RimWorld

RimWorld

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Biotech Mech Stuff Elongated - Mechanoid Upgrades V2
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Mod, 1.4
File Size
Posted
Updated
2.169 MB
Feb 1, 2023 @ 10:17am
Feb 27, 2023 @ 5:54am
3 Change Notes ( view )
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Biotech Mech Stuff Elongated - Mechanoid Upgrades V2

Description
Content
This mod adds two buildings that let the player install a variety of upgrades onto their mechanoids.

Process
  1. Build the upgrader [either the basic or large variant depending on which mechanoids you want to upgrade].
  2. Select the desired mode [standard being the default one].
  3. Deliver the necessary resources [done automatically by haulers].
  4. Select the mechanoid that you want to give the upgrade to [it will either enter on its own or get carried into it].
  5. Wait for the upgrade cycle to finish, the mechanoid will be released upon its completion.

Details
  • The base upgrader only accepts light and medium class mechanoids, while the large one is for heavy and ultra-heavy classes.
  • Most upgrades can be improved further by putting a mechanoid through the same upgrade cycle repeatedly until its maximum level is reached.
  • Upgrade cycles that require the use of the large variant take twice as long.
  • There are a few toggleable options besides the mode selection.

  • When an upgraded mechanoid dies, it will drop a new kind of slag that can be smelted in order to recover roughly 60-75% of the materials used for the upgrade.

  • Loss of electricity halts the upgrade process.
  • Currently the upgrades might...wary in terms of balance, I’m open to suggestions on this one.
List of upgrades
















Compatibility
  • Should be compatible with all modded mechanoids as long as they have a brain [that’s where the hediff goes] and they fit Biotech’s 4 weight classes. Ones not fitting the class requirement should in the worst-case scenario simply not be able to receive an upgrade.
  • I’m not exactly sure how well it works with CE [haven’t personally tested it, I don’t use CE ¯\_(ツ)_/¯] but I’ve been told that armor and EMP resistance upgrades end up being less effective when used alongside it, other than that there should be no bugs or errors.
Future plans
  • Balance adjustments
  • Compatibility fixes [when necessary] and additions.
  • Unique sound effects.

Popular Discussions View All (1)
31
Apr 8 @ 12:57pm
Balance suggestions and stuff
MrKociak
134 Comments
Best Username To Exist Apr 21 @ 10:32pm 
@Ruggedgolem if you checked the discussion thread, you'd see that the 1.5 update will be included in the V3 Update
Ruggedgolem Apr 20 @ 4:40pm 
This mod hasn't been updated in over a year, probably gonna have to wait for someone else to necro since it seems as though the mod author isn't going to continue it.
Prokon Apr 19 @ 5:40am 
Would love to have an update. The basic mechs are awful ^^
kongkim Apr 14 @ 12:50am 
Will there be a 1.5 update :)?
Hawler Apr 11 @ 10:19am 
anyone know if this still works in 1.5?
andyhubbell Feb 8 @ 7:32pm 
Is this compatible with Mechanoid Modifications https://steamcommunity.com/sharedfiles/filedetails/?id=2955757118 ??
XoleyZum Jan 21 @ 3:38pm 
are enemy mechs affected by these upgrades? I hope they have them on when they raid me.
Rubber Ducky Dec 5, 2023 @ 6:20pm 
Anyway to increase a mechs working stat?
sorryjzargo Nov 29, 2023 @ 6:52am 
You can indeed stack multiple upgrades on a single mechanoid
sorryjzargo Nov 29, 2023 @ 4:37am 
Are mechanoids allowed to have multiple kinds of upgrades or just one kind of upgrade multiple times?