RimWorld

RimWorld

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BARBOSSA'S CE MASTERPIECE
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Description
Updated on 04.29.2025

Survive the best management game like its a MilSim in the most complete and streamlined package.

Olá. Using Combat Extended as a base, we are going to turn Rimworld into a super hard, brutally realistic tactical survival/horror game by making everything unpredictable, fatal and anxiety inducing.

Our aim here is enhancing all things Combat/Tactics related to make your game HARDCORE; all while keeping it as vanilla and streamlined as possible, with even better performance. Additional mods are only must-have QoL, Gap-Filling, Ambiance and Re-Texturing mods (from top to bottom).

You can read the full justification for all the mods here:
https://docs.google.com/document/d/1SHEoTpM3vtMntH9osW1l8eshj3ZvDgSOTYlGpBPnseM/edit?usp=sharing

All Alerts and Messages that your colonists wouldn't naturally know or see have been disabled, such as raids, sieges, infestations, etc. The Fog of War will be at its maximum, so be proactive. This has been done through BUM instead of using the mod "Silent Raids," which didn't cover everything, so you will need the modconfig file for everything to work as intended.

Instructions:

For the optimal experience use only the mods in the collection, for I have spent dozens of hours perfecting it.

1.Download and install Fishery and Performance Fish Mods

https://github.com/bbradson/Fishery

https://github.com/bbradson/Performance-Fish

(Drag the folders from Inside the Zip into your Steam/steamapps/common/RimWorld/Mods folder)

2. Click Subscribe to All below and wait for the mods to finish downloading.

3. Download and unzip the .xml files in PTSDRimworldModConfigs.7z into your Users\<yourname>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config.

https://drive.google.com/drive/folders/1hsQ7uEZF5L0-qVPXXsHpnA0DE7V0If9d?usp=sharing

4. Download and unzip RimPy anywhere. Open the .exe, Sort your mods, Save, and Run!

https://github.com/rimpy-custom/RimPy/releases

5. Once in game, go to Options, Interface, and turn Character Highlighting to "None".

For a challenging game:

Before generating your map, leave only one tribal faction On as they will fill the pool of raids and are generally much easier to deal with then the other factions.

Only play with Ideology On for role-playing purposes as it's completely unbalanced.

Let the Monolith be active from the start so you can suffer more.

Good Luck!

