RimWorld

RimWorld

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Rimworld 1.2 (Tweaks & QoL)
   
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Description
Rimworld 1.2 (Tweaks & QoL)
Forward.. into the Abyss.
Items (134)
Un-Limited (Discontinued)
Created by NanitesInRed
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this. https://steamcommunity.com/sharedfiles/filedetails/?id=3295368629 Thank you so much to everyone that enjoyed th...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
Carry Capacity Fixed
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
[Abandoned] Change Caravan Loadout
Created by Hultis
For some reason caravan formation doesn't have the remove item functionality that pod/ship loading has. This mod fixes that. Compatible with: Loading in Progress, Set Up Camp, Giddy-up: Caravan, SRTS Expanded, Caravan Adventures, Trade Helper, Animals Gend...
Non-Flammable Metal (1.0-1.6)
Makes Steel, Plasteel, Silver and Gold be not flammable. That's all. Clean and compatible with everything....
Drug Policy Fix (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of peladors mod https://steamcommunity.com/sharedfiles/filedetails/?id=2000335507 - German translation added, thanks Dimos! - Better support for mods like Cherry Picker, thanks sable-starflower! https://img.litet...
Balanced Eclipse and Solar Flare
Created by NECEROS
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and more impactful. Now a simple patch operation, making it compatible with everything. Add it to a save, or remove it with ...
Faster Smoothing
Created by NECEROS
Adds a settings menu so you can set how quickly pawns can smooth floors and walls. By default you'll gain a 300% increase in smoothing speed, unless you customize it. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my m...
Give Me Meat
Created by NECEROS
Hate how little meat you get from hunting beasts? This mod lets you change how much meat you get from killing pawns. This change applies to everything that has meat, even modded pawns. Everything. ;) Pawn Definition: Anything that can move and do things. A...
Plant Growth Sync
Created by NECEROS
Synchronize your crop fields over time, so as to eventually force them to mature at the same time. Growth sync only applies to crops in your growing zones. Includes a mod settings menu to customize your experience. Sorry, but I'm no longer maintaining my m...
Bulk Stonecutting
Created by NECEROS
Adds new bills to the Stonecutter's table which cuts 3 chunks at a time. Support for Cupro's Stones and More Stone. 1.3: https://steamcommunity.com/sharedfiles/filedetails/?id=2556049999 Compatibility - Cupro's Stones - More Stone - Skilled Stonecutting Or...
Bulk Smelting
Created by NECEROS
Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time. You save an extra 10% off the workspeed when smelting three at once. https://i.imgur.com/2Zpv4mk.png https://i.imgur.com/NpuFU7v.png Github: https://gi...
Close Cryptos
Created by NECEROS
Change both cryptosleep caskets in a few ways, mainly to make them easier to work with. This ensures maximum funness. https://i.imgur.com/g69KRUw.png Moves the interaction spot so you can set crypto caskets side by side Allows you to place ship-based crypt...
Traders Have Money
Created by NECEROS
Traders have more silver. Walking traders get a little boost, but orbital traders get a big boost in available silver. Also adds an orbital trader which buys almost everything. https://i.imgur.com/g69KRUw.png New silver changes Neolithic traders: 800 to 4,...
Stop Insulting Us!
Created by NECEROS
Hate it when your colonists go on insulting sprees all the time? Every time they break? Ten times in a row, then they die to a mech cluster? Me too. https://i.imgur.com/g69KRUw.png The insulting spree (and the targeted version) are changed in the following...
Lag Free Lamps
Created by NECEROS
Removes the fuel requirement for lamps. Colonists will not need to refuel torches, as they last indefinitely. When a save has a decent amount of fueled buildings (torches mainly, people don't tend to spam stoves, etc) the refueling job becomes very laggy. ...
Give Me Leather
Created by Odyssey Scorpio
Hate how little leather you get from hunting beasts? This mod lets you change how much leather you get from killing pawns. Works on humans, too. With permissin and based on Neceros's Give me Meat mod ...
