RimWorld

RimWorld

Gore Upon Dismemberment
143 Comments
ThumbStick  [author] Aug 25 @ 2:52am 
Guys if you are encountering problems please make sure to report it on github issues board, I cannot figure them out without your help
Oozy Aug 25 @ 12:14am 
Update: Yep it was this mod, for some reason whenever you kill a guy hard enough if fucks up the edges (of the map) and the area around the body becomes really laggy when you're looking at it and the corpses and downed will disappear
Oozy Aug 24 @ 11:55pm 
Yeah just ran into the problem where every pawn goes invisible and I think this mod is the reason. My map after a raid has this weird graphic glitch that makes the enemy pawns invisible and the corners have this weird thermal vision like outside edge
ThumbStick  [author] Aug 24 @ 3:54pm 
@Sangarn It must came from the recent torso split update, disable torso split in the settings might help.
Sangarn Aug 24 @ 5:55am 
my crash are unity crashes and it seems they don't generate crash log , or I can't find them (the game freeze on the the unity crash pop up) how can I post the error ?
after a lot of test, it's random on dismemberment it happend on animal finish off, tribal combat, sometime it doesn't crash on dismemberment I've seen the gore part popping with no crash
oinko sploinko Aug 24 @ 2:15am 
Yea I have the torso bug too, I just turned it off to fix it
ThumbStick  [author] Aug 23 @ 10:32pm 
@Vanquisher02 Should be fixed now.
Brindav Aug 23 @ 5:21pm 
well i'll try to think about toggling it on again tomorrow, and no need to apologize you owe me nothing i'm just grateful to have an amazing community with talented modders (plus the issue is minor)
ThumbStick  [author] Aug 23 @ 3:20pm 
@Brindav Really sorry that happened, can I get to know the logs it 'spamed'? You can report it here https://github.com/ThumbOnAStick/Rimworld-Gore-mod/issues
Brindav Aug 23 @ 10:25am 
It seems like the new torso split thing causes bugs, every time a torso gets split the game can't seem to find a way to draw it (at least for me maybe it's just due to my save being made before the change) which causes the game to spam errors and make everything invisible until said pawn is out of the screen, deleting it through dev mode fix the issue, tried a bit by letting a pawn explode torsos with and without the option and could even make all pawns reappear by toggling on/off the setting. I honestly have no clue what could be causing this and i got a lot of mods (250+) but just wanted to report it to you, no problem though it's just a bonus feature and i am sure you will get the time to eventually fix it. (also can confirm the other comment i get 2 heads rolling)
Vanquisher02 Aug 23 @ 7:34am 
in the last update when i head shot pawns, it show 2 rolling instead of one !
Sangarn Aug 22 @ 5:06pm 
I got crashes with weapons from dead's man switch mods, anyone else got that ?
ThumbStick  [author] Aug 21 @ 3:26am 
The problem @Seong Gi-hui mentioned is caused by change in settings class name, however, it won't affect your gameplay.
ThumbStick  [author] Aug 21 @ 12:22am 
@Seong Gi-hui Hi, sorry to hear that, can I get detailed error logs? You can post it on https://github.com/ThumbOnAStick/Rimworld-Gore-mod/issues
Seong Gi-hui Aug 20 @ 11:56pm 
after the update an error appeared in the console, please fix it
3LatinCharacters Aug 8 @ 1:36am 
This mod is great but I noticed something when laying down a rain of high explosive hellfire on a Shambler Horde. They all drop fresh unrotting gore pieces. While it is funny to farm the dead for sweet fresh human meat, it would be amazing if they dropped rotting gore pieces instead. However despite that this mod is amazing thank you!
roquero13 Jul 30 @ 4:57pm 
I just got Drop pods full of gore this is great
Farbott Jul 27 @ 8:27pm 
Dunno if you do compatability things texture wise, but is there a way to disable/get custom ones for mods like persona mechanoid pawns 2?
让我看看怎么个事 Jul 19 @ 9:47pm 
正常情况下斩首飞出去的头颅在有动态表情的情况下会被替换吗
moo Jun 28 @ 5:49pm 
I just saw a gore!
ThumbStick  [author] Jun 28 @ 1:20am 
@moo I'll wait for others to report the same issue
moo Jun 28 @ 12:37am 
Definitely been put into many fights -both melee and ranged. but just no gore being observed.
ThumbStick  [author] Jun 27 @ 11:48pm 
@moo Interesting, can you describe the situation?
moo Jun 27 @ 11:25am 
So I've been watching for gore since you updated, and I haven't seen any spawn... no error messages
ThumbStick  [author] Jun 24 @ 3:49pm 
@Deleted Asset bundle folder just now, hope that will resolve the problem
kyrambox Jun 24 @ 9:40am 
After update 24.06 thete is an error on version 1.5 : Could not load asset bundle at C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2957877186\AssetBundles\cuthalf
ThumbStick  [author] Jun 24 @ 3:32am 
@Senilia 解决了
Senilia Jun 9 @ 11:46am 
游戏语言是英文的情况下才有肢解特效。。
ZX Jun 2 @ 9:09am 
With facial animation, head texture covers the hair.
and the hair texture seems bits small
Vanquisher02 May 29 @ 1:59am 
ah ! ok thx ! i thought it come from one of my facial animation mod (i use NAL facial animation mod btw)

