RimWorld

RimWorld

463 ratings
More Genes
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Mod, 1.4, 1.5
File Size
Posted
Updated
22.511 MB
Oct 22, 2022 @ 10:55am
May 25, 2024 @ 5:31am
74 Change Notes ( view )
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More Genes

Description
A simple mod that add more genes about vanilla traits, health, and immute.

I made this one because I found some traits I want does not on the list.

Currently Added trait genes:

* Work related genes (slothful, lazy, hard worker, industrious)
* Mental related genes(volatile, nervous, steadfast, iron-willed)

* Neural Psychics trait to suppress other psychics related traits.(I really need this)

* Great Memory gene
* Tough gene (can be stacked with robust gene)
* Cannibal gene
* Body modification trait gene (body purist and transhumanist)
* Lifespan adjustment gene
* Growth rate/ aging rate adjustment gene
* resurrect gene (in Archite category, hidden by default)
* bloodlust gene
* Nimble gene
* Masochist gene
* small/large stomach genes to adjust pawn max nutrition stat(less wasted nutrition)
* Small/large body size gene to adjust pawn's body size, body size affects dodge rate and carry capacity in caravan.
* ! Currently not affect to visual size yet
* Careful shooter, Trigger-happy, Brawler gene
* Annoying voice, Creepy Breathing, Misandrist, Misogynist gene
* Jealous, Pyromaniac gene
* Gourmand gene.
* Psychically sensitive/hypersensitive gene(can stack with vanilla)
* Added neurotic, very neurotic, quick sleeper, and tutored artist genes

* Added Anomaly related traits

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Languages:
* English
* Chinese Traditional (繁體中文)
* Chinese Simplified (简体中文)

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CURRENTLY WORK IN PROCESS AND ADJUSTMENTS

Next plans:

* Done all vanilla traits. (only gender related I think)

* Some genes that modifies other factors
Like having more meat and leather when butchered.

* ...probably more war crime genes?
372 Comments
Az Mar 9 @ 1:09pm 
Fast growth rate IS SO bad. Easily the worst gene. Even if it gave +10 (right now it costs -1) I would still never take it.

15% learning speed? This is applied AFTER passions, mind you. So a pawn with burning (double) passion ends up at 22% learning speed instead 150%. That's insanely bad.

And that's not even the worst part. Since the pawns grow up so fast, none of them earn enough growth points to get a passion or positive trait (even if you educate them).

So you just end up with an adult pawn that has 0 in all skills, negative traits, and a learning speed of 5.2% across the board (instead of the default 35% passionless). Literally any captured pawn would be better.

The ONLY use I can think of for this trait is if you're farming pawns for human leather.

@Darkborderman you clearly did not think this one through at all.
(≡◉‿‿◉≡) Dec 13, 2024 @ 4:18am 
@Darkborderman hello, please can you add genders as well? the Alpha Genes has it but the mod is too bloated and this is much better.
Kaedys Dec 11, 2024 @ 7:27pm 
Ya, that's an odd one. The very fast growth rate gene has a 25% learning rate multiplier , and the fast one has a 15%. Were those intended to be offsets ? It doesn't seem to make much sense to me for a gene that reduces the time a child can spend learning to also massively nerf their learning rate as well, and it makes even less sense to me for the one that improves growth rate *more* to have a *smaller* penalty (-75%, versus -85% for the merely "fast" one).
Mjahaha Dec 10, 2024 @ 2:57pm 
The mod is great, but there is a weird bug/feature? Anyone with the fast aging genes also has a x25% learning speed which really devastates a play-through. They seem like they are two genes mashed into one.
Anyway, besides from a couple of forced restarts from that, enjoying it.
kearril Aug 4, 2024 @ 8:15am 
I have created a new Chinese localization patch for it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3302846389
kearril Aug 4, 2024 @ 6:50am 
Hello, my friend.When I browse the gene list, I find that the Chinese translation seems to be out of date. Many genes have not been translated yet. Do you need me to help translate them?
Darkborderman  [author] Jul 3, 2024 @ 12:55pm 
@Kaedys thanks! I thought hiding them from UI is enough but not considering they'll still appear ingame.
Kaedys Jul 3, 2024 @ 11:45am 
Looking at it, the gene display category and the forced traits are conditioned, but the genes themselves are not, they show up regardless of whether Anomaly is active. Recommend moving the `MayRequire="Ludeon.RimWorld.Anomaly"` condition from the forcedTraits elements to the `GeneDef` tag for each gene. That will make the entire gene show up only if Anomaly is active.
Darkborderman  [author] Jul 3, 2024 @ 10:51am 
@jessiuss I may need to take a deeper look. I remember I added required dependencies to make sure they show up only when DLC exists.

Does the genes related to dlc are showed by which way? Via gene capsule/race edit screen or other way?
jessiuss Jul 2, 2024 @ 5:17pm 
is there a possibility that you can add a toggle or auto hide genes related to dlcs that we dont own? i didnt know body mastery was an anomaly thing so i gave it to one of my colonists and it just made them super hungry and nothing happened. im gonna dev mode edit it back but its annoying that they show up at all. (or maybe put in the gene description its from dlc at least?)