechtech Chips and Cores
Erstellt von UncleTobiVT
Description: This mod adds recipes for the standard subcore, high subcore, signal chip, powerfocus chip, nano structuring chip and mechlink to the Subcore Encoder. Standard Subcore Unlocked with: Standard Mechtech Cost: - 1 Basic Subcores - 50 Steel - 4 Co...
More Biotech Letters
Erstellt von wowhvb
Add more letters to help better manage Biotech events. The new letters are: Send a letter when someone's genes have finished regrowing. Send a letter when a colonist or prisoner reaches romanceable age (16 biological age, hard-coded for now). Send a letter...
Fire Immunity
Erstellt von stun
Replaces Biotech's "Fire Resistance" with a more robust, mechanoid style fire immunity. Still no temperature resistance (besides perfect burnres vs. 0%AP damage). Patches the gene itself so impids etc. will benefit from the change and stop setting themselv...
Simple Inheritable Archite Genes
Erstellt von Skylar
As the title says this mod makes all archite genes inheritable from the basegame and other mods. This mod removes any and all archite capsule costs and makes them inheritable and makes a special category for them. This is a very lightweight mod and should ...
Allomancy on the Rim BETA
Erstellt von Alcadior
Adds in drugs that one can take BASED on Allomancy from Mistborn. Use metals for stat boosts and magic powers! This mod is in BETA use at your own risk. Spells have yet to be implemented for now there are only 12 stat boosting drugs that you can make. This...
Gene Tools
Erstellt von Parker
Modding tools for creating xenos. Adds the ability to use a gene to assign custom body types, and restrict apparel to certain body types in xml. Also allows texture masking for bodies and heads so you can control what parts of a body are skin colored, or i...
Gene Extractor Menu Improvement
Erstellt von Chrido
Struggling to manage your gene farm? This mod is your solution. This mod improves the Gene Extractor "Insert Person..." menu, to make it easier to find the next pawn to insert. Modifies "Insert Person..." menu to add "(fatal)" text after any pawns that wil...
Luci heals more!
Erstellt von who_stole_my_name
Mod version v 2.1.7 This mod changes how healing of the permanent wounds by luciferium and by scarless gene works. In vanilla it takes 1 to 2 seasons to heal a permanent injury, whether it is a 1/10 permanent brain injury or 29/30 permanent leg gunshot inj...
Biotech Expansion - Mythic
Erstellt von Lennoxicon
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod focuses on a few complex xenotypes based on mythological creatures. Check back frequently for new genes and oth...
Lancers Are 2 Bandwidth Again
Erstellt von Sprocket
Reverts Ludeon's nerf to Lancer bandwidth back to the value of 2 bandwidth. Original cross-DLC announcement here, where they announce the nerf: https://store.steampowered.com/news/app/294100/view/5940838760383806768...
Wild Factions - UXC
Erstellt von TechnoFox
Wild factions is a bit of a project that I have been dreaming up over a work trip which intends to add a few more animal esque factions to the game. Description: Loosly based of the App B2B extinction the UXC are a multi race faction composed of several di...
Gene Bank Plus
Erstellt von Lowli
Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4. Also includes a larger and smaller version of the existing gene bank. The large gene bank can hold up to 24 gene packs and the smaller version can hold up to...
Det's Xenotypes - Stoneborn
Erstellt von DetVisor
https://raw.githubusercontent.com/DetVisor/VenatorsXenotype/main/Previews/Infocards/Description.png Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into...
Service Mechanoid Raids
Erstellt von Bonible
Allows non-combatant mechanoids to raid the colony. Does this by adding new raid groups composed of service mechanoids. To stay unique, some of the raids still have regular combat mechanoids. Pair with Re-arm Service Mechanoids for more !!!FUN!!! Requires ...
WVC - Work Modes
Erstellt von Sergkart
More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 14 new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them. Work and recharge - Work...
Pollution Eater Gene
Erstellt von Phonicmas
https://i.imgur.com/lwFRlIy.png A commisioned mod that contains a single gene: Pollution Eater. Now you can have your pawns clean mother nature by eating all the pollution off the ground! Strix says: I wanted this mod so I could play a group of nature-lovi...
Hemogen Medicine Cures Bloodloss
Erstellt von Nate
A standalone version can be located at this link below. I'm going to leave this one up for those that prefer Azurami's art assets. Standalone version A mod that enables Azurami's "Hemogen Medicine" to treat to bloodloss in several ways. Whenever you tend a...
Fabricors.can.craft.subcore.patch
Erstellt von Deadsnake_at
Allows Fabricors to make Subcores This is a patch for Craftable Mechtech Chips and Cores by Grumpy Gremlin. https://steamcommunity.com/sharedfiles/filedetails/?id=2888969512 This mod is using the Vanilla Expanded Framework https://steamcommunity.com/worksh...
Mona The Moon Bear
Erstellt von plaxen
Description This mod introduces a new xenotype race known as Mona. Mona is a descendant of a group who believed in the Ungnyeo legend that bears turned into women. According to oral histories, they discovered a subspecies of bears that converged into human...
No Missing Gene Icons
Erstellt von Mlie
https://i.imgur.com/iCj5o7O.png Will generate missing icons for ChemicalDefs so they do not get the default "missing icon" when autogenerated into possible genes. All added chemicals in the game will generate three genes for drug-addicition and resistance....
Rakkle Gene (BioTech)
Erstellt von ailk97
This is a adapted alien race Rakkle for vanilla genes without alien race. Rakkle was a slightly human-like wild reptile that lived on a remote planet in rimworld. In the past, the rakkles found in humans were altered under genetic manipulation by them. The...
pphhyy's Tox Weapons
Erstellt von pphhyy
https://i.imgur.com/MClTdVy.gif https://i.imgur.com/aWKPSxY.png Have you been thinking "I need more ways to commit war crimes!" then you are a monster and should feel bad, BUT i also have a mod just for you! Introducing a new mod TOX weapons, 4 melee weapo...
[1.5] Advanced Toxifier Generator
Erstellt von ThatBartGuy
Generates five times the power, at only four times the pollution. Sign up today for your own. Unlocked alongside the normal toxifier generator research. I do love pollution. https://i.imgur.com/QmCFK9q.png (Basically, just credit me and you can do whatever...
Flexible Xenogerms
Erstellt von PorousBoat
Makes xenogerms play nicer with Ideology by changing how the "Transhumanist" meme interacts with the new "Preferred Xenotype" precept. As of now, all it does is let pawns with the Transhumanist meme use xenogerms regardless of preferred xenotypes. This is ...
Honkers Patches and Additions
Erstellt von Honker
A collection of usefull patches and additions I made for myself and now want to share with you. Everything is adjustable in the mod settings. This mod is safe to add and to remove from an ongoing game. Features Control the recharge rate of mechanoids Contr...
Prinny Xenotype
Erstellt von ilPrinni
Adds the Prinny Xenotype! they explode on death, have peg legs, and are kinda lazy. Based on the Prinnys from disgaea, dood. Yes, visually they are abominations Yes, this is a scuffed first time "because I want this" mods No, I am not fixing this to be bet...
Alpha Genes
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - More than 300 new genes. Some are very low impact, while some are truly game changing. - 16 new xenotypes with wild mechanics. - A new "Custom random" xenotype that allows you to make new player created xenotypes,...
Alpha Genes zh it pr ge fr sp jp th ua ru
Erstellt von Nevelian ⭐
support language,russian,china,italian,portuguese,german,french,spanish,japanese,thai,ukrainian. Other languages ​​are not planned anymore. Adds new genes and xenotypes to Rimworld. - More than 120 new genes. Some of them have a very weak impact, while som...
[1.5] Excavator Mechanoid
Erstellt von ThatBartGuy
Adds a single mechanoid that drills for you. He's locked behind high mechtech. Thank you Feldoh for the c# that makes him drill. And thank you Zomuro for the description that sounds gooder. The large toxifier generator on the screenshot comes from this if ...
Raid with Animals
Erstellt von Yoann
NPC factions can also use animals for raids. Outlanders, Tribes, Pirates, Empire (Royalty), Pig Outlanders and Waster Pirates (Biotech) will sometime bring some animals during raids or more rarely go with a group focused on animals. Animals are part of rai...
Xenotype Spawn Control
Erstellt von bradson
Diversify the xenotypes in your world! Xenotype Spawn Control grants full control over spawn rates of xenotypes, including those made by yourself, within factions, pawnkinds and even memes. Additionally it adds options to spawn randomly generated, fully un...
Mechs.always.allowed
Erstellt von Deadsnake_at
auto allows friendly Mechcorpses ...
Biotech Mech Stuff Elongated - Mechanoid Upgrades
Erstellt von MrKociak
Version 2 is currently being worked on, but I'm going to let this stay Content This mod adds a few buildings that apply permanent upgrades to nearby mechanoids. Currently available upgrades: Armor Movement speed Combat Energy efficiency Processing power De...
Less Blood Color Genes
Erstellt von ShadowX99
Couldn't figure out how to reduce the blood spawn rate for gene packs, so I just reduced the count the mod adds -DO NOT USE BOTH- If you want more blood colors use this instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2887956113...
Revia Race - biotech
Erstellt von Шашлычник ;р
Biotech mod version. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2020041005 A race mod for bloodthirsty foxgirls in RimWorld. Revia are near-humans with vulpine traits. Feared in the sector of the galaxy that they exist in for thei...
[BIOTECH] EyeGenes | Deprecated |
Erstellt von OPERATOR
https://i.imgur.com/ye2Co5U.png This mod adds many new eye colors and if facial animation is installed, patches itself to work with it. EYEGENES2 is out NOW! This mod will not be getting anymore updates, please use EyeGenes2 for future updates https://i.im...
Toxic Plants Expanded
Erstellt von InertialMage
Welcome to my first mod, Toxic Plants Expanded https://i.imgur.com/Y5UaqbO.png If you have any bugs or questions, feel free to either leave a comment down below or message me directly....
