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It's because the vanilla brain wiring tech can't be easily removed which is what the "Have fun playing EPO!" is a renaming of. The microelectronics req is default for brain wiring and was likely missed when moving it to Neolithic/Tribal.
My biggest gripe with it is, you went through all the work of adding a tech level to the techs. Reasonable. Simple Prosthetics ARE industrial. and Bionics WOULD probably be Spacer.
You even went through the trouble of adding it as a starting tech to New Arrivals. But you HAD to leave it Neolithic? AND give it the Microelectronics req? Was this a modding issue? A mistake? You couldn't ALSO make it starting tech for Tribals? If not is it because you made it locked behind Micro? IMO you should just remove it. I understand you're proud for getting the mod integrated to Royalty, but quite frankly, you should have never added the tech to begin with.
If you add:
<li Class="PatchOperationRemove">
<xpath>Defs/ResearchProjectDef[defName="BrainWiring"]/requiredResearchBuilding</xpath>
</li>
to line 267 of "Royalty Research.xml" in 1.3/Patches/Royalty/
it will fix the issue.