More Trade Ships
Created by PinoChemicali
Increases the rate at which orbital trade ships appear. Can be added or removed without starting a new game. If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods....
Skilled Stonecutting
Created by PinoChemicali
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives no ski...
RIMMSqol
Created by Razuhl
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes -- Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running. Ability to edit characters during a game with configurable cost...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
Partially-Passable Wind Turbines (Obsolete)
Created by Sand Dog
Attention: wind turbines are completely passable now, so this mod is useful for versions 1.2 and earlier only! Description: A tiny, but very useful patch. Changes only one string making wind turbines partially-passable. How it works: each construction in t...
[WD] Fast Moisture Pumps
Created by Sand Dog
Description: A small patch that makes Moisture Pumps faster for 4 times. (The entire circle takes 15 days instead 60) Features: -Moisture Pumps works for 4 times faster. (15 days instead 60 for the full circle). -Moisture Pumps have 100hp instead 50. -Now ...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Vanilla Expanded - Royalty Patches
Created by Kikohi
https://i.imgur.com/W5xv3rH.png See Change Notes. https://i.imgur.com/4aPA23O.png Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This p...
Dormitories Not Barracks
Created by 8Z
The difference between bedroom and barracks bonuses is extreme. This mod adds dormitories, a room type that creates a compromise solution! Feature Dormitories are defined as rooms with 2-3 single beds (even a single and a double bed would turn it into a ba...
Better Transhumanists
Created by Epicguru
Increases the number of body modder & transhumanist trait levels from 6 to 14. In vanilla, Machine body complete is the final stage, but why should it be? Only 6 body parts and you're done? No way! Non-steam download:Github The mood bonus is lower for the ...
Buffed Bedrooms
Created by Takk
## NOTICE: I have a patch for this mod which removes the problematic rec and dining room debuffs, but it has been known to break saves when replacing the old mod. If you are starting a new game use this mod instead: https://steamcommunity.com/sharedfiles/f...
Trade Ships No Matter What
Created by Windows XP
Doesn't break saves! You can both add this mod mid-save and remove this mod mid-save with zero problems. Tired of trade ships not showing up? Think it's stupid that you've only got 2 orbital traders in the 6 years of your colony's existence? Do you have mo...
MinifyEverything
Created by erdelf
You want to minify every building ? Well then you came to the right place This mod searches the entire database of buildings and adds the minifiable feature so you can uninstall and move it. Should work with pretty much every mod. Credit: Image by Sera Mod...
Stack XXL
Created by Indeed
Stack XXL Increase the stack sizes however you wish! Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources? You came to the right place! Requirement: HugsLib IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETT...
Animals Gender On Caravan
Created by shmrkool
Shows animal gender and life stage icons on caravan/trade. Does not affect save files! Source: https://github.com/MrCool92/RimWorld-AnimalsGenderOnCaravan Harmony: https://github.com/pardeike/Harmony Support me: https://ko-fi.com/mrcool92 Contributors: - f...
Perfect Pathfinding
Created by JisPichi
~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths. This is the cause of ...
Beautiful Outdoors
Created by Meltup
Enchances pawns' perception of nature. Simple mod that adjusts beauty and ugly modifiers for terrain and flora. Most notable changes: - flowers are significantly more beautiful now; - most trees have beauty increased to 2-4 range. Oak and Teak trees have 5...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Quest Reward Rebalance
Created by Flankmaster
About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards? This mod rejiggers quest reward generation so archotech-level items/buildings like the Vanometric Powercell and Chemfuel Reactor (along with other arch...
[LYN] VFE Mechanoids - Craftable Mechanoid Components
Created by Lyn the Cookie
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission. Allows you to craft Mechanoid Components. This is an alternative version of the mod with a different reci...
Change map edge limit
Created by Kapitan Oczywisty
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing). This mod is not intended to build perimeter walls. Use it with caution Dep...
Out of Combat Move Speed Boost
Created by Murmur
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl... All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threa...
