RimWorld

RimWorld

Mechanitor Command Range Extenders
18 Comments
igor.b07 Sep 12 @ 9:25pm 
for anyone wandering how to make this run in 1.6:
1. subscribe to this mod and wait untill it istalls
2. open rimworld and go to mods menu
3. select this mod and click "advanced" button in right top corner then click "open folder" in menu that appeared
4. in the folder you will see 3 folders : "1.5" "1.4" "About", you need to copy the 1.5 folder and rename the copy to "1.6"
5. then go in folder "About" and open "about.xml" that will be in it (use notepad to open)
6. in the file find the place where it says
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
and then add "<li>1.6</li>" tag to it so it will look like this
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
<li>1.6</li>
</supportedVersions>
7. restart the game and enable the mod, if everything done correctly you should be able to play with it with no errors
Xeon Aug 5 @ 9:05am 
Can confirm its working in 1.6, using it at the moment without any errors
recatek Jul 27 @ 9:30pm 
Seems to work in 1.6. Command extenders increase the displayed range of mechs and you can indeed tell them to go to those spaces. No errors in the log after some quick devmode testing.
angus_jo Jul 18 @ 2:54pm 
1.6 would be nice <3
thorman123456789 Jul 4 @ 12:36pm 
1.6 please?
Lord Rugdumph Mar 5 @ 12:25pm 
There may be a text error, the description on the standard command sublink says it can be installed 6 times but game says 3 max :p
olaflex0306 May 27, 2024 @ 10:26pm 
maybe it could just be a setting, for less often updates but least impactful in terms of performance? idk doubt it’s too necessary but just an idea
olaflex0306 May 27, 2024 @ 10:21pm 
honestly, with how not often i’m getting a signal chip to increase my Mechanitors’ range, I wonder if it would be a bad idea to make the mod update the circle size even less often… could just add in the item description that tuning takes a bit lol. If performance ever becomes an issue especially.
Hydrologist  [author] Apr 8, 2024 @ 9:24pm 
I've recompiled the mod using the 1.5 assemblies. Let me know if there are any issues.
Baskerville Mar 27, 2023 @ 1:55pm 
Thank you. I was surprised to find that vanilla didn't have this obvious implant.
MrDrProfessor Jan 21, 2023 @ 11:11pm 
Thanks for this! Not sure how it isn't vanilla as this is necessary unless you don't want to manually control your melee mechs
Yeeshhh Nov 18, 2022 @ 1:07pm 
Cool mod ty!
Hydrologist  [author] Nov 14, 2022 @ 1:21pm 
Might not be quite what you're looking for but my command relays mod does allow you to control mechs in other maps: https://steamcommunity.com/sharedfiles/filedetails/?id=2885836922
Mereel Nov 13, 2022 @ 11:50am 
Think it might be possible to have an spacer age building that while its being powered, it removes the limited range of the mechanitor and allow to control mechs in other maps? Love this stuff still!
TurboHog Nov 12, 2022 @ 9:21am 
Exactly what I've been looking for. Thank you
Hydrologist  [author] Nov 4, 2022 @ 9:52am 
To clarify, the size of the drawn circle will only update once per second. The circle itself will follow the mechanitor normally. Changes to its size (selecting another mechanitor or adding an implant) will take a moment.
Hydrologist  [author] Nov 3, 2022 @ 9:48pm 
I've just pushed an update which should improve the performance of this mod. This means the drawn radius will only update once per second, which shouldn't be an issue in most cases.
The Blind One Nov 3, 2022 @ 7:17pm 
Awesome bro!