RimWorld

RimWorld

Gene Trader
54 Comments
^_^ Feb 5 @ 8:58am 
This mod should put below Alpha Books, otherwise a lot of books will be put in.
Egalexandr Jan 5 @ 2:45am 
funny fact but you can get random new genepacks using vanilla trading expanded contracts.
theactualspinny  [author] Sep 12, 2024 @ 6:02am 
@PhatGomeB0ss
Gene Trader is compatible with mods that use the vanilla gene pack generator. So the 10 to 13 pool will ONLY pick genepacks and archotech packs, no new item types. (Stuff from Big & Small and WVC Genes will show up for example). It also serves double duty as a lite exotic goods/pirate trader, so you might see it taken from that pool, but I don't know how that modder categorized it.

I might update it for more inclusions in the future.
GomeShark512 Sep 11, 2024 @ 5:19pm 
Is this compatible with Xenotype Xenogerms? Will gene traders sell xenotype xenogerms?
theactualspinny  [author] May 30, 2024 @ 5:30am 
@HydroFrog64

The xml only adds one trader type to choose from. Which one is picked in the list of trader types is pure rng, so this is bad luck
HydroFrog64 May 26, 2024 @ 11:16am 
I seem to only get three orbital traders, two of them genetic and one a bulk goods trader with this mod.
theactualspinny  [author] Apr 28, 2024 @ 10:36am 
@Hykal

You can sell genes in base game and with this mod. It's a bit of an annoying quirk with vanilla Biotech but genes inside a gene bank will not appear in the trade window even if they are inside the radius of a beacon (only in the case of orbital traders). You will need to either manually eject them so that they appear. However, you can still normally sell genes.

I'm pretty sure the mod "WVC Biotech Elongated" or something in those lines includes a mod option to allow for genes inside the bank to be counted by the orbital trade beacon.
Hykal Apr 28, 2024 @ 6:03am 
@author

Enjoying this mod, but it is kinda weird I can't sell MY genes to them.
Luka Mar 2, 2024 @ 10:06am 
@theactualspinny deleted my previous comment, absolute misinformation and laziness on my part. I did have a black face issue that got solved after I didn't use this mod, but it's circumstancial at best. Glad I can actually use it, and thank you a lot for your well, wilingness to help! And boo to my stupid laziness lol.
TLDR the mod works and RimPy or other stuff caused the black face thing, probably.
theactualspinny  [author] Mar 1, 2024 @ 6:42am 
@Luka
That would quite literally be impossible since the only thing this mod does is add a trader type and doesnt affect pawn in any way, shape or form, be it texturing or rendering, nor adds gene content. I could help if you give a list of mods.

Possible issues with darker skin tones would be related to any retexture mods, using Prepare Carefully with Biotech, the pawn's genes, stripping mod data using Rimpy, or anything really. Thats why I need the load order. Gene Trader quite literally cant affect textures or rendering, its just a copy paste of the vanilla Exotic Trader xml with a bigger pool allowed for genes to appear.

Also note that sometimes Rimpy does a fucky wucky with load order and generates false dependencies.
hottt3 Oct 28, 2023 @ 6:48am 
Great!:steamthumbsup:
theactualspinny  [author] Oct 28, 2023 @ 5:09am 
@hottt3
TraderGen supports Gene Trader, excerpt from the gitlab: "The gene orbital trader can appear with the bloodfeeder, caveworld, medicine, organs, technology, wealth and xenogenetics specializations."

The second mod should also be compatible :)
theactualspinny  [author] Sep 22, 2023 @ 1:50pm 
@ZX Zero

If these tools show in exotic traders, then yes, they will show up.
For Alpha genepacks, I've decided against adding them as the team there seems to have balanced the modded genes to only be found via quests and not actual trading.
ZX Zero Sep 22, 2023 @ 12:37pm 
The trader sells the gene tools from Alpha Genes?
theactualspinny  [author] Sep 22, 2023 @ 2:50am 
Sorry for late replies, mod is xml only so removing it mid save is fine as long as you don't have a gene trader ship on the console at the moment. Adding it mid-save is fine as well

