RimWorld

RimWorld

133 ratings
Combat always collides
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Mod, 1.4, 1.5
File Size
Posted
Updated
100.768 KB
Dec 5, 2022 @ 6:33am
Apr 27 @ 12:07pm
5 Change Notes ( view )

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Combat always collides

Description
Prevents pawns from stacking when performing any combat duties.

Technical stuff
If a pawn is performing a duty that has the attribute alwaysShowWeapon, they will not be able to share a tile with other pawns. This replaces the periodic check of "is there a hostile in a given radius", resulting in a more predictable experience.

These duties are basically any sort of active participation in hostilities - raiding, sapping, breaching, prison breaks, etc.

Requires
47 Comments
Mute  [author] Apr 27 @ 12:13pm 
Yeah it does work in 1.5. I've pushed an update with the right tags, sorry for the wait.
T-Pot Apr 27 @ 5:02am 
Looks like it works in 1.5 from my testing. No Errors either.
FirstBornAcorn Apr 27 @ 1:17am 
This should work as is on 1.5 right? im going to try either way :)
ZuluFox Apr 26 @ 5:21pm 
I would love an update for this mod, it's a must have :)
Душедробилка Apr 16 @ 2:50pm 
Update?
Farbott Apr 14 @ 4:38pm 
one point five?
Farbott Jan 25 @ 2:07pm 
imagine pawns always collided in movement
Delta1138 Sep 3, 2023 @ 1:13pm 
Yeah I can comment here just fine.
Ninefinger Jul 28, 2023 @ 4:40pm 
I just recently noticed that when an enemy tries to flee in the opposite direction of the raiders that they just stand face to face to eachother and dont move, I dont know why I have not noticed this behavior before but either way I was just wondering if it would be possible to let people pass by eachother when going opposite directions?
TG_Bottousai May 14, 2023 @ 12:18pm 
I don't have this mod on and still have issues with infestations walking right through my pawns/not being auto targeted sometimes. I'm gonna add this and see if it fixes it.