RimWorld

RimWorld

8,690 ratings
Expanded Prosthetics and Organ Engineering
15
54
6
4
11
15
13
9
4
3
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
4.630 MB
Jul 16, 2016 @ 4:39pm
Dec 29, 2021 @ 2:47pm
34 Change Notes ( view )

Subscribe to download
Expanded Prosthetics and Organ Engineering

Description
Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!



There is support for English, German, French, Spanish, Portuguese, Polish, Chinese, Korean and Russian. It will automatically detect the language of your game, you don't have to change anything.

EPOE is fully compatible with Rimworld Royalty!




This mod gives you the ability to craft your own prostheses and artificial organs. Starting with basic prostheses like a peg leg or a hook hand, you can research everything you can think about: Simple prostheses like the vanilla ones, countless new, bionic body parts and even advanced bionics. But to get advanced bionics you have to do plenty of research and they're also pretty expensive to craft.
If you tend to lose your organs, this mod helps, too! You can research and craft surrogate and synthetic organs, so you never have to miss your kidney again!
This mod is quite extensive, so there's enough work to do to keep you busy until the endgame!




  • Craft prostheses! There's a wide array from hook hands to exoskeleton suits and even brain implants!
  • Many new parts like steel arms, a silent jaw, a brain stimulator, bionic spines, bionic hands and feet, advanced bionic eyes, medical ribs, exoskeleton suits, auxiliary AIs, cornea implants and many more! If you can lose it, you can replace it!
  • Upgrade your bionics with advanced components!
  • New prosthetics table for all your artificial bodyparts!
  • Craft organs at the organ printer! Go from rudimentary surrogate organs to high tech synthetic organs!
  • Still not advanced enough? Complete quests for new archotech parts!
  • Cure brain damage using late game brain implants!
  • Treat bad backs!
  • New orbital traders: The textile trader and the prostheses trader!
  • Tons of new research projects!
  • Be Frankenstein! Harvest organs and install them somewhere else!
  • Not brutal enough? Mince spare natural body parts at the butcher table!



Q: What is the difference between this EPOE, EPOE Forked and RBSE?
A: Both EPOE Forked and RBSE are based on the original EPOE (this one).
The Forked version is based on EPOE 2.24 and fixed many issues this version had. These problems have since then also been fixed in EPOE.
The differences between this mod and Forked now aren't that huge. Forked keeps the old 4 workbenches and adds some new parts like prosthetic digits, while the original EPOE tries to stay to closer to vanilla, only adding 2 new benches and having the body parts selection feel closer to vanilla.
RBSE derived way earlier from EPOE, so there some more differences. RBSE has two workbenches with its own unique asthetic. It has also changed how body parts are crafted, so that bionics for example do not require their prosthetic counterpart.
But all three of these mods feature roughly the same bionics and organs, all of them are balanced and all mods should be bug free.
So essentially, it comes down to what you prefer.

Q: Is this mod compatible with existing save games?
A: Yes, it is! I'd recommend backing up a save game just in case, but EPOE shouldn't cause any issues when added to an already existing colony.

Q: Is this mod compatible with *insert mod here*?
A: Yes, it should be. EPOE tries not to replace, but to add. So it shouldn't cause problems with most other mods.
You should however only use one bionics mod, because using multiple of them will most likely cause issues!

Q: I liked the version without the prosthetics table better!
Fear not, I've got something for you: This submod removes the prosthetics table so that you can craft your prosthetics at the machining table and the fabrication bench again!




Thank you for playing EPOE!
Popular Discussions View All (210)
198
Oct 8, 2022 @ 2:53pm
PINNED: Bug Reports
Ykara
29
3
Jul 2, 2022 @ 8:03pm
Stats for Most of the Boinics/Organs "Updated"
Zesty
2
Jun 9, 2022 @ 3:31am
Bug, purple box
Burner
< >
3,591 Comments
Butifarro Jun 3 @ 9:18am 
This was the first mod i installed back in A15 and the one to introduce me to modding.
Thank you very much for your work.
RayDogg Apr 11 @ 10:30am 
There is a 1.4. Under New management . Its called EPOE 1.4
Adr1an Apr 10 @ 5:35am 
Please update to 1.4
Sithgrim Feb 13 @ 4:45pm 
@Richard PlaysAlot: Try this.

Prosthetic No Missing Body Parts (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=2739055353
Richard PlaysAlot Jan 28 @ 2:46am 
Hello; why cant i install willingly adv bionic hands and adv bionic feet onto adv bionic arms and adv bionic legs? Because especially with the legs, it precludes the equipping of foot armor... while it seems i can equip armor groves with adv bionic arms. It should be possible to treat ar arm and a leg as arm and leg, and hand and foot individually.
Thundercraft Jan 13 @ 2:36pm 
Just an FYI to anyone who is wondering about the differences between the regular (non-Forked) and Forked versions: The "Forked" version makes various changes to how EPOE and even other mods work in order to make them more "balanced" - to quote, "bring the values of most prosthetics back in fold with the vanilla experience".

For example, the Forked version adds a patch method targeting "DE Surgeries" that REMOVES the new options that mod adds to heal injuries. (I've seen someone write a bug report to DE Surgeries about the healing options it adds being missing, only to realize later that it was due to how EPOE - Forked intentionally patched that out.)

I'm just saying: Be aware of what you're subscribing to.
elStrages Dec 18, 2022 @ 4:43am 
Tamm Dec 8, 2022 @ 1:30am 
Is forked version good ?
Yheti Nov 29, 2022 @ 11:54pm 
Thank you @Varsia
JessieFeathers Nov 29, 2022 @ 8:03pm 
1.4?