RimWorld
Combat always collides
Se afișează 1-10 din 12 intrări
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Actualizare: 18 mart. @ 19:52

[Auto-generated text]: Update on 3/18/2025 8:52:53 PM.

Actualizare: 29 dec. 2024 @ 14:50

Dropped override for pathfind resolution including non-moving pawns
[Auto-generated text]: Update on 12/29/2024 3:50:30 PM.

Actualizare: 19 dec. 2024 @ 17:14

[Auto-generated text]: Update on 12/19/2024 6:14:36 PM.

Actualizare: 18 dec. 2024 @ 11:58

[Auto-generated text]: Update on 12/18/2024 12:59:01 PM.

Actualizare: 17 dec. 2024 @ 9:44

Include 1.5 dll /facepalm
[Auto-generated text]: Update on 12/17/2024 10:44:25 AM.

Actualizare: 16 dec. 2024 @ 18:04

Removed unnecessary files
[Auto-generated text]: Update on 12/16/2024 7:04:23 PM.

Actualizare: 16 dec. 2024 @ 18:02

Fix collisions with AI_Goto on raiders
[Auto-generated text]: Update on 12/16/2024 7:02:32 PM.

Actualizare: 27 apr. 2024 @ 12:07

1.5
[Auto-generated text]: Update on 4/27/2024 1:06:56 PM.

Actualizare: 14 mai 2023 @ 5:00

  • Account for non-enraged insects, other edge cases
  • Debug view via dev mode -> settings -> draw non combatant timer. Check the second (blue/grey text) line when viewing a pawn

[Auto-generated text]: Update on 5/14/2023 5:59:43 AM.

Actualizare: 5 dec. 2022 @ 21:03

  • Disabled debug log, sorry about the harmony.log.txt on your desktop
  • Account for mental states - enraged or scaria animals and insects collide
  • Better transpiler I should never try to do logic on the ILCode side...

[Auto-generated text]: Update on 12/5/2022 10:02:59 PM.