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RimWorld

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Gene Trader
   
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Mod, 1.4, 1.5
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259.006 KB
Nov 9, 2022 @ 3:32am
Mar 31 @ 10:19am
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Gene Trader

Description
Updated for 1.5.

Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from, bunch of casuals I'm telling you.

Some info:

- This trader is trade ship only. It doesn't appear as a caravan.
- The pool of genes to choose from can vary from 10 to 13.
- Will also show modded genes as long as they are under GeneDef. Load Gene Trader after these mods just in case.

Compatible with Call Trade Ships.

If you have any issues please provide logs and explanations. This mod is extremely simple and xml only so you shouldn't encounter any but who knows.

Note that the only dependency for this mod is Biotech itself, you may find false dependency warnings shown in Rimpy but they can be safely ignored.

Simplified and traditional chinese translation here
48 Comments
theactualspinny  [author] Apr 28 @ 10:36am 
@Hykal

You can sell genes in base game and with this mod. It's a bit of an annoying quirk with vanilla Biotech but genes inside a gene bank will not appear in the trade window even if they are inside the radius of a beacon (only in the case of orbital traders). You will need to either manually eject them so that they appear. However, you can still normally sell genes.

I'm pretty sure the mod "WVC Biotech Elongated" or something in those lines includes a mod option to allow for genes inside the bank to be counted by the orbital trade beacon.
Hykal Apr 28 @ 6:03am 
@author

Enjoying this mod, but it is kinda weird I can't sell MY genes to them.
Luka Mar 2 @ 10:06am 
@theactualspinny deleted my previous comment, absolute misinformation and laziness on my part. I did have a black face issue that got solved after I didn't use this mod, but it's circumstancial at best. Glad I can actually use it, and thank you a lot for your well, wilingness to help! And boo to my stupid laziness lol.
TLDR the mod works and RimPy or other stuff caused the black face thing, probably.
theactualspinny  [author] Mar 1 @ 6:42am 
@Luka
That would quite literally be impossible since the only thing this mod does is add a trader type and doesnt affect pawn in any way, shape or form, be it texturing or rendering, nor adds gene content. I could help if you give a list of mods.

Possible issues with darker skin tones would be related to any retexture mods, using Prepare Carefully with Biotech, the pawn's genes, stripping mod data using Rimpy, or anything really. Thats why I need the load order. Gene Trader quite literally cant affect textures or rendering, its just a copy paste of the vanilla Exotic Trader xml with a bigger pool allowed for genes to appear.

Also note that sometimes Rimpy does a fucky wucky with load order and generates false dependencies.
hottt3 Oct 28, 2023 @ 6:48am 
Great!:steamthumbsup:
theactualspinny  [author] Oct 28, 2023 @ 5:09am 
@hottt3
TraderGen supports Gene Trader, excerpt from the gitlab: "The gene orbital trader can appear with the bloodfeeder, caveworld, medicine, organs, technology, wealth and xenogenetics specializations."

The second mod should also be compatible :)
theactualspinny  [author] Sep 22, 2023 @ 1:50pm 
@ZX Zero

If these tools show in exotic traders, then yes, they will show up.
For Alpha genepacks, I've decided against adding them as the team there seems to have balanced the modded genes to only be found via quests and not actual trading.
ZX Zero Sep 22, 2023 @ 12:37pm 
The trader sells the gene tools from Alpha Genes?
theactualspinny  [author] Sep 22, 2023 @ 2:50am 
Sorry for late replies, mod is xml only so removing it mid save is fine as long as you don't have a gene trader ship on the console at the moment. Adding it mid-save is fine as well

@Meyar

I don't think that's related to Gene Trader, you need the bank to be placed in the vicinity of an orbital trade beacon, even if they're inserted inside it will work, just needs to be in the perimeter.