RimWorld

RimWorld

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[FSF] Vanilla Bionics Expansion
   
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Mod, 1.0, 1.1, 1.2
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0.344 MB
Jun 23, 2018 @ 2:51am
Jul 31 @ 3:11pm
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[FSF] Vanilla Bionics Expansion

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Updates
24 items
Description
Description

This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech changes the body parts efficiency and nothing more. Every part affects only what they are supposed to so there are no weird or whacky bonuses.

The following prosthetics/bionics/archotechs have been added.

Artificial Nose, Prosthetic Eye, Prosthetic Hand, Prosthetic Spine, Prosthetic Lung, Prosthetic Kidney, Prosthetic Liver, Prosthetic Stomach, Bionic Jaw, Bionic Lung, Bionic Kidney, Bionic Liver, Bionic Power Arm, Archotech Ear, Archotech Jaw, Archotech Spine, Archotech Heart, Archotech Lung, Archotech Kidney, Archotech Liver, Archotech Stomach.

The artificial part is merely a replacement and offers no advantage over a natural one. The prosthetics and bionics fill out parts omitted from the base game. Prosthetics give 80% part efficiency, bionics give 125% part efficiency and most archotech give 150% efficiency, all of them are comparable to items in the base game. The power arm I added to make the power claw viable for people who no longer have a shoulder.

Ordinarily a power claw can only be attached to a hand, if the shoulder is removed or lost it can no longer be installed. The power arm is a bionic arm with a power claw attached. It is as efficient as a bionic arm (125% efficiency) that deals the same damage as a power claw. It is made using a bionic arm, a power claw and some advanced components.

All Archotech items can only be obtained from quest rewards or from traders.

Compatibility

This mod will likely run with other bionics mods like EPOE or Rah's Bionics but it is not recommended. Running multiple large bionics mods will result in duplicate body parts with differing stats. My mods are designed to be run on their own or in conjunction with bionics mods that simply add additional implants.

I've added patch support for Elite Bionics Framework. If the mod is loaded alongside my own a patch will run adding the HP bonus to bionics parts. It is however not required and is simply an optional addition.

Recommended Mods

Prosthetic No Missing Body Parts
This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. Check your mod settings for it to ensure all possible bionics are enabled.

Elite Bionics Framework
THIS MOD IS NOT REQUIRED
This mod can be run alongside my own mod. If my mod finds it enabled a patch will run adding the HP bonus to bionics parts. To my knowledge and from my brief testing it can be installed and uninstalled without issue.

Xenobionic Patcher
While A Dog Said is the popular choice for animal bionics. Xenobionic Patcher makes bionics a one size fits all. You can install normal human bionics on your animals without crafting, finding or buying separate bionics.

Bionic Icons
Modifies the icons for bionic boxes so you can tell what they contain without clicking on them.

[SYR] Prosthetic Table
All bionics are removed from the machining bench and fabrication bench. Instead they appear on a new prosthetic table.

Languages/Translation

Chinese Simplified Translation provided by homet4
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237 Comments
do you have a Russifier?
madscientist12 Jul 7 @ 10:40pm 
Torso replacements are finicky due to how the base game is set up. (Torso is the center attachment point not the head or brain. Brain is considered a skull implant...). Any mod you see with a torso or skull replacement had to do some workaround.
Ender Jun 24 @ 1:34pm 
Is there a reason that you did not add a bionic torso?
Cleasky Jun 16 @ 5:26pm 
So we have HP bonus on bionic parts but we don't have HP bonus on Archotech parts ...?
Hykal May 27 @ 8:38pm 
@Fishkeeper

Bionic spine is vanilla.
Fishkeeper May 27 @ 8:30pm 
My lvl10 burning passion farmer just got their spine shattered, so thanks for this mod.
FrozenSnowFox  [author] May 21 @ 12:17am 
Added a new mod to the recommended list. I highly encourage anyone who uses bionics and clothing mods to check it out.

Prosthetic No Missing Body Parts
This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. Check your mod settings for it to ensure all possible bionics are enabled.
康桥情歌 Apr 2 @ 7:32pm 
Hello, I will get this red text error when I open the game:<Exception in ConfigErrors() of FSFProstheticEye: System.IndexOutOfRangeException: Index was outside the bounds of the array.>
FrozenSnowFox  [author] Mar 8 @ 10:23pm 
@Vectorial1024
Sorry I forgot to reply. Thanks for taking the time to let me know.
Vectorial1024 Feb 29 @ 10:01am 
Hey there, maker of Elite Bionics Framework here

The v1.1 update on my side will be available soon, and my mod will use the Package ID of V1024.EBFramework

You may want to update your mod-detecting code to use the new vanilla mod ID system