Items (108)
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
Harmony
Created by Brrainz
This mod contains the C# library Harmony for all RimWorld mods. Harmony is a library that is used by many mods. In RimWorld 1.x or older the library was included inside C# mods and there was no need to load it as a separate mod. However, RimWorld versions ...
Prepatcher
Created by zetrith
Prepatcher is most importantly a powerful tool for mod developers. The project also includes a mod manager which runs before the game loads. The mod manager - Prestarter Prestarter is still in more of a preview state currently and I'll be expanding it in t...
Vanilla Expanded Framework
Created by Oskar Potocki
https://i.imgur.com/SaZMDO9.png Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base...
Cherry Picker
Created by asvc
If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content. It works by pseudo-removing the definitions, meaning they remain in the game so as not to cause in errors, but all references to th...
Scattered Flames Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2652749788 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description Following in the footsteps of Scattered Stones, thi...
RocketMan - Performance Mod
Created by SubmarineMan
Error reporting to almost any mod requires alog these days Use https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404 to get said log Our lord and savior Zetrith has blessed us with the Prepatcher! Please go show them some love! CHECK IT OUT THE...
SimpleCameraSetting
Created by ray12031203
There are many good features in the camera+, but there are performance issues, so I made this mod. There will probably be no performance degradation because it will work in developer mode by modifying the same variables as modifying the camera settings. co...
Silent Raids
Created by hauvega
For those players who want a challenge try this mod. Adds Silent raids and manhunter packs. The regular raids and manhunter incidents are still there. Still uses existing raid strategies except stage then attack. There is no warning alert or slow down in s...
All Silent Raids Patch
Created by hauvega
A patch to convert standard vanilla enemy raids and manhunter packs to silent enemy raids and manhunter packs. This results in no enemy notification and manhunter pack notification at all. Does not modify modded incidents....
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Map Preview
Created by m00nl1ght
Adds a map preview to the world map. It shows you the map that will generate if you settle on the currently selected world tile. The size of the preview window can be changed in the mod settings. To easily turn the preview on/off, you can use the small tog...
Uniform Growing Zone Tool
Created by a small rabbit
This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile. Credit goes to Britnoth for original version which i adapted for my own use since it was no longer updated or available. U...
Quick Stockpile Creation
Created by slofa
Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features. This works fine with modded items and item categories, and is safe to add to - and be removed from - existing games...
Export Agency
Created by erdelf
You ever get tired of setting up bills, outfits, storage settings etc. every new game ? Well then this mod is for you here. Export for Bills (including medical operations) and Storage Settings DrugPolicies and Outfits are now shared among every Save. Textu...
Smarter Construction
Created by Hultis
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet. Great for filling sapper tunnels and rebuilding walls. Currently only affects construction (not installing minified structures). Can be added ...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Just Ignore Me Passing
Created by Brrainz
MOD RETIRED It was a great time and now it’s over. All my mods and code is for grabs, as always. If you want to talk about anything, join my discord server. Thanks for the fish! "Excuse me. I need to pass here where you work. Please keep working on whateve...
Trade Ships Drop Spot
Created by Smash Phil
Control where Trade Ships drop your items with a placeable marker in Misc. (similar to party and caravan packing spots). Drop Pods and Animal Pens Vanilla picks spots outside of pens by design, I've decided to keep in line with vanilla so if you see your i...
Stack gap
Created by Andromeda
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim? Maybe you don't need 80 med kits around your prisoner patients, maybe 5 will do? Maybe divide your deficit shells among the artillery cannons equally? W...
Melee Animation
Created by Epicguru
Adds detailed animations to melee combat, and new melee combat mechanics. This mod aims to spice up the regular Rimworld melee combat by adding custom hand-made animations for attacking & moving, and for new melee mechanics: duels, executions and Unique Sk...
Proper Polearms
Created by turkler
https://i.imgur.com/ySSveRf.png This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc. This allows you to do stuff like form actual phalanx formations, with a backline of spearmen striking from behind you...
Combat Extended
