RimWorld

RimWorld

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More Trade Ships
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Mod, 1.0, 1.1, 1.2
File Size
Posted
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0.016 MB
Jul 16, 2016 @ 12:32am
Aug 14, 2020 @ 11:54am
16 Change Notes ( view )

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More Trade Ships

Description
Increases the rate at which orbital trade ships appear.

Can be added or removed without starting a new game.

If you are using an older version of Rimworld, you can get an older version of this mod from Nexusmods.
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412 Comments
Hopalongツ May 3 @ 8:36am 
I too am having a problem now. Very few ships, mainly slavers and combat suppliers. Thats it, no exotic or bulk goods. Very annoying - I'm going to see if the vanilla rates are any better
MikeLayne Mar 14 @ 8:43am 
I have a problem with a really poor ship diversity. Rimworld V.1.2.2900
I got always 3-4 times the same ship class and not one time a slave ship (not a big deal at endgame, but early.)
z.wilczek Feb 28 @ 9:43pm 
Is there a mod that will increase the quality of the items that trade ships sell? Legendary armors and weapons and such?
The more I think about it, the more I wonder whether there really IS something crazy under the hood going on. You could test it and see what happens - make a backup of RimWorld\Data\Core\Defs\Storyteller\Storytellers.xml, go find "OrbiterTraderArrival" and set some crazy ass numbers, like 1 on, 1 off, 10 numIncidentsRange, and see if you get absolutely pelted with ships.
Looks like the author isn't around, but I just looked into this for the folks below, and the mod is pretty straight forward - it's only patching the XML defining how frequently trade ships appear. The default values:

<onDays>7</onDays>
<offDays>8</offDays>
<numIncidentsRange>1</numIncidentsRange>

The updated values from this mod:

<onDays>9</onDays>
<offDays>2</offDays>
<numIncidentsRange>3</numIncidentsRange>

There's no variation between storytellers (this mod or stock). The only likely downside (unless Rimworld is secretly doing crazy things with those values), would be that he targeted values that aren't used anymore and so nothing happens, rather than weird things like poor ship diversity or fewer occurrences.

Maybe y'all are getting mod conflicts?
Andrei Feb 3 @ 4:00pm 
having the same problem from jj neo and porto, having only 2 or 3 ships...low rate of ships in general and same/similar trader inventory, what gives?
JJ Feb 1 @ 11:48am 
I have a bug where the orbital trade sonsole does not work. the error says that the index of trades must be greater than 1. The mod, even if active, doesnt show in mod settings at all. I unsubscribed, and then resubscribed again. Didnt help.
ranch dressing Jan 25 @ 12:50am 
same with below but I am only getting textile and prosthesis traders.bulk and combat traders are exceedingly rare
Portoflander Sep 21, 2020 @ 11:19am 
I only get robot and army traders because of this mod. before subscribing I was getting less trade ships but more diversity in their type and products available. what gives?

I noticed because I wasn't able to get Luciferium at all after getting this mod.
PinoChemicali  [author] Sep 16, 2020 @ 6:41am 
@firestorm Changing the defname in the patch operation to whatever the defname of a custom storyteller is *may* work. No guarantees though.