Total War: WARHAMMER III

Total War: WARHAMMER III

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Skills & Traits Collection
   
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Beschreibung
This is a collection of Skill mods that I could find!!

These are usually new skills for lords and heroes, but also may contain tweaks to existing skills too!

These are not all compatible as they will probably add the same skill or tweak the same skill and it will just cause hell for yourself so PLEASE read the description of the mod(s).

This collection will also contain mods that alter TRAITS too, including defeat traits for heroes and lords.

If you find anything that you think should go in this collection then do please leave a comment, and a link (if you dont mind) for the mod in question.

Remember, I do not own these mods and I have not worked on these either. So if you have questions, you might be better off going to the actual mod instead.
Inhalte (749)
2x Skill Points - Max Rank 60
Erstellt von Death_Toad
This mod adjusts how many skill points both Lords and Heroes gain per rank and increases rank to 60. What does it do? Added skill dump skill named Excess Training, which is located in the upper right corner, that is used for surplus skill points. This skil...
Additional Faction Skills 2
This is the Warhammer 3 version of Warhammer 2's "Additional Faction and Race Specific Lord Skills." All factions lords share the same four skills and each type of lord gets an additional two skills specific to that type of lord. Legendary Lords also get o...
AI Skill Selection Tweaks
Erstellt von Coffeecoffee
Hundreds of tweaks and changes that improve how the AI picks skills for lords and heroes. This should lead to a bit more challenge when fighting against high level characters. And hopefully to more fun battles as well! Take a look at the images to get an i...
ash's 33 skills - multiplayer
Erstellt von Orchesthai
I don't play TW these days so I can't make submods for things like radious. To do so would mean I'd have to download each mod and keep them up to date and keep track of changes which I just don't have time for. I am more than happy for anyone to make their...
Ash's 33 skills - single player
Erstellt von Orchesthai
I don't play TW these days so I can't make submods for things like radious. To do so would mean I'd have to download each mod and keep them up to date and keep track of changes which I just don't have time for. I am more than happy for anyone to make their...
Better Common Battle Active Skills
Erstellt von No.213
24/05/01 -ver.2.0 I just prevented the crash. Nothing changed. This mod improves the common active skills that many races use, Foe-Seeker, Slippery, Deadly Onslaught, Heroic Killing Blow. AI is affected too and basically compatible with any mods and save f...
Cryswar's Leaders of Legend
Erstellt von Cryswar
Tl;dr This mod attempts to improve player choice and roughly balance traits, skills, defeat traits, and faction effects for vanilla characters and factions. This is a beta, rather than perfectly polished, and will be improved over time! New skill trees and...
Cryswar's Leaders of Legend for Legendary Characters | SUBMOD
Erstellt von Midnight Sun
Add skill lines from Leaders of Legend mod to the amazing lords of Stratovarius' Legendary Characters. Simple as Everything should work just fine, but the Slavin Kurnz skill tree is a bloated mess, nothing I can do All credit to both Cryswar and Stratovari...
Cryswar's Leaders of Legend for Mixu's Legendary Lords | SUBMOD
Erstellt von Midnight Sun
Adds skill lines from Cryswar's amazing Leaders of Legend mod for Mixu's Legendary Lords. All credit goes to creators of the original mods, please consider supporting their work. Everything seems to be working based on my limited testing. If you have any q...
Hero Units - Yellow Line Skills
Erstellt von Muzual
Updated for 5.0.2 (Immortal Empires) Yellow Line Skills for Hero Units This mod adds the default hero combat skill line to a variety of hero units that previously did not have it. https://i.imgur.com/nlWrNTP.png Supported Units This applies to the followin...
Leaders of Legend for Sigmar's Heirs | SUBMOD
Erstellt von Midnight Sun
Kurt Helborg and Wulfhart's Huntsmen generals now have skill lines from Cryswar's Leaders of Legend. That's it. Units from the mod seem to be working just fine with new red line All credit to authors of those amazing mods, support them if you like what the...
Wondrous Wizard Levels - Cataph's Southern Realms
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This mod adds Wondrous Wizard Level support for: Cataph's Southern Realms Southern Realms/TEB Subtype Starting Level Upgraded Lev...
Wondrous Wizard Levels - Dead and Xou's Lore of Metal Wizard (Deprecated)
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This mod adds Wondrous Wizard Level support for: Dead Baron's and Xoudad's Lore of Metal Wizard. As of 5.0, this is no longer nee...
Wondrous Wizard Levels - Mixu's Shadowdancer
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This mod adds Wondrous Wizard Level support for: Mixu's Shadowdancer. Wood Elves Subtype Starting Level Upgraded Level Special ru...
Stronger Realms of Chaos Traits
Erstellt von Railgun
Status: Updated for 6.1.x CA Build. Description : Hi, I think entering into the Realm of Chaos, due of its nature, should impact you, no matter the outcome of what you done there. So this mod change two things : Increased again the effect of negative trait...
Improved and Expanded Traits
Erstellt von Sam8872
Essentially, I felt like some of the traits you receive in-game are unfortunately not very useful. One example being a hero gaining fear against a specific faction after performing actions against them when you could just equip an item that causes fear to ...
Cho's Basic Traits Rebalanced
Erstellt von Choyi
*Fully updated to include all faction traits from all 3 games for Immortal Empires* - Adjustments to Chaos Dwarf traits have been implemented. Tired of having just a couple of good traits avaliable for Lords or Heroes? Disappointed when you turned a Herald...
Better Common Traits
Erstellt von No.213
22/07/01 -ver.1.1 22/08/24 -ver.2.0 now compatible with IE campaign. Traits are adjusted suitably with IE patch, explanations are updated. 24/04/25 -ver.3.0 CA buffed the traits so this mod too. Many traits are buffed too. 24/06/26 -ver.3.1 many traits are...