Vanilla Races Expanded - Hussar
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Races Expanded - Hussar Russian Language Pack
Erstellt von OliveWizard
Перевод на русский язык мода Vanilla Races Expanded - Hussar Russian language pack for the Vanilla Races Expanded - Hussar. Вольное описание оригинального мода Vanilla Races Expanded - это совершенно новая серия модов, расширяющая и улучшающая возможности ...
Biotech - Avali
Erstellt von Zephy
Avali are a race of small, feathered raptor-like creatures with four ears, large eyes, bad temper and affinity for low temperatures. They are fast, agile and have strong melee prowess, but quite fragile and intolerant of even moderate temperatures by human...
Genepack Depletion
Erstellt von poor_impulse_control
This mod updates the xenogerm creation process depleting the genepacks used based on the overall xenogerm complexity. You'll need to weigh your options a bit more carefully when creating new xenogerms and keep a few backup genepacks on hand, even if they a...
Stoneborn Size Patch [OBSOLETE]
Erstellt von ♂Master♂
!!! You don't need this patch if you have VE Framework installed !!! ༼ ºل͜º ༽ºل͜º ༽ºل͜º ༽ EVERYONE,GET IN HERE ༼ ºل͜º༼ ºل͜º༼ ºل͜º ༽ Look at this patch that I made, laddie. It turns Stoneborn boys into proper dwarves utilizing Body Size Genes. Q: Safe to ad...
Sexuality Genes
Erstellt von BlueLeafy
Adds genes that apply sexuality traits. There's already a mod on the workshop for gays, but I'm one of those who thinks if you're going to go that far, you might as well go the whole nine yards, and have ALL of the sexualities as genes. So here we are....
Generate Double Xenotypes
Erstellt von IPN
An extremely simple mod to allow xenogerm races to spawn over a germline race. Ever wanted a pigskin hussar? I don't know why you'd want one, but you can get one now! What this mod does Turns out the game can do this natively so the thumbnail took me longe...
Oops all BUGPARTS 2
Erstellt von Vitamin Cera
Bee Update! Added new bee parts that can easily be used for your ants and possibly fly colonies! Also fixed up the masks on a few items, enjoy! **HELLO EVERYONE. Sorry for the long Haitus! Update brought to you by Redmattis's coding! From spikey antennea t...
KTTFDE [Ears and Tails Genepack]
Erstellt von [いのしし_3]
~ This mod is for 1.4 only. In 1.5 it was integrated to original mod. ~ ⚑ This mod adds genes of kurin ears and tails, also this mod replaces kurins' HAR body addons of the tails and ears with these genes of the tails and ears (with all the consequences th...
Xenotype Alteration
Erstellt von apricot77
Remove or add some appearance genes from Vanilla Xenotype. Just remove gene mandatory rules, continue to use is also available. Expands the range of character makeup. Corrected version. Thanks for the advice! **** I tried out how to make Yttakin better and...
Venerated Xenotype Flexibility
Erstellt von ChrisFloofyKitsune
For when you want your pawns to be less picky about what genes someone has to have to be considered a Venerated Xenotype Adds "Xenotype Strictness" Precept to adjust how a pawn is determined to be a Venerated Xenotype. * Partial - 50% or more gene match, c...
Photosynthesis Gene
Erstellt von maknahr
This is a mod that adds 3 variants of a photosynthesis gene. They will help pawns survive with less food. They will still have to eat, just less and will face restrictions if they haven't seen the sun in a while. Why This was mainly made for role-play reas...
Sexually Omnivorous Sanguophages
Erstellt von Oh God Spiders No
a.k.a. Horny Bisexual Vampires Adds Bisexual and High Libido genes to the sanguophage xenotype. Also adds Bisexual gene to High Mate. ...
Ancient Mech Armors
Erstellt von Aelflead Wayne
Note: will work for 1.5 both on CE and Vanilla Adds 4 sets of OP mechanitor armor for all your mechanitor's machinationes. All armor is considered prestige armor. CE patch built-in.Archotech Mech Armor is NOW craftable Feedback are welcome. 中文:添加四个imba的机械师...
Eeveelutions - Vaporeon Module [1.5]
Erstellt von Yanzihko
https://i.imgur.com/ocONS7g.png legacy version if your old saves broke (core module is not required in that case) https://drive.google.com/drive/folders/12WZRI-st13WWS0qEP_ixxio_SJCphbLB?usp=sharing https://i.imgur.com/95hzJf8.png Languages: -English If yo...
Vanilla Races Expanded - Genie
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png WARNING: This mod will make your game harder. Because of that, it might not be a mod for you. Please read the description and make your decisio...
5e Xenos
Erstellt von JoeOwnage
https://i.imgur.com/QfUPexK.png This mod uses new genes and genes from existing mods to create or change xenotypes to bring them into line with DnD 5e races. I had discontinued this mod, believing that Forgotten Realms - Biotech Edition was superior, but t...
Omnitron
Erstellt von Honshitsu
Mod Version: 0.2.0 The Omnitron; like having your own multi-talented mechanoid butler that's capable of doing all the normal mechanoid skill jobs, while also being competent in combat. The Omnitron is what you would get if the Agrihand, Constructoid, Lifte...
Godlike Metabolism Gene
Erstellt von Petre27
Description: A genetic mutation, that gives god like Metabolic Efficiency. Feature: Adds a Godlike gene, that increases the Metabolic Efficiency by a godly ammount. Godlike Metabolism: Archite Capsules: 25 Metabolic Efficiency: +750000 Notes: 1.If you want...
Toddlers
Erstellt von cyanobot
New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can b...
Hemogen Extractor [Read desc]
Erstellt von Уверен?
As of now this version of the mod is abandoned because I myself stopped playing rimworld over a year ago,but this may or may not change in the future. Time will tell. If you want the 1.5 version, GO HERE This mod adds Hemogen Extractor - building that allo...
Emergent Genes Framework
Erstellt von InertialMage
A gene mod framework allows genes to have multiple prerequisites and tags and exclusions allowing for interesting gene combinations. If all of your gene tags and pre-requisites are currently selected in your xenotype creation, and the exclusion genes are n...
RimTwins
Erstellt von Thakgrandka
A Rimworld mod that allows your pawns to give birth to twins, triplets or quadruplet. Current chances of giving birth to multiple babies are: Twins: 5% Triplets: 1% Quadruplets: 0.5% Anyone here got some experience in modding the new genes? Would love to t...
Vanilla Genes Rebalanced
Erstellt von RedMattis
This is a ridiculously light-weight mod that rebalances Vanilla Genes. It is not going to buff your favorite stronk genes, it is mostly very minor tweaks to make some underwhelming genes less underwhelming. Changes: Slow healing reduces healing speed to 65...
Robust Mechanoid Chips
Erstellt von Space Moth
Description This is a rework of the way that the mechanoid chips are handled from the boss mechanoids. Instead of dropping the moment the mech dies, these very important chips remain safely inside the mech itself, ready to be freed from their metal prisons...
Sarcophagi can be moved
Erstellt von КОТ ОРЁТ
Sarcophagi can be moved, yep Катя привет ...
Erin's Auronya
Erstellt von Erin
https://i.imgur.com/xItL3uP.png An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears. They'll make the purrfect addition to...
DBHGenes
Erstellt von SariusSkelrets
Add some genes related to Dubs Bad Hygiene to your game. Requires Biotech and Dubs Bad Hygiene. Genes: - Incredibly High / Very High / High / Normal / Low / No genes for thirst, bladder and hygiene - x3 / x2 / x1.5 / x1 / x0.5 / x0 need fall rate respectiv...
DBHGenes in xenotypes
Erstellt von SariusSkelrets
Add some fitting DBH genes to some existing xenotypes and then some more to keep their metabolic balance the same Impid: require less water (they live in deserts). Increased bladder and hygiene fall rates Highmate: can't get dirty (they're made to be beaut...
Outland - Genetics
Erstellt von Neronix17
Adds an excessive amount of genes, some cosmetic, some functional! Some massively OP! But those would never spawn on pawns without another mod making it happen so they're all opt-in. I have extended Tweaks Galore to allow the controlling of what genes can ...
Biotech Nyaron
Erstellt von farmradish
Add Nyaron gene and faction. Nyaron - Allow Nyaron 5 faces.(Pale , Green , Amber , Red , Violet eyes) Nyaron Hair - forced Nyaron Hairs. Nyaron Ears - add Neko ears. Nyaron Tail - add Neko Tail. -- 10/30 Add Xenotype - Nyaron Add Faction - 'Nyaron outlande...
Русский язык для Biotech Nyaron
Erstellt von Cohee
Перевод Biotech Nyaron. Описание Чудесный дар бионики мира-утопии. Гуманоид с кошачьими ушами и хвостом. Установка Подписаться и активировать в игре. Загружать перевод после оригинального мода. Credits Original mod by Moo. RimWorld is owned by Tynan Sylves...
Anthrosonae
Erstellt von Willow
https://i.imgur.com/LnUc0CW.png Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera. While they look quite different, generally they are functionally ident...
Русский язык для Anthrosonae
Erstellt von Cohee
Перевод Anthrosonae. Описание Антросоны - это категория ксенотипов, созданных для того, чтобы походить на различных антропоморфных животных, от лис до драконов, от кошек до волков и так далее. Обладая весьма разнообразной внешностью, в остальном они похожи...
Lactating Normal Fertility
Erstellt von [VIP] Big Tortoise
Fertility is reduced by 95% when lactating. This makes it so that fertility is not affected by lactating....
ↁ House Sanguin
Erstellt von DevDesigner
Adds a medieval faction House Sanguin to the game. Recommended mods - Medieval Overhaul - RimFantasy - House Doyle - Giddy-up 2 - Animal Gear - pphhyy's Demigryphs - Music Expanded Core - Furnishing - Malang Bodies - pphhyy Sanguinary Animals TODO - Priest...
More Apocritons In Same Wave
Erstellt von Teiwaz
This patch allows more Apocritons and their escorts to appear in the same wave, so you can kill more Apocritons in the same wave, and the corresponding battle will be more difficult. wave1: 1 Apocriton and his escort wave2: 1 Apocriton and his escort wave3...