@Meyar

I don't think that's related to Gene Trader, you need the bank to be placed in the vicinity of an orbital trade beacon, even if they're inserted inside it will work, just needs to be in the perimeter.
Meyar Sep 7, 2023 @ 10:47am 
I'm using the Gene Register gene bank from biotech gene variety, is there a reason why the genes in the 'banks' aren't showing on the trade window?
Not a Skaven Aug 23, 2023 @ 1:37pm 
What kind of existing save compatibility does this mod have? Add/Remove?
theactualspinny  [author] May 30, 2023 @ 11:22pm 
@clover There's no interaction with modular weapons so it shouldn't happen- the only dependency in file is Biotech. Thanks for the notice tough, I'll look into it today.
🍀clover🍀 May 30, 2023 @ 1:14pm 
In Rimpy, this mod throws up a "dependency missing" warning for Modular Weapons. Idk if it's something on your end, like an intentional interaction with Modular Weapons that's been accidentally labeled as required-for-normal-function, I figured I'd ask in case it's something you would be able to fix.
Rhade Apr 24, 2023 @ 5:09pm 
I actually did eventually get archite genes in the mix, took a while though.
theactualspinny  [author] Apr 24, 2023 @ 6:44am 
@Rhade

I'm working on an update and vanilla archite genes will be available to buy. Right now it's only normal genepacks.
Rhade Apr 24, 2023 @ 4:26am 
Does this allow for vanilla archite genes?
Echidna Endbringer Apr 22, 2023 @ 10:19am 
@theactualspinny Wow thanks for a quick reply. Yes, balance indeed can be an issue, but just having a toggle should fix it. For a smoother playstyle I think a slider to configure probability of appearing can be added, but not sure if it will take reasonable effort to implement. For me having toggle would be absolutely amazing and I'll just self-enforce to not overuse it. Thanks a lot!
theactualspinny  [author] Apr 22, 2023 @ 3:19am 
@Ехидна-Губитель

I'm aware of it, I've been playing with Alpha Genes as well but I'm in a bit of a pickle when it comes to whether I should allow for Alpha Genepacks to spawn in Gene Trader, since the team there seems to have intended the player to go do quests to obtain them, they're also not available in normal trading (I think) as they have a different def for their genepacks.

I think I will add it as an option you can toggle on or off. I'll look into it today and update this mod.
Echidna Endbringer Apr 21, 2023 @ 5:34pm 
Hi, thanks for a great mod! I'm using it with Alpha Genes and all seems fine except some genes are never present in the trader inventory. Mostly I'm interested in archite genes, and so I spawned a hundred of Gene Trade ships and none contain this specific sort of archite genes. Looking at XML of Alpha Genes those genes contain modExtensions fields. Github repo: juanosarg/AlphaGenes/blob/main/1.4/Defs/GeneDefs/GeneDefs_Archite.xml , archite genes that spawn in trader, multiple times: vanilla, "heat immunity", "cold immunity". Genes that don't spawn: "foodless", "unfeeling", "asexual fission", "regeneration". Loading order is AG first, GT second. Can it be with specific AG defs?
theactualspinny  [author] Apr 11, 2023 @ 6:05pm 
@Jot Nyang E

Thanks! Glad to know it improved your experience.
JotNyangE Apr 10, 2023 @ 8:25pm 
I really had trouble getting the genes I want with the new dlc.

It is always like 'hey yo I will give this ageless gene if you take down 69 centipedes and risk blowing up your base entirely' or some useless trash gene for somewhat affordable quests.

I am really enjoying biotech thanks to your mod.
theactualspinny  [author] Apr 1, 2023 @ 2:26am 
@titititi

I like my balance to be fair when modding this game, but as a context this mod was originally made because it took me 10 in-game years to find one particular gene even though I had 4 people to rotate ripping genes from. I figured that, if you're playing with mods that add even more genes or don't want to go the gene ripper route, it's a good enough middle ground, and orbital traders are rare by themselves so you don't see it often.

