RimWorld

RimWorld

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Xenobionic Patcher
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.101 MB
Nov 11, 2019 @ 6:40pm
Jun 8, 2024 @ 8:12am
24 Change Notes ( view )

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Xenobionic Patcher

Description
About
This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals. In other words, if you have a bionic expansion mod like FSF's Vanilla Bionics Expansion, EPOE, or RBSE, and a set of modded races or animals, this patcher will match them together a few different ways (examples in quotes):
  1. If the surgery works against a "Leg", and your pawn has a "Leg", your pawn gets the operation option.
  2. If the surgery works against a different named part, but your pawn definition really calls it a "Leg" in the label, the body part will be mapped together and your pawn will get other "Leg" operations. This mapper is smart enough to strip out certain adjectives from labels ("left front leg" or "big leg (first)"), and comes with a premade static list of part mappings.
  3. If the surgery is called "Install bionic arm", and your pawn also has a surgery called "Install bionic arm", the body part will be mapped together (like "Arm" → "Tentacle") and your pawn will get other "Arm" operations.
On top of the surgery-to-race compatibilities, Xenobionic Patcher will also link humanlike operations with animals and visa-versa. Think of the possibilities:
  • Do your animals need bionic legs or an Orion Exoskeleton from Glitter Tech? You got them!
  • Is your best colonist quickly dying from a shot to the heart (only alive because of Death Rattle) and the only other heart you own is some bionic animal heart you bought cheap from a trader? You can save him!
  • Do you want those sweet Genetic Rim animal implants for yourselves? Install them freely!
This patcher does not create any items or pawns. It merely links already known operations to other races and animals.

With this mod installed, you don't need any additional race or animal patchers. However, they shouldn't interfere with Xenobionic Patcher, even if you do.

Requires HugsLib.

Features
  • Searches for missing surgeries among various pawn types and adds them
  • Eliminates the need for individual mod-to-mod race/surgery patchers or animal/surgery patchers. No need for any of these, these, or these.
  • Sorts surgeries to make them easier to find
  • Compatible with most surgery mods, including FSF's Vanilla Bionics Expansion, EPOE, RBSE, MSE, Cyber Fauna, A Dog Said..., etc.
  • Adds more health/surgery stat pages to the game

Load Order
Put this dead last for best compatibility! After any race mods, animal mods, bionic mods, medical mods, surgery mods, etc.

FAQ

Q: Does this work on animals?

A: Yes, both animals and modded races get the extra surgeries. So, if you need to install regular bionics or prosthetics onto an animal, you can.

Q: Does this mean I no longer need animal prosthetic mods?

A: Yes and no. If you don't install them, then your animals can use the standard humanlike prosthetics. However, you may still want to install them to use some of the extra abilities, like Cyber Fauna's Battle Boosters or Genetic Rim's animal implants.

Q: Animal bionics in human races?! That sounds overpowered. Can I disable that?

A: Sure.[i.imgur.com] The config screen has lots of options.

Q: My pawn has body part X and I can't install bionic part Y onto it.

A: It's probably a bug or something I can fix. Report it![github.com]

Keep in mind that body parts need to be a 1:1 match of the operation you're trying to perform. For example, an Elder Thing's respiration cell cluster is plantlike combination of a heart and a lung and it would require a special bionic part to replace. If that bionic part doesn't exist, there's no surgery operation to install.

Q: Is this save-game compatible?

A: Yes, you can add this mod to an existing save game.

Q: I have a mod that adds body parts. Does this add those body parts to other creatures?

A: No, this mod only targets surgeries. Copying new body parts to different creatures or human-likes is very difficult to do dynamically for anatomical reasons. For example, if a mod adds blood to humans, where can you draw the line for other creatures? Do androids have blood? Elder Things? Cleaning robots? If extra arms are added to a human, should those arms be added to a snake? Are we now allowing Trogdors? There's not enough detail to tell which bodies should have the extra body parts and which shouldn't.

The body part mod creators have the best knowledge on how to apply them to other creatures. Sometimes they add them to any creature that has a specific part, and perhaps it just needs a tweak to support a different part.

Other Resources
Popular Discussions View All (8)
28
Apr 3 @ 11:36am
Bug Reports
TurtleShroom
324 Comments
YolographicSight® Apr 10 @ 9:02am 
@creneis same here but with aotc and tpoc
Mazz Mar 8 @ 3:46pm 
is this mod working normally anyone know
Creneis Feb 10 @ 11:08am 
I have to admit, I don't know if it comes from this mod, but it seems indeed that I can install legs into the ear slots. and some pawns do spawn with leg inplants (exemple voidtech legs) into the ear slot. It's not really bothersome, it's more silly than anything else, But hey. I don't know if I'm the only one with this kind of silliness ?
Siren System Jan 17 @ 3:47pm 
Love this, but it's kindof broken now - IE it is telling me to install anything, anywhere. And, I just don't think anyone needs a wooden finger in their eyesocket.
zweithirn Jan 5 @ 12:33pm 
how do i install stuff into mechanoids? i can add surgeries but i cant operate on them
dragonkade333 Dec 9, 2024 @ 7:28pm 
:( This mod made it so I could do no surgeries.
Any time I click on the "operations" button- no popup menu appears.
Videogameplayer Oct 14, 2024 @ 3:15am 
Getting raided by a pawn with a peg leg instead of an arm brought me here. Please fix. Thanks for your efforts.
joester610 Oct 6, 2024 @ 1:38pm 
took me an hour to find this but dang thank you so much for fixing my problems
Ev Sep 17, 2024 @ 7:24am 
I have to say, creating Trogdors does seem like a great reason *for* adding that rather than against.

(/j)
Sean Sep 6, 2024 @ 9:18pm 
Had to remove this mod because it broke surgeries, and now all my human pawns can only have animal surgeries and animals can only have human ones lmao