Created by Combat Extended
This mod can also be found on GitHub, as can older releases. This Steam version only supports the most recent version of Rimworld. https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/Development/Media/Discord_Banner.png Combat Extende...
Combat Extended Guns
Created by N7Huntsman
This mod is also available on Github. https://i.imgur.com/AkHlJ1K.png CE Guns is an addon to CE which adds a selection of guns specifically designed to interact with new CE mechanics. These include weapon types that are missing from vanilla, e.g. belt-fed ...
Combat Extended Aimbot
Created by Hate me
Ever got sick of microing your 10 pawn aim and fire modes? Want them to be able to make their own decisions and don't rely only on you? Well once again, I got you! With this mod pawns will switch their fire and aim modes themselves. https://steamuserimages...
Combat Extended Armors
Created by N7Huntsman
This mod can also be found on GitHub. https://i.imgur.com/AkHlJ1K.png This mod adds several new apparel designed to take advantage of new CE mechanics. The goal is to fill in niches in the vanilla lineup while keeping the overall apparel count as low as po...
Sneaky Bastard for Combat Extended
Created by turkler
Cheat death and gamble with your life. Dodge. This mod, to put it simply, adds a dodge mechanic which effectively allows a pawn to simply ignore damage which they would otherwise take. How does it work? There are two calculations, one for humanoids and ano...
The Generic Ammo Experience for Combat Extended
Created by turkler
https://i.imgur.com/ySSveRf.png This mod aims to deliver a cohesive experience built around generic ammo. I personally love Combat Extended but managing the various calibers that get passed around, especially with a lot of mods adding weapons, is such a po...
Weapon Range Rebalance for Combat Extended
Created by turkler
A problem I've always had with Combat Extended was the absurd ranges that firearms had. The weapons' effective ranges might technically be realistic, yes, but it does not play well when the average Rimworld map is 250x250 and the game actively advises you ...
No Bulk for Combat Extended
Created by turkler
Interested in participating in the development of my mods? Join the Discord server! https://i.imgur.com/ySSveRf.png Bulk is one of Combat Extended's many convoluted mechanics. The assigned bulk values of items can feel quite arbitrary sometimes and many pl...
Buffs 'n Nerfs for the Generic Ammo Experience
Created by turkler
This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience. I was initially going to merge these into the main mod but I realized not everyone might be a fan of such big changes, so I've moved those chang...
Easy Switch Weapon For CE
Created by 3HST有限公司
Adds gizmo for each weapon in pawn's inventory. That's it, nothing more. This mod is intended for those who find even pocket sand not light weight enough. You'll need some other ways to get a weapon into your pocket. This mod is intended for CE which you c...
Dynamic Weapon Cooldown
Created by PixelBirb
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it. Have fun creating legit supersoldiers. Also consider checking out Quality Cooldown and Simple Prosthetics Rebalance to make this mod even more o̶v̶e̶r̶p̶o̶w̶e̶r̶e̶d...
Quality Cooldown
Created by dninemfive
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive. Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition. Non-St...
Bill Doors' Weapon Jams!
Created by 3HST有限公司
Another small step in making weapon quality matters more! CE 1.5 compat now, also fixed gorehulk Weapons now may occasionally jam, depending on their quality, tech level, and hitpoint (configurable in mod setting) Weapons without quality are considered to ...
Layered Wall Destruction
Created by Keshash
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls. Now, when a raider knocks out all HP in your normal wall, instead of disappearing completely, it will turn into a worse version of itself, cre...
Raise The Roof 1.5
Created by Greysuki
Unofficial Update of Machine mod https://steamcommunity.com/sharedfiles/filedetails/?id=1776143665 All credit goes to author for the work. Build a variety of thick roofs for protection against drop pods, mortars and tornadoes. Roof types: Steel (Requires 5...
Ragdoll Physics
Adds physics around explosions to toss Pawns and Things! Includes options for magnitude (default 1 - adjusts overall distance) and adding an overall Stun after a toss. Includes option whether to include mass in toss distance calculation (on by default). He...
Range Finder
Created by Brrainz
MOD RETIRED It was a great time and now it’s over. All my mods and code is for grabs, as always. If you want to talk about anything, join my discord server. Thanks for the fish! Constantly checking the shooting range of your colonists/turrets? RangeFinder ...
Ground Targeter
Created by AncientGammoner
Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift. Essentially, it allows you to disable snapping to enemies. Useful for dense...
Better Gene Inheritance
Created by RedMattis
