RimWorld

RimWorld

Combat always collides
Showing 1-10 of 12 entries
< 1  2 >
Update: Mar 18 @ 7:52pm

[Auto-generated text]: Update on 3/18/2025 8:52:53 PM.

Update: Dec 29, 2024 @ 2:50pm

Dropped override for pathfind resolution including non-moving pawns
[Auto-generated text]: Update on 12/29/2024 3:50:30 PM.

Update: Dec 19, 2024 @ 5:14pm

[Auto-generated text]: Update on 12/19/2024 6:14:36 PM.

Update: Dec 18, 2024 @ 11:58am

[Auto-generated text]: Update on 12/18/2024 12:59:01 PM.

Update: Dec 17, 2024 @ 9:44am

Include 1.5 dll /facepalm
[Auto-generated text]: Update on 12/17/2024 10:44:25 AM.

Update: Dec 16, 2024 @ 6:04pm

Removed unnecessary files
[Auto-generated text]: Update on 12/16/2024 7:04:23 PM.

Update: Dec 16, 2024 @ 6:02pm

Fix collisions with AI_Goto on raiders
[Auto-generated text]: Update on 12/16/2024 7:02:32 PM.

Update: Apr 27, 2024 @ 12:07pm

1.5
[Auto-generated text]: Update on 4/27/2024 1:06:56 PM.

Update: May 14, 2023 @ 5:00am

  • Account for non-enraged insects, other edge cases
  • Debug view via dev mode -> settings -> draw non combatant timer. Check the second (blue/grey text) line when viewing a pawn

[Auto-generated text]: Update on 5/14/2023 5:59:43 AM.

Update: Dec 5, 2022 @ 9:03pm

  • Disabled debug log, sorry about the harmony.log.txt on your desktop
  • Account for mental states - enraged or scaria animals and insects collide
  • Better transpiler I should never try to do logic on the ILCode side...

[Auto-generated text]: Update on 12/5/2022 10:02:59 PM.