2,529 ratings
Expanded Prosthetics and Organ Engineering
File Size
6.961 MB
Jul 16, 2016 @ 4:39pm
Nov 19, 2017 @ 1:30pm
13 Change Notes ( view )

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Expanded Prosthetics and Organ Engineering

MULTILINGUAL - There is support for English, German, French, Spanish, Portuguese, Polish, Chinese, Korean and Russian. It will automatically detect the language of your game, you don't have to change anything.


This mod gives you the ability to craft your own prostheses and artificial organs. Starting with basic prostheses like a peg leg or a hook hand, you can research everything you can think about: Simple prostheses like the vanilla ones and some new, bionic body parts and even advanced bionics. But to get advanced bionics you have to do plenty of research and they're also pretty expensive to craft.
If you tend to losing your organs, this mod helps, too! You can research and craft surrogate and synthetic organs, so you never have to miss your kidney again! The mod is pretty big, there's enough work to do, so even in endgame there's something new to research, to craft and to buy available.

Current main features:

  • 4 new workbenches
  • Craft prostheses! There's a wide array from hook hands to exoskeleton suits and even brain implants!
  • Many new parts like hook hands, a silent jaw, a brain stimulator, bionic spines, bionic hands and feet, advanced bionic eyes, medical ribs, exoskeleton suits, auxiliary AIs, cornea implants and many more!
  • Craft organs! Go from rudimentary surrogate organs to high tech synthetic organs!
  • Cure brain damage using late game brain implants!
  • Treat bad backs!
  • Treat scars!
  • Give uranium a purpose! Upgrade bionics with this totally harmless material!
  • Still not advanced enough? Buy rare Glitterworld Parts from traders!
  • New traders: The textile trader and the prostheses trader!
  • Tons of new research projects!
  • Be Frankenstein! Harvest organs and install them somewhere else!
  • Not brutal enough? Mince spare natural body parts at the butcher table!
  • All prostheses have their own category and trade tag: Basic prostheses, simple prostheses...

More information and the A16 version on the offical forum: https://ludeon.com/forums/index.php?topic=10571.0

For everyone who wants to harvest limbs, eyes and everything else: Harvest Everything!

For everyone who misses the rejection and accustoming systems: Realistic Medical System EPOE Version (Alpha 15)
Popular Discussions View All (112)
20 hours ago
PINNED: Version 2.0 Feedback Thread
May 17 @ 7:55am
How do i make energized componets
May 22 @ 7:57pm
possible bug with bionic arms/legs
Lord Quinton
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TYPHOON Jul 16 @ 10:26am 
The more stuff is in the game, the slower it will run. The dev has to find a balance between content and speed, that works for most computer configurations of most players. A damn hard job. And it's definitely not done by simply copypasting content-heavy mods into the game.
Sergay Jul 16 @ 5:38am 
Even though part of this mod has been implemented in 1.0, I feel like much of the experience it brings is missing. Complexity is a core part of Rimworld, and the implementation in the main game feels very basic. The mod should really continue and improve, I'd be really sad if one of my favourite mods is over and I only got like, 40% of it.
Onyxheart Jul 15 @ 11:40pm 
i have a question about the tactical cornea implant; i recently purchased one from a trader, but for some reason none of my pawns recognize it sitting in storage, everytime i try to get them to operate on my sniper to install it it says 'need material' which is frustrating cause the implant is sitting on a shelf a few squares away; just wondering if there's a bug involving the implant that i'm not aware of
Tssha Jul 13 @ 9:52pm 
Much of this mod has actually been implemented into Core 1.0, along with several other mods. I can't speak for the mod maker, but it's likely they wouldn't feel the need to update it if it's already a core feature of 1.0. But, again, I can't speak for the mod maker.
RollingInDough53 Jul 13 @ 9:13am 
are you going to update this mod so it incorporates version 1.0?
Cringy lenny meme (OSP) Jul 12 @ 10:31pm 
Raksha Jul 12 @ 10:30pm 
@dustin cheers mate i dont have the research, will go for it
DustinWM Jul 12 @ 9:04pm 
@Raksha you may need the research for replacement ribs if you dont have it already.
Vazzaroth Jul 11 @ 7:15pm 
@Raksha I have the same issue. I pulled a bionic rib out of someone but none of my broken rib colonists have the bill to install. Is it a bug or am I missing something?
Vivace Jul 10 @ 12:07am 
ENG: I find a bug in polish version. We have 2x leg prosthesist.They are not different. However, a simple prosthetic foot is missing. There is no other way to do it. I think that instead of 2x the option of producing leg prostheses, that's where the 1x prosthetic prosthesis should be.

POL: Znalazłem buga w polskiej wersji językowej. W modzie zawarte są 2 opcje produkcji protez nogi. Niczym się nie różnią, Natomiast brakuje protezy stopy. Nie ma żadnej możliwości na inny sposób jej wyprodukowania. Myślę, że to właśnie zamiast 2 protez nóg powinna być 1 proteza stopy.