Better Faction Traits (OoD updated)
Erstellt von Dehaka
This is a mod to buff all of the quite terrible WH3-faction base traits (and now IE ones too). I'm sure everyone's seen Khorne's +4% weapon strength next to the generic trait that also gives melee attack, and wondered why he grants his followers such awful...
Expanded Lord Skills - Cataph's Southern Realms Submod
Erstellt von Some_One_Else
This mod adds a new set of skills to Cataph's wonderful Southern Realms mod that are in-line with my other Expanded Lord Skills mod. This mod requires both base mods to function correctly, though it may only require Southern Realms in the future. A descrip...
Expanded Lord Skills
Erstellt von Some_One_Else
This mod adds around 20-30 additional skills to each lord that are themed around faction / class (445+ different skills in total). Though the skills differ between lord types and factions, they will (overall) have a similar effect. A description of what th...
Expanded Lord Skills - Heroes of Legend (submod)
Erstellt von Some_One_Else
This submod adds skills to the lords added by Heroes of Legend to bring them in-line with the skills in my Expanded Lord Skills mod A description of what the skills do is in the main Expanded Lord Skills discussion section...
Expanded Lord Skills - Mixu's Legendary Lords (submod)
Erstellt von Some_One_Else
This adds additional skills to the characters from Mixu's Legendary Lords so they are more in-line with my Expanded Lord Skills Mod A description of what the skills do is in the main Expanded Lord Skills discussion section...
Double Skill Points & Skill Dump
Erstellt von Alex Zhao
This mod lets lords and heros get 2 skill points per level and provide a skill dump that increase the character's hit point 1% per skill level. Suggest to start a new campaign. AI will also get more skill points. Will conflict with other mod that edited ch...
Ranger's Archmage Skills Adjustment
Erstellt von UltraRanger
24/03/23 Update v1.10 Fairly major update. Now the Asur Archmage could choose between either Rally/Stand Your Ground or Loose/Darken the Skies in their Army Buff skill tree aka red line. If you dedicate to one when choosing the skill in army 4_2, you won't...
Singe's Lord Skills Compilation
Erstellt von Singemeister
Ahhh, here we are again. So, this is the combination mod for all my lord skills for TWWIII. I've tried to up my game for the new game, so each Lord has at least four skills. As per usual, you can find screenshots/descriptions of the skills under their resp...
Skill Revisions and Additions
Erstellt von JerreyRough
A mod featuring both new and revised skills, designed to enhance the vanilla game without adding too much. If you're familiar with "JR's Skill Tree Overhaul" from Warhammer 2, then this is the sequel! Skill Revisions and Additions Overview Most Warhammer 1...
Skill point Mod Support
Erstellt von Death_Toad
DISCLAIMER: Updates will be infrequent as my time is limited. I plan on updating maybe once a month, maybe less, unless something major breaks the mod. This mod gives any of my Skill Point mods compatibility with any mods that add new Lords or Heroes that ...
Normal Traits Extended
Erstellt von Sir_Isenhart
Updated for 6.0. This mod makes its return from TWW2. It adds an extra layer of gameplay by making most gainable traits have more ranks thus making them a lot stronger. It does not change the traits for defeating Legendary Lords. It is intended for high/le...
Imperial Faith WH3: Blessing of the Eight Gods ( + Shallya and Myrmidia)
Erstellt von DarkSnowder
Elves and Lizardmen - their gods listen to them give their blessings, inspiring them to great deeds. And what is worse than the Imperials !? Reach level 10 with your Imperial General and accept the blessing of one of the 8 gods of the Empire: will Sigmar b...
Better Goblin Heroes
Erstellt von Magic Cookie 54
Updated for 6.0 A small mod that adds some extra skills and choices to the goblin big boss and night goblin shaman skill trees. Makes heroes more interesting in a Skarsnik or Grom goblin focused campaign, and brings the older hero skill trees a bit more in...
Vampires’ Bat Form
Erstellt von All is Dust
Gives all vampires lords and heroes on foot the ability to transform into a bat swarm. How it works You have an ability with cooldown that transforms you into a flying bat swarm. You can still be shot down so be carefully. After a time you can click the sa...
Expanded Hero Skill Trees
Erstellt von devon752
Expands the skill trees of Heroes! Currently completed races: All of Chaos (except Chaos dwarfs), Cathay, Kislev, Skaven, Dwarfs, Empire, Greenskins, High Elves and Vampire Counts. Everything the mod does: - extends vanilla trees - adds additional skill tr...
Dedicated traits for the Bloodline lord and factionwide benefits for some VC LL
Erstellt von NobunagaHiro
Hi all, As the title says I gave the bloodline lord a dedicated traits that differentiate each bloodline lord, and the traits is: For the Lahmian lords 1. increase the speed stat by 15% (Armywide) 2. 10% physical resistance (Armywide) 3. increase the WOM g...
Unique skills for the VC heroes
Erstellt von NobunagaHiro
Hi all, As the title says I gave all VC heroes 2 unique abilities, one of the abilities boosts the hero prowess and the other one boosts the army except the Necromancer both of his abilities boosts the army. Banshee boosts the Wraiths Necromancer boosts th...
No longer working check link for new version
Erstellt von teos_the_blue
this version no longer works because the database was totally changed. https://steamcommunity.com/sharedfiles/filedetails/?id=3348394239 link to new version...