Litters for Biotech
Litters for Biotech is a small expansion for RimWorld: BioTech. Features: - Biotech pregnancy compatible multibirth system, allowing pawns to have random twins with a default 1-in-100 chance. - Littered births gene, where pawns can have guaranteed litters ...
Rimsenal Xenotype Pack - Askbarn
https://c.tenor.com/Is0ELiJnoU0AAAAi/buymeacoffee-button.gif https://i.imgur.com/3zvqdSQ.png "Hilde, do you know where those Askbarn guys came from?" "Two explanations are available. Mythological one or historical one. What do you want?" "Well, mythologica...
Pollution Tweaks
Erstellt von Kathanon
Gives more control over how pollution is generated in the world. Also adds options for making Acidic Smog spread pollution, and for controlling how "nearby pollution" is calculated. They are found under Mod options. Default values mimic vanilla behavior. T...
[Og]Vanilla Nutrient Paste Expanded Makeshift Expanded
Erstellt von OganessonG
There is a better substitute for this mod: As a GOG user I can't post mods to the workshop but have put together a mod to link with Vanilla Expanded. It allows Vanilla Nutrient Paste Expanded to use NPDTiers hoppers and adds Taps Feeders and Drippers for N...
Big and Small - Framework
Erstellt von RedMattis
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs. The mod is frequently performance-tested and aims to bring bliss even to the Performance Junkies over at Dubs Discord. If you think you've en...
WebShooter Genes
Erstellt von x3v212
Adds Genes that which allows your pawns to shoot webs https://i.imgur.com/cfoFEMA.png https://imgur.com/8oeGNZg.png https://imgur.com/YCBQiea.png ...
Vanilla Races Expanded - Phytokin
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Statue Gene
Erstellt von The False Prophet
This mod adds a gene that limits pawn movement speed to 0.15 cs. The pawn, while nearly frozen, has hunger and sleep rate reduced by 99%, meaning that they are practically in a state of stasis. The pawn can then use an ability to go into "overdrive", which...
Naki Gene (BioTech)
Erstellt von ailk97
https://i.postimg.cc/xCJqM4mb/NaWKVlJ1.png Fan remake Naki Race for Biotech. because mod is not finished: look at the plans What this mod add: - Naki Xenotype - 1 Naki Fraction (Hidden) - Retexture some texture (long pants, underwear, marine armor (female)...
(DEPRECATED)Research Reinvented patch
Erstellt von Gegegeb
Note: The issue described below has been fixed in the main mod. This mod is no longer required. About: This mod is a bugfix. Prevents mechanoids with research worktype enabled (Fabricor) from trying to do Research Reinvented jobs and causing errors. This m...
Elves of the Rim
Erstellt von Bean
Adds a new xenotype and 2 new factions to world generation or an existing save. https://i.imgur.com/fGUbXMP.png https://i.imgur.com/Ttdaw1z.png https://i.imgur.com/4NiZcna.png https://i.imgur.com/SM3wH32.png https://i.imgur.com/nS83pnK.png This mod doesn't...
AnthroGenes
Erstellt von Triangular
Cosmetic anthro xenotypes and genes for your game I created this as a personal project and may or may not continue improving it. I will not add further genes that add functionality, this mod is purely intened to be cosmetical. You can add extra genes in th...
[B.E.P Mod]Forrepey GeneRace
Erstellt von BlueEggplant
Forrepey, an inhabitant of the Forgotten Continent. Overview This mod requires Biotech. Add Forrepeyas a new human heterogeneous race. Story Forrepey is a human who lives mainly on a continent called "The Forgotten Continent" on a certain planet. In appear...
Terrors of the Rim
Erstellt von Bean
Adds 2 new xenotype, a new faction to world generation or an existing save, and a new xenogene. https://i.imgur.com/2AhVC3Z.png Update 2.0 adds several new items to the Xithid's arsenal, updates genes, and re-adds ghouls as broken. https://i.imgur.com/fGUb...
EyeGenes2 |Lore-Patch|
Erstellt von OPERATOR
https://i.imgur.com/Wbe46Cv.png This module makes eyegenes a bit more "lore friendly". This mod does nothing on its own you need EyeGenes 2 https://i.imgur.com/7SBuN4B.png Hussar doesn't get their Xenogene removed. Hussar gets baseliner eyegene chances as ...
Rimwars - Sand People Xenotype
Erstellt von Sovereign
https://i.imgur.com/auVs2Dn.png https://i.imgur.com/CBabxcc.png This mod adds a new xenotype with several other additions,which were inspired by the tusken raiders. https://i.imgur.com/1B1f8SX.png A hardy people adapted to arid climates, the Sandpeople wer...
More Gene Information
Erstellt von Kathanon
Adds more information and filtering options when creating xenotypes or xenogerms. Features: When designing xenogerms, select the pawn to apply it to, and see the pawn's endogenes, the resulting metabolic efficiency, and what endogenes will be overwritten. ...
More Bandwidth
Erstellt von 999999999BlackHole
Increases bandwidth of all mechanoid gear that gives bandwidth by 1.5x (rounded up if decimal) (Note i am unable to find the bandwidth for the bandnode so unfortunately it would still only increase bandwidth by 1) todo: add compatibility /w the Bandwidth e...
Thrumboian Race
Erstellt von DevDesigner
Adds a Thrumbo like species and Thrumboian tribe faction into the game. Based on Thrumboian Race Features - New Thrumboian xenotype - 2 new genes: Thrumbo horn, Thrumboian fury - Thrumboian tribe faction Updates: - Updated to 1.4 and switched from HAR to B...
[HB] Subbox Xenotype
Erstellt von HannahBug
My brother and I learned in one of our multiplayer saves that having a pawn that makes use of Alpha Gene's frog voice is like the funnest thing ever. I absolutely love minding my own business and then just hearing a froggie. I also wanted to take a break f...
Dead Calm Slave
Erstellt von Veritas ☨
Slaves with Dead Calm gene will not rebel https://i.imgur.com/0dVtvxN.png If you don't care about your money you can leave some here https://i.imgur.com/rYkZNZZ.png ...
Vulpes - Xenotype
Erstellt von Shurik1236
Adds xenotype Vulpes. Made from Yanzihko mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2174717519 Добавляет ксенотип Vulpes. Сделано из мода Yanzihko: https://steamcommunity.com/sharedfiles/filedetails/?id=2174717519 Github: https://github.co...
Archite Capsule Extractor
Erstellt von Zed
Archite Capsule Extractor Extract archite capsules (not genes!) from prisoners or slaves, obviously killing them in the process. But pawns must have at least one archite gene to be applicable. Requires corresponding research. One capsule always guaranteed,...
Recycle Archite Capsule
Erstellt von Cedaro
Implanting new xenogerm will pop up all archite capsule (configurable) used in previous xenogerm. Don't ask how it works, it's magic! ...
Tweaks Galore
Erstellt von Neronix17
Various tweaks, fixing, adjusting, whatever. I was just tired of using so many individual mods doing single small tasks. All options are disabled by default, so make sure to go in and set it up how you want it first! Tabula Rasa is a soft dependency now, y...
Orks of the Rim
Erstellt von Bean
Adds a new xenotype, 2 new factions to world generation or an existing save, and a new xenogene. https://i.imgur.com/fGUbXMP.png https://i.imgur.com/F7rS9yB.png https://i.imgur.com/WP0M71q.png https://i.imgur.com/n1lEmol.png https://i.imgur.com/4NiZcna.png...
[AB] Xenotype: Pillux (Stand alone)
Erstellt von Alleyballey
View the original mod here This is a version of the Pillux xenotype mod that does not require alpha genes. Due to me not understanding how to code this also does not allow them to explode on death. ----------------------------------------------------------...
Mech Colors
Erstellt von Kathanon
Set individual colors for each mech, for each mech group and/or for each mechanitor. The opacity of the colors can also be set, so they look less washed-out. If no individual color is set for a specific mech or it's group, it defaults to the vanilla color ...
Biotech Mech Stuff Elongated - Mechanoid Upgrades V2
Erstellt von MrKociak
Content This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids. Process Build the upgrader . Select the desired mode . Deliver the necessary resources . Select the mechanoid that you want to give the upgrade to ...
WVC - Xenotypes and Genes
Erstellt von Sergkart
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes. Some have little impact on the game, some big. Almost all genes can be found in genepacks. Genes wiki (WIP) and xenotypes wiki. More detailed information about the mod can ...
Cryptosleep Adaptation Gene
Erstellt von Admiral Zander
does what it says on the tin, adds a gene that makes pawns unable to get cryptosleep sickness from being in cryptosleep. useful for your chemical dependency pawns that you cant afford to keep drugged up anymore, but you desperately need them for frequent t...
Psychically Deaf Mechanitor
Erstellt von BoostHungry
Yeah, yeah ... Mechanitor functionality is tied to psychic power, blah blah blah. But to hell with that! If you want to roleplay a technology loving people who dislike magic, then this mod is for you! This mod makes one simple change to the Mech Link Def, ...
Tox Popper
Erstellt von dickmosi
📝 About Tox Popper adds a single new buildable item in the ‘Biotech’ Architect Tab, a "Tox Popper". When manually detonated (right-click the popper with a colonist selected) or shot, the popper will explode, releasing a large cloud of tox gas into the surr...
Scanner Use SubcoreBasics
Erstellt von 警觉调整者
我感觉扫描仪会制造次生核心很奇怪,所以做了这个mod I thought it was weird that the scanner would make subcore, so I made this mod 差分扫描仪和裂解扫描仪不再需要填充钢铁和零部件,而是次生核心(基础). Subcore softscanner and subcore ripscanner now take a basic subcore instead of steel and components....
HRG's Simple Races
Erstellt von HRG164hjo
Some simple races mainly based on Biotech DLC. Currently have tree. Now with factions. Newest: For Vanilla Races Expanded - Phytokin, added a new faction. ...and tew new xenotypes, I decide to name them "arbokin" and "fungikin"....