if it can help you i set game language to french ! xP
ThumbStick  [author] May 28 @ 5:46pm 
It will only happen when language is set to 'English'
ThumbStick  [author] May 28 @ 5:45pm 
@Vanquisher02 Hi there, I think the problem is this mod won't generate flying heads when other languages are loaded, I'll try to figure this out next week
Vanquisher02 May 28 @ 11:25am 
i want to see flfying head ! that look cool !
Vanquisher02 May 28 @ 11:24am 
i don't understand why i only see member piece instead of other organic dismemberment like head and organs ? thx
aesot45 May 12 @ 1:30pm 
@Farbott yes that's what I mean. The body is rotten, but the head is still fresh. The wound overlays don't seem to be applying the rot texture/overlay over the pawn's head.
Farbott May 11 @ 7:18pm 
I think he means the gore textures not applying the odd coloration, this is seen in shamblers also since they use rotted textures
ThumbStick  [author] May 11 @ 5:10pm 
@aesot45 It's vanilla, toxic buildup instantly rots pawns
aesot45 May 11 @ 4:53pm 
It seems that when a pawn dies and they had toxic buildup so that they rot the instant they die, the wound overlays don't use the rot color. In other words a white body turns to rot brown but the head remains white.
210955 May 7 @ 9:57am 
发现尸块只出现四肢的,没有头颅或者肠子什么的,咋回事呢?
Farbott Apr 28 @ 3:32pm 
Wish it had some random turning variation, looks a bit odd for all the gore filth to just be facing the exact way but peak otherwise
ThumbStick  [author] Mar 28 @ 3:55am 
@zloi_krendel Yes
zloi_krendel Mar 27 @ 11:19pm 
is it safe to add midgame?
Snekenjoyer6 Mar 14 @ 10:21am 
could the gore variants of corpses be a little more high resolution? it looks pretty jank when next to literally anything else lol
Farbott Jan 15 @ 2:55am 
Potential anomaly compatability patch someday? The gored bodies and heads dont take on the rotting skin tones and makes it look a lil silly
CrackaJack  [author] Jan 1 @ 6:01am 
unless theyre insectors and you have the patch for them^^ those have custom gore.
i had tested this with facial animation, any retexture, yayos animation, many xenotype mods with custom heads and what not, 800+ mods, i think this mod is as solid as it gets :P
ThumbStick  [author] Dec 29, 2024 @ 8:37pm 
@Depraved Arachnophile It just works. However textures in this mod does not change accordingly to xenotypes or genes.
Depraved Arachnophile Dec 29, 2024 @ 8:25pm 
I was wondering before I add this to my list, how well does this work with Biotech and its related features?
mik0h1me Dec 22, 2024 @ 12:55am 
@ThumbStick so it should spawn heads in any case of full head destruction, not just when head is torn of by explosion? In that case it seems for me it's not working. Torso destruction works fine, sometimes if pawn diest to a headshot with no head destruction it also works fine with bullet hole in the face, bit flying heads aren't spawning for me. i use More Injuries along with Combat Extended, but i'm sure non of them altering body parts of head(More Injuries though adding hediffs like concussions to brain), not sure but then maybe could be incompatibility in between those mods
ThumbStick  [author] Dec 22, 2024 @ 12:35am 
@mik0h1me Yes, a head is spawned whenever someone has their head/neck destroyed.
mik0h1me Dec 21, 2024 @ 11:52pm 
@ThumbStick aah i see. Also, flying heads meant to spawn only when head get's blown off with explosion? is it possible to somehow apply it to situation when head is shot off by firearm? CE really doesn't like people's heads lol