Character Skill Rebalance: Elven Factionwide Trade Goods Bonus Skills
Erstellt von Lycia Pintella
Factionwide trade goods bonus skills and percent industry skills require the character to be on the map to work. This gets rid of the "infinite trade goods" exploit Elven players can run by mass recruiting level 5 generals and skilling Merchant Lord to 3. ...
Winds Of Magic Skills Rework
Erstellt von Hada
Tired of all those skills on your character skill trees that went from giving you extra winds of magic to none (or basically none). Well I believe I have updated all of those skills to now increase you max winds of magic capacity and minimum winds of magic...
Dwarf Engineer - Yellow Line Skills
Erstellt von pit_fiend
Dwarf Engineer - Yellow Line Skills This mod adds the default hero combat skill line to the Dwarf Engineer skill options. This mod does not contain any unique balance changes and the skills added are the same as other melee-capable heroes. Thanks to Muzual...
Yellow Line Skills for Wood Elf Spellweavers
Erstellt von Immane
Gives Yellow Line Skills to Spellweavers Adds yellow skills to the first row of spellweavers because apparently stacking deeper than 6 rows causes problems They're probably still gonna suck at fighting....
Remove Skill Locks
Erstellt von Commisar Jon Fuklaw
Introduction Choices: They suck, don't they? I'm here today to tell you that sometimes, you don't need to choose. So don't choose, use! Features Disables skill locks for all skills. This allows for characters to gain abilities that would otherwise be locke...
Chaos Dwarfs and Nurgle traits bug fix
Erstellt von stormwings
Feature: Fixed some of the new Chaos Dwarfs and Nurgle traits: Infernal Castellan: Cruel: fixed sacking income Nurgle Chaos Sorcerer hero: The second set of mutually exclusive skills for the Death wiz are now on on a different line like the Nurgle mage. Sk...
Factions effects Overhaul [Vampire Update]
Erstellt von Chasslo
About the Mod My aim with this mod was to: Change faction traits but also and mostly add completely new one. Make every faction feel more unique, even more so with faction left behind by CA that are not often played. Make changes that are logical with the ...
Legendary Hero Traits
Erstellt von qoohenqoo
This mod allows legendary lord defeat traits to be earned by legendary and unique heroes in the same way that lords earn them. Look down to see a list of heroes affected. Legendary hero mods can integrate with this mod by editing `agent_subtypes_tables` ke...
Wondrous Wizard Levels - Mixu's Legendary Lords
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This mod adds Wondrous Wizard Level support for: Mixu's Legendary Lords Beastmen Subtype Starting Level Upgraded Level Special ru...
Wondrous Wizard Levels - Magic skill tree overhaul
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This version is an upgraded version from the Warhammer 2 version with several new features and full support for the new races. La...
让短人再次伟大(Make the Kingdom of Mountains Great Again)
Erstellt von biubiu~biubiu^
Introduction: This mod has modified the personal skill lines for the legendary lords of Belegar Ironhammer, High King Thorgrim Grudgebearer, and Ungrim Ironfist, allowing them to persist longer in the battle against Dwarfs English text: Click on me 介绍:这个mo...
Expanded Lord Skills - Cataph's High Elf Sea Patrol
Erstellt von Some_One_Else
This mod adds a new set of skills to Cataph's High Elf Sea Patrol mod that are in-line with my other Expanded Lord Skills mod. This mod requires both base mods to function correctly, though it may only require Cataph's High Elf Sea Patrol in the future. A ...
Army Skills For Mercenaries
Erstellt von Some_One_Else
This mod enables red-line skills for various factions to affect mercenary units of the same race. (ie. Firing drills conducted by the Empire will work to benefit Kislev units as well, etc.) In other words, it will cause red-line skills to affect units gain...
More Agent Skills (Updated for 6.1)
Erstellt von stompie5
Description This mod adds more combat-related skills and a Loremaster skill to almost all Agents and Wizard Lord characters. It should be compatible with almost everything, since it uses custom skills and should be save-game compatible. I made it a long ti...
Cryswar's Leaders of Legend + Legendary Lords of Legendary Mastery Enhanced Compatibility
Erstellt von Sphinx
Description Compatibility mod to make Cryswar's Leaders of Legend and Legendary Lords of Legendary Mastery Enhanced play nice with each other. Without this the vanilla skill line capstones introduced by LLLM will be alone in the skill trees without any pre...
Legendary Lords of Legendary Mastery Enhanced
Erstellt von Commisar Jon Fuklaw
Introduction A few years back, I took over the maintenance of Legendary Lords, Legendary Mastery when its author went defunct. In doing so, I also made Legendary Lords of Legendary Legends, which was a total overhaul of all Legendary Lords/Heroes, though o...
Legendary Lords Defeat Traits Rework by Mortrau
Erstellt von Mortrau
Overhaul for all weak and useless defeat traits. This mod is balanced and doesn't add any OP changes. Save compatible. With this mod I highly recommend to use: - Sir_Isenhart's "Normal Traits Extended" https://steamcommunity.com/sharedfiles/filedetails/?id...
Useful Skill Dump Lords And Heroes
Erstellt von Nomad1988
Mod allow u to spend points to increase ur lord and heroes stats (almost all of them) stats up to 150%. Stats: Melee damage Melee attack Melede defence Range Range damage Armour Speed Charge Movement range Accuracy Mass Ammunition Compatibility list, coz i...
Exelia Noctalia - Skills for Heros
Erstellt von Exelia Noctalia
-------------------------------------------français Bonjours , le but du mods est de ne plus avoir cette circonstance amer ou l'on a un héros level 35 et plus aucune compétence a lui donner car son niveau maximum a était porter a 50 au lieu de 30 mais le n...
