RimWorld

RimWorld

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Mechanitor Command Range Extenders
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Mod, 1.4, 1.5
File Size
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76.007 KB
Nov 3, 2022 @ 5:40pm
Apr 9, 2024 @ 8:44pm
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Mechanitor Command Range Extenders

Description
This mod adds implants which increase a mechanitor's command range, by 5 per implant, up to a maximum of 55. The implants are split between the Standard Mechtech and High Mechtech research projects, with 3 levels of implants per research project. The implants cost the same resources as the control sublink implants.

This mod is compatible with my Mechanitor Psy-Sensitive Control Range mod.

GitHub: https://github.com/Hydroxyapatite/Mechanitor-Control-Range-Extenders
13 Comments
Lord Rugdumph Mar 5 @ 12:25pm 
There may be a text error, the description on the standard command sublink says it can be installed 6 times but game says 3 max :p
olaflex0306 May 27, 2024 @ 10:26pm 
maybe it could just be a setting, for less often updates but least impactful in terms of performance? idk doubt it’s too necessary but just an idea
olaflex0306 May 27, 2024 @ 10:21pm 
honestly, with how not often i’m getting a signal chip to increase my Mechanitors’ range, I wonder if it would be a bad idea to make the mod update the circle size even less often… could just add in the item description that tuning takes a bit lol. If performance ever becomes an issue especially.
Hydrologist  [author] Apr 8, 2024 @ 9:24pm 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Baskerville Mar 27, 2023 @ 1:55pm 
Thank you. I was surprised to find that vanilla didn't have this obvious implant.
MrDrProfessor Jan 21, 2023 @ 11:11pm 
Thanks for this! Not sure how it isn't vanilla as this is necessary unless you don't want to manually control your melee mechs
Yeeshhh Nov 18, 2022 @ 1:07pm 
Cool mod ty!
Hydrologist  [author] Nov 14, 2022 @ 1:21pm 
Might not be quite what you're looking for but my command relays mod does allow you to control mechs in other maps: https://steamcommunity.com/sharedfiles/filedetails/?id=2885836922
Mereel Nov 13, 2022 @ 11:50am 
Think it might be possible to have an spacer age building that while its being powered, it removes the limited range of the mechanitor and allow to control mechs in other maps? Love this stuff still!
TurboHog Nov 12, 2022 @ 9:21am 
Exactly what I've been looking for. Thank you