RimWorld

RimWorld

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Raise The Roof 1.5
   
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Mod, 1.2, 1.3, 1.4, 1.5
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329.649 KB
Apr 17 @ 11:45pm
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Raise The Roof 1.5

Description
Unofficial Update of Machine mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1776143665

All credit goes to author for the work.


Build a variety of thick roofs for protection against drop pods, mortars and tornadoes.

Roof types:
Steel (Requires 50 steel)
Solar (Requires research, 50 steel and 1 component and provides 50 watts power)
Transparent (Requires research, 50 steel and 10 synthread)
Transparent Solar (Requires research of the other roofs, 50 steel, 10 synthread and 1 component and provides 50 watts power)

Other Features:
Added ability to remove overhead mountain (through research)
These roofs are equivalent to overhead mountain but code is handled to prevent infestation spawns
When you select roof zoning you can see the colored draw area of all different roof types:
Orange = Overhead mountain
Yellow = Thin rock roof
Cyan = Constructed roof
Blue = Constructed steel roof
Teal = Constructed solar roof
Pink = Constructed transparent roof
Purple = Constructed transparent solar roof

AreaBuildRoof and AreaRemoveRoof area zones:
Green = Build constructed roof area
Red = Remove constructed roof area

Option Settings to enable/disable auto roof building, power outputs and roof cost adjustment sliders

Compatibility:
I would not install other roof building mods with this one. They would not see each others roofs.
It is compatible with existing save games and if you decide to remove it, I would remove all the mods roofs beforehand.

v1.3 adds performance improvement with solar generating roofs! Includes options to enable/disable roof types.

v1.2 had some save functionality issues, it may be necessary to debug remove solar roofs and re-add them to make them generate power.

This mod uses Harmony for easy detours
https://github.com/pardeike/Harmony/wiki

Mod ID # 1776143665
20 Comments
Micaj May 11 @ 9:30pm 
when adjusting the synthread slider for transparent solar roof in mod settings its instead adjust the chunk mined from overhead mountain chance
Gozer May 11 @ 4:33am 
@Hustler One are transparent only roofs affected as well, or just the solar varieties?
Hustler One May 9 @ 11:03pm 
Solar and transparent roofs appear to be the problem. On maximum speed, testing a bunch of solar roofs in a small 200x200 map, I lost 100-200 ticks (it fluctuated) on average as the game continued to run (600-700 ticks). Reloading the same save and building even more roofs, but this time only steel roofs, I ran at full speed (800-900 ticks). There's clearly a performance issue with the solar roofing
aef8234 May 1 @ 10:47am 
Also: when removing overhead mountains it also tries to deconstruct any rocks below it first, which means any isolated overhead mountain tiles goes into a loop of deconstructing collapsed rocks but not the roof itself.
aef8234 Apr 29 @ 9:47am 
Does this work with SOS2?
Blackthorn Apr 26 @ 6:12pm 
this seems to drag performance pretty severely
AVmear Apr 26 @ 12:35pm 
Can insects spawn under those roofs?
might sound dumb but since it apparently count as overhead mountain you're never too sure.
Greysuki  [author] Apr 25 @ 6:47am 
@167cm(170cm주장)
After conducting some research and tests, I believe I can fix this history "feature".
Greysuki  [author] Apr 25 @ 6:45am 
@FleissigTozzen @Mandrake,

Yes, every custom roof in this mod is considered a mountain roof (a thick roof, technically speaking).

Yes, you can remove a mountain roof using a building-like method; you are actually "building" a mountain roof remover."

if you don't know how to build any of roof, check the research tab.
Automaton Spy Apr 24 @ 7:30am 
couldn't this mod be made without changing the existing roof construction?