RimWorld

RimWorld

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Rimlord Armor
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
1.930 MB
Oct 29, 2022 @ 4:31pm
Apr 19, 2024 @ 5:25pm
9 Change Notes ( view )
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Rimlord Armor

Description
Adds a new armor called Rimlord armor. This armor checks what other mods you have installed and combines the powers and costs of them. If there's an armor you'd like to have added, let me know on the workshop page!

I was trying to decide what armor to give my sanguophage mechinator psycaster noble, and decided that I wanted something better than the available options, but still reasonably balanced. Enter the Rimlord Armor.

Rimlord armor requires Ultra Mechtech, Cataphract Armor, and Royal Apparel to unlock by default. It will have additional requirements depending on what other mods you have. I also recommend having some way of repairing it due to the cost; my preferred method is Vanilla Furniture Expanded: Spacer repair shelves.

Supported mods:
Sanguine Armor
Alpha Mechs (Mechbreaker armor)
Vanilla Expanded Psycasts (costs Eltex)
Vanilla Factions Expanded: Empire (suitable for nobility)

Costs (suit):
200 Plasteel
50 Uranium
20 Gold
8 Advanced Components
3 Hemogen Pack (if running Sanguine Armor)
2 Nanostructuring Chip
1 Powerfocus Chip
80 Hyperweave
1 Eltex (if running VE: Psycasts)
1 Stellar Processing Chip (if running Alpha Mechs)
1 Hyper Linkage Chip (if running Alpha Mechs)
1 Quantum Matrix Chip (if running Alpha Mechs)

Costs (helmet):
50 Plasteel
10 Gold
1 Advanced Component
1 Hemogen Pack (if running Sanguine Armor)
2 Nanostructuring Chip
25 Hyperweave
1 Eltex (if running VE: Psycasts)
1 Stellar Processing Chip (if running Alpha Mechs)
1 Hyper Linkage Chip (if running Alpha Mechs)

Grants:
Bandwidth of a Mechlord
Bandwidth of a Mechbreaker (if running Alpha Mechs)
Sharp and blunt protection of a Cataphract
Fire protection and hemogen gain (if running Sanguine Armor)
Psychic bonuses of prestige armor
Social impact of a royal crown

My armor mods:

Sanguine Armor https://steamcommunity.com/sharedfiles/filedetails/?id=2881753080

Rimlord Armor https://steamcommunity.com/sharedfiles/filedetails/?id=2881753285
31 Comments
WDLKD May 25, 2024 @ 8:43am 
Sweet, do keep my updated!
theothersteve7  [author] May 13, 2024 @ 9:06am 
That is absolutely in theme with the mod, and I considered it.

I haven't added the pain shock threshold bonus from the ritual mask because I don't consider it a straight upgrade. Given that pawns wearing this armor are likely to be extremely valuable, I didn't want to mess with them being more likely to die outright than collapse from pain.

The bioferrite psychic sensitivity bonus, on the other hand, is something I do kind of want to include. But I feel like adding the bonus as though the armor were made of pure bioferrite is a bit of a sloppy fix. Kind of like using the eltex bonus from apparel rather than the one from prestige armor. I have a strong suspicion that there will be a mod that makes proper bioferrite marine armor, and I'll just use that mod as a new prerequisite when it comes out.
WDLKD May 12, 2024 @ 11:40pm 
I've gotten back into playing with the Anomaly DLC, and this was one of the first mods I went to install. That being said, I've seen how you've added the ability to check what other mods are running to change the requirements and results of the armor. Would it be possible to add the ability to check for the Anomaly DLC, and if bio ferrite refining and dark study were researched, add the ritual mask and ferrite bonuses and requirements to the armor and helmet? I can understand saying "no" if it's too overpowered, but I like the idea of "one armor to rule them all."
theothersteve7  [author] Apr 19, 2024 @ 5:18pm 
Oh, right, sorry. I forgot people sometimes use the older versions. I've put them back. Thanks.
Alexander Zagirov Apr 19, 2024 @ 2:07pm 
@heothersteve7, you broke the 1.4 version of the mod. You removed the textures, but the def’s are still there.
theothersteve7  [author] Apr 14, 2024 @ 11:59am 
I've updated the mod just to make sure I got everything.

Those textures were deliberately removed. I wanted to let players pick and choose what armor mods they're running. This does mean that players will get an error message if they are using the same colony from 1.4 to 1.5. Sorry about that!
Alexander Zagirov Apr 14, 2024 @ 6:22am 
Seems like after the last update some textures are missing
"Could not load UnityEngine.Texture2D at Armors/Armor/PrestigeMechlord/PrestigeMechlordSuit in any active mod or in base resources"
Peryn [Андрій] Apr 11, 2024 @ 4:50am 
+
theothersteve7  [author] Apr 10, 2024 @ 5:39pm 
Added support for Alpha Mechs Mechbreaker armor, as well as the advanced nobility titles in VFE Empire.
theothersteve7  [author] Apr 10, 2024 @ 8:53am 
This mod is now structured so I can look at what other armor mods you have installed, add them as prerequisites, and give you appropriate bonuses based on that! Currently only does this with the Sanguine armor mod, which is now an optional prerequisite.

I apologize to anyone running this mod who was using Sanguine armor as you'll need to download the other mod, research, and craft it again. Of course, I expect most of you are going to make a new colony in the next few days.