99 Percent
Created by NECEROS
Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it. Originally the base code for Rimworld limited what would drop upon deconstruct. Specifically it ate one piece of each resource used in the...
Deep Scanner Settings
Created by NECEROS
Now you can customize the deep ore settings when using a ground penetrating scanner to deep drill. https://i.imgur.com/g69KRUw.png Through the settings menu you can set the following characteristics of each deep ore in your game (including mods.) Commonali...
Real Silver Weight
Created by NECEROS
Change silver's weight to resemble real life more accurately. Silver has roughly half the mass of gold. Silver mass 0.008 --> 0.00403 https://i.imgur.com/JqbhBiR.png https://i.imgur.com/NpuFU7v.png Github: https://github.com/Neceros/RealSilverWeight https://...
[FSF] More Quests
Created by FrozenSnowFox
Description This is a simple mod that increases the amount of quests the storytellers give you. By default you should get 2 quests within 12 days or 1-3 quests in 12 days for Randy. This mod doubles it so you should receive 4 quests within 12 days for all ...
[KV] More Trait Slots
Created by KiameV
1.4: https://steamcommunity.com/sharedfiles/filedetails/?id=2878346573&searchtext= "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maxi...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
[FSF] Encounter Map Resources
Created by FrozenSnowFox
Description This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans. This mod is in...
[FSF] Improved Vanometric Power Cells
Created by FrozenSnowFox
Discontinued As of 1.5 this mod is discontinued, although it will likely work fine for future versions without changes. From now on I will be supporting the mod Power Generation Multiplier. It's a very simple and highly compatible alternative. Description ...
[FSF] No Default Shelf Storage
Created by FrozenSnowFox
Description By default the settings on the storage shelf is set to priority Important and to accept weapons. This causes weapons to fill up your new racks, causes weapons to get dumped in the middle of the ground to deteriorate when you change stockpile op...
De-generalize Work
Created by Alias
Because tailoring and smithing are totally different skills Description: 1.1 lumped SculptingSpeed, SmithingSpeed, and TailorSpeed into one stat (GeneralLaborSpeed), unfortunately this change is a huge blow to trait mods (including my own Additional Traits...
Stats Matter(continued)
Created by velcroboy333
Notes: Added patches to work alongside De-Generalize Work, Niilo's QoL, Primitive Tools. Work stats from these mods will receive the speed bonus from this mod. Pawns with skill 0-3 will be slower than 100%. Skill 4 = 100%. Skill 5-20 will be 100+% up to ab...
BetaTraps
Created by Dorely
This will add back in the rearmable deadfall traps that were removed a few versions back. I was watching a let's play of a tribal ice-sheet challenge from b18 that relied so heavily on the traps that it made me realize that traps used to be way more useful...
Various Space Ship Chunk (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of totobrother mod https://steamcommunity.com/sharedfiles/filedetails/?id=1158568885 - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well https://img.litet.net/logos/Notice.png ...
Smelt More Stuff
Created by Holgast
Removes the filter from smelting weapons and apparel, so you can smelt more materials, such as stones and wood, and usually non-smeltable metals like beta/alpha poly. https://i.imgur.com/rmCJKcE.png...
Hold Open Opens Doors
Created by Pope Snowball
"Hold Open" will immediately open/close doors, instead of waiting for a colonist to do it. Settings allow disabling of mod by door type, and whether or not a powered door is receiving power. Should integrate with mods adding or changing Rimworld core doors...
Forced March [1.3] [OOO]
Created by diego75547
Description Allows you to select "Forced March" on a caravan to force them to ignore sleep - Useful for getting colonists around at night in emergencies, or when they are a night owl (night owls sleep at night on caravan). Don't forget to turn off forced m...
Drop All Inventory
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Instructions 1. Select a pawn you control that has inventory. 2. Press "Drop inventory" button. 3. They drop the contents of their inventory on the ground. FAQ Q: Does this make the pawn drop their equipped weapon or apparel...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
[SYR] More Slaves
Created by Syrchalis
Adds additional slaves to all slave-carrying traders and bases https://i.imgur.com/s8csNp7.png Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit. Additionally adds slaves above the population limit...
