RimWorld

RimWorld

1,452 ratings
More Mechanoids
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
4.359 MB
Jan 20, 2017 @ 12:03pm
Feb 25, 2023 @ 5:10am
35 Change Notes ( view )

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More Mechanoids

Description
Adds 5 new vanilla style Mechanoid types.

A mechanical threat has risen!
Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges!

Featuring 5 new menacing unit types:
- Crawler
- Skullywag
- Flamebot
- Mammoth
- Assaulter

Is this for you?
- If you're looking for an endgame challenge against the Mechanoids, this mod is for you. The new unit types will keep you on your toes.
- If you find Scythers and Centipedes annoyingly hard to defeat, this mod is for you as well. Some of the units are much easier to kill and more satisfying opponents.

Requirements
This mod requires HugsLib!
This mod can be added to existing save games.

Recommended mods to combine with
- Giddy Up Mechanoids: Allows people to ride mechanoids to battle
- What The Hack!?: Allows you to hack mechanoids and have them work for you
- Combat Extended (not properly balanced yet, though... but you can tell them how it should be adjusted)

Incompatible mods
- Yayo's Combat 3: Makes some mechanoids hard to kill (you need decent armor penetration). Disable "Use Advanced Armor Algorithms" from the mod options if you find it too hard.
- What The Hack?!: Skullywags from mech clusters immediately awake and trigger the cluster
- All door mods have to be loaded before More Mechanoids (can't hold doors open otherwise)

Credits
- Mechanoid graphics by JoeysLucky
- A12 to A17 update by Erdelf
- Korean Translation by NyaamZ
- French Translation by Scribio[discord.gg]

History
More Mechanoids existed before, from A8 to A12, when I discarded it in favour of my Hospitality mod. Together with Erdelf I have now stripped it down to its core and made the new unit types available again.

Old Versions
Find them here[github.com]. You can also contribute on GitHub[github.com].

Support the cause
If you enjoy my mods, please consider supporting me:
[www.patreon.com]


Discontinued?
I have decided to stop updating this mod. With the release of Biotech there is a lot of extra work in balancing and plenty of Mechanoid content that makes this mod somewhat redundant. Also, I don't have enough time to update all my mods, so I had to draw the line somewhere.
However, your friendly neighborhood modder Mlie has picked up this mod and updated it to 1.4.
Do note that I do not handle any feature requests or bug reports for this mod. If there is something you want fixed, report it on GitHub (see "Old Versions") and tag @emipa606.
Popular Discussions View All (11)
9
Feb 7, 2022 @ 4:14pm
CE Balancing
Tentacular!
4
Dec 26, 2022 @ 7:26pm
Can't hold open doors
Razor
7
May 13, 2023 @ 5:12pm
Skullywag error
HeavyD
1,170 Comments
John Darksoul Apr 6 @ 3:35pm 
holy shit i thought i commented on this but didmt remember, nope juts same pfp
Orion  [author] Feb 2 @ 8:44am 
Well, if you find someone who wants to do the update, let me know. Last time Mlie did it after a lot of nice asking.
hottlelester59 Feb 2 @ 12:38am 
hoping this mod gets a revive....
TurtleShroom Jan 24 @ 10:14pm 
I miss this Mod very much!
Magnetcross Jan 19 @ 2:17pm 
all good, thats the only log error ive had with this mod so far, best to fix it is just kill the flame bot entirely or go dev mode and use kill on the fire seems to fix it
Orion  [author] Jan 19 @ 1:55pm 
I'm not gonna promise it. Let's say... This mod is "community updated". Last one was by Mlie. I don't have the time for it anymore myself.
Magnetcross Jan 19 @ 11:36am 
ah. Just cameback playing for a while and realized were on 1.5 now lol. Will there be a 1.5 in future by any chance?
Orion  [author] Jan 18 @ 7:28am 
Are you running RimWorld 1.4?
Magnetcross Jan 17 @ 11:40am 
Once it shoots, then its fireballs are just stuck there forever causing more log spam
Magnetcross Jan 17 @ 11:39am 
the flamebot is causing massive log spam, if anyone knows how to fix or anything

Exception ticking Bullet_FlameThrower2411107 (at (84, 0, 159)): System.MissingMethodException: void RimWorld.FireUtility.TryAttachFire(Verse.Thing,single)
[Ref D0A84658] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()