RimWorld

RimWorld

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Rah's Bionics and Surgery Expansion
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
9.481 MB
Jan 26, 2017 @ 1:41am
May 8 @ 7:22am
142 Change Notes ( view )

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Rah's Bionics and Surgery Expansion

Description
Rah's Bionics and Surgery Expansion

Main forum thread:
https://ludeon.com/forums/index.php?topic=28731.0

Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now also a standalone and complete medical mod. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries, for your needs.

Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Peg legs, wooden feet and dentures are of course always available for free. ;-) Early colony life was never easy !

Rah's Bionics and Surgery Expansion: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.

-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --

Main features:

- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
- Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
- Bone repairs for femurs, tibias etc. (spinal fusion included)
- Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
- Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (Late game tech)
- All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
- Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
- Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
- Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
- Organs need refrigeration to avoid rot and decay.
- 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
- 3 new brain implants for the late game. Enhancing effects and brain disease / damage cures.
- Bionics and surgery research tree with its own research tab.
- 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
- Medicine and Glitterworld Medicine have original red colors from A16.
- White textures for Royalty parts to better fit the medical theme.
- Death Acidifiers can be removed after researching Advanced Bionics.
- Redundancy kept to a minimum.
- Bug fixes and balance work.

Extras:

- RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra.
- RBSE parts spreadsheet:[docs.google.com] All RBSE part values. (Google doc links blocked on steam. link is 100% safe)
- Rah's Vanilla Turrets Expansion: New rebalanced turret mod for Rimworld 1.3 with 9 strong turrets for the mid and late game !
- A Dog Said link. Still works for 1.5.
- 1.3 Hardcore Armors Advanced power armor mod. Vanilla friendly !

Translations:
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.

Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Danimineiro, Haplo and K for their dll files.

[ko-fi.com]

If you like this mod, don't hesitate to give it a thumbs up ! And if you're feeling generous, feel free to donate a coffee in the link above !

Enjoy <3
Popular Discussions View All (27)
3
Aug 8 @ 4:47am
Cannot install advance bionics to Body Mastery Pawn from Anomaly DLC
John Smith
9
Aug 2, 2021 @ 4:40pm
Error report
Proxyer
4
Sep 3, 2022 @ 8:42pm
Error
Sandiozo
2,475 Comments
欧阳修 Oct 20 @ 3:19am 
Write for the ones who can not find the mod in game
It calls RBSE in the mod organizer Confused me at least
trouter Oct 7 @ 10:41am 
Bionic/archotech eye textures are in the base game, not part of this mod.
Rah  [author] Sep 25 @ 2:25pm 
@Tabu2684, there should be no bionic eye textures. What are you seeing?
@Psyckosama, I don't really deal with those mods, but maybe leave a bug report at their mod page and see what they say.
Psyckosama Sep 25 @ 7:56am 
For some reason both Rimsort and Rimply cannot identify your mod. I have it downloaded and installed, both can't see it for me.
Tabu2684 Sep 25 @ 6:47am 
Can i disable bionic eye texture&
Rah  [author] Sep 23 @ 6:40pm 
@Pfudor, I will probably work on that when it becomes necessary.
@Bulletkin, not currently.
@::Maethendias:: , it's been a while, but I believe devilstrand is a requirement because eyes are a bit more complex than, say and arm or leg.
@FLAN_LOVER, you can check out the spreadsheet above for all the item stats.
FLAN_LOVER Sep 17 @ 5:03pm 
What does the hyporegulator so? I understand the thermoregulation part but the hpa axis flies over my head
::Maethendias:: Sep 16 @ 11:25am 
what is the reason for devilstrand requirement for eyes?
Bulletkin Sep 16 @ 9:00am 
Is there a way to set it so Bionics and Implants can be installed without researching them.
I get that surgery isn't easy but I would really like to install that bionic arm, that I uhhh... found.
PFUDOR Sep 9 @ 7:55pm 
there is a new fork of A dog said over here
https://steamcommunity.com/sharedfiles/filedetails/?id=3238353862
but it apparently currently lacks compatibility with RBSE, Obviously the old version still works well enough for 1.5 but will you be working on compatibility for the new for moving forwards or is that something they need to do on their end?