RimWorld

RimWorld

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Anime Cat Ears Retexture
   
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.208 MB
Oct 21, 2022 @ 8:44pm
Apr 27, 2024 @ 3:20am
9 Change Notes ( view )
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Anime Cat Ears Retexture

In 1 collection by Holgast
1.4 / Biotech Minor Patches
10 items
Description
A retexture of the cat ears that adds an inner ear.
The change is much more subtle on darker hair colours, unless you are using Better Gene Graphics Framework or Vanilla Expanded Framework, which allows you to set a shader.
Also includes 'Cat Ears aren't Skin-Coloured' - you don't need to use both. Floppy ears are also included in the patch.

[ko-fi.com]
Popular Discussions View All (2)
3
Nov 17, 2022 @ 4:18am
Error log
Talesin
0
Apr 11, 2024 @ 8:57pm
The 1.5 Genedef error
CommanderLouiz
64 Comments
rodgen Apr 28, 2024 @ 3:47pm 
Thank you so much for this! It's more required than wall lights.
Holgast  [author] Apr 27, 2024 @ 3:20am 
It's working now. I had overlooked something minor with the loadfolders. :P
Holgast  [author] Apr 13, 2024 @ 8:34pm 
ok, so it looks like it's tied to them rewriting the pawn rendering in 1.5 full release. I've rewritten the patch but it doesn't seem to be working right now. FUN
Holgast  [author] Apr 11, 2024 @ 2:09pm 
darn...well, something was bound to happen 😂
IPN Apr 11, 2024 @ 1:59pm 
Hello! Just letting you know that Rimworld Anomaly seems to have changed how the cat ears genedef works. This mod is listed as working for 1.5 but throws errors when enabled.
Holgast  [author] Dec 1, 2022 @ 5:24am 
just found out that character editor also adds a shader. so if you are using that, that would explain why you don't need to also use the VE shader ;P
Holgast  [author] Nov 22, 2022 @ 1:25am 
Both VEF and Better Gene Graphics Framework should do the same thing so you don't need to use both
Katieclysm Nov 21, 2022 @ 5:12pm 
Ok, so to clarify, if I have this and VEF, no need to worry about anything else? Does Better Gene Graphics Framework do anything for cat ears now?
Holgast  [author] Nov 17, 2022 @ 3:20pm 
Alternatively, maybe because I already disabled skin shader waaay back in the comments, it auto turns on the other shader that I was trying to enable with the patch. I guess it doesn't matter why, if it works without needing to add a patch that's great.
Holgast  [author] Nov 17, 2022 @ 3:18pm 
To explain further, while I didn't change the actual graphic of the ears, I basically added an extra mask file that says 'add only half transparency to the inner ear' but that can't work by itself; it needs another mod that adds a shader that'll interpret that file.
In the update before I had to disable the VE patch, the patch was using VE's shader to apply that transparency, which specifically needs to be enabled in a patch (at least according to their wiki). But if it works without that extra bit, and you're not using any other mod that enables this, maybe the wiki's wrong and it's enabled by default or something? 🤷🏼‍♀️