Much improved gene inheritance for Biotech. I made this mod because I wasn't quite satisfied with the various gene inheritance mods already on the workshop. With this mod you will get less babies skipping most of their parents genes and overall more logica...
Sane Skills - Realistic Skill Rarity
Created by Evyatar
https://imgur.com/Y1esBQc.png Sane Skills aims to provide a more challenging and thoughtful gameplay experience, where skill development and expertise truly matter. It's perfect for players who seek a more strategic and immersive RimWorld experience. My ex...
Injured Carry
Created by Haecriver
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed. Sometimes, because of his bad back, your 98 years old colonist will not be able to go to bed before he bleed...
Combat always collides
Created by Mute
Prevents pawns from stacking when performing any combat duties. Technical stuff If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a ...
[RH2] BCD: CASEVAC
Created by Chicken Plucker
https://i.imgur.com/OqXbnLq.png Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod! https://i.imgur.com/NFYro1K.png CASEVAC allows rescuers to have up to 4 pawns help carry a casualty to the nearest hospital b...
Allies are Helpful
https://i.imgur.com/4uICsFS.png Have you ever wished your allies wouldn't ignore their comrades bleeding out on the floor? Do you find it frustrating that in a moment of need they choose to trample over your colonists' bleeding bodies instead of helping th...
Healer Mech Serum Choice
Created by Syrus
Description A mod that lets you choose which health condition to heal when using a Healer Mech Serum. --- The dialog for selecting which health condition to heal opens after the item is used, but the item will only be destroyed if it is actually used to he...
Field Administer - Give drugs to downed pawns
Created by TangoFandango
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital. Requires a mod that allows items to be picked up to a pawns inventory such as pickup an...
Medical System Expansion 2
Created by noj
Features Improves how the game handles prosthetics by not discarding the sub-parts of added prostheses. This makes it so adding bionic parts doesn't reduce the total health of the pawn, and the sub-parts can be damaged. Items keep track of the other prosth...
Remedies (Continued)
Created by Zaljerem
Original mod by Freefolk https://steamcommunity.com/workshop/filedetails/?id=2466826996 MIT License Even so: If the original author requests it, I will remove this update. -- Original mod notes (1.4): This mod adds several drugs mainly focused on industria...
Live With The Pain
Created by Mlie
https://i.imgur.com/iCj5o7O.png Injuries that gets permanent and causes permanent pain will now get less painful over time. Pawns learn to cope with it and will feel less pain as time goes by. After five days pain is reduced to 75% After a quandrum the pai...
[Dizzy] Poor Sight Matters More
Created by Dizzy Ioeuy
This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.* -- I'm not the original modder, but will maintain this and have made a...
Tending Takes Time
Created by Mlie
https://i.imgur.com/iCj5o7O.png Why should it take the same amount of time for a doctor to fix a surface cut on an arm as it takes to stop the bleeding of a recently shot off leg? With this mod active the time it takes to tend to an injury will vary based ...
ReTend
Created by Temmie
Tired of your colonists being unable to work for days because of a sloppy doctor? With ReTend you can order your doctor to re-attempt tending an injury (or disease) until it's at a quality to your liking. By increasing the quality of a tend your colonists ...
Almost There 1.5
Created by CHAD
Original Description: "> Cmon guys, we're almost there! > Nah, it's sleep o'clock. > But the colony is literally just one hour away, and Gonzalez really needs the medicines we brought, otherwise he'll die! > Meh, when it's nap time, it's nap time. Sounds f...
Non uno Pinata (don't drop items)
Created by avil
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory. Safe to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful. Features - when downed, pawns don't drop weapons and ...
Recycle This (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of busted_bunnys mod https://steamcommunity.com/sharedfiles/filedetails/?id=2567877605 - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling...
Undraft After Tucking
Created by Madara Uchiha
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed. Features If a pawn rescues or captures another pawn while drafted, they would instantly be undrafted after tucking them into bed. Never have a pa...
[1.5] No Forced Slowdown
Created by Dingo
Tweaks the forced x1 speed multiplier which triggers on some events. https://i.imgur.com/OG6xUzd.png RimWorld automatically slows down gameplay and prevents time controls when certain events fire. With this mod you can take back control! - Configurable mod...
Hidden Enemy Bio (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of cjgunnars mod https://steamcommunity.com/sharedfiles/filedetails/?id=3036781401 - Included some more information in the tooltips for hidden attributes - Added the Chinese translation by BUyue and the Russian transl...
