RimWorld

RimWorld

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Gore Upon Dismemberment
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.379 MB
Apr 5, 2023 @ 2:08am
Aug 28, 2024 @ 3:57pm
14 Change Notes ( view )

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Gore Upon Dismemberment

Description
About
This mod adds gore to the base game, whenever your pawn loses large body parts(like limbs), they will be spawned on the ground.

Details
  • Spawns limbs upon pawn dismemberment. Edible, considered as human meat
  • Spawns flying head when someone's head explodes
  • Spawns gore fleck when someone's torso is destroyed
  • What a corpse looks like depends on how its owner died
  • (Optional) Limbs can be spawned as filth
  • (Optional) Forbid Gore after spawning
  • (Optional) adjustable "limb drop" and "torso explosion" chance

Credits
All textures are made by CrackaJack.

Compatibility
Is compatible with HAR but corpse variety feature is not applied to HAR pawns, unique texture for each race might be involved in future update.
Is compatible with facial animation.
Some popular sfx mods.

Retexture mod by Bonible:
https://steamcommunity.com/sharedfiles/filedetails/?id=2959550172

24 April 2024, New update[1.5] has been merged into this mod, including flying heads and more corpse variances:
Popular Discussions View All (1)
0
Jul 7, 2024 @ 2:02pm
[Bug] Log file bug
Narlindir
104 Comments
Farbott Apr 28 @ 3:32pm 
Wish it had some random turning variation, looks a bit odd for all the gore filth to just be facing the exact way but peak otherwise
ThumbStick  [author] Mar 28 @ 3:55am 
@zloi_krendel Yes
zloi_krendel Mar 27 @ 11:19pm 
is it safe to add midgame?
Snekenjoyer6 Mar 14 @ 10:21am 
could the gore variants of corpses be a little more high resolution? it looks pretty jank when next to literally anything else lol
Farbott Jan 15 @ 2:55am 
Potential anomaly compatability patch someday? The gored bodies and heads dont take on the rotting skin tones and makes it look a lil silly
CrackaJack  [author] Jan 1 @ 6:01am 
unless theyre insectors and you have the patch for them^^ those have custom gore.
i had tested this with facial animation, any retexture, yayos animation, many xenotype mods with custom heads and what not, 800+ mods, i think this mod is as solid as it gets :P
ThumbStick  [author] Dec 29, 2024 @ 8:37pm 
@Depraved Arachnophile It just works. However textures in this mod does not change accordingly to xenotypes or genes.
Depraved Arachnophile Dec 29, 2024 @ 8:25pm 
I was wondering before I add this to my list, how well does this work with Biotech and its related features?
mik0h1me Dec 22, 2024 @ 12:55am 
@ThumbStick so it should spawn heads in any case of full head destruction, not just when head is torn of by explosion? In that case it seems for me it's not working. Torso destruction works fine, sometimes if pawn diest to a headshot with no head destruction it also works fine with bullet hole in the face, bit flying heads aren't spawning for me. i use More Injuries along with Combat Extended, but i'm sure non of them altering body parts of head(More Injuries though adding hediffs like concussions to brain), not sure but then maybe could be incompatibility in between those mods
ThumbStick  [author] Dec 22, 2024 @ 12:35am 
@mik0h1me Yes, a head is spawned whenever someone has their head/neck destroyed.