RimWorld

RimWorld

Xenobionic Patcher
326 Comments
Kasa Jun 7 @ 1:28pm 
anyone know what part would be used to restore tails if using vanilla + medivial prostetics?
Neon Jun 4 @ 2:45am 
I am also having the issue where you can install ears into the wrong places, according to my game they can go into ears, fingers, spines, and noses
YolographicSight® Apr 10 @ 9:02am 
@creneis same here but with aotc and tpoc
Mazz Mar 8 @ 3:46pm 
is this mod working normally anyone know
Creneis Feb 10 @ 11:08am 
I have to admit, I don't know if it comes from this mod, but it seems indeed that I can install legs into the ear slots. and some pawns do spawn with leg inplants (exemple voidtech legs) into the ear slot. It's not really bothersome, it's more silly than anything else, But hey. I don't know if I'm the only one with this kind of silliness ?
Siren System Jan 17 @ 3:47pm 
Love this, but it's kindof broken now - IE it is telling me to install anything, anywhere. And, I just don't think anyone needs a wooden finger in their eyesocket.
zweithirn Jan 5 @ 12:33pm 
how do i install stuff into mechanoids? i can add surgeries but i cant operate on them
dragonkade333 Dec 9, 2024 @ 7:28pm 
:( This mod made it so I could do no surgeries.
Any time I click on the "operations" button- no popup menu appears.
Videogameplayer Oct 14, 2024 @ 3:15am 
Getting raided by a pawn with a peg leg instead of an arm brought me here. Please fix. Thanks for your efforts.
joester610 Oct 6, 2024 @ 1:38pm 
took me an hour to find this but dang thank you so much for fixing my problems
Ev Sep 17, 2024 @ 7:24am 
I have to say, creating Trogdors does seem like a great reason *for* adding that rather than against.

(/j)
Sean Sep 6, 2024 @ 9:18pm 
Had to remove this mod because it broke surgeries, and now all my human pawns can only have animal surgeries and animals can only have human ones lmao
The Crow Sep 5, 2024 @ 7:34am 
i removed the mod and now it works
The Crow Sep 5, 2024 @ 7:34am 
not working my man
The Crow Aug 23, 2024 @ 12:00pm 
I can't select the implants thus i can't inplant animal bionics, is it load order or conflict?
https://gist.github.com/HugsLibRecordKeeper/6f1be46fcc5dfc12e88564cbf65ac90f
Windows XP Aug 9, 2024 @ 11:38am 
I used to be able to harvest a prisonr's arm and replace a colonist's shot off arm with it. After installed "Harvest Everything!", I can now harvest that arm but I cannot install it because the install arm bill is missing.

Can I use this mod to fix this issue? I've been messing with it and it doesn't look like it but maybe there's something I'm missing.