No One Left Behind - Continued
Created by SaberVS7
1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
CE - Move while reloading
Created by nkms
You can move while reloading. Movement speed while reloading is reduced according to the formula below. Movement Speed Penalty Formula Movement Speed Penalty (%) = (Weapon mass / (Carry weight / 2)) * 100 Compatibility RunAndGun: Compatible Achtung!: Compa...
[1.5-1.4] CAI 5000 - Advanced AI + Fog Of War
Created by SubmarineMan
Now includes ULTRA FAST FOG OF WAR ENGINE! Introducing CAI-5000 Advanced combat AI and Fog Of War engine brought you by the RocketMan Team - Discord: https://discord.gg/Jx8UYNtS24 https://raw.githubusercontent.com/kbatbouta/CAI-5000/main/Media/raiders1.png...
Transport Shuttle Standalone
Created by Azazellz
With this mod you will be able to build and use a space transport shuttle. Now without SRTS Expanded requirements! The shuttle is meant to be a late game transportation tool, so getting and building one is pretty difficult. 1. First you need a techprint. I...
Vanilla Temperature Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/7a50Vky.png Check Change notes. https://i.imgur.com/gdedKZR.png Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings...
Vanilla Brewing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/N7PmE7J.png https://i.imgur.com/4KFLDIU.png 14/07/2021: v1.301 https://i.imgur.com/OwsGAOE.png Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expande...
Vanilla Trading Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/KNK0Itd.png Check Change notes. https://i.imgur.com/s6EWkIi.png This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to a...
ReGrowth: Core
Created by Helixien
https://i.imgur.com/NICrRhv.png https://i.imgur.com/lMvcJSM.png https://i.imgur.com/g8YT3o2.png You can see all changes in the changelog tab! Current mod version: 3.6-Mundi-rev10 https://i.imgur.com/MyICxlu.png Further refinement. After the recent updates ...
Vanilla Fishing Expanded
Created by Sarg Bjornson
https://i.imgur.com/m7knAau.png https://i.imgur.com/7RT09LK.png Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. With such an important mechanic missing from the base game, Oska...
Standalone Hot Spring
Created by balistafreak
Changelog 10 April 2024: 1.5 compatibility tentatively functional! 20 Oct 2022: 1.4 compatibility tentatively functional! 5 Jul 2021: 1.3 compatibility tenatively functional, will declare as 'definitely' once other players have more extensively used it. Ma...
Realistic Human Sounds (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of LimitedS mod https://steamcommunity.com/sharedfiles/filedetails/?id=1543157058 - Added support for female sounds. - Added volume-sliders - Added setting to select different soundpacks - Added settings to select to ...
Serious Melee Sounds
Created by Bonible
Replaces vanilla's melee and armor sounds with louder, more "killer" sounds, sourced from Madness: Project Nexus and Magmacow. Melee attacks on mechanoids will sound fleshy and wrong, but that's just the way it is for now until a better solution is found. ...
Show Me Your Hands
Created by Mlie
https://i.imgur.com/iCj5o7O.png Pawns show their hands on their weapon when drafted. Should work with most weapons, vanilla and modded. Based on Clutter Weapon Hands but dynamically sets the hands based on the graphics of the weapon. It will however still ...
Holsters
Created by Psyche
Ever wondered what happens to all equipment pawns use? Sure, it pops up when the pawn is drafted but vanishes as soon as the danger passes! Well, not anymore. Holsters take care of this issue by displaying each colonist's weapon on their backs/belts! Overv...
Free Draftee Direction
Created by gguake
Make free direction of your draftee on idle, not south only. This mod not affect your save....
Yayo's Animation (Continued)
Created by Soky
Original mod by Yayo! This is an update. You can find the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2575938407 Support Yayo on Ko-Fi: https://i.imgur.com/d6Vx7Sj.png Support me on Ko-Fi: https://cdn.ko-fi.com/cdn/kofi2.png?v=3 *...
Blood Animations
Created by Fuko
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based ...
Gore Upon Dismemberment
Created by ThumbStick
About This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground. Details Spawns limbs upon pawn dismemberment. Edible, considered as human meat Spawns flying head when someone's head expl...
Extra Explosion Effects
Created by Keshash
I'm here to ask you one question, and one question only: EXPLOSIONS?!?! About This mod expands on visuals of high explosives. Everything described is purely eye-candy and has no effect on gameplay. All explosions of Bomb type now have extra effects: shockw...
Combat Effects for Combat Extended (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of CalaveraLocas mod https://steamcommunity.com/sharedfiles/filedetails/?id=1756442393 - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update ...
Death Acidifiest
Created by PeteTimesSix
The normal death acidifier effect is somewhat underwhelming. This mod fixes that. By turning people into skeletons. I've set up a Discord server, which is the preferred medium for discussion and bug reports....