Retake Abilities they Deserve
Erstellt von sgssk
There're some abilities that you can access in custom battle ,but cannot in campaign. Unreasonable. Now with this mod, they all retake what they deserve. ***Available for 4.0*** Dwarf - Master Engineer - Extra powder —— at Zhufbar 42-pounders Hign Elf - Ha...
Ancillary, Lord, and Army Ability Wider Auras
Erstellt von Lycia Pintella
Set many abilities to use a 42.5 effect range instead of 35. The multipier for all ranges was 1.35....
Hawkish Precision Boosts Base Missile Damage (High Elf Handmaiden Skill)
Erstellt von Lycia Pintella
Hawkish Precision in vanilla only boosts armor piercing missile damage, which means it is largely wasted on every archer except Sisters of Avelorn. I added a base missile boost so you an use it with LSG, Archers, etc. If you have my mod Forest Spirits and ...
High Elf Cavalry Skill Rebalance
Erstellt von Lycia Pintella
I noticed that I *never* skill Cavalry Master for Silver Helms, so I added some melee attack and defence to it. Also went ahead and added defence for Vanguard Master as well. If you want to reach me, I much prefer my Discord server or a friend invite to Ly...
Character Skill Rebalance: Morathi Ancillary Drop
Erstellt von Lycia Pintella
Just a 5% buff on Morathi's unique skill giving factionwide ancillary drops....
Forest Spirits and Mistwalkers Benefit From Skills and Tech
Erstellt von Lycia Pintella
This is based on the mod Mistwalkers Benefit from Skills and Techs. I added Alarielle's forest spirits. The two mods needed to be combined because they both edit the same tech descriptions, otherwise there would be a conflict between the two. If you just w...
Character Skill Rebalance: Agent Assist Actions
Erstellt von Lycia Pintella
This makes agent assist skills weaker before you put any skill points into them, but you get more bonuses from skilling characters....
Character Skill Rebalance: Alarielle The Radiant
Erstellt von Lycia Pintella
Alarielle is the EVERQUEEN of Ulthuan, so her blue line radiant skill is buffed by one PO per level, reaching a max of 9 PO at level 3....
Character Skill Rebalance: Rout Marcher Buff
Erstellt von Lycia Pintella
Sets the movement bonus from route-marcher category skills to 10%, restoring them to WH2 values....
Trait Acquisition Tweaks
Erstellt von Lycia Pintella
Allows agents to generate agent action / "hates" traits against their own subculture. Allows generals to level traits for defeating their own subculture. Lowers casualties required for a high casualty battle from 60% to 40%. **(I play with a half replenish...
Full Speed Ahead Extra Naval Movement And Ambushes Terrain Matters For Heroes And March Stance Submod
Erstellt von Lycia Pintella
I use Extra movement for Heroes and March Stance as well as Ambushes - Terrain Matters. If you similarly use both, you may want your movement and ambush vulnerability while marching values to be tweaked....
Lycia's Steeds At Level Two For Mixu's Legendary Lords Submod
Erstellt von Lycia Pintella
This is just a submod for Mixu's Legendary Lords for those of you who are a fan of having mobile lords on the battlefield even at low levels. Have fun!...
Earlier Mounts For All Characters
Erstellt von Lycia Pintella
This mod reduces the level requirements for basic mounts to level one, and significantly reduces the level requirements of all other mounts. I really hate having my lords and heroes on foot; hopefully you will enjoy this too. Legendary Lords are included i...
Skill Points 3x Lords 2x Heroes
Erstellt von Jona
A simple mod that gives you 3 skill points per level for any lord in the game and 2 skill points per level for any hero in the game. This also includes AI characters. This will give you more than enough points to obtain every skill in any skill tree for an...
2x Skill Points - Max Rank 60 without Bonus Stats
Erstellt von Death_Toad
This mod adjusts how many skill points both Lords and Heroes gain per rank and increases rank to 60. What does it do? Added skill dump skill named Excess Training, which is located in the upper right corner, that is used for surplus skill points. AI priori...
Expanded Lord Skills - Legendary Characters Submod
Erstellt von Some_One_Else
This adds additional skills to the characters from the Legendary Characters mod so they are more in-line with my Expanded Lord Skills Mod A description of what the skills do is in the main Expanded Lord Skills discussion section...
Expanded Lord Skills - Trajann Katalin Submod
Erstellt von Some_One_Else
This mod adds a new set of skills to the Trajann Katalin mod that are in-line with my other Expanded Lord Skills mod. This mod requires both base mods to function correctly. A description of what the skills do is in the main Expanded Lord Skills discussion...
Wondrous Wizard Levels - Lore of Death & Heavens for Ogres (Deprecated)
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This mod adds Wondrous Wizard Level support for: Lore of Death & Heavens for Ogres As of patch 6.0, this is no longer needed as t...
Cathay Skill Tree Overhaul
Erstellt von Dilidala
Have you ever just looked into the sorry stats and skill tree of Lord Magistrate and wondered why he even exists? Have you ever just stared at Shugengan's Dragon Ball fighting animation, and wondered why is she not a hybrid lord? Have you looked at the ski...
LLLL Pure - Modest Extra Skill Points exclusively for LEGENDARY Lords - Grand Cathay.
Erstellt von Neil
Loreful and legendary, Legendary Lords - A skill points mod! Cathy Edition, PURE. Both Legendary Lords unique skills are awarded to them free, at appropriate times as they level. This is 10 for Miao and 9 for Zhao. This is the 'Pure' / lighter version of L...
LLLL - Modest Extra Skill Points exclusively for LEGENDARY Lords - Grand Cathay
Erstellt von Neil
Fun, fits with the lore, not too OP. YUAN BO Included! Boosts only Legendary Lords! 10 of their skills awarded (mostly by level 17) for free as you level. Zero changes to Standard Lords. Effectively 1.2 skill points per level. 49 :> 59 This makes Legendary...
