RimWorld

RimWorld

191 ratings
Better Atomizer
   
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Mod, 1.4, 1.5
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75.774 KB
Oct 24, 2022 @ 5:43am
Apr 12, 2024 @ 5:59pm
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Better Atomizer

Description
The Better Atomizer

A simple mod that makes the atomizers added in biotech not suck.

Makes the machine run 10 times faster and hold 5 times the wastepacks, however now the atomizer uses about 3X the power and costs twice as much to build

Let me know what you think as this is my first attempt at modding a game :)



39 Comments
Dagroth Jan 8 @ 5:38pm 
Uh, please don't? Or if you do (nerf it), maybe put that in as an option to reduce effectiveness, and not across the board nerf?
Touchmi Dec 14, 2024 @ 11:40pm 
Can you maybe nerf the times faster it runs to maybe 3 or 4 times faster? I have 1 currently able to keep up with 45 toxic generators and its not even a challenge to deal with waste anymore. I love the mod, but would like it to be more far, the cost and power consumption is great but if it cost 3 times more on resources and power, maybe make it run 3 times as fast. Make me have to build at least 2 or 3 to keep up with that many generators. Thank you for the mod though, I really appreciate it.
Ben Oct 16, 2024 @ 10:04am 
11/10. Extremely recommended. Especially if you produce tons of wastepacks as a mechanitor.
Snuggy  [author] Jun 9, 2024 @ 7:40pm 
I can assure you that there is no possible way my mod is causing that. It literally just changes a few properties of the Atomizer and thats it.
PeZook Jun 9, 2024 @ 11:39am 
There appears to be some sort of weird interaction between this mod and anomaly, which disables entity raids when the mod is loaded.

Reproduction:

1. Start a new game. My mod list:

- Core
- Ideology
- Biotech
- Anomaly
- Better Atomizer

2. Try to spawn a Dark Entity raid

In my game this results in an error

Faction Dark entities of def Entities has no usable PawnGroupMakers for parms groupKind=Combat, tile=89101, inhabitants=False, points=18, faction=Dark entities, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=ImmediateAttack, forceOneDowned=False, seed=, raidAgeRestriction=





Strength of the raid doesn't matter ; Other raids spawn normally, including the Horax Cultists from Anomaly.
Snuggy  [author] Apr 12, 2024 @ 6:12pm 
Updated, i do like the ideas @ELTioJeraldPike @王一羖 Void Kitsune. Ill see what i can do to implement that if i can.
Snuggy  [author] Apr 12, 2024 @ 5:30pm 
I dont see any reason it wouldnt be working, ill properly update it soonish. Untill then it should work, it will just say its out of date.
TuTioJerald Apr 12, 2024 @ 2:23pm 
could you update it please
Void Kitsune Feb 23, 2023 @ 6:22am 
It might seem kinda silly to suggest it now, but what would be very handy is for the Atomizer to gain a toggle that ramp up its speed but increases power cost.
Thanks for the mod though.
王一羖 Feb 9, 2023 @ 4:59am 
I have two ideas for this mod, how about add a button to allow player manually overclock this stupid machine when they need? and also add a ability to run the atomizer in a triple efficient but rise a possibility to explode seems interesting.
Anyway, appreciate a lot for such a useful mod.:praisesun: