1,191 ratings
Let's Trade!
File Size
2.809 MB
Oct 17, 2018 @ 8:38am
Aug 13 @ 2:30am
24 Change Notes ( view )

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Let's Trade!

Mod Version [1.13.23]
Supports Rimworld Versions: B18, B19, 1.0, 1.1, 1.2 and Royalty

Trader Expansion Mod
'Let's Trade!' adds more variety to RimWorld traders. A total of 25 new traders are added that use vanilla categories and trader tags that provide additional trade support for modded content. This mod also allows you to modify how often you see specific traders, allowing you to truly tailor your trading experience.

  • Requires Hugslib and must be placed below hugslib in the modlist.
  • Recommended you start a new world. Uninstall at your own risk.
  • Full modding support has been given for these mods:
    1. The Rock Trade --- Updates Stellar Miners to sell Stone Chunks.
  • Lemme know if any other problems pop up. :)

Translations available for 13 languages in Rimworld.
  • Full Spanish translation thanks to Dr. Sleep & Xion!
  • Full German translation thanks to Vulnøx & Marvun!
  • Full Dutch translation thanks to Wolfy Luna!
  • Full Brazilian Portuguese translation thanks to Zical!
  • Full Russian translation thanks to DangerousDimka!
  • Full Chinese Simplified translation thanks to 薛定谔的二五仔 & 黄俊浩!
  • Full Chinese Traditional translation thanks to 鍋醬 (zxasqwedc402)!
  • Full Hungarian translation thanks to Conasty!
  • Full Czech translation thanks to CvaldaDan!
  • Partial French translation thanks to Slin!
  • Partial Swedish translation thanks to Jouzu!
  • Partial Polish translation thanks to A. Skiba!
Let's Trade will only be translated into other languages as needed. You can help with translations here if you like:
Translation Page[docs.google.com]

  • Do I have to create a new world?
    No, you don't have to. It's just a recommended, in all simulations where I have introduced Let's Trade to an existing world things have worked just fine.
  • Does this mod affect settlements?
    No, this mod has nothing to do with settlements or trade code for settlements.
  • Will this mod affect my caravans?
    No, the only interaction with caravans my mod has is with NPC caravan TYPES. It does not change caravan behaviour at all.
  • Something from another mod is not showing up in your trade lists, what's going on?
    More often than not it's because the author of the other mod has not set item 'categories' or 'trader tags'. My mod seeks out items with these categories and tags to display with the game. If a price is obscenely low or high it is also because of that author not properly balancing the price of their items. Unfortunately there is not much I can do about this besides hope that the author of that mod fixes their errors
  • Will there be C.E Compatibility?
    Yes! In fact the latest version of Let's Trade.
  • Why does it take you a while to reply sometimes?
    Excellent question, I have many other commitments that take priority. I study full time and generally have a lot of work related activities I need to get done. I do try to support my mods as best I can, but understand that modding something I just enjoy doing in my 'Recreation' time. ;)

Author: EarthyTurtle
Contributors: zhrocks
License: 'Let's Trade!' is under the creative commons license. Cite, learn and use aspects from this mod, credit optional but appreciated ;). Please do not outright copy this mod and/or re-upload without my consent.
Offline Link: https://github.com/earthyturtle/LetsTrade
"Turtle World - Creative Cluster" Discord[discord.gg]
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Rain Oct 29 @ 12:12am 
This mod blocks out my other trade mods and made late game really hard without metals, and components. Needs other mod support for me to come back to it
Markolainen Oct 18 @ 4:19am 
Does this go under the vanilla "Trade Caravan" event or do I gain trading caravans with it disabled?
PolySoup Oct 10 @ 12:56am 
I have run into an error that shows up when using both this mod and A Rimworld Of Magic, but only if you go into the settings for AROM and disable one or more classes. After doing this the log gets spammed with errors like: "Looked for nonexistent key Torn_BookOfBard in counted resources."
If you also have something like Dub's Mint Menus and use it to hide the resource list then the errors disappear.
jan-huenten Sep 30 @ 12:38pm 
Can you add options for trade ships from mods?
❖ SUCROSE Sep 29 @ 9:49am 
Is it safe to remove this mod mid save?
EarthyTurtle  [author] Sep 29 @ 1:22am 
Its another mod. Someones mod isnt playing nice with traders. Any new mods installed?
Kirbubble2 Sep 27 @ 7:39pm 
None of the trade ships that stop by has anything for sale, nor any silvers. I also run into the problem of trader caravans showing up but can't interact anyone to trade with.

Is it a problem with this mod or another mod?

Have you heard of these problems before?
EarthyTurtle  [author] Sep 23 @ 10:21pm 
Yes it does :)
❖ SUCROSE Sep 23 @ 5:40am 
Does this mod work with "more trade ships" ?
EarthyTurtle  [author] Sep 15 @ 8:06am 
Beeking, this mod is very low memory so unlikely. The main things that will cause lag are large mod lists and incompatibility errora that the game gets stuck trying to run.