Better Racial Wards
Erstellt von Autumnchain
A simple and small buff to the 'Racial Wards' skills that are located at the top of skill trees and are maxed out with a single point and prerequisite to nothing. It felt too generic a buff considering the effort put into the Buff names and the description...
Wondrous Wizard Levels - We'z Speshul - AIO
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This mod adds Wondrous Wizard Level support for: We'z Speshul (A Vanilla Greenskins Expansion) and We'z Speshul - Black Pit The m...
End Times: Incarnate Traits
Erstellt von Kriega1
Introduces new Incarnate traits for several Legendary Lords that were members of the Incarnates, mortal heroes who became imbued or "incarnated" with the power of one of the Winds of Magic. Based on End Times lore / army rulebooks as well as spells from WF...
Dodging is Dodging
Erstellt von Autumnchain
When you think of dodging, you think of avoiding an attack entirely right? For some reason, that's not what the developers thought and instead, Dodging is a reduction in damage against attacks with no magical component. Similarly, camouflage is a reduction...
Wondrous Wizard Levels - Mixu's Mousillon
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This mod adds Wondrous Wizard Level support for: Mixu's Mousillon. Vampire Counts Subtype Starting Level Upgraded Level Special r...
End Times: Incarnate Traits (Level 30 Traits)
Erstellt von Kriega1
Same mod as End Times: Incarnate Traits but Incarnate Traits are now received at level 30 instead of level 50 for respective Legendary Lords, so that you can get the trait sooner and be more likely to see other Legendary Lords with the traits, as well as b...
No Army Skills (deprecated)
Erstellt von goumindong
Get the updated mod here https://steamcommunity.com/sharedfiles/filedetails/?id=3134016536 What This Mod Does This mod removes all of the faction specific army buff skills. It does not remove the leadership tree entirely. Rather it moves the leadership ski...
Lightning Strike Changed
Erstellt von Incata
This mod eliminates the lightning strike battles and add other benefits. Change list: -Removed the effect of Lightning Strike on the third level of lord skills. -Removed the Lightning Strike effect from all buildings that provided it. -Removed the Lightnin...
Stances Changed And No Stalking Stance
Erstellt von Incata
This mod Eliminate ambushes in default stances, reduces the cost of some stances and modifies some stance values. I have created a second version of this mod with less restrictive changes Stances 2 This mod is a revision of my TWW2 mod Stances changes and ...
OPM's Traits
Erstellt von OnePitchMan
This mod adds several traits to the game that are supposed to be added to characters via console commands. This Mod conflicts with Cpecific Trait Manager and unfortunately for the moment do not work together. Included traits: no_upkeep_trait - Make the cha...
Grimgor Bigger an 'Arder
Erstellt von Elratie
Grimgor gets one new hidden skill that gives him +1% Weapon Strenght, Mass and Size for each level up. The size change only applys to the campaign map, CA´s effect modifier for it only works there and doing it another way would make it incombatible with ot...
**OUTDATED/NOT SUPPORTED** Beastmen: Transformation of Kadon // Shapeshifting Shamans
Erstellt von SchrodingersCoffee
**OUTDATED/NOT SUPPORTED** Leaving these up for a bit in case another modder might benefit from them (or my hobby life swings back around to modding). Many thanks to the wonderful modding community and great players that shared these experiences. Good hunt...
Teclis can FLY (Levitate)
Erstellt von laff
The Tyrion and Teclis Omnibus (Warhammer Chronicles) "He cast his mind back to his first flight on Silver Wing’s back, when he had tried to derive a spell of levitation from first principles. It was time to put that spell to the test. He summoned more powe...
Logical Siege Lords
Erstellt von MrSoul
Updated for 3.0/chorfs Removes siege attacker from most LLs unless have a logical reason to have it like they're huge, or have a mount which has it by itself. Tried to be thorough as went through, but if think missed any let me know and I'll correct it. Th...
Common Sense Wallbreaker
Erstellt von Linop
As I am not able to play the game with friends in any manner approaching a smooth experience updating the mod is not a priority for me. I can re-compile the current list of modified units easily enough for new updates but otherwise I have no incentive to d...
Ogre size+ = wallbreaker
Erstellt von Linop
Gives almost everything around ogre size or larger the "wallbreaker" attribute. If you find a unit you feel should have the ability to tear down walls then post a comment with a reason why. Please try to keep suggested units about ogre size or larger....
Good Order & Discipline
Erstellt von Frimid
What It Does Like Cathay, all Order factions' melee units receive formation attack. Missile units are exempt from this, to remain in line with Cathay's design. An exception to this rule exists for some hybrid units. Units that have loose formations, or are...
2x XP Required to Level Up
Erstellt von MrSoul
*This mod is immortal/in a finished state. Pending an extremely specific/major update to the game, or a daring hero with a magic sword; it should work regardless of last time it was updated. - Double XP required to level up. Simple idea to stretch out time...
2x XP Required to Level Up(4 Skill Dump Mods)
Erstellt von MrSoul
*This mod is immortal/in a finished state. Pending an extremely specific/major update to the game, or a daring hero with a magic sword; it should work regardless of last time it was updated. Works with 2.1 Simple mod, just so can use 2x XP if using a skill...
Reasonable Diplomacy Bribes
Erstellt von Redfog
Tired of the AI asking for 10 grand for a trade deal but only paying you a 100 bucks for one? This mod change the diplomatic weight of money for the AI and player, so that they are roughly equal, so when you want to bribe a faction into accepting that trad...
