RimWorld

RimWorld

146 ratings
Mechanoid Tweaks
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Mod, 1.4, 1.5
File Size
Posted
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265.272 KB
Oct 26, 2022 @ 6:19am
Mar 15, 2024 @ 4:17pm
11 Change Notes ( view )
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Mechanoid Tweaks

Description
Remember to restart Rimworld after editing your options for them to take effect!

What does this mod do?
This mod contains a set of tweaks to player controlled mechanoids, including:
  • Mechlink bandwidth
  • Mechlink control group number
  • Mechanoid charge speed multiplier. Change how fast / slow the speed of charging is!
  • Mechanoid energy fall rate multiplier. Change how fast / slow the mechanoids lose energy.
  • Wastepacks per recharge
  • Energy Loss per HP
  • Bandwidth costs for all types of mechanoid
  • Global work speed for light and heavy mechanoids (The only mechanoid types that have global work speed)

    To access these settings, go to your options, then click here:


    Most likely incompatible with my previous mod, Hardworking mechanoids, as this is the successor. It does everything that mod does and more.

    For those who want Tunnelers to be able to drill, there's a mod for that by porio! https://steamcommunity.com/sharedfiles/filedetails/?id=2882915775&tscn=1667550824
81 Comments
Schloopy McPaddywagon Mar 31 @ 4:42pm 
This was not working for me until I put it right under the XML more settings mod. I have no idea why but if anyone is having difficulty there you go. Thanks for the mod.
Le_anoynm Dec 31, 2024 @ 8:37am 
Can you add a option to change the control range of a mechaniator?
[岗] Señiorita woofers Dec 4, 2024 @ 2:41pm 
Can you add global work skill, speed and carry capacity?
John DeWolf Aug 31, 2024 @ 3:17pm 
Just found this and thank you. I find the default recharge rate for mechanoids to be absurdly slow. I also appreciate that now I can just use this mod to remove wastepacks as well.
Teok  [author] May 3, 2024 @ 4:08pm 
XML mod is needed for tweaking the game, and is what this entire mod is built around in patches, so probably not. I have been thinking of making a c# version at some time, but I don't know how to code that to lack all dependencies.
Metal LED May 3, 2024 @ 11:50am 
Is there any chance that subsequent updates will remove the xml mod dependency? Right now playing with the aliens mod would conflict with the xml mod.
kongkim Apr 26, 2024 @ 11:55pm 
Okay thx a lot :)
Teok  [author] Apr 26, 2024 @ 9:16pm 
Yes, certain tweaks will work with modded mechs. The only tweaks that won't work are bandwidth cost IIRC, because those were manually patched in for vanilla mechanoids. Recharge rate, fall rate, etc will all work for modded mechs.
kongkim Apr 26, 2024 @ 8:47am 
Do this also work with modded mechs? like Alpha mech etc.
Teok  [author] Apr 19, 2024 @ 6:34pm 
@L Velociraptor I'm glad you like the mod! I haven't heard of tweaks galore myself, I'll have a look at it!