RimWorld

RimWorld

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Logistics_Mechanoid
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Mod, 1.4, 1.5
File Size
Posted
Updated
943.628 KB
Nov 6, 2022 @ 1:03pm
Mar 13 @ 7:44pm
9 Change Notes ( view )
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Logistics_Mechanoid

In 1 collection by hYPERION
My Rimworld Mods
13 items
Description
This mod adds in a new gentle giant to whisk your carry weight issues away.

The Logistics mechanoid is a heavy carrier mech fitted primarily for caravans, although its also capable of doing hauling work when off the road.

Highlights:
  • Rideable: Caravan Riding Speed is 1.3 (Same as a donkey)
  • Move speed of 2.70c/s
  • Carry weight of 380kg (Technically 385 but -5kg due to claws)
  • 2 Bandwith
  • Armor is 60% sharp and 40% blunt
  • Hydraulic claws as main weapon (6.45 DPS) (Armor Penetration 30%)
  • Smoke Pop Abillity
  • Supercharge Hydraulics Abillity (Doubles movement speed for 12 hours, 2.5 day cooldown)
  • Capable of Hauling
  • Body size of 1.6 (Equivalent to Termite mechanoid)
  • Requires standard mechtech
  • Only 6 garbage waste packs per charge

Cost:
(Made at Large Gestator)
- 5 Cycles
- 140 Steel
- 60 Plasteel
- 6 Components
- 1 Regular Subcore
- Melee Skill Package (Only if Mechanitor Balance Tweaks is loaded.)

- 100 Steel (Revive)

Misc:
Now requires Harmony

Should be safe to add to Saves, and probably safe to remove as long as you clear out all the content from your save beforehand. (Always make a backup beforehand to be safe!)

Used Vanilla Props Expanded in some of the screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=2102143149&searchtext=

If you're looking for a similar transport like mechanoid (and dont have Biotech) VFE Mechanoids has a similar transport mech known as the "Autostrider": https://steamcommunity.com/workshop/filedetails/?id=2329011599
(Someone pointed out that the mechs seemed similar, while true, at the time of creation I did not have it in mind, either way both vary greatly in implementation.)

This mod is my second Rimworld mod, made after a particular backlog of ancient complex quests and a complete lack of pack animals. I wanted something more stylish for my Mechinator to journey along with and so came this mod, given my moderate lack of experience with the Rimworld Art style I am really happy with how the assets for this mod turned out.

There's More?!:

I may not respond but I love to hear feedback on the mod, my ability to fix issues may not be the best, but this mod is fairly simple anyways and should (hopefully) not have any issues.

Thank you for reading this far, if you would like to support future mods consider donating via ko-fi.[ko-fi.com]
https://ko-fi.com/pal5k
76 Comments
PatoPixelado Apr 13 @ 5:57pm 
oh now I just found out I thought it wasn't updated since you warned me here now oops! but thanks :D
hYPERION  [author] Apr 13 @ 5:55pm 
@PatoPixelado Is it not already updated? I released a version that should work with 1.5 during the early access.
PatoPixelado Apr 13 @ 5:08pm 
you will update in 1.5?
Ionfrigate12345 Mar 3 @ 10:49am 
Great mod.

Can confirm it works with Caravan formation Improvement, Caravan Items Selection Enhanced for caravan formation,

Also works well with WVC - Work Modes. Just like all vanilla mechs, this logistic mech follows well the modded mech workmodes orders like "ambush", "work and wait" or "work and recharge" etc.

It's not just for mechanitor runs, now you need only 1 horse per pawn to keep max speed instead of a bunch of them all the time for capacity, which is pain in the ass in caravan formation and returning phase for horse needs to be dragged one after another even with Caravan Formation Improvement for its a pen animal. Now just one or two logistic mechs and you can do most remote-mining jobs. Without caravan you can let logistic mech work like a regular lifter with better hauling capacity, or let them sleep in ambush mode of WVC - Work Modes in a designated spot to save battery.
Similar Jan 19 @ 7:14am 
Great mod for proper Mechanitor runs.

I just noticed that my five Logistic mechs really like to keep kibble in their inventories while in my home base. Pretty funny. I'm guessing caravan animals were used as a base for the mod, so maybe it's some side-effect of that (and/or Pick Up and Haul).
I've been using the mod for some 500 hours of play time now, but I rarely have kibble so I hadn't seen it before.
TurtleShroom Dec 24, 2023 @ 8:35am 
I've added full support for this Mod in my Christmas-themed Texture chance Mod: https://www.steamcommunity.com/sharedfiles/filedetails/?id=3121329758&tscn=1703425269 !
Math67 Nov 11, 2023 @ 9:19am 
Chonk is love, Chonk is life. Best mechanoid mod out there.
BIG SOUP Nov 2, 2023 @ 9:04am 
truck
Ts_L Aug 23, 2023 @ 8:30am 
Very useful mod . with PUAH mod , the Logistics can haul all loots in a single run after raids:steamthumbsup::steamthumbsup:
战地记者 射命丸 Aug 2, 2023 @ 7:29pm 
It seems to work with Pickup and Haul. At first, it doesn't haul at first but after a while it does. I have several performance mods which could be causing this.