If not what mod do I get to restore the ability to install a regular arm (or leg)? I've had the ability to do that in my modlist since Rimworld 1.0 and it's baffling that no one anywhere, not even on discord knows anything about it.
skycrossercat Aug 5, 2024 @ 10:34am 
Is this a bug or I need to tweak some settings to stop allowing bionic legs for arm replacement? It's quite annoying when you sometimes see pawns spawn with a bionic leg installed on their arm, which basically makes them lose a functional arm.
Gidwelion Jun 14, 2024 @ 10:43am 
i have the same problem as @Azure Nocte. i set every X->X to strict and every X->Y to none yet i get animal peg legs for humanoids and vice versa
Erde Jun 13, 2024 @ 10:54pm 
Jus a heads up, after the latest patch to either Xenobionic Patcher or Kyulen - NinetailFox, patching goes tits up if both mods are enabled and surgery patching is enabled in any form it seems. Sad. Leaving this here if someone is trying to diagnose the same problem, check if you have Kyulen - NinetailFox on your modlist.
Capt Thunderbolt Jun 8, 2024 @ 6:33pm 
Cyborg Killa Gorilla, hell yeah!
MoYuQueen May 27, 2024 @ 2:13pm 
thanks!
SineSwiper  [author] May 27, 2024 @ 10:32am 
@MoYuQueen: That's been fixed in the latest version
MoYuQueen May 23, 2024 @ 2:46pm 
not compatible with Vanilla Factions Expanded - Pirates can't install bionics on animals
Azure Nocte May 20, 2024 @ 5:30pm 
I set strict humanlike prosthetics-> humanlike, animal prosthetics -> animal, and leave other options to none, but I still see the options like "implant bionic (human) lung" for animals... is it normal?
Narlindir May 20, 2024 @ 10:34am 
is this reqired for xenotype/ biotech races?
or only for HAR stuff?
SineSwiper  [author] May 19, 2024 @ 6:38pm 
It is. I still use HugsLib for the mod menus, news updates, and other internal niceties.
Dümbük Enişte May 15, 2024 @ 12:29am 
Is Hugslib still needed for this?
Sigourney Weaver in Alien4 May 11, 2024 @ 6:09am 
hello, I tried to use healer mech serum on a dog who already has an archotech leg but also a bad back ... the pawn doing the operation starts, it gets aplied but not finished (the operation gets marked as done). I wonder if this mod has anything to do with that? bcs that should already be in the basgame right.... but maybe something got mixed up there?
OttersHoldHands May 10, 2024 @ 11:16pm 
Oh, thank god! I was missing this mod soooo badly. Lots of love!!
Bunkier May 8, 2024 @ 4:45am 
well, whatever the issue was, it got fixed by itself, probably something updated
Bunkier May 7, 2024 @ 9:16am 
i have a weird bug where i can't install bionics on animals, only on mechanoids, something related to factions?? if i try to induce animal to coma it says that it will anger my faction for some reason, here's log: https://gist.github.com/HugsLibRecordKeeper/30100207a62eaddfb1515df228c236ed
meep34524 May 6, 2024 @ 7:07pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2974949348 i have found adding this mod allows mechanoids to be modified it's not 1.5 but it does seem to work. i'll test more and see if anything is broken.
meep34524 May 6, 2024 @ 6:45pm 
yeah running just this mod with archotech genetics and it's dependancies lets me put bills to install bionics on mechanoids but mechanoids can't be operated on. bummer, was really hoping to outfit some of my mechs with better abilities.
SineSwiper  [author] May 6, 2024 @ 6:35am 
Dennis: The lines between pawn/surgery types are still kinda of blurry at spots, but I can take a look at that.
Dümbük Enişte May 6, 2024 @ 3:05am 
Yoo, my favorite animal bionics mod is updated!
meep34524 May 5, 2024 @ 11:50pm 
yeah i can't modify mechanoids, anyone know of any mods that could prevent a mechanoid from being modified?
meep34524 May 5, 2024 @ 10:37pm 
so i see operations for mechanoids, but i don't think they can get in a bed so can mechanoids be modified? if so i'm about to make an abomination.
-=GoW=-Dennis May 5, 2024 @ 5:17pm 
Just in case you maybe see it:
I am able to implant animal implants from VFE: Genetics into humanlikes, despite that being turned off. I cannot, however, implant human implants into animals, despite that turned on.

That is still the case, unfortunately.
homeworld May 5, 2024 @ 5:09pm 
Thank you for the update!
Endevouz May 5, 2024 @ 3:55pm 
Best mod ever, thank you
SineSwiper  [author] May 5, 2024 @ 3:51pm 
The v1.5 update is up!
Nugan May 4, 2024 @ 9:26am 
Still asking for an update to this for 1.5, while the whole functionality of adding bionics is unaffected, the descriptions for bionics and installing bionics is blank.
VeronicaFoxx Apr 30, 2024 @ 7:47am 
@passaway Thanks! Turning it on. It's so necessary.
Pasaway Apr 28, 2024 @ 12:18am 
I am using it. I don't notice any functional issues yet.
Thetaprime Apr 27, 2024 @ 12:55pm 
Anyone tested this on 1.5?
Belisar Apr 20, 2024 @ 9:28am 
I beg 1.5 :'(
Bruno Moseri Apr 17, 2024 @ 4:06am 
1.5 please
slurpme223300 Apr 11, 2024 @ 4:27pm 
1.5 Gssgehajaahahhhahhhh
-=GoW=-Dennis Feb 6, 2024 @ 11:06am 
I am able to implant animal implants fron VFE: Genetics into humanlikes, despite that being turned off. I cannot, however, implant human implants into animals, despite that turned on.
kamikadza13 Jan 1, 2024 @ 8:15am 
Hello. Can you add "Add hediff" into Keyed for translation, that option is located in "Surgery category"?

Screenshot [i.ibb.co]