Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can sell genes in base game and with this mod. It's a bit of an annoying quirk with vanilla Biotech but genes inside a gene bank will not appear in the trade window even if they are inside the radius of a beacon (only in the case of orbital traders). You will need to either manually eject them so that they appear. However, you can still normally sell genes.
I'm pretty sure the mod "WVC Biotech Elongated" or something in those lines includes a mod option to allow for genes inside the bank to be counted by the orbital trade beacon.
Enjoying this mod, but it is kinda weird I can't sell MY genes to them.
TLDR the mod works and RimPy or other stuff caused the black face thing, probably.
That would quite literally be impossible since the only thing this mod does is add a trader type and doesnt affect pawn in any way, shape or form, be it texturing or rendering, nor adds gene content. I could help if you give a list of mods.
Possible issues with darker skin tones would be related to any retexture mods, using Prepare Carefully with Biotech, the pawn's genes, stripping mod data using Rimpy, or anything really. Thats why I need the load order. Gene Trader quite literally cant affect textures or rendering, its just a copy paste of the vanilla Exotic Trader xml with a bigger pool allowed for genes to appear.
Also note that sometimes Rimpy does a fucky wucky with load order and generates false dependencies.
TraderGen supports Gene Trader, excerpt from the gitlab: "The gene orbital trader can appear with the bloodfeeder, caveworld, medicine, organs, technology, wealth and xenogenetics specializations."
The second mod should also be compatible :)
If these tools show in exotic traders, then yes, they will show up.
For Alpha genepacks, I've decided against adding them as the team there seems to have balanced the modded genes to only be found via quests and not actual trading.
@Meyar
I don't think that's related to Gene Trader, you need the bank to be placed in the vicinity of an orbital trade beacon, even if they're inserted inside it will work, just needs to be in the perimeter.