1,259 ratings
[1.0] Rah's Bionics and Surgery Expansion
Mod, 1.0
File Size
3.458 MB
Jan 26, 2017 @ 1:41am
Dec 3 @ 9:51pm
95 Change Notes ( view )

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[1.0] Rah's Bionics and Surgery Expansion

Rah's Bionics and Surgery Expansion

Main forum thread:

Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now closer to a standalone and complete medical mod. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries for your needs.

Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Peg legs, wooden feet and dentures are of course always available for free. ;-) Early colony life was never easy !

Rah's Bionics and Surgery Expansion: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.

-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --

Main features:

- 2 workbenches.
- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
- Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
- Bone repairs for clavicles, femurs, tibias etc. (spinal fusion included)
- Old scars and gunshot wounds can be cured with Glitterworld medicine after research.
- All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
- Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
- Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
- Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
- Organs need refrigeration to avoid rot and decay.
- 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
- 3 new brain implants for the late game and for brain damaged colonists.
- Hook hand available through the "Smithing" research.
- Bionics and surgery research tree with its own research tab.
- Archotech parts cannot be crafted, just like in vanilla. They are also slightly superior to advanced bionic parts.
- 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
- Medicine and Glitterworld Medicine have original red colors from A16.
- Redundancy kept to a minimum.
- Bug fixes and balance work.


- RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra.
- RBSE parts spreadsheet:[docs.google.com] All RBSE part values. If you would like to help edit and maintain it, let me know.
- A Dog Said link. Don't need a patch !
- 1.0 Hardcore Armors Advanced power armor mod. Vanilla friendly !

Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.

Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo and K for their dll files. --- Hope you like it. Feel free to give feedback. Enjoy !

( PS: All new mods on steam workshop are locked to 4 stars until around 200 ratings have been accumulated. So if you like this mod, don't hesitate to give it a thumbs up ! )
Popular Discussions View All (8)
Dec 6 @ 9:39pm
[BUG] Unable to craft Bionic Arm
{BLANK} Zombiekill55
Nov 10 @ 9:21pm
is there a way to counter organ rejection
Jul 25 @ 8:35am
Could not resolve
< >
Demonlord09 Dec 7 @ 10:58pm 
Unfortunately I already tried that. There was a patch partially made by her 2 years ago for this mod, but it obviously hasn't been updated.
Oh well. I'll just wait until I unlock full bionics.
Rah  [author] Dec 7 @ 10:23pm 
Alien parts are not part of this mod, so it's something the alien modders must create themselves. I suggest asking the mod author and see if he can help.
Demonlord09 Dec 7 @ 9:41pm 
Any idea why there's no option to install a cloth tail replacement for the Orassans race when using this mod? It shows up for other alien races with tails, just not the Orassans.
Rah  [author] Dec 4 @ 1:39pm 
Maxter Dec 4 @ 7:14am 
Ah!! sorry
Rah  [author] Dec 4 @ 5:56am 
have you researched prosthetics?
Maxter Dec 4 @ 5:07am 
Pawn surgery tab is unable to surgery artificial nose.
Rah  [author] Dec 1 @ 8:29am 
2.3 - Rah's Bionics and Surgery Expansion

* Neurostimulator buff; now no longer gives mental breaks.
* Joywire and Painstopper are now cheaper to make.
kuro Nov 28 @ 9:05pm 
yeah, just did it and its working fine. thanks!