Biotech - Homestuck Troll Horns
Erstellt von Help
Requires: Biotech Adds a colorful array of candy corn colored Troll horns! Perfect for fulfilling your Homestuck Troll Xenotype dreams you might never have had. I've also included two other genes. Troll eyes, which are purely cosmetic, and Troll skin, whic...
Mental Fortitude Genetics
Erstellt von PineWoodForests
Simply adds 2 new genes that affect the mental break threshold: Mental fortitude - Mental break threshold x50% Mental immunity - Mental break threshold x0% ...
Ecto's Star Trek Genetics
Erstellt von Ectoplasmar
Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems. At present, it adds 18 well known races from Star Trek as xenotypes to the game, along with each race's appropriate genetics. In a...
Vaporeon - Xenotype
Erstellt von Shurik1236
(Google Translate) Adds xenotype vaporeon. Made from Yanzihko mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2900807338 Добавляет ксенотип вапореона. Сделано из мода Yanzihko: https://steamcommunity.com/sharedfiles/filedetails/?id=2900807338 В...
Lifter Can do Nuclear
Erstellt von Jello
Description A simple patch so Lifter from Biotech can Haul Fuel Rods from Dubs Rimatomics. Known Issues If you are adding this mid-save, existing Lifters won't be able to do their new job. However, gestating a new one will do. Compatibility Since this is a...
Gene Tools - Heads fix
Erstellt von Shurik1236
Gene Tools has one idiotic feature - it prohibits any non-standard heads from wearing hats. This is fixed by adding the head to the list: /Defs/ThingDef/modExtensions/li/allowedHeadTypes but the most popular mods didn't, which causes problems with Gene Too...
Fabricor can NuclearWork
Erstellt von Rabiosus
Allows Fabricors to NuclearWork. It will be added as a higher priority task than other tasks (there should be no one who wants to cut stones before loading fuel rods.) This effect only applies to newly manufactured Fabricors after installation, existing Fa...
Sylveon - Xenotype
Erstellt von Shurik1236
Adds a sylveon xenotype. Made from Yanzihko mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2800815182 Добавляет ксенотип сильвеона. Сделано из мода Yanzihko: https://steamcommunity.com/sharedfiles/filedetails/?id=2800815182 Интересный факт: кс...
Kraltech Industries
Erstellt von BlackMarket420
https://i.imgur.com/xe5giSX.png Are you a fan of killer robots? A fan of killer robots that can beat your ass senseless perhaps? Or better yet, are you a fan of spacer tech faction that sells expensive firepower, but can't afford it because you're poor as ...
Phytokin Have Fathers
Erstellt von Delmain
Phytokin have fathers, too. Updates the Saplingchild mechanic from Vanilla Races Expanded: Phytokin to track the father of the new child. When the child is born, the non-phytokin parent will understand that the new child is their daughter, and relationship...
Roo's Satyr Xenotype
Erstellt von Rooboid
https://i.imgur.com/B1NvxJM.png Within the clutches of the forest live the satyrs; a race of goat-like pranksters with a penchant for causing mischief. They’re easily distinguishable from fauns by their sharp horns, curly beards, and love of the limelight....
Roo's Faun Xenotype
Erstellt von Rooboid
https://i.imgur.com/B1NvxJM.png Deep within the greenest groves of the Rim lurk the fauns – delicate and nimble relatives of the deer, often compared to shooting stars — for as quickly as you catch sight of one, they’re just as quick to flee. They possess ...
Roo's Satyr and Faun Xenotypes Expanded
Erstellt von Rooboid
Out of the mysterious woodland of the Rim rises The Fae Tribe: a mysterious community of native xenotypes that strive to protect their land from the tyranny of invading mechanoids. Protect them and receive bountiful fae offerings for your bravery, or finis...
Alpha Mechs
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return. The 7 mechs will appear in raids, clusters, etc, and they can be disabled separately through mod ...
Production Genes 产物基因
Erstellt von 豆豆
This mod adds genes that allow human bodies to produce various substances, which are divided into secretion genes and fur genes. Secretion Genes (conflict with each other): • Go-Juice Secretion • Beer Secretion • Psychite Tea Secretion • Neutroamine Secret...
sortable Faction Ideo And Xenotype文化派系异种可排序
Erstellt von lazycat
Make your colonists sortable by culture faction and xenotype 让你的殖民者可以用文化派系异种排序 Quickly give your friends with kemomimi the best deal and feed the Imperials kibble. 快速给你有兽耳的朋友最好的待遇,喂帝国人粗饲料。 My oversight caused the Imperials to waste my go-juice, hence this ...
Euglena Expanded - Implantor
Erstellt von Demon 2016
This mod adds the "Implantor" item to the game, which, when used, adds the "living factory" gene to the pawn. There are currently 5 of these genes in total. The Implantor costs 1 Archite Capsule to recharge, and is equipped like a orbital targeter. After r...
Slim Recharger
Erstellt von Rabiosus
Look at the preview image, that's what this mod is all about....
Xenotype And Ideology Buttons TitleScreen
Erstellt von kenx00x
This mod adds 2 buttons to the main menu, 1 to go to the xenotype editor and 1 to go to the ideology editor. source code: https://github.com/kenx00x/Mods If you like my mods a lot and want to support me consider donating to me on: https://ko-fi.com/kenx00x...
No Foreign Xenotype Join Events
Erstellt von pogoman
Join events will only use xenotypes that currently exist in your colony. The more colonists you have of one xenotype, the higher the chance of it being selected. This mod was made very quickly to enable my custom preferred xenotype naked brutality run to b...
Erin's Shisune
Erstellt von Erin
https://i.imgur.com/NKy89Py.png An unusual hybridization of cervidae and vulpes genes, Shisune are social humans that wish to live simpler lives amongst nature. More in tune with their instincts, they enjoy the presence of others, sometimes carnally, and a...
Fertility Genes
Erstellt von Alite
Gene icons made by Moka. You can check out their mods here! I have a fertility problem. I also have a freudian problem, but I can only solve one of those with a mod. This is a mod that adds more fertility genes to the list. Nothing else. In theory, it shou...
Rim-Shek - Biotech
Erstellt von Vex
https://i.imgur.com/lREPgvZ.png https://imgur.com/5pYCghC.png Adds a new xenotype, the shek - a race from the game Kenshi by Lowfi Studios. A much requested Biotech revamp of the legacy Rim-Shek mod that required HAR. Adds the shek as a xenotype. They spaw...
Regeneration Gene
Erstellt von Risk
I am back at it again ! Did not think I would be making another mod but herd this one was requested by alot of people including myself to start off I am gonna mention I copied 95 % of the code from this mod from the orignal mod (realisticly I only changed ...
Lovin' Genes
Erstellt von Alite
Gene icons made by Moka. You can check out their mods here! Like my fertility genes mod(linked below), this mod gives you more choices on customizing how likely it is for a xenotype to get pregnant on any given day with a lover. Unlike Fertility Genes, thi...
Far Easterner, Ama the Three Raijus of the Far East Xenotypes and Factions
Erstellt von Resurrectionem
Full-translated in English I change all mod file's texts to English. Enjoy. !!! DISCLAIMER !!! This mod is not designed to insult specific East Asian countries. I tried to be as fair as possible. But my coding skill and knowledge of culture is uhh... shit....
Mechanoid Modifications Addon - Skill Level and Work modifications
Erstellt von Gegegeb
About: This mod is an addon for Mechanoid Modifications. It adds skill level and work type mechanoid modifications. If you don't want to use Mechanoid Modifications use this instead. Features: 4 level modifications. +3 skill level, 10% increased power cons...
Euglena Expanded - Euglena Xenotype
Erstellt von Demon 2016
A new race of pawns: Euglena. Pawns of this race can perform photosynthesis, converting sunlight into nutrients. Euglena are endowed with the ability to regenerate, allowing them to regenerate lost body parts over time. To maintain their health and can do ...
Blood to Hemogen
Erstellt von Zaljerem
Requires Biotech, Blood (Continued) Allows conversion of 12 blood to 1 hemogen pack (and vice versa) at butcher spot/table. ...
For a Few Colors More
Erstellt von Virstag
This mod adds a couple of ideoligion colors that I wanted to see in my game but couldn't. These colors were chosen based on their use in some faction icons added by other mods. No more searching for the closest match when creating their ideoligion! That is...
Vanilla Races Expanded - Android
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Klawtherian
Erstellt von Alite
This mod was created in response to a request to add Klawtherian to the game, a xenotype full of polytheistic warriors who trive in colder climates. You'll encounter both as tribal allies you may trade with, and pirates scouring the land. https://i.imgur.c...
Sniper Spine
Erstellt von Alite
The vanilla piercing spine felt pretty useless to me. If the enemy is that close, then somebody is charging at somebody. Ranged abilities are going to become moot very quickly, usually before I can even finish shooting a single spine. This mod fixes that b...
Children Can Learn Fast
Erstellt von Alite
Simple mod that makes it so children learning rate is affected by the slow study and quick study genes. Both have a 50% impact, similar to the skill learning rate. - Similar mod for traits - Similar mod for implants Easy link to all of my Rimworld mods htt...
Integrated Lovin' and Fertility Genes
Erstellt von Alite
This mod adds my fertility and libido genes to many of the xenotypes that Biotech has by default. My general principle was to make it so xenotypes that were more likely to live longer or less combative overall had lower fertilities and libidos, while xenot...
simplemorearchotechgenes
Erstellt von |$w$|
Server archotech genes results in a significant enhancement of various aspects of pawns. Content: - four Archotech genes, each with powerful buffs and slightly overpowered abilities. ------ Now only support English ------ Please allow me to extend my grati...
Android Cosmetic Gene Patches
Erstellt von Omegaprime02
An extremely simple mod to patch other gene mods for compatibility with VRE: Androids, specifically to get mostly-cosmetic genes working on androids. Currently patches: AFU's Cosmetic Gene Expanded in it's entirety (Thank you for using abstracts to build s...
