803 ratings
More Trade Ships
File Size
0.016 MB
Jul 16, 2016 @ 12:32am
Sep 3 @ 8:41am
13 Change Notes ( view )

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More Trade Ships

Increases the rate at which orbital trade ships appear.

Can be added or removed without starting a new game.

If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods.
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Anxarcule Oct 14 @ 8:41pm 
For those of you that want to get this to work with the 2xpop story tellers, go into the steam folder and for the 2x pop mods and find the"Storytellers.xml". Use a text editor (Notepad++ is one) and look for the word "Orbit". Change the text so it matches the below for each storyteller:

<!-- Orbital -->
<li Class="StorytellerCompProperties_OnOffCycle">

Save, and you're good to go. It may take a few in game days for the changes to take effect
Diego Dela Vega Oct 13 @ 4:00am 
@PinoChemicali: regarding the max population mods, your changes only affect the standart storytellers. I encountered the same issue when I started using x2 storytellers. Any storyteller who is not standart "Cassandra", "Phoebe" or "Randy" doesnt get the change. Let me know if you are interested in some modifications to your xpath expressions to patch all storytellers.
SgtKOnyx Oct 12 @ 12:19am 
Are you using an originally B18 save? I'm having the same trouble.
kezza596 Oct 6 @ 5:20pm 
Yeah it doesn't like if you have separate 2x story tellers. Doesn't work on them at all.
PinoChemicali  [author] Oct 1 @ 11:32pm 
Should be compatible if they edit the default storytellers instead of creating a new one. Load More TradeSships after the population mod.

@juan Ship inventory is not changed by this mod in any way, must be another mod causing that problem.
the1sean Oct 1 @ 2:08pm 
Is this compatible with mods that increase max population?
Treveli Sep 26 @ 4:25am 
I'm seeing the same thing as Juan, and yes using Stack xxl also.
DrStarfish Sep 21 @ 7:41am 
@juan are you using stack size xxl by any chance? That was the problem for me back in B18
Juan of the West Sep 19 @ 8:15pm 
Not sure if it's this mod, but i'm getting an issue where trade ships have no inventory (including no silver)
PinoChemicali  [author] Sep 16 @ 1:13pm 
Should not matter unless another mod also changes the storyteller, in which case you may have to experiment