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1.4:
+ Added the ability to disable trade of specific animal kinds (for compatibility purposes).
+ Fixed bug that could occur when running with Alpha Animals .
Not sure what exactly i can add to that aside from more animals that are affected by it, aside from the workaround i provided.
Then just let things run until you run into such an error. Then hit copy to clipboard, paste on pastebin, and share that.
Because it's quite hard to make workarounds or find bugs from "a lot of mods".
I've only managed to find one mod that has resulted in buggy behavior, and that was because because someone linked it here.
I'm sorry you're running into a bug, and I'm sorry that it's disruptive, but without knowing what the actual bug is, solving it would be like helping a friend move, but you don't have the new address.
started using that mod to reduce the time ships stay in orbit, which reduces the lag from such traders to however long you set the interval to. kinda of a hotfix for now.
AlphaAnimals is aware of the issue judging from their bugforum, but intends to mark mods with animal trading ships as incompatible instead of solving it.
Sadly a lot of mods add animals to oribital traders, which allways leads to error spam.
I wish i could at least dismiss traders to make it go away.
And the the StockGenerator_Animals, does not have an exclude option, so I cannot exclude the GroundRunner without essentially duplicating an amount of vanilla code, which would be a bit of a pain with updates and stuff.
I'll see if I can forward the findings.
It's the WaywardMobileAssembler, and GroundRunner.