Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My goal with the update was to avoid completely breaking saves by making the only missing things be some xenotypes, which does appear to have gone poorly. Just making it a new mod works a lot better, but hindsight is 20 20.
You have saved my Sunday, and possibly my week. My pawns thank you, and I am removing the 10,000 silver warrant I placed on your head.
Seriously, the mark of a professional is listening to feedback and working with others. Thank you.
Why not do what other designers do: release the new version as a new ID? That way those of us playing the old version continue to do so, and other people can play the new version.