Reasonable Diplomacy Bribes Lite
Erstellt von Redfog
Tired of the AI asking for 10 grand for a trade deal but only paying you a 100 bucks for one? This mod change the diplomatic weight of money for the AI and player, the players money is 2x more effective and the AIs is 2 times less, so when you want to brib...
Painful Pooh's Premium Lv 100 X2 + New Skill Dumps (Mod Compatible)
Original Version here. What does this mod do? - Raises the maximum level to 100 for all characters for a long campaign - Gives 2 skill points per level - Adds class-specific skill dumps with mild benefits Why? Because I reached Lv.50 playing as Archaon bef...
Painful Pooh's Premium Lv 100 + Skill Dump (Mod Compatible)
X2 Version with Reworked Skill Dump here. What does this mod do? - Raises the maximum level to 100 for all characters for a long campaign - Adds a skill dump with mild benefits Why? Because I reached Lv.50 playing as Archaon before entering the Empire, and...
Start at max level
Erstellt von Pumpkin Goblin
All lords and heros should start at level 49 or 50. IDK why sometimes its 49, because I set the value to 50. When you make this kinda mod you always have to consider some things. Like the empire Karl Franz gives all lords recruited two levels higher. So if...
Trustworthy Farm
Erstellt von Pumpkin Goblin
Tomb kings have a racial trait called trustworthy. +5 diplomacy with all factions. I farm these lords because there is no canopic Jar cheese anymore. I spent days recruiting and disbanding and got like 40 of them. My real campaign included vassalization of...
By the Comet - Post-Battle Oathgold, Devotion, Replenishment, and Encamp Stance Update (Updated for 5.1.0)
Erstellt von ElJefeGrande
Certain Warhammer 1 races, due to design concept at the time in 2016 at release of Warhammer 1, could only get post-battle replenishment as an option against their own race. It was viewed as taking on captives from the defeated, and would make little sense...
Better Greatsword Skill and Technology
Erstellt von Wastetime(TMA)
the empire's skills and tech give more defensive stats for greatsword....
Better Warrior Priest
Erstellt von ArchAnge1LT
I always was confused why CA did not add any healing abilities for warrior priest, even if they were minor, and i was double confused when they added that for Kislev hero. This mod: - adds heal ability for warrior priest and Arch lector, the one called Sal...
有伤害的诉罪 accusation with damage
Erstellt von 悸动战士
诉罪附加减速并造成单体伤害 有一说一锤3的技能伤害表我没看懂( 照抄锤2的mod但数据好像比表上给的低了点...
[6.x.x] ADDvisor Skill mod compatibility
Erstellt von Dante
Description This is a submod compatibility for propjoe's ADDvisor at https://steamcommunity.com/sharedfiles/filedetails/?id=2795714008. Adds mod compatibility for my personal use with the skill mods that I use listed in the "Required Items" section. Be war...
[6.x.x] ADDvisor submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod. A...
[6.x.x] OvN Lost Factions: Grudgebringers submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod. A...
[6.x.x] OvN Lost Factions: Albion submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod. A...
[6.x.x] Legions of Nagash submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod. A...
[6.x.x] Ariel can FLY submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is an offshoot of the parent submod, not included in it but will remain separate. Adds compatibility with the Ariel can FLY mod. Ariel can FLY https://steamcommunity.com/shared...
[6.x.x] Mixu's Legendary Lords submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod. A...
[OUTDATED] Savage Hunters: The Tribe of the Wolf submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is an offshoot of the parent submod, not included in it but will remain separate. Adds compatibility with the Savage Hunters: The Tribe of the Wolf mod. Savage Hunters: The Tri...
[6.x.x] Roar of the Jade Sea : Yin-Yin, the Sea Dragon submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is an offshoot of the parent submod, not included in it but will remain separate. Adds compatibility with the Roar of the Jade Sea : Yin-Yin, the Sea Dragon mod. Roar of the Ja...
[6.x.x] The Jade-Blooded Vampires: Curse of Nongchang submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod. A...
[6.x.x] Dynasty of the Damned submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod. A...
[6.x.x] Heinrich Kemmler can FLY submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is an offshoot of the parent submod, not included in it but will remain separate. Adds compatibility with the Heinrich Kemmler can FLY mod. Heinrich Kemmler can FLY https://ste...
Heinrich Kemmler can FLY
Erstellt von laff
"True to tabletop and lore, Heinrich Kemmler can fly while wearing his Cloak of Mists and Shadows." Important! Make sure to dismount him once he gets his cloak in campaign. He does not fly while on his horse! Features Now you get to see his sexy legs https...
[6.x.x] Vlad von Carstein can FLY (Animation Overhaul) submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is an offshoot of the parent submod, not included in it but will remain separate. Adds compatibility with the Vlad von Carstein can FLY (Animation Overhaul) mod. Vlad von Carst...
Vlad von Carstein can FLY (Animation Overhaul)
Erstellt von laff
IMPORTANT NOT LORE-FRIENDLY Vlad can turn into bats or wolves but he cant fly JUST MADE THIS MOD FOR FUN Swarm of Bats while flying https://media.giphy.com/media/XSQYJLNiVv2lOnCi3F/giphy.gif https://media.giphy.com/media/KOwzcPHpFfSGlX8Opk/giphy.gif Captai...
Attack Move and Countercharge (WH3)
Erstellt von paperpancake
WH3 version. This mod is for anyone who has wished you could give your units standing orders so that they could do the most basic tasks without constant supervision. Now with a YouTube video. With this mod, you can tell units to attack enemies on their way...
