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15% learning speed? This is applied AFTER passions, mind you. So a pawn with burning (double) passion ends up at 22% learning speed instead 150%. That's insanely bad.
And that's not even the worst part. Since the pawns grow up so fast, none of them earn enough growth points to get a passion or positive trait (even if you educate them).
So you just end up with an adult pawn that has 0 in all skills, negative traits, and a learning speed of 5.2% across the board (instead of the default 35% passionless). Literally any captured pawn would be better.
The ONLY use I can think of for this trait is if you're farming pawns for human leather.
@Darkborderman you clearly did not think this one through at all.
Anyway, besides from a couple of forced restarts from that, enjoying it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3302846389
Does the genes related to dlc are showed by which way? Via gene capsule/race edit screen or other way?
Currently learning can't just applied at childhood and will applied at whole lifetime so I didn't add it. But I'll slightly buff it (maybe 10~20%) for that.
Will update it later, thanks for the advice.
There's not even any devtool that can increase growth tier that I can see, which makes it even more frustrating.
- Added Walk speed related traits genes
- Fix neutral psychics trait typo
-- If you have neutral psychics gene you may get red text error(only shown once), you can use dev mode to re-added back again
- Add several neutral trait to suppress traits in specific category
- Add all descriptions for English text
- Update other language translation
I was only able to find Too Smart and Great Memory under Misc though, no Fast (not Quick, sorry) Learner.
The only lineup missing now are the movement speed trait genes.
- Added Anomaly only traits, category will only visible when you have Anomaly enabled.
Yes and thanks for the reminding, I've add Saguine and mood-related trait genes.
It's under Mood(More Genes) category
Quick Learner is under Misc(More Gene) category
- Organize Psychics traits to same category
- Add Complexity category, use complexity to trade with metabolism
Added beauty related genes.
Quick Sleeper and Robust is intended. It's used to prevent randomising for that trait, same as speed and mood related genes.
Would you be open to taking contributions to the mod? I noticed that the genes added reuse existing gene icons—I might be able to create some basic modified ones for you (at some point)
Maybe add localization later.
nice mod
take your time, better for you to take a while for your best work than rush, and not send out something nowhere near that!
Really thanks for everyone that likes my mod!
@Zorg That's a great idea, it may need some code to check whether the colonist is adult or not (vanilla aging are applied throughout their lives).