RimWorld
Combat always collides
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Actualización: 18 MAR a las 19:52

[Auto-generated text]: Update on 3/18/2025 8:52:53 PM.

Actualización: 29 DIC 2024 a las 14:50

Dropped override for pathfind resolution including non-moving pawns
[Auto-generated text]: Update on 12/29/2024 3:50:30 PM.

Actualización: 19 DIC 2024 a las 17:14

[Auto-generated text]: Update on 12/19/2024 6:14:36 PM.

Actualización: 18 DIC 2024 a las 11:58

[Auto-generated text]: Update on 12/18/2024 12:59:01 PM.

Actualización: 17 DIC 2024 a las 9:44

Include 1.5 dll /facepalm
[Auto-generated text]: Update on 12/17/2024 10:44:25 AM.

Actualización: 16 DIC 2024 a las 18:04

Removed unnecessary files
[Auto-generated text]: Update on 12/16/2024 7:04:23 PM.

Actualización: 16 DIC 2024 a las 18:02

Fix collisions with AI_Goto on raiders
[Auto-generated text]: Update on 12/16/2024 7:02:32 PM.

Actualización: 27 ABR 2024 a las 12:07

1.5
[Auto-generated text]: Update on 4/27/2024 1:06:56 PM.

Actualización: 14 MAY 2023 a las 5:00

  • Account for non-enraged insects, other edge cases
  • Debug view via dev mode -> settings -> draw non combatant timer. Check the second (blue/grey text) line when viewing a pawn

[Auto-generated text]: Update on 5/14/2023 5:59:43 AM.

Actualización: 5 DIC 2022 a las 21:03

  • Disabled debug log, sorry about the harmony.log.txt on your desktop
  • Account for mental states - enraged or scaria animals and insects collide
  • Better transpiler I should never try to do logic on the ILCode side...

[Auto-generated text]: Update on 12/5/2022 10:02:59 PM.