746 ratings
File Size
3.465 MB
Aug 28, 2016 @ 2:00am
Apr 6 @ 11:12am
33 Change Notes ( view )

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Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer.

- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell junk by placing it in their area!
- Rescued characters can decide to join you!
- Joining wanderers or refugees are firstly selected from related / well-known characters!

Can be found HERE.

Known incompatible mods
- Refugee stats

Reporting bugs
Please post your bug reports HERE[github.com]. If possible, provide a screenshot of the error, your debug log and an explanation of what happened. This will speed up fixing the problem tremendously.

Older versions
Can be found HERE[www.dropbox.com].

Support the cause
Because I love RimWorld and the fantastic RimWorld community I have spent many hundreds of hours over the last few years fixing and programming on these mods.
If you also enjoy my mods and want to give something back, you can use the following link to gift me a beer, a dinner or a buffer for repairs.

If you want to watch me program, see my other projects or just say hi, you can follow me on Twitch[www.twitch.tv]!

Ideas, problems and suggestions
Please add a new topic in the discussions section here.
Check if your idea / problem is already there.
I ignore all suggestions and wishes that are not posted there.

I make free stuff for you. In return I expect that you check if the person right before you has not asked the same thing already (and I've explained why it's not possible 50 times already).

Attention: Hospitality now requires HugsLib!
Popular Discussions View All (12)
May 20 @ 4:47pm
Bug: "Visitors from ... are leaving" message recurs
May 23 @ 9:53am
11 hours ago
What to do when it doesn't work?
[R5L] Orion
< >
[R5L] Orion  [author] May 23 @ 5:22am 
A16-A17 is massive, because so many internal things have changed.
@Blade: This could be a mod conflict or unlucky. But I've not had a single guest starve. Ever.
pumacatrun2 May 22 @ 9:41pm 
Blade, make an area the normal way you would (Architect > Zone/Area > Allowed Area), then click on the visitor and you should be able to restrict them to that area as an option. Set it as default.
BladeofSharpness May 22 @ 8:48pm 
Hi... I did not find how to resize the guest area?

Also, my visitor nearly starved to death, I had to tell him to go away before it happens. Should they not bring some food with them?
pumacatrun2 May 22 @ 9:58am 
For a mod like hospitality I'd say it would be a bit more involved than any purely aesthetic mod.
norse May 22 @ 9:52am 
At least from what I've heard, the amount of changes to go from an a16 to a17 mod are supposedly very minor when compared to changing from one version to another previously.
[R5L] Orion  [author] May 22 @ 9:20am 
Loyal fans don't pay the bills and there's a lot of work to do... It pretty much comes down to "real work" having priority over "fun work", with the side issue that fixing bugs and making updates is not fun work.
But rest assured at some point the update will come. Over the years I've become pretty efficient at RimWorld modding.
someonesneaky May 21 @ 10:52pm 
Oh no! D:

Well, I can't help but hope you'll be able to at some point -- Hospitality's always been right up there with my 'must have' mods. If you are able to work on it, you'll definitely have loyal fans looking foward to an update!
[R5L] Orion  [author] May 21 @ 10:09pm 
There's no A17 version yet. Worse, I don't even know yet when I can get around to working on it.
norse May 21 @ 1:31pm 
Orion, Disabling the star wars set of mods makes everyone behave normally again. (I tried getting rid of any mod I had installed recently and Star Wars seems to be the culprit (disabled all 3 at once)
someonesneaky May 21 @ 2:39am 
*peeks in*

I don't suppose you'd have an A17 version you might give to those of us willing to take the risk with possible instability, by chance? :D