Imperfect Vigour - Fixes 'Perfect Vigour'
Erstellt von Eeporgorg
The Problem with Perfect Vigour Currently the 'perfect vigour' attribute is bugged: It prevents the normal accumulation and depletion of fatigue but does not prevent fatigue-inducing effects, leading to perfect vigour units becoming permanently afflicted b...
Guardians of the Land
Erstellt von cnoonr
A quick mod that increases the uses of Guardian Call to 2, with a 90 second cooldown. Affects all 3 levels of the skill....
Better Training
Erstellt von No.213
22/06/10 -ver.1.1 22/07/01 -ver.1.2 22/08/21 -ver.1.3 22/08/24 -ver.2.0 now compatible with IE campaign. 22/08/28 -ver.2.1 now Vampire Counts, Warriors of Chaos, Beastmen lord's skills are improved too. Vampire Count's one has lower EXP gain, higher vigour...
Faction bonuses added to LL
Erstellt von [CGC]Lisek445
Mod move most (or all perhaps) faction bonuses to LL traits. If You confederate with zhao ming You should get his faction bonuses. Should work with new and existing saves. If You confederate -> save then reload save to make sure You will get bonuses....
Better Specialist
Erstellt von No.213
24/06/26 -ver.1.1 The Vampire Coast's fleet captain version is improved too. This simple mod improves all hero's specialist skill. AI is affected too, basically compatible with any mods. Hero action success chance +1, 3, 6% ->5, 10, 15% Hero action cost -1...
Better Daemon Traits
Erstellt von No.213
22/08/14 minor bug fixed 22/08/24 -ver.2.0 It's compatible with IE campaign 24/04/25 -ver.3.0 I prevented the crash with minor changes. This simple mod improves Daemon's innate traits. AI is affected too, it's basically compatible with any mods. Screenshot...
Better Kislev Traits and Skills
Erstellt von No.213
22/08/24 -ver.2.0 now compatible with IE campaign. 22/10/22 -ver.2.1 Magical Warrior all magic cost-1 -> 10% 24/05/05 -ver.3.0 I prevented the crash and adjusted some effects. This simple mod improves Kislev's traits and each character's unique skills incl...
[OUTDATED] Mod compatibilities submod for [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description This is a submod for 金花's Battle Mage 战斗法师 at https://steamcommunity.com/sharedfiles/filedetails/?id=2947262245. This adds compatibility for many overhaul mods that has spellcasters. Tried my best to iron out the animation issues but with my li...
[6.x.x] Cataph's Southern Realms (TEB) submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is an offshoot of the parent submod, not included in it but will remain separate. Adds compatibility with the Cataph's Southern Realms (TEB) mod. Cataph's Southern Realms (TEB)...
Cathayan Lords' Ogre Mercenary Skills (submod)
Erstellt von Bastilean
This little submod adds command skills related to Ogre Mercenaries to Lords of Cathay. Ogre Mercenaries include: Ogre Bulls (variants) Ironguts Lead Belchers Maneaters (variants) Mournfang (variants) Specifically, check the photos too see that the ogre mer...
Loremaster get great arcane conduit and life-bloom
Erstellt von lahcenal117
Small mod that adds the passive of the domain of life and Great Arcane Conduit to Loremasters....
[Vampire Coast] No Pirate Cove Cooldown
Erstellt von Freiya
This mod simply reduces the cooldown to establish a pirate cove with a hero from 15 turns to 1 turn. From a balancing perspective, the existence of this cooldown doesn't really make sense for several reasons : - There is already a 15 turns debuff that incr...
Sigmar's Ward for Amethyst Wizards
Erstellt von RobertX13
A very simple and minor mod that adds Sigmar's Ward to Amethyst Wizards (since CA was too lazy to do it). I mean it literally took me ONE MINUTE to make this mod! Hope you enjoy!...
Cataclysm for Ulrika Magdova
Erstellt von RobertX13
This is a small mod that adds the bound cataclysm spell: "Dance of Despair" to Ulrika's skill tree and replaces her Arcane Conduit skill with Greater Arcane Conduit. Updated for: Hotfix 4.2.2...
Kill Captives Give More XP
Erstellt von js02232
Literally increases experience from 100 to 500 when executing captives. It's a simple mod, so there may be bugs that don't apply in certain situations, but there are no plans to fix it. I'm pretty sure this mod works correctly even without updates. *P.s Th...
Greater Arcane Conduit for Ice Witches and Katarin and Glacial Blast bound spell
Erstellt von RobertX13
This mod gives Tzarina Katarin the Glacial Blast bound spell when unlocking her Frost Affinity skill. It also gives her and all Ice Witches the Greater Arcane Conduit skill instead of the Arcane Conduit skill. I highly recommend using this mod with the: "I...
Lizardmen Priest - Yellow Line Skills
Erstellt von Muzual
Lizardmen Priest Hero - Yellow Line Skills Updated for 2.2.0 (Immortal Empires) This mod adds the default hero combat skill line to the Skink Priest skill options. This mod does not contain any unique balance changes and the skills added are the same as ot...
5th Generation Slann Mage-Priests
Erstellt von Caesar
This mod is actually simpler than it first sounds. The way that Slann and their generations work in the game is through a trait system. There are no big functional differences between the generations of Slann other than the basic innate lord traits, which ...
Liu's Ultimate Spells (4.0 updated)
Erstellt von Jupiter
Liu's Ultimate Spells - Legendary Lords This mod adds cataclysm spells to the magic pool of some legendary lords. Some of them receive 1 cataclysm spell, while others receive 2, and just one receives 3. These spells are automatically received by the Lord w...
Maneaters Are Pirates
Erstellt von SuperDoctorCowbell
Aranessa Saltspite's unique skills that apply to Sartosan Units also apply to Maneaters. Because Maneaters are pirates too!...