Pawn Name Variety
Created by Murmur
Did you know that a large portion of the pawns in your game have predefined names and backstories? This mod makes every pawn truly random, breaks up those predefined names into first, last, and nick names, inserting them into the random name pool to add th...
Tradable Stone Blocks
Created by meow
Allows bulk goods trade ships to buy stone blocks again....
Zoological Orbital Traders
Created by sjaak31367
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are. They will also sell some animals, kibble, animal products (including eggs) and animal furniture. Development & Updating ╔ Unfortunately my interests/...
Five Second Rule
Created by Uuugggg
Deteriorated food/items that don't become worse with low HP also don't sell for less. Now, this is crudely done by setting their HP to full if placed safely: under an indoor roof or on a shelf. But their HP literally affects nothing other than market value...
Tradable Meals
Created by meow
Allows bulk goods trade ships to buy and sell meals again....
[Kit] Just A Flesh Wound
Created by Kittah Khan
What does this mod do? Body parts are harder to destroy with weak hits. Big hits still destroy parts. Implants and limb replacements make pawns harder to kill. Implants and limb replacements make the body part harder to destroy. Humanoids and animals do no...
CaravanColonistInfo
Created by Reiquard
This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements. Original description: Gets rid of the need to click the 'i' to see basic information on people, animals, weapons and clothing. - Adds gender, skill, trait and ca...
Perishable
Created by Peen Stanton
For lazy folks who don't want to manage stockpiles that much. This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not. Great for early game and just getting started, when you only care about what will rot and w...
Dubs Apparel Tweaks
Created by Dubwise
Change equip speed, hide hats indoors/in bed, show hair under hats. This is a simple mod i made to do a couple of small tweaks to the way apparel works. Bug Reports / Issue Tracker https://github.com/Dubwise56/DubsApparelTweaks/issues All options are off b...
Stop, Drop, And Roll! [BAL]
Created by balistafreak
Changelog 18 June 2025: Mod recompiled to work with 1.6. 10 April 2024: Mod recompiled to work with 1.5. 21 September 2023: Water-seeking behavior cropped up again, mod updated to fix this behavior. 20 July 2022: Mod recompiled to work with 1.4. 5 July 202...
No Power Wires
Created by Weil
A simple mod to hide the little power connection wires (the wires that go from conduit to each individual object that uses electricity). They look a bit ugly. If you want to see them you can just open the power build category. Before making this, I used ED...
Real Faction Guest (1.3)
Created by YAYO
1.4 https://steamcommunity.com/sharedfiles/filedetails/?id=2886929245 Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions. * This mod solves event / qu...
Hay doesn't need Cooling!
Created by ivelischt
This is just a basic DefMod. With it, it is not required to cool Haystacks. Why would you? mod source: https://lab.dutt.ch/fagi/haydoesntneedcooling/ ...
[FSF] Efficient Utilities
Created by FrozenSnowFox
Discontinued As of 1.5 this mod is discontinued, although it will likely work fine for future versions without changes. From now on I will be supporting the mod Power Generation Multiplier. It's a very simple and highly compatible alternative. Description ...
Ground Targeter
Created by AncientGammoner
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift. Essentially, it allows you to disable snapping to enemies. Useful for dense...
Architect Expanded - Fences (Tab Patch)
Created by Nif
https://i.imgur.com/zfohC3m.png A patch that creates a "Fences" tab for Architect Expanded - Fences. Load after the Architect Expanded - Fences....
Robots++ Patch for Rimfeller
Created by H4ns_H3inrich
Robots don´t like to work with the Console of Rimfeller? This small Patch change it. Crafting Bots and the Omnibot now work on the Rimfeller Console with less Priority. So that it is not overpowered, only the Crafting Bots 3, 4, 5 and the Omnibot can work ...