Expertise Augmentation
Erstellt von StatistNo1
This mod provides 5 researchprojects that allow you to upgrade the workskills of your mechs. Each project increases the skill by 2 points. These mechs are getting their base skills improved: Mech_Constructoid Mech_Lifter Mech_Fabricor Mech_Agrihand Mech_Cl...
More Biotech Style Xenotypes
Erstellt von Alite
This mod adds a bunch of xenotypes that use the base genes provided by Biotech. Due to the number of genes Biotech makes available for use, there is a theoretically infinite number of xenotypes you can make. Unfortunately, Biotech only gives us 11 Xenotype...
More Cell Stability Genes
Erstellt von Alite
This mod adds 12 genes that alter cell stability because sometimes you want more than 2 options on lifespans. Hyper cell instability - 30% lifespan factor, 800% cancer rate, and 86% immunity gain speed Super cell instability - 40% lifespan factor, 700% can...
VRE Android Tweak - Easier Research Prerequisite
Erstellt von RedMattis
I figured some colonies might want androids but aren't really aiming for the Mechanitor thing. Or maybe you don't want to be gated behind beating a boss. This mod changes the research need for the VRE Android's tech. It now requires the Multi-analyzer rese...
The Corporation - Mort's Factions
Erstellt von Mort Strudel
Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal. In one of these monuments to The Corporation, a Director has just signed an order that will s...
Childrens' Traits Affect Learning
Erstellt von Alite
This mod causes the too Smart, fast learning, and slow learning traits to affect children's learning rates. - Similar mod for genes - Similar mod for implants Easy link to all of my Rimworld mods https://i.imgur.com/kTkpTOE.png https://i.imgur.com/Utx6OIH....
Warmblooded Saurids
Erstellt von Ravinglegend
Don't like the coldblooded gene? Wish saurids were good in the desert? This mod removes the coldblooded gene from Saurids. I respect the design decisions made for saurids and I think conceptually coldblooded is a cool idea for a gene. However, some people ...
Xenotypes Implant
Erstellt von Ravinglegend
Allows all xenotypes with xenogenes to implant their genes. Adds the xenogene implanter to all xenotypes with xenogenes. Also includes support for Alpha Memes and compatible with vanilla races expanded. Affected xenotypes include hussars, genies, highmates...
Gene Collector QoL
Erstellt von Zed
Gene Collector QoL Gene Assembler https://steamuserimages-a.akamaihd.net/ugc/2031731627304504961/03CD45357D6C944AB758F8C10805304096280C5E/ Xenogerm queue - you now can specify the quantity of xenogerms you want to make Show available archite capsules count...
Just Another Xenotype Mod
Erstellt von mfw (kraz mazov)
What's this mod all about? A collection of genes that expand the selection of vanilla gameplay. These genes are primarily cosmetic in nature, however, they also provide some bonuses. I made this mod because I couldn't find any mods that add humanoid raccoo...
Big Mod (Not Finished)
Erstellt von Oni
Changes a bunch of stuff in RimWorld. Mainly the GUI, with a Entity based system built ontop of Unity's IMGUI system, allowing easy reusing and moving of elements. Generic Pawn Element You'll see this element all over the place, you can shift-click it to a...
Superhero Genes - Base
Erstellt von Alite
Note about mod requirements: If you cannot or do not want to have one of the listed requirements, this mod will still work. If you cannot find a power that should be on the list, double-check that the requisite mod is enabled. Harmony is the only exception...
[abandoned] Superhero Genes - Villains and Stereotypes
Erstellt von Alite
This mod adds two things, xenotypes containing the Basic Superhero Genes, and an always hostile supervillain gang that uses them. The xenotypes start with "SHG-" to indicate that they contain the SuperHero Gene, and only use the genes from the Superhero Ge...
Euglena Expanded - Slime Printer
Erstellt von Demon 2016
A new creature Slime It was created in an ancient space laboratory. Slime is a large organic mass capable of absorbing dead bodies and converting the resulting biomaterial into useful implants. Abilities and Items https://i.postimg.cc/dQXNmjtz/Seg-1-Eng.pn...
Instant Mech Gestator
Erstellt von Timotheeee1
Makes the mech gestators and subcore encoders instant...
Instant Gene Assembler
Erstellt von Timotheeee1
Makes the gene assembler instant...
Vanilla Races Expanded - Custom Icons
Erstellt von Sarg Bjornson
https://i.imgur.com/rLaa7So.png https://i.imgur.com/SvE2qsD.png See change notes on GitHub https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of R...
More Immunity Genes
Erstellt von Alite
This mod adds 4 new immunity genes, super weak, very weak, below average, and hyper immunity. They provide more options in immunity gains, with their related effects being 50%, 75%, 95%, and 200% immunity gain speed. If you are using AlphaGenes, the very w...
Climate Preference Genes
Erstellt von Alite
This mod adds 4 climate preference genes, 2 that shift the comfortable temperature range by 15°C and 2 that shift by 30°C. This means that a pawn with hot climate preference will only comfortable in climates that are 31-41°C, instead of the normal 16-26, w...
Wild Factions - Damar
Erstellt von TechnoFox
Wild factions is a bit of a project that I have been dreaming up over a work trip which intends to add a few more animal esque factions to the game. Description: Loosly based of the App B2B extinction the Damar are a goat Xeno faction that's research level...
ↁ Elves
Erstellt von DevDesigner
Adds 3 elven factions to the game. Features - Player faction - Wood Elves Faction - Shaman armor set (Female) - Bladedancer armor set (Female) - Hunter armor set (Thin, Male, Female) - Stag knight armor set (Thin, Male, Female) - Spear, Sword, Greatsword, ...
Always Fertile
Erstellt von Alite
This mod was made by the request of someone who wanted to stick up the biggest middle finger possible to biology. Well now we can all send birds at biology, because while age will decrease fertility, the lowest it will ever be is 5%. Sure it doesn't make s...
Second Army of the World
Erstellt von JIc
Adds a new factions to world generation or an existing save, and a new xenogene. This mod doesn't have any extra requirements besides owning all the DLC's. Languages: - English - Russian ...
W40K: Thunder Warriors
Erstellt von Bunghole
◹🗲◸ 2.0 Remaster is out!◹🗲◸ This mod adds Thunder Warrior equipment from the Warhammer 40K Universe. This is my second mod in the W40K universe, see W40K: Blood Angels Here: https://steamcommunity.com/sharedfiles/filedetails/?id=2885836320 I made this mod ...
More Sleepy Genes
Erstellt von Alite
Another "I want more middle ground" gene mod that adds 4 low sleep and 4 high sleep need genes to the list. These genes add a constant scale of rest fall rate factor changes. Low sleeps decrease the factor by 15% each time, meaning the lowest level is 85%,...
Modern Combat - Volhvards
Erstellt von TechnoFox
Note: instructions on how to not use RH2 weapons or apparel are down in the common questions below Within the realm of piercing frost and snow-laden landscapes, the Volhvards stand tall as an elite mercenary faction. Unyielding in their pursuit of victory,...
Modern Combat - New World Alliance
Erstellt von TechnoFox
Note: Instructions on toggle able RH2 patch are in the frequently asked questions The New World Alliance, an influential and controversial faction, prides itself on operating across all environments, acting as the unofficial world police force. Renowned fo...
Vanilla Races Expanded - Waster
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
No Waster ugly gene
Erstellt von VS
(15/03/23) Updated to 1.5, just as a warning, shouldn't break with new Anomaly expansion, but you never know. Removes the unattractive endogene in the waster xenotype. I did not like the fact that when a Waster joined, they had -20 relations from the entir...
Scrambler Mechanoid
Erstellt von hYPERION
This mod adds a new mechanoid equipped with electromagnetic weaponry. Highlights: 1 Bandwith 0.8 Healthscale 75% EMP Resistance Reasonably quick charging 80 point shield 4.0 Movement speed Same armor amount as a militor These mechanoids will also appear in...
More Psychic Sensitivity Genes
Erstellt von Alite
The psychic genes bug me. Based on my mod releases a lot of genes bug me, but psychic genes deserve a special mention right next to delicate and extra pain, amongst others that follow that pattern. Well this mod aims to fix this by doing two things. First,...
More Wound Healing Genes
Erstellt von Alite
Gene icons made by Moka. You can check out their mods here! This adds 4 more choices for wound healing genes. Details are below. I've done so many of these by this point that I can't think of anything new to say about this one. Included in More Biotech Sty...
More Happiness Genes
Erstellt von Alite
Adds more happiness genes. To be more specific, adds genes that have mood effects of -20, -15, -7, -3, -1, 15, and 20. Included in More Biotech Style Genes - All in One Discord link for those who want an easier way to ask questions, make requests, or just ...
More Pain Genes
Erstellt von Alite
This mod replaces the Extra Pain Gene's wimp trait with a pain factor of 150%. It also adds 5 more pain genes which added change the pain factor by 200%, 175%, 125%, 25%, and 0%. If you are using alpha genes, this will replace their painless with my cheape...
More Study Genes
Erstellt von Alite
Adds 6 more study genes, a 25%, a 75%, a 117%, a 133%, a 175%, and a 200%. Also, it makes it so Quick Study multiplies instead of adds to the study rate, because that just makes more sense to me. This is integrated with my Children Can Learn Fast mod, whic...
More Toughness Genes
Erstellt von Alite
Makes the Delicate gene use numbers instead of a trait, and adds 5 new traits, which change incoming damage by 110%, 105%, 83%, 63%, and 50%. Included in More Biotech Style Genes - All in One Discord link for those who want an easier way to ask questions, ...
Zu Bodys Plus
Erstellt von Mextorfult ⩒
Multiple Body Genes This mod currently adds genes with 14 different artist bodies, and 12 human races that occupy these bodies and spawn in EMPIRE and Nudist Tribe. 95 possible human bodies. Donations = paypal.me/Mextorfult It supports Facial Animation - W...
More Antitoxic Genes
Erstellt von Alite
This mod adds both new antitoxic lung genes, and general toxic resistance genes. General Toxic gains genes that change their related toxic resistance by 75%, 25%, -25%, -50%, -75%, and -100%, while the lungs get all but the -25%. If you are using alpha gen...
