RimWorld

RimWorld

251 ratings
Biotech Cosmetic Kit - Horns Halos and More
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.812 MB
Jun 6, 2023 @ 1:14pm
Apr 13, 2024 @ 7:21am
14 Change Notes ( view )
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Biotech Cosmetic Kit - Horns Halos and More

Description
Adds more cosmetic Biotech xenogenes done in a simple style. 23 sets of horns (+ additional color variations), functional wings, 10 halos, 9 ears, 6 noses, 4 tails, and handful of skin, hair, and eyecolors. (and a few small other things)

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4/6/2024

1.5 unstable update out

if you experience any bugs, there is a discussion thread open to report them in

1.4 version should be untouched, but in case of any issues, I can revert to the previous version

thank you for all the support and feedback
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Also included are 15 eyecolor genes, done in a slightly different style than vanilla. They were designed to work with RyFlamers HD Pawn retexture mod, and won't look right when used with other heads (including vanilla). I thought I'd include them anyways for anyone using the same retexture.

This is my first time modding, so it's a little scuffed. I will try to keep things updated but my ability to fix things may be limited. I recommend Cherry Picker to disable any genes you don't like, and Character Editor to help design your pawns.

Not open for suggestions atm, but feedback is still appreciated.


Credits
Inspired by Alpha Genes and Biotech Eye Genes. Thank you to those creators.
Hairs used in thumbnail are Erin's, and Roo's, and Won's . Heads are a modification of RyFlamer's retexture.

I am fine with modifications to the graphics/mod if you want to make your own mod, too. Hope it's fun for making your own demon and angel races!

Incompatibilities
- Some "accessory" genes do not scale well with custom head & body types, creating jank visuals.
Genes I feel are most likely to have incompatibilities with custom head & body types are marked with a bright yellow caution sign.
- Camera+ will sometimes break gene layering when zoomed in.

Other Known Issues
- Glory's do not render above pawn's hair when facing north.
- Glory's render above Head Tendrils.
- Some of the taller horns render above halos when facing east & north.
- Seraph Wings will be slightly clipped on the Hulk & Fat body types.
- Frilled Tail renders too low on Fat body type.
- Eyecolors are unaligned on some Male pawn east graphics.

Popular Discussions View All (2)
3
Jan 12 @ 1:46am
1.5 Bug Report
Milkman
0
Nov 24, 2023 @ 1:39am
Mahoraga from Jujutsu Kaisen
Legrad
70 Comments
Valkyrie Mar 11 @ 10:07am 
Never enough horns – these ones are so cute, too! The lop-sided ram ones have so much character.
FranknKitty Mar 3 @ 3:30pm 
the head tendrils are a life saver I was looking for a mod that added those for so long lol
Black_Overlord Dec 1, 2024 @ 7:04am 
Wings CD is too long (24h), everything else is fire
Phrozehn Oct 27, 2024 @ 9:23pm 
Another small issue with about half of the horns (i think mostly newer ones): When showing left or right profile view the opposite horn is rendering above hair, so it looks broken. It seems to only be the newer ones added.
Phrozehn Oct 26, 2024 @ 3:14pm 
Love the mod. Small suggestion: Make the tails mutually exclusive so we don't have multiple tails overlapping each other. It's really nice to be able to select multiple similar tails and have each pawn spawn with one of them randomly for pawn diversity. Currently the tails seem to overlap, meaning this diversity isn't possible without individually editing pawns.

Edit: Just realized this seems to apply to wings as well.
Nin-Sama Sep 16, 2024 @ 6:28am 
Can you edit the mod and include a checkbox option to turn the wings into actual cosmetics without function? They look cool for my custom xenotypes races, but I don't want flying raiders...
CinderBreeze Aug 23, 2024 @ 2:16am 
Seconding KuuHaKu's idea. That would be so great! Though right now the eyes aren't working like that either. Either way, really love your work. Some of my favourite new genes. :)
MerlinCross Aug 2, 2024 @ 10:22pm 
Suggestion; you have four tails that are of the card suits. Perhaps add in another gene that is called Card Tail or something that gives you a randomized tail from those 4.
『KuuHaKu』 Jul 17, 2024 @ 7:49am 
Would it be possible to make the tails work like eye colors? As in, if multiple are selected only one is enabled at random.
MxCheeseSauce Jun 1, 2024 @ 9:43pm 
these textures are really good :))