Use Minified Buildings
Created by Hultis
Tired of handling every single minified building separately? With this mod you can build normally and the pawns will install minified buildings when available. It works by immediately changing the build order to an install order, just like in the picture. ...
Just Ignore Me Passing
Created by Brrainz
MOD DEVELOPMENT PAUSED It was a great time and now it’s over. This mod and its code is for grabs. If you want to help or discuss things, join my discord server. Thanks for the fish! "Excuse me. I need to pass here where you work. Please keep working on wha...
Friendly Fire Tweaks
Created by Alex
Changes how friendly fire works, mostly by removing it. Works for both the player, and the AI, and most mod added weapons and turrets. You can still target friendly things manually. Explosions are still not safe. Safe to add to or remove from games in prog...
Vanilla Factions Expanded - Mechanoids - Auto-Mortar Shell Choice Patch
Created by legodude17
Ever wish that the auto-mortars from VFE - Mechs could fire any shell you wanted? Ever wanted to leverage your insane production line to automatically drop antigrain warheads on whatever poor saps rock up to your door? Have I got the mod for you! Auto-mort...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
CaravanOptions
Created by Torann
1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Sepa...
Do Your F****** Research
Created by Captain Muscles
https://i.imgur.com/Mi8ecQv.gif Allows the player to prioritize colonist researching. That's it. Go nuts. Other useful mods For forcing research in critical situations: Achtung! Credits Concept: Kriptobaam https://i.imgur.com/a6TiC9k.png Coding: Captain Mu...
Save On Incident
Created by avil
Game auto-saves after a start of an incident or when a potentially hostile map is generated. Check settings for more options. non-steam: github. Known issues Critical issue report. When using with Choose Where To Land it make save BEFORE the shuttle landed...
Bulk Recipe Generator (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of Lowlofirs mod https://ludeon.com/forums/index.php?topic=48838.0 - Added setting for skipping making bulk recipes for products that has quality - Added setting to change how products that has quality are create...
Xenobionic Patcher
Created by SineSwiper
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals. In other words, if you have a bionic expansion mod like FSF's Vanilla Bionics Expansion, EPOE, or ...
Export Agency
Created by erdelf
You ever get tired of setting up bills, outfits, storage settings etc. every new game ? Well then this mod is for you here. Export for Bills (including medical operations) and Storage Settings DrugPolicies and Outfits are now shared among every Save. Textu...
Micro Designations
Created by avil
You can designate some actions that usually possible only through bills and recipes. Features Only non-stackable items with only one item as ingredient in a bill are applicable. Even if they're modded-in. Because it's dynamically generated, weird ingame te...
Hunting Squad
Created by TwoWolfStyle
Adding Hunting Squad production building. Configure list of animals for auto hunting. Plus quality of life automation and annoyance removal. Hunt in squad, because it is dangerous to go alone. Tired of hunter being chased by maddened animal? Create a hunti...
Reverse Commands
Created by Brrainz
Reverses the context menu so you can select something to interact with, followed by an action and the colonist that should execute that action. No need to select colonists first and much less scrolling through the map. If you like this mod, check out my ot...
Death Rattle Continued [1.2+]
Created by troopersmith1
Cat2002 has released an updated version of this mod that is compatible with biotech available at https://steamcommunity.com/sharedfiles/filedetails/?id=2896207870 As well as an updated version of Life support available at https://steamcommunity.com/sharedf...
KanbanStockpile
Created by ubergarm
RimWorld mod adding stack `Refill Threshold` and `Similar Stacks` limit to stockpiles and deep storage inspired by kanban logistic control systems. Bugs and Issues Does not support if you "link" storage. Rename the storage *before* you modify storage. (Ren...
No Job Authors
Created by Jellypowered
Item's final Quality is determined by whoever finishes the job! This hasn't changed from default behavior. If your pawn with 2 crafting finishes the job, it's gonna be Awful. If your pawn with 20 finishes, it's gonna be whatever quality a 20 in crafting wi...