More Biotech Style Genes - All in One
Erstellt von Alite
A lot of these gene icons were made by Moka. You can check out their mods here! This mod is the All in One for the More X Genes series. It adds over 200 genes that expand upon what Biotech adds naturally. Unlike most large gene mods, this will not amaze yo...
Clown Voice Gene
Erstellt von Bahlivern
Honk honk pweep pweep pwaaaap pwaaaap pwaap waaaaaap TL:DR This mod add a gene that allow your pawns to do a bunch of funny horn noises. I've had this idea floating in my head since i first saw this mod but never got arsed to actually make it... At least u...
Always Very Fertile
Erstellt von Alite
This mod was made by the request of someone who wanted to stick up the biggest middle finger possible to biology, because the middle finger I made in Always Fertile was, objectively speaking, not the biggest finger possible. Well with this mod age truly is...
Helltaker Cosmetic Genes
Erstellt von Lusty
Another one gene pack. WOW. Anyway. Adds 8 horns, 4 ears, 4 tails and 2 skins inspired by Vanripper's Helltaker game (and comics). Please enjoy https://steamuserimages-a.akamaihd.net/ugc/2029475240618542965/9D9925DDAD52AC1DAD77894F113F2A1FF1799551/?imw=500...
Biotech Cosmetic Kit - Horns Halos and More
Erstellt von Milkman
Adds more cosmetic Biotech xenogenes done in a simple style. 23 sets of horns (+ additional color variations), functional wings, 10 halos, 9 ears, 6 noses, 4 tails, and handful of skin, hair, and eyecolors. (and a few small other things) ----- 4/6/2024 1.5...
Computer Voice Gene
Erstellt von Bahlivern
BWEEP BOOP DWOOOOO BEEP BOOP TL:DR Add a gene to make your pawns do beep boop noises. When inspecting the /TG/station GitHub repository for the specific clown noise my previous mod needed i found that some of the arcade noise would be pretty cool as pawn v...
Kiiro Race Gene Patch
Erstellt von Ancot
Add germline genes for kiiros. DLC: biotech is required. Kiiro Race: https://steamcommunity.com/sharedfiles/filedetails/?id=2988200143 Introduction of new genes Lethargic: Carriers of this gene become sleepy easier, and have trouble concentrating while stu...
Detailed Eye Pack
Erstellt von Mikhail Teslov
A bunch of eyes with slightly more detailed irises. Made to replace Vanilla Facial Anims and uses EyeGenes2 for eye colour support. Current features - 62 eye types with colour support - 10 skin markings ( fancy moles ) Credits - Bruz - Eyes and markings - ...
[BT] EyeGenes2 | Base - [NL] Facial Animation |
Erstellt von OPERATOR
https://i.imgur.com/WhPWzWZ.png Want just the color patches & slight UI changes? Try: EyeGenes2Lite https://i.imgur.com/Wbe46Cv.png EyeGenes2 is a mod that brings colored eyes genes to rimworld, then it applies them all using a framework built originally f...
[BT] SpawnThoseGenes!
Erstellt von Neradon
https://media.tenor.com/ZHTrHf5wx5cAAAAC/steam.gif https://i.imgur.com/EAn6t4n.png This framework is designed so you can easily add custom germline genes to the default or your own custom races in the game, originally it was supposed to be an EyeGenes2 exc...
More Sanguine Houses
Erstellt von Alite
This is a mod that adds 4 new Sanguine houses to Dev Designer's House Sanguine mod. They have the same stats as the basic house, but this allows you to edit customize factions individually when using something like Xenotype Spawn Control. Discord link for ...
Coloured Eyes for Imozou Face Animated
Erstellt von Australian Elf
Added the ability to have coloured eyes for Imozou's Facial Animations. IMOZOU Face is created by 芋蔵 and Imozou's Facial Animations is created by Tubbs . I hope you all support them too. This mod is meant to support the existing mods as to not fork or be u...
Invader genes
Erstellt von Sovereign
https://i.imgur.com/Oyyyztv.png https://i.imgur.com/HjO82wy.png The mod is heavily inspired by the xcom series but not an exact representation of it. 3 Headtypes Chimera Ancient Stalker 2 Voicetypes Simple Alien ( Xcom 1 sectoid) Advanced alien ( Xcom 2 ad...
Vanilla Psycasts Expanded - Hemosage
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/K3ap80l.png Check change notes. https://i.imgur.com/we3oGYH.png Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemo...
Obsidia Expansion - Arachnas Xenotype
Erstellt von Lored
https://i.imgur.com/T6TztQL.png The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia. Successful result of research to recreate and insertion of genes that imitating the powers of the divinity by the Crimson Arachna...
The Human Hive 3
Erstellt von Robfal2
Adds the Human Hive, a new way to play where colonists are replacable and must depend on a central Queen to survive! The Human Hive was originally an artificial species created by glitterworld scientists as a way to cheaply produce workers for mining plane...
Medieval Undead Hordes
Erstellt von RedMattis
Patches the Undead Horde Factions from the Vampires, Demons, and the Undead mod to use only medieval technology and pawn-types. Suitable for those wanting to use it with f.ex. Medieval Overhaul, VE Medieval, or just prefer them to be more primitive. Mod Di...
Wolfgirl Style Yttakin
Erstellt von 桑琳Kuwa
After a thousand years of sleep I woke up and updated this MOD. (。﹏。) The vanilla Yttakin is NOT CUTE AT ALL so I made a little change to make them look better but keep their attribute. This MOD is a simple XML that adds, removes and changes some genes to ...
Vanilla Races Expanded - Highmate
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/ispHK94.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and t...
[AP] Lupine Xenotype
Erstellt von Alexis Popcorn
https://i.imgur.com/tkuPyCT.png (KOFI) https://i.imgur.com/nlFAOAo.png Well, there's not much to say, this is a Biotech, Xenotype version of my previous mod of the Lupine Race, it's more or less the same thing, but with some minor changes, like the varying...
Hemogen Grinder
Erstellt von Zed
Hemogen Grinder Adds 3 variants of grinders that can process varius source products into hemogen and push it to VRE-S hemogen network. Amount of hemogen produced is tied to nutrition value of source product, and smaller grinders are less efficient. VNPE Fr...
Gene Forge - Make Genepacks with slurry
Erstellt von The Next Decade
Gene Forge - Make Genepacks with slurry Powered by Vanilla Expanded What? This mod adds a system that allows you to create Genepacks via a fluid. How? You can melt down humanoid corpses and human meat into Gene Slurry, which can then be refined at a Gene F...
Biotech Monke
Erstellt von B333SSS
Features This mod adds the Monke xenotype, faction, and the banana tree tech. Four new racial specific hairstyles have also been added. More to come. Details One of the earliest Xenotypes. Ancient scientists believed that human-primate hybrids would be eas...
Growth Accelerator
Erstellt von Kathanon
Adds a growth vat accelerator, that increases growth speed at the cost of electricity and nutrition. Up to 5 accelerators can be placed on a single growth vat, stacking additively. Note that they have to be placed adjacent to the vat, facing it. See the pr...
Archotech Genetics
Erstellt von Neronix17
Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences. Some stats may be too overpowered even for those looking for some sturdy plot armour, so I have included a setting in the mod options to lower the...
Phytokin have Natural Connection
Erstellt von Moka
I ended up with this as part of a sideproject I'm working on and thought other people might like to have it as well. It does what it says on the tin and patches Phytokin from the VRE series to have the Natural Connection and Chokevine genes from Rooboid's ...
Xenotypes of XCOM - Sectoid
Erstellt von Loki Laufeyjarson
The Sectoids have landed on this RimWorld! The decision is yours: will you hunt them relentlessly until they are extinct, welcome them into your colony, or establish a grand Sectoid Hive? The choice rests in your hands. The sectoid species, renowned throug...
Catgirl Nation
Erstellt von Pluralled
Catgirls. And boys. Adds a new xenotype of catpeople, and a faction made up entirely of them. Highly recommended to use Cuter Biotech Cat/Dog Ear Replacer by Chris_ to make the ears look better, linked below. https://steamcommunity.com/sharedfiles/filedeta...
Nephilim Xenotype
Erstellt von Sovereign
https://i.imgur.com/bHAs3rP.png https://i.imgur.com/P8VDkig.png This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and ...
[OBSOLETE] The Drow Race - Genes Fix
Erstellt von Kekvit Irae
Mod is obsolete now that the genes were removed from the original mod. ----- Changes the Biotech genes and xenotype of the drow race. The drow gene no longer has inherent bonuses or exclusions. It has been renamed to 'drow skin' and is now 100% cosmetic to...
More Stack For Hemogen Pack
This Mod change the max stack of Hemogen Pack 10 to 50...
[AB] Xenotype: Pillux
Erstellt von Alleyballey
ORIGIN Pillux were a creation of multiple mods mainly "outlands - genetics" and "alpha genes" (highly reccommend if you don't have them already.) They were made to play a polluted playthrough with my sister, HannahBug, however I fell in love with them and ...
Alpha Sanguophages 2.0
Erstellt von Gorlath
Rebalances the Sanguophage xenotype with Alpha Genes in mind. This is just a simple XML patch that switches a few genes around, so it should be compatible with most other mods provided they don't also edit the gene makeup of the Sanguophage. It removes a f...
Neco Arc Genes
Erstellt von Rubyson
The silly cat made landfall on rimworld. With the latest innovations in gene modification technology, Glitterworld scientists proudly present you with Neco Xenotype and associated genes that work great both together and alone. This mod contains: - New hair...
Ultrasonic Pollution Purifier
Erstellt von ØverPL
A new way to get rid of that annoying pollution. This mod adds a large radius polluton pump with a built-in atomizer. It has a higher construction/power cost and better performance than the vanilla ones. The core concept behind the mod is to serve as a la...
More Mechanoids
Erstellt von Orion
Adds 5 new vanilla style Mechanoid types. A mechanical threat has risen! Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges! Featuring 5 new menacing unit types: - Crawler - Skull...
