RimWorld

RimWorld

275 ratings
Perishable
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.868 MB
21 Nov, 2020 @ 3:13pm
14 Mar, 2024 @ 5:59pm
6 Change Notes ( view )

Subscribe to download
Perishable

Description
For lazy folks who don't want to manage stockpiles that much.

This mod will create two new stockpile filters based on whether a Thing requires refrigeration or not.

Great for early game and just getting started, when you only care about what will rot and what will not!
41 Comments
Fantasy System 15 Jun @ 3:13am 
can you make one that cares if an item deterioriates or not?
Demonic 13 Apr @ 11:46am 
This doesn't seem to consider Wastepacks as perishable
Meganought 11 Nov, 2024 @ 5:56am 
would it be possible to add a "deterioration" filter too, so i can filter stuff that needs to be indoors, and stuff that doesn't care either way?
Narlindir 4 May, 2024 @ 6:21pm 
part of Niilo's QoL too
foxxy 15 Mar, 2024 @ 3:25am 
This mod is updated to 1.5 but not HugsLib lol. I guess we'll have to wait.
Omega13 28 Nov, 2022 @ 8:57pm 
I've noticed a few items from Vegetable Garden, like Barley, Apples, and Oranges, being stored in these areas as well despite being perishable.
jtgibson 27 Feb, 2022 @ 12:42pm 
@ZzZombo The vanilla "allow" filters don't uncheck the corresponding items either. This is because they're intended to target runtime data of the item rather than the item type: for instance, tainted apparel is distinguished from untainted apparel solely by whether it is tainted or not (i.e., a shirt can be either tainted or untainted, so the shirt is always checked if you want it in the stockpile, and then you uncheck "allow tainted apparel" if you don't want tainted versions).

This mod also targets components of the item, and so re-uses the same code -- although you are correct that items are universally perishable or non-perishable by item type rather than by component (i.e., steel is always non-perishable and you will never find some steel that is perishable).
ZzZombo 6 Feb, 2022 @ 7:00pm 
You have a point, however, I'm talking about enabling one filter and disabling the other like, say, the perishable/non-perishable filters. After that I'd expect to only have things like meals enabled in the category list, while steel and such are not allowed in the filter anymore.
cy-one 5 Nov, 2021 @ 12:11pm 
"enabling the non-perishable filter"
means "allow non-perishables"
means "allowing things that do not perish"
means "allowing things like steel"
Do you mean the other way around?
ZzZombo 26 Aug, 2021 @ 3:21am 
Doesn't seem to work? Enabling the non-perishable filter, for example, doesn't disable things like steel, and vice versa.