No ZzZ
Created by Squirting Elephant
A tiny mod that removes the ZzZ from sleeping pawns. Technical Info: Is just an XPatch, is extremely compatible. May increase performance on older systems. Can safely be added and removed to/from an existing game. Difference with the other mod that did the...
Silent Doors (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of Mittsies mod https://steamcommunity.com/sharedfiles/filedetails/?id=933010556 - Replaced old code with a patch-based code instead. - Added support for Doors Expanded https://img.litet.net/logos/Notice.png http...
Silent Jungle Insects
Created by Saucy_Pigeon
Removes the tinnitus-inducing ambient jungle insect sound. Save game compatible - add and remove with no problems....
No Debris 1.1/1.2
Created by Bar0th
Finally the game is playable again! This mod prevents the drawing the debris (scatter) entirely, on all terrain. Blood, dirt, rubble, etc. will still be drawn, but the terrain will look smoother. This version is using Harmony directly, and no longer requir...
[1.6] JobsLimitsTweak
Created by Lun
NOT A BUG FIX Intended for use with mods that make pawns work super fast and stutter. Mod is a tool/tweak for when pawns 'complete' more than 10 jobs a 10 ticks and it's okay. Not a bug. Because Rimworld normally will treat such behavior as a bug. Log it a...
NoMote
Created by Mirk
Remove emotes to improve performances. Each emote can be enable/disable in settings (should be able to work with emotes from other mods if the defname start by "Mote_"). If someone have a solution to doesn't restart the game when texture are reloaded, he's...
Fuel Economy
Created by Uuugggg
Transport Pods use less fuel for less mass ; Small 20kg Transport Pod for more efficiently transporting small amounts Customizable pod weight for how broken you want it to be; The default is that an empty pod will consume 50% as much fuel as a full pod. Mo...
Please Haul Perishables
Created by Jellypowered
With permission, I've updated this to 1.1 compatibility. The only changes made was to detect Pick Up and Haul correctly. Debug mode in the settings gives quite a bit more information as well. Something I noticed is that this mod makes best effort to haul p...
Optimization: Meats (1.2)
Created by brucethemoose
This mod reduces the meat variety in the game. Aside from insect meat and humanlike meats, every other meat is treated the same as far as gameplay mechanics go. So why have them? This mod simply runs a catch-all patch operation across all animals (except i...
KilledEnemyAutoAllowed (Continued)
Created by Mlie
https://img.litet.net/logos/Info.png Update of Darksides mod https://steamcommunity.com/sharedfiles/filedetails/?id=1858219355 - Replaced the entire code with three harmony-patches instead. Hopefully this will make the code work nicer with other mods. http...
Mortar Accuracy
Created by Hob Took
Q: How is this different from vanilla Rimworld mortar accuracy? A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options Description Options to make mortars more or less accurate. Customizable in the Mod Settin...
No more sleeping Z's
Created by zyMex
Just upadated Mins / 7H28J, No more sleeping Z's to 1.1 since i missed it in my play, i'll delete on request please see: https://steamcommunity.com/sharedfiles/filedetails/?id=1133730557 for original mod No more sleeping Z's above Colonist and Animal heads...
RePower Patch Pack
Created by Mlie
https://img.litet.net/logos/Info.png Patches for various mods to use the RePower-system for a more realistic power consumption. If you are using a mod that is missing here, just leave a comment with a link to it and I'll add it to the pack if compatible! T...
Turn It On and Off - RePowered
Created by Mlie
https://img.litet.net/logos/Self-Info.png Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W...
VFEM Stone Patch Pack
Created by Vanthe Bat
Likely going to be deprecated with 1.6 as VFE: Mechanoids is being reworked, and the factory stuff is being moved to a Furniture Expanded module - If that module still doesn't work with modded stones, I'll update this patch for it, or if we get an unoffici...