Mechanoid Modifications
Erstellt von Gegegeb
About: Adds 20+ craftable mechanoid modifications. Features: 20+ modifications for different purposes(combat/work). Crafting, installing and removing modifications requires a mechanitor with a certain level of crafting skill. Modifications are crafted at t...
Mechanoid Reusing
Erstellt von Romyashi
Have you ever thought that a little bit of steel is not much of a reward for defeating and smelting an ancient war machine? Well no more! After doing a new research you will be able to disassemble mechanoids and obtain new materials. Note that friendly mec...
Biotech Craftable Termite
Erstellt von Amethyst the otter
V1.0 This mod adds crafting recipe for creating a Termite...
[HB] Corracall Xenotype
Erstellt von HannahBug
The goal with Corracall was twofold: see how far one could go to make an animal-based xeno as opposed to a human-based one and to make a custom voice. Clothes are disappointingly restrictive, but I don't super know what to do about that... Whatever the cas...
Nationalist Structures - Mort's Ideologies
Erstellt von Mort Strudel
Play as an ideology themed around national identity! Adds 6 new structures based on different nations, real and fiction. ------- Instead of gods, Nationalists 'worship' a nation - be it an ancient nation from old Earth or a new national identity that has o...
Rapid Aging Genes
Erstellt von ComDenox
Adds 8 genes that increase aging rate, at 110%, 150%, 2x, 3x, 8x, 20x, 1 year per day and 2 years per day. I made this mod for myself because there are no mods that add something like this. There is no xenotype for these genes, so the only ways to acquire ...
phynilla Expanded Mechs Scyther
Erstellt von pphhyy
https://i.imgur.com/MClTdVy.gif https://i.imgur.com/jDTAAlv.png Adds 5 variants of the scyther for the player to make, it is infact balanced, lemme know if its too much or too easy. most of them cost more then the normal scyther, and are in the different m...
Biotech Mech Stuff Elongated - Mechanoid Upgrades V2 ru
Erstellt von Nevelian ⭐
Перевод на русский язык Содержание Этот мод добавляет два здания, которые позволяют игроку устанавливать различные улучшения на своих механоидов. Поддержать автора Give a thumbs up ;) Поставить палец вверх ;) Original mod Original mod author: MrKociak Tran...
OnesiesForAll
Erstellt von Cantaloupe The Clown
Not compatible with the original Onesies mod as they use the same defnames, despite Rimpy saying it requires that mod. Use one or the other. If it bothers you that RimPy says the wrong thing, use RimSort instead, or edit the database file manually. Mine is...
Infinite Gestalt Engine
Erstellt von Cedaro
Allow you to upgrade the Gestalt Engine in Reinforced Mechanoid 2 to nearly INFINITY. More precisely, to level 536870912 at theoretical maximum, with a total bandwidth of 2147483647. Also patch the inspect string to let it show how many bandwidth available...
Pannelings
Erstellt von Mikhail Teslov
**Please note that 1.5 update wasn't fully tested and might be buggy. Huge part of the mod had to be reworked due to pawn rendering change and I didn't have enough time to fully look into it.** Pannelings are a xenotype based on Mr Samuel Streamer's charac...
Toxifier Never Stop
Erstellt von Cedaro
Toxifier generator no longer just stop when blocked, it will continue working but produce half amount of power (configurable in options). Fit best with waster playstyle :) Compatibility Compatible with any mod that add new toxifier. Savegame Safe to add or...
Some Xenotypes
Erstellt von Bosh
I thought of some new xenotypes so I made some new xenotypes. That's it. That's the mod. They will sometimes appear in some factions and all of them come with their own little packets of made-up lore. Check the images for more information about specific xe...
Barkskin Child Body Fix
Erstellt von Zergologist
If you've ever managed to either find or aquire a child of a Phytokin (or otherwise barkskin) xenotype, you might notice how the child's bodies are just a bit... off. The actual barkskin gene doesn't have a child graphic to reference from for the child its...
More Hemogenic Genes
Erstellt von Alite
This mod adds 16 more hemogenic genes. More specifically, it adds consuming genes provides the individual with additional hemogenic loss of 3, 4, 5, 6, 10, 12, and 14, and producing genes that provide regeneration of 2, 3, 4, 5, 6, 8, 10, 12, and 14. If fo...
More UV Sensitivity Genes
Erstellt von Alite
This mod adds 12 new UV related genes, 5 that increase the penalties received while under sunlight, and 7 that give the pawn a bonus while under sunlight that are the reverse of the penalty equivalent. Due to these genes having multiple effects, I have put...
Hemogenpack retexture
Erstellt von Laftod
simple retexture for Hemogen pack. support Vanilla Races Expanded - Sanguophage....
Better Corpsefeeder Gene
Erstellt von Skelly
Uncaps capacity of manipulation, metabolism, sight, talking and instead gives them x80% factor Changes the effect of consuming corpse hemogen, now instead of capping stats at 80%, it now applies the x80% factor so there is actually a reason to give your pa...
Xenotype Implanters
Erstellt von Gegegeb
About: Adds xenotype implanters for all vanilla and modded xenotypes. Features: This mod automatically creates a xenotype implanter gene and ability for every vanilla and modded xenotype, but not for custom ones. For custom xenotypes, you can try using thi...
Xenotype Xenogerms
Erstellt von Gegegeb
About: Adds xenogerms for all vanilla and modded xenotypes. Features: Vanilla lore sometimes mentions that xenogerms for particular xenotypes exist and are commercially available; however, in the base game, this is not the case. This mod fixes that. This m...
ESCP - Altmer
Erstellt von SirMashedPotato
https://raw.githubusercontent.com/SirMashedPotato/Mashed_Discord_Bits/main/Mashed_ESCP.png https://imgur.com/ieoCt9b.png Also available on GitHub Adds in the Altmer race using Humanoid Alien Race Framework, as well as three factions. Do note that this mod ...
The Drow - Biotech Edition
Erstellt von Kekvit Irae
Adds the drow, a dark elven race that lives underground. Tech level of the race is Medieval with mostly Neolithic/Medieval weaponry. Requires the Biotech DLC. Does NOT require Humanoid Alien Races. Includes two xenotypes: the violent Lolth xenotype and the...
Wingless Flight Gene
Erstellt von Alite
Requested mod that adds a new option to the flight section of Alpha Genes, a winged gene that doesn't cause visual changes. The abilities are the same as the winged genes, so this basically just acts as a less explodey gas bags gene. Discord link for those...
Biotech Robust Gene Expansion
Erstellt von Rince
This mod contains Robust category genes that i found missing in this game. Thanks to Sovereign for fixing my art. https://i.ibb.co/VpXzYVF/Group-596.png ...
Medieval Genepacks - Alpha Genes Patch
Erstellt von Verily
Adds Alpha Genes support to Medieval Genepacks. This is just a small XML patch that makes Alphapacks and Mixedpacks be consumable, and includes recolored textures from Medieval Genepacks. I believe it should be safe to add to or remove from existing saves....
Mass Effect - Gangs and Mercenaries
Erstellt von Λ
Details: This mod is the first in a series of Mass Effect themed mods that I intend to complete in order to bring as much of that game series into Rimworld as I'm capable of. This is my first "real" mod, and ultimately a labor of love. Love for mass effect...
Ovum Regeneration
Erstellt von tinyMusic
Allows biosculpter pods to regenerate ovums via the medic and bioregeneration cycles....
Easy Genetics
Erstellt von tinyMusic
Allows you to toggle gene assemblers to repeat whatever gene combination is loaded, allows you to toggle the auto loading of embryos into Growth Vats, allowss you to retain pawns in growth vats after embryo gestation has completed, and allows you to apply ...
Tox dependency genes
Erstellt von SariusSkelrets
Add some genes adding a pollution dependency to their carriers based on the genes from VRE Wasters They reduce the carriers' breathing if they spend too much time outside of polluted area These genes do not confer any protection against pollution and toxic...
Gene Extractor Tiers
Erstellt von RedMattis
Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available. An improved version can also extract archite genes. At default settings it will extract one gene every 8 d...
[B.E.P Util]HAR Description Expansion
Erstellt von BlueEggplant
This mod requires the installation of either the Anomaly or Biotech DLC. This mod solves the problem of unreadable race descriptions by displaying additional race descriptions for Humanoid Alien Races when they have been given Xenotype or are Entity, rathe...
Rim-Gnoblins
Erstellt von Vex
Do you want to build a foul gnob-cave filled to the brim with dirty goblins? Do you want to RP as dwarves from dwarf fortress? Do you hear the drum beats and bell tolls as the vile force of darkness approaches? Adds a new xenotype, the gnoblins - a race of...
Faster Gene Coma Recovery
Erstellt von Cassius
Now with added coma in your coma.. Yes i fixed the coma actually affecting your pawns! I thought it was a bit silly that you have such advanced tech but you cant accelerate the process of a xenogermination coma so i made a mod for it, yes this does use the...
Genomics
Erstellt von SFLegion
This mod add meme that make gene collection a bit more rewarding Meme: Genomics https://i.imgur.com/epeLKWL.png Impact: Medium Description: We view genes as the fundamental building blocks of life and believe that mapping every gene would enable us to unlo...
Re-add Service Mechanoid Guns
Erstellt von Bonible
Returns the Constructoid and Fabricor's slugshooters, aswell as adding a recipe for constructoids and fabricors that can only fight. The recipes/extra mechanoids can easily be removed by looking into the mod folder and deleting their corresponding xml file...
Rulzea Xenotype
Erstellt von Ogam
https://i.imgur.com/tE28cZ7.gif https://i.imgur.com/tzk5ESg.png https://i.imgur.com/B5Zgrb1.png "I think I killed Big Chungus" - Friedrich Wilhelm Nietzsche. Simple race mod which adds xenotype of humanoid rabbits with unique cosmetic genes. That`s it. Mor...
