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Gene Trader is compatible with mods that use the vanilla gene pack generator. So the 10 to 13 pool will ONLY pick genepacks and archotech packs, no new item types. (Stuff from Big & Small and WVC Genes will show up for example). It also serves double duty as a lite exotic goods/pirate trader, so you might see it taken from that pool, but I don't know how that modder categorized it.
I might update it for more inclusions in the future.
The xml only adds one trader type to choose from. Which one is picked in the list of trader types is pure rng, so this is bad luck
You can sell genes in base game and with this mod. It's a bit of an annoying quirk with vanilla Biotech but genes inside a gene bank will not appear in the trade window even if they are inside the radius of a beacon (only in the case of orbital traders). You will need to either manually eject them so that they appear. However, you can still normally sell genes.
I'm pretty sure the mod "WVC Biotech Elongated" or something in those lines includes a mod option to allow for genes inside the bank to be counted by the orbital trade beacon.
Enjoying this mod, but it is kinda weird I can't sell MY genes to them.
TLDR the mod works and RimPy or other stuff caused the black face thing, probably.
That would quite literally be impossible since the only thing this mod does is add a trader type and doesnt affect pawn in any way, shape or form, be it texturing or rendering, nor adds gene content. I could help if you give a list of mods.
Possible issues with darker skin tones would be related to any retexture mods, using Prepare Carefully with Biotech, the pawn's genes, stripping mod data using Rimpy, or anything really. Thats why I need the load order. Gene Trader quite literally cant affect textures or rendering, its just a copy paste of the vanilla Exotic Trader xml with a bigger pool allowed for genes to appear.
Also note that sometimes Rimpy does a fucky wucky with load order and generates false dependencies.
TraderGen supports Gene Trader, excerpt from the gitlab: "The gene orbital trader can appear with the bloodfeeder, caveworld, medicine, organs, technology, wealth and xenogenetics specializations."
The second mod should also be compatible :)
If these tools show in exotic traders, then yes, they will show up.
For Alpha genepacks, I've decided against adding them as the team there seems to have balanced the modded genes to only be found via quests and not actual trading.
@Meyar
I don't think that's related to Gene Trader, you need the bank to be placed in the vicinity of an orbital trade beacon, even if they're inserted inside it will work, just needs to be in the perimeter.
I'm working on an update and vanilla archite genes will be available to buy. Right now it's only normal genepacks.
I'm aware of it, I've been playing with Alpha Genes as well but I'm in a bit of a pickle when it comes to whether I should allow for Alpha Genepacks to spawn in Gene Trader, since the team there seems to have intended the player to go do quests to obtain them, they're also not available in normal trading (I think) as they have a different def for their genepacks.
I think I will add it as an option you can toggle on or off. I'll look into it today and update this mod.
Thanks! Glad to know it improved your experience.
It is always like 'hey yo I will give this ageless gene if you take down 69 centipedes and risk blowing up your base entirely' or some useless trash gene for somewhat affordable quests.
I am really enjoying biotech thanks to your mod.
I like my balance to be fair when modding this game, but as a context this mod was originally made because it took me 10 in-game years to find one particular gene even though I had 4 people to rotate ripping genes from. I figured that, if you're playing with mods that add even more genes or don't want to go the gene ripper route, it's a good enough middle ground, and orbital traders are rare by themselves so you don't see it often.
So long story short, I balanced it for my own use, and hopefully it's good enough for others.
如果你只想找到基因,你可以编辑MOD文件中的xml文件 "TraderKindDefs",删除 "Resources", "Drugs " 和 "Slaves" 类别中的所有东西。它将删除所有多余的项目。
To be honest, I only want to buy genes, not other things. When it comes to buying genes, there is no shortage of other things, just genes
I'm not 100% sure it's possible with the way genes and xenopack are implemented without creating a new modded item entirely, but I'll look into it.
I've just tested it on the current version, it does still spawn on my end.
It's a orbital-trader only, but there's quite a lot of other trader type in the pool so it might take some luck- especially with a storyteller like randy. However, you can verify that the mod is active by going in dev mode, go in the action/tools menu, then add trade ship of kind. If gene trader is present in the available options and you can spawn it using this command, then the mod should work.
https://gist.github.com/Flixbox/186df9adbd17218ea5a69510b58745f6