[JPT] Minimalistic Stuffed Floors
Created by jptrrs
Removes all the clutter from Fluffy's Stuffed Floors (and its continuation), leaving just the two vanilla floors that were really lacking: the wood floor (to use with Expanded Woodworking) and the metal tiles (grouped into one icon and enabled for modded m...
Chitin Matters
Created by SteveZero
What does this patch do? This is a patch that attempts to integrate and balance out chitin from Alpha Animals Insects and Vanilla Factions Expanded - Insectoids. Load after both of those mods. It more or less leans more towards Alpha Animals' presentation ...
Stackable Chunks [1.4+]
Created by zhrocks11
https://i.imgur.com/p7Fv1Z6.gif Gameplay Change Mod - Updated to 1.4 - 10/27/22 - Updated to 1.3 A small, simple mod that makes Stone and Slag chunks stackable. Includes the ability to set a custom stack values through mod options between 1-400. __________...
Pawns Use Fire Extinguishers
Created by pointfeev
Allows fire extinguishers to be used for firefighting automatically. If a pawn doesn't have a fire extinguisher or a piece of fire can't be accessed with a fire extinguisher, pawns will go back to default vanilla behavior of beating out fires. The mod work...
VFE - Power: Remove Nuclear and Chemfuel Patch
Created by irotsoma
Simple patch mod that removes nuclear and chemfuel aspects from VFE - Power. This is intended to be used in combination with Dubwise's implementations of nuclear and oil/chemfuel technologies in Rimatomics and Rimfeller. This mod is not affiliated with the...
Allow Dead Animals
Created by Andrew R.L.
Mod that auto-allows dead animals for butchering. Totally ignores spoiled ones. Made for people who are tired of constantly looking around for animals killed by wild predators to steal their food. IMPORTANT UPDATE: Do you fancy human meat? Come in! >:D Our...
Expanded Woodworking for Vegetable Garden Project
Created by Adventurer
Compatible with existing save games. An upgrade to Qwynn's Expanded Woodworking which is an alpha version fork of ItchyFlea's Extended Woodworking. This extends the functionality to Vegetable Garden similarly to Qwynn's Expanded Woodworking for Vegetable G...
Works Controller(Abandoned)
Works Controller 1.4(Abandoned) This mod has been abandoned. We sincerely thank you for your past patronage. This mod will not be updated by me in the future. Also, anyone is free to duplicate, modify, and upload this mod. Thank you very much. 2023-01-21 r...
Automatic Bed Reassignment
Created by pointfeev
This mod automatically reassigns pawns' beds when: pawns are sharing beds with (non-polyamorous) non-partners pawns are separated from their partners (or the partner they love the most if polyamorous) pawns are suffering a mood penalty from a bedroom-speci...
More Than Capable
Created by Charlotte
Pawns are... More Than Capable! Colonists will do work even if they hate it... with consequences. This is a fork from Pawns are Capable by Rainbeau Flambe. ===== Tired of pawns who refuse to do certain types of work, even when their own lives and the survi...
Make Honey Compatible [Discontinued]
Created by Ryuudra
Recipes are set to allow honey from other mods and vice-versa. DISCLAIMER: I've stopped actively developing this mod. It is still usable, but dont expect updates; I feel like I've hit my limit on what I can do with xpath, but i wanted to let you guys atlea...
Take It To Storage!
Created by legodude17
Allows you to tell pawns to haul the products of a bill to a storage building, along with to a stockpile. Features - In the same menu where you set "Take to best stockpile" and "Drop on floor", you can now also specific "Take to {Storage building}" - Also ...
Organ Harvesting Debuff Reduction
Created by 2kai2kai2
This mod removes and modifies mood debuffs for organ harvesting. Colonists won't care about organ harvesting unless a colonist dies. I am aware there are other mods that do similar things, but I wanted a mod in which colonists could still get angry when on...
No Digging Sounds
Created by K_II
Mutes Digging Sounds. Usefull when using a quarry and Prison Labor... finally silence Inspired by OkraDonkey. ...
In 1 collection by Bizz
Rimworld 1.2 Back to the Abyss!
14 items