Muzzle Flash
Created by IssacZhuang
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons. Built-in patch for some mods, the patches list is shown in the discussion area Compatibility: Currently no conflict with other mods hav...
Binoculars Revamp for Combat Extended
Created by Keshash
Adds a new texture to binoculars, new artillery marker texture and radio chatter sounds when they are used. Features: * Adds unintelligible radio chatter sound when aiming binoculars - 3 lines for requesting fire mission and 2 lines for target confirmation...
VFME - Caravan Packs!
Created by PlayIgel
https://i.imgur.com/kW5yDPX.png Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. https://i.imgur.com/gjlczTl.png E...
Vanilla Textures Expanded
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png 1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/202...
Research Tree (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Fluffys mod https://steamcommunity.com/sharedfiles/filedetails/?id=1266570759 Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftcl...
Retextured! - Recycle This
Created by Soul
https://i.imgur.com/f2liBzy.png Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the very useful Recycle This mod. http...
TasteOfVanilla-ish Hotspring Retexture Alt
Created by IcyCheeseCake
A retexture of that Hot spring mod, I guess I'll jump on to this bandwagon. Alternative versions. With stake. And woods. Main Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2798232828...
Authentic Gun Styles
Created by Keshash
Adds ideology style textures for vanilla guns and CE guns, while trying to remain true to original weapons. Note Making styles for the entire arsenal of vanilla and CE will take me a long time, so we're doing this project zomboid early access style, 1 gun ...
RG Bigger Trees
Created by Raygne
Supports: Vanilla Official DLC ReGrowth Series Vanilla Plants Expanded Vanilla Plants Expanded - More Plants Vegetable Garden Medieval Overhaul (fruit trees only) Changes tree sizes to be larger. Pawns, items and buildings will be hidden behind them. If yo...
Clean Textures
Created by Ren7z
Replaces surface textures. https://i.imgur.com/dD6EoaG.gif https://i.imgur.com/HlcA8lt.gif https://i.imgur.com/27eTh5Q.jpeg Compatibility Using this mod will not cause conflicts or errors in the game. The mod does not contain any code and simply replaces o...
Clean Textures - Soil
Created by Ren7z
This is a small patch for the main mod Replaces grass with brown soil...
Ambient Rim
Created by TrueBlueSwablu
About AmbientRim adds several new ambient sound effects to objects on the Rim Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses: Buzzing flies Grass: Cicadas Customization Turn audio effects on / off, switch between differen...
Rimworld: Soundscape Enhanced
Created by trocapalot
https://i.imgur.com/cv8t3wa.png Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player. I have spent a lot of time working on completely new weapo...
Simple FX: Vapor...Revaporized
Created by Atlas
This is just a reupload of Simple FX: Vapor that will show as compatible for 1.5. I claim no ownership of the mod or the code. The owner of the original mod, Owlchemist, is free to have it taken down. Link to the original: https://steamcommunity.com/shared...
Simple FX: Splashes Continued
Created by FerrisCG
Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2889330414 Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going! Original Description A graphical mod that helps sell the illusion of rai...
Sense Of Depth For Tall Buildings
Created by Si-Cafe
https://i.imgur.com/4Eh35jh.png https://i.imgur.com/UQ3bqEv.png Description This mod visually adds a sense of depth to tall buildings. Pawns at behind tall buildings will be drawn hidden. What this mod does is very simple. Just add an additional layer with...
Graphic Chair Overhaul 2
Created by Si-Cafe
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair. This is represented by drawing the backrest in front of the pawn layer. The backrest (additional second layer) is only drawn when the pawn is p...
Not Overhead Meal
Created by Si-Cafe
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead? Function Change the placement of meals at "eating with table". Meals will no longer be drawn above the pawn's head when eating facing north. (In vanilla, meal was always ...
[XND] Visible Pants
Created by Neptimus7
A mod that allows you to see everybody's trousers, for that complete feel! Please use the bugs discussion for reporting bugs. Please note that if you get errors about NullReferenceExceptions it should be ignorable. RimWorld likes to say that things exist w...
Vanilla Hair Retextured
Created by Neronix17
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly. Also includes the hair from the DLC which pretty much only needed to be upscaled. https://i....
Vanilla Pawns Retextured
Created by Neronix17
https://i.imgur.com/fVVaDCS.gif This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway. I initially made these as a base for building my alien species textures (187 al...
Graphics Settings+
Created by Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...