So long story short, I balanced it for my own use, and hopefully it's good enough for others.
总计23662.22元 Feb 7, 2023 @ 7:45am 
yes, i really really need this:steamthumbsup:
theactualspinny  [author] Feb 5, 2023 @ 6:23am 
Apologies in advance for poor translation:
如果你只想找到基因,你可以编辑MOD文件中的xml文件 "TraderKindDefs",删除 "Resources", "Drugs " 和 "Slaves" 类别中的所有东西。它将删除所有多余的项目。
d龙扶 Feb 5, 2023 @ 12:17am 
老实说,我只想买基因,不想要其他的,其他的东西到了买基因的时候,已经不缺了,只缺基因
To be honest, I only want to buy genes, not other things. When it comes to buying genes, there is no shortage of other things, just genes
Tenellum Jan 6, 2023 @ 7:01am 
@theactualspinny don't worry about it, I was just throwing ideas around, still thanks for trying though. I've been looking into modding myself lately so I know it can be quite complicated :3
theactualspinny  [author] Jan 6, 2023 @ 4:53am 
@Tenellum I've looked around; and as I thought it's not possible to do unless you dwelve into some C# and create a new type of item/change the way xenogerms and genepacks are generated. It's a bit beyond my ability, sorry :<
theactualspinny  [author] Jan 6, 2023 @ 4:27am 
@Tenellum
I'm not 100% sure it's possible with the way genes and xenopack are implemented without creating a new modded item entirely, but I'll look into it.
Tenellum Jan 6, 2023 @ 1:09am 
If suggestions are welcome? Would it be possible for the traders to also sell xenogerms containing the genes of the available Xenotypes (Dirtmole, Genie, Highmate, etc)?
theactualspinny  [author] Dec 31, 2022 @ 3:40pm 
@Brawler
I've just tested it on the current version, it does still spawn on my end.

It's a orbital-trader only, but there's quite a lot of other trader type in the pool so it might take some luck- especially with a storyteller like randy. However, you can verify that the mod is active by going in dev mode, go in the action/tools menu, then add trade ship of kind. If gene trader is present in the available options and you can spawn it using this command, then the mod should work.
Brawler Dec 31, 2022 @ 1:00pm 
Has anyone ever encountered a gene trader? I've had the mod installed for a couple dozen hours and no dice.
theactualspinny  [author] Dec 11, 2022 @ 3:22pm 
@Matchy Not sure what that is; but assuming it's a a mod that adds genes, you'll automatically see any genes even when they're modded, as long as they're in the available pool of either genepacks or archite capsules. If a mod adds custom capsule then I'll need to do a patch. I do recommend to load Gene Trader under any mod that adds custom genes to be 100% sure they show up.
Matchy430 Dec 11, 2022 @ 2:41pm 
I assume this works with FEG?
theactualspinny  [author] Dec 7, 2022 @ 3:00pm 
@totalledcord Yep, you can install it mid-game.
totalledcord Dec 7, 2022 @ 11:18am 
can this mod be added mid game? I haven't seen anything on that so I apologize if I missed it somewhere.
Flixbox Dec 3, 2022 @ 3:43pm 
I turned my patch that adds genepacks and other biotech items to traders into its own little mod. Hope it's helpful! It will make genepacks much quicker to obtain. https://steamcommunity.com/sharedfiles/filedetails/?id=2897120323
Flixbox Dec 1, 2022 @ 12:51am 
Here's a simple little patch that adds genes and some other biotech items to traders dynamically, as long as they carry things like neutroamine or advanced components. Feel free to use it for yourselves or add it to this mod :lunar2019piginablanket:
https://gist.github.com/Flixbox/186df9adbd17218ea5a69510b58745f6
CTH2004 Nov 15, 2022 @ 10:20am 
thanks!
theactualspinny  [author] Nov 15, 2022 @ 9:59am 
done
CTH2004 Nov 15, 2022 @ 7:27am 
could you link "Call Trade Ships" if it's compatible?
lock in Nov 11, 2022 @ 11:26pm 
Cool! imma try it out
theactualspinny  [author] Nov 11, 2022 @ 8:54pm 
@E As long as the def for the traders the two mods add are different, there shouldn't be any issue and you should see both of them appear separately with their own stock.
lock in Nov 11, 2022 @ 7:47pm 
@theactualspinny does it stack with the aformentioned mod?