[GEV]Mechanoid mobile artillery
Erstellt von Rhaza
Basic information The mod is created for those who want to watch fires and explosions inside their colonies! Or for those who love artillery and want to regularly arrange a steel blizzard for evil aborigines with short bows (poor), piercing the brain with ...
Star Wars Xenotypes Faction Integration Patches
Erstellt von Bambaryła
Includes faction patches for: Vanilla, Royalty, Biotech, VFE - Pirates Rimsenal - Feral RH2: Utilitarian The Corporation - Mort's Factions VFE - Empire Rimsenal Factions Mercenaries for Me VFE - Settlers VFE - Medieval UNSC Faction The Liberators I tried t...
Glowing eyes genes
Erstellt von LTS
Adds a variety of genes that give their pawns glowing eyes. Currently comes in blood red, purple, anima cyan, fiery orange and archotech lime. Races used in preview are VE Sangophages and Phytokin I cannot overstate my thanks for the generous help of those...
Rim-Elves
Erstellt von Vex
Do you want to build a elven society that stands for the next millennia? Do you simply want to RP as dwarves from dwarf fortress and purge the tree-hugging scum? Are you a genetic lightweight? If so then you might like this mod! Adds a new xenotype, the el...
Torches and Braziers
Erstellt von Sovereign
https://i.imgur.com/8eUsAEb.png This mod adds a bunch of torches and braziers depending on active mods. Currently this mod includes 3 different kind of fires. If you have more suggestions,feel free to leave a comment. https://i.imgur.com/nvdraJb.png https://...
Tox_Mechanoid
Erstellt von ShadzMadz
This mod adds some new and very vanilla friendly mechanoids to the game: Toxic centipede: a version of the centipede burner that has a toxic blast cannon instead, the tox cannon shoots a blast of explosive tox gas that lingers in the area for about a minut...
Erin's Azaphrae - Biotech Ver.
Erstellt von Erin
https://i.imgur.com/KWL8Wjg.png Finally, the Azaphrae are almost fully converted for Biotech! Azaphrae and their Nuzox companions seek a home away from home and won't hesitate to take it by force. Towering muscular humanoids with reptilian and avian ancest...
EggsBalancedCapacityGenes
Erstellt von Eggman
A mod which adds a few simple and balanced pawn capacity genes, and a faction of weak, low maintanence xenohumans. Feel free to alter this mod as you see fit- Just make sure to credit me and link back to the original if you upload it to steam. ~Sight Genes...
Expanded Archite Genes
Erstellt von Alite
Some of the genes in this mod require the EBSG Framework. If you choose to not install the framework, then those genes will just not be enabled. None of the other genes will be affected by this decision. Expanded Biotech Style Genes(EBSG) is the step beyon...
Vanilla Races Expanded - Fungoid
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Dangerously Furry
Erstellt von Limey Lassen
A simple xml patch that changes romance chance for the biotech furskin and pig nose genes from 20% to 70%. Why? Because of reasons!...
The Army Of Fetid Corpses
Erstellt von BlackMarket420
https://i.imgur.com/tuSgWBX.png Adds deadly monsters, weapons, armor, items, events, and a custom scenario. This mod was created to add more monsters to fight and challenge, with the sole purpose of turning the rim even more in-hospitable. Although there a...
Better Gene Inheritance
Erstellt von RedMattis
Much improved gene inheritance for Biotech. I made this mod because I wasn't quite satisfied with the various gene inheritance mods already on the workshop. With this mod you will get less babies skipping most of their parents genes and overall more logica...
Longevity Gene
Erstellt von Doc Nacht
This mod adds a gene which is the inverse of the cell instability genes, halving the chance of old-age related problems. Basically, pawns should live twice as long with this gene. Unless they get killed first....
Big and Small - Yokai
Erstellt von RedMattis
Because clearly there isn't enough eastern stuff on the Rimworld Workshop. The images are using BB Facial Animations because it felt appropriate for an Eastern-themed mod. The Xenotypes work fine with any head mods of course. :) Yokai Union https://i.imgur...
Automatic Subcore Scanning
Erstellt von Lomzie
Tired of manually managing subcore scanning all the time? Want to mass-produce deadly killing machines? Then this is the mod for you! Pawns can automatically fill scanners, and enter softscanners, or carry prisoners with the "Softscan"/"Ripscan" interactio...
Mechanitor Armor Reskin
Erstellt von Arxian
https://i.imgur.com/sADt67H.png Armor based on my Rimworld comic. Thank you for the input and feedback during the design. Textures are 512px. I recommend camera+ mod. Because this is a re-skin of the mechanitor equipment, you require biotech DLC for it. ...
Meditation Focus Traits and Genes
Erstellt von GwenBlanketSpecter
Allows for meditation focus types to be gained by traits and genes. Supports all vanilla meditation types and some modded ones. I just wanted to give everyone in my colony morbid meditation. A trait for every supported meditation type and a gene for every ...
Gender Ratio Genes
Erstellt von Tuarre
The following mod adds: Several genes that change the ratio of males and females in a genotype. This way, you could have different genotypes with more females and others with fewer. This is my first mod, hopefully, it works well. Despite that, I've been us...
MOF - Toxic
Erstellt von ANNOProfi
Add-On for the Multi Ordnance Framework. This includes toxgas based strikes....
Child Sized Eltex
Erstellt von Nepenthe
Allows Children to wear Eltex gear. These are space-magic clothes that can fit both a skinny teenager and a hulking bio-engineered post-human death-machine, so shouldn't a pre-teen space-wizard be able to wear them? This mod doesn't add new items, it inste...
Alpha Xenotypes 2 [Unofficial]
Erstellt von Ravinglegend
This mod is not associated with the creator of Alpha Genes. This mod is fully compatible with VE Races Expanded these genes will just be added to those in VE Expanded Races. Adds genes from alpha genes to the base-game xenotypes to grant more opportunities...
Diverse Faction Genetics
Erstellt von Cryonyx
I love the functions that biotech added but did not like that xenotypes were so static. therefore, I created this mod to dynamically generate Xenotypes and add them to the world based on a set of rules defined by the player. In the Settings, you can Create...
Gendered Genes
Erstellt von GarryFlowers
Features Adds some sexual dimorphism to xenotypes by making it possible to have a gene only apply to one gender, or leave it at the default vanilla way of applying the gene to everyone of that xenotype. If a gene (or another gene that has it as a prerequis...
Bio Skip
Erstellt von CatChris
Adds a gene ability that allows you to skip without psycasting. ...
Vanilla Psycast Expanded - Biotech Integration
Erstellt von Danzen
Vanilla Psycast Expanded - Biotech Integration Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough? Bid farewell to the days of easy psycast path unlocks. Get ready for the thrill of gene mani...
Mortal Archons
Erstellt von Ravinglegend
Removes the transcendent gene from archons. I made this mod due to log spam from the transcendent gene. The issue is believed to be due to a mod conflict. Not everyone gets the issue but if anyone else needs it its here. You can also use it if you do not l...
EBSG Framework
Erstellt von Alite
https://i.imgur.com/Aq17Utk.png https://i.imgur.com/d62qHAC.png This framework contains all the C# that I made that can be utilized for broad purposes. In addition to the stuff for the Expanded Biotech Style Genes series, it also has generic copies of some...
Imperial Functionality
Erstellt von Yabby_Shabby
Adds functionality to various items from VFE Empire and Deserters mods When I first installed the Deserters mod, I was able to see some untapped potential from many of the static buildings seen in the missions done. I decided to commission this mod along w...
Rimworld Extended: Properly
Erstellt von CTH2004
Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox So, here's the Description v2 (version 3 coming eventually!) Rimworld Extended: Properly This mod has the deceptivly "semi-simple" goal of Extending Rimworld and ot...
Vanilla Races Expanded - Lycanthrope
Erstellt von Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes. https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, ...
OBSOLETE: Xenotypes Expanded and Merged
Erstellt von CTH2004
OBSOLETE! NOW 100% PART OF Rimworld Genes Extended This realitivly simple mod is the basis of many enhancments to other mods. It starts with Rimworld Genes Extended . That adds in new genes of my own design, as well as new genes based on other mods. Next, ...
Not Infertile or Sterile
Erstellt von AliceHealer
Gives the Infertile Gene 25% fertility instead of 0...
Ascetic Gene
Erstellt von Oddbase
adds a gene that forces the "ascetic" trait...
Bisexual and Asexual genes
Erstellt von hellovro_gamer2012
Adds genes for the rare bisexual and asexuality traits. Bisexual gene carriers get -1 metabolism efficiency whilst asexual gene carriers get +2, for game balance. This mod is a "fork" of the Gay Gene mod, download here: https://steamcommunity.com/sharedfil...
Mechlord Warcasket
Erstellt von Kierannkkt (Heavy)
Adds a warcasket for use by mechanitors. Requires Vanilla Factions Expanded - Pirates to work. I decided to create this mod because I felt like there should be at least one warcasket that a mechanitor could remain functional in. Why just have a bunch of me...
More Toxplants
Erstellt von Kierannkkt (Heavy)
Adds tox variants of several vanilla plants, which can be grown in polluted terrain. Have you ever been annoyed that you can't farm any useful plants such as cotton or tinctoria in the polluted wasteland you've created or chosen to live in? Well now you ca...
RIMSPR: Craftable Genepacks
Erstellt von Unreal D
What is RIMSPR? Well, it's a lot like CRISPR but instead of standing for Clustered Regularly Interspaced Short Palindromic Repeats, it stands for something else entirely. With the RIMSPR lab, no more will you be subject to the fickle whims of Randy in your...
Offworlders - The Nekomate
Erstellt von CRISISCUISINE
This is the second entry in a series called Offworlders, which aims to fill in the gaps I felt existed between in-game genes and premade xenotypes. Offworlders as a series is meant to avoid bloat and simply act as a means flesh out biotech's available reso...
Carnarodian, the two Mustelids Xenotypes and Factions
Erstellt von Resurrectionem
Full-translated in English I change all mod file's texts to English. Enjoy. Of course, Russian translate is available. Thank you so much, FarTresh!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3105135554 Japanese Translate also available. Thank...