973 ratings
More Trade Ships
Mod, 1.0
File Size
0.016 MB
Jul 16, 2016 @ 12:32am
Oct 17, 2018 @ 10:38am
14 Change Notes ( view )

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More Trade Ships

Increases the rate at which orbital trade ships appear.

Can be added or removed without starting a new game.

If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods.
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Winterman Feb 20 @ 12:46pm 
I think i got the fix for certain trade ships that have no silver (ie. Bulk Trader)

If you have mods that add their own trade ships load this mod before them, with the mods I am playing it is causing some errors, that so far I haven't fixed but it does fix the issue of trade ships that have no silver...I think.

I played around with God Mod to confirm this and so far seems to have worked.
kentlab Feb 3 @ 3:10pm 
hi, how does this mode work, i wonder how it is coded, like will it interfer with other mods changing events rates of appearance?
Naid Jan 23 @ 1:54pm 
mk, ok.

PinoChemicali  [author] Jan 23 @ 4:18am 
You can use dev mode to call one at any time, or you can edit the values manually for the storytellers
Naid Jan 22 @ 4:45pm 
Any way to spike traders any further without a trader caller?
ecstaticegg Jan 19 @ 6:11pm 
ok that makes sense, thanks!
PinoChemicali  [author] Jan 19 @ 7:29am 
This mod does not have an option menu so it won't show up in mod options. As long as it is enabled it will work.
ecstaticegg Jan 19 @ 4:06am 
This mod won't work for me. I was hoping someone might have some tips? It won't even show up under options for mods. I don't have anything that I can tell that would change the vanilla storytellers, just some mods that add factions. I do have more faction control? Any tips would help! Thanks!
Lord Flughude Jan 17 @ 10:46am 
Good to know it's not this mod causing that, makes the search for what is causing it at least a little bit easier.
PinoChemicali  [author] Jan 16 @ 2:04pm 
This mod does not change trader inventory in any way, it must be another mod causing that.