Auto Abilities
Erstellt von Welter
/-----------------------------------------Things to consider---------------------------------------------/ Too many Active Skills -> this mod is amazing and it's honestly better than mine. I learned to make this mod in about 1 to 2 hours having no prior mo...
Double Skill Points & Skill Dump (NB) -TEMPORARY HIATUS-
Erstellt von Crunchy Crystal
This is a simple mod which provides two skill points per level. Included is a large depth skill dump. Current Supported Version 4.2.1 Current Amount Of Supported Mods 380 Compatibility Master List Mod Bug Reports Section Mod Compatibility Suggestions Secti...
[6.x.x] Skaven Clans + Reduce Winds of Magic costs by % (MCT Support) submod
Erstellt von Dante
Description Parent mod: Reduce Winds of Magic costs by % (MCT Support) This submod adds support for the modded Lore(s) of Magic provided by Skaven Clans. Keys to modded Lore(s) of Magic - bc_pontifex_lore - bc_chantor_lore - str_verms_lore_vermin - str_ver...
[6.x.x] OvN Lost Factions: Albion + Reduce Winds of Magic costs by % (MCT Support) submod
Erstellt von Dante
Description Parent mod: Reduce Winds of Magic costs by % (MCT Support) This submod adds support for the modded Lore(s) of Magic provided by OvN Lost Factions: Albion. Keys to modded Lore(s) of Magic - elo_lore_truthsayer - elo_lore_morrigan - elo_lore_wyrd...
[6.x.x] Legions of Nagash + Reduce Winds of Magic costs by % (MCT Support) submod
Erstellt von Dante
Description Parent mod: Reduce Winds of Magic costs by % (MCT Support) This submod adds support for the modded Lore(s) of Magic provided by Legions of Nagash. Keys to modded Lore(s) of Magic - wh2_main_lore_undeath - wh2_main_lore_undeath_upgraded...
[6.x.x] The Jade-Blooded Vampires: Curse of Nongchang + Reduce Winds of Magic costs by % (MCT Support) submod
Erstellt von Dante
Description Parent mod: Reduce Winds of Magic costs by % (MCT Support) This submod adds support for the modded Lore(s) of Magic provided by The Jade-Blooded Vampires: Curse of Nongchang. Keys to modded Lore(s) of Magic - wh_main_lore_jbv_witchcraft - wh_ma...
[6.x.x] Roar of the Jade Sea : Yin-Yin, the Sea Dragon + Reduce Winds of Magic costs by % (MCT Support) submod
Erstellt von Dante
Description Parent mod: Reduce Winds of Magic costs by % (MCT Support) This submod adds support for the modded Lore(s) of Magic provided by Roar of the Jade Sea : Yin-Yin, the Sea Dragon. Keys to modded Lore(s) of Magic - wh_main_lore_yinyin...
[6.x.x] Dynasty of the Damned + Reduce Winds of Magic costs by % (MCT Support) submod
Erstellt von Dante
Description Parent mod: Reduce Winds of Magic costs by % (MCT Support) This submod adds support for the modded Lore(s) of Magic provided by Dynasty of the Damned. Keys to modded Lore(s) of Magic - jiangshi_dark_magic - jiangshi_dark_magic_upgraded - jiangs...
[6.x.x] Reduce Winds of Magic costs by % (MCT Support) (Player only)
Erstellt von Dante
Description This adds a trait to spellcasters that reduce the Winds of Magic cost of supported spells by a set percentage. By default, it is set to a 20% reduction. All vanilla spells by default are supported. Submods will handle modded Lores of Magic. In ...
Fragments of Magic: A Kairos Rework
Erstellt von Advice
As of Patch 6.1 CA officially reworked Kairos’s unique spell system, rendering this mod defunct. I will no longer be updating it. Thank you to everyone for supporting it! Description This mod reworks Kairos Fateweaver's skill tree to more play into the lor...
Lores for River Troll Hags (5.2.4)
Erstellt von RobertX13
This mod adds the Lores of: Beasts, Life and Shadows to River Troll Hags. Since Troll Hags are basically Troll Witches I thought to give them some more magic lores that are fitting of their nature. I gave them the Lore of Shadows because they dwell in the ...
Autoactivate
Erstellt von Autumnchain
In Multiplayer Battles, managing the varying abilities is manageable as each character can only be given a few and players must not take too many characters. It's a different case in Campaign where characters can be given many more abilities and doomstacki...
(Rhets Tweaks) Faster Skill Points & Skill Dump
Erstellt von Rhet
This mod changes the rate at which lords, generals, and agents gain skill points. Overall skill points comes out to be roughly 2x the base game amount. However the per level skill points granted is the major difference. Just as a quick cheat sheet on how i...
Channeling Magic - SFO
Erstellt von Cerb
A simple mod that gives an ability to all casters which will allow them to channel magic into another caster, giving them greater stats for the duration at the cost of the channelling mage's movement, ability to cast or even defend themselves in combat. Th...
Thorek's Proven Tools skill switch - Seeking Bolt Throwers and Burning Grudge Throwers
Erstellt von Flying Fox
Back for WHIII due to popular demand! (one person asked) Instead of having Thorek's skill "Proven Tools" give Rune of Seeking to grudge throwers and Rune of Burning to bolt throwers, this mod is the other way around. I felt it made more sense that way....
SFO 2x Skill Points - Max Rank 60
Erstellt von Death_Toad
This mod adjusts how many skill points both Lords and Heroes gain per rank, with SFOs increased XP to rank up. What does it do? Added skill dump skill named Excess Training, which is located in the upper right corner, that is used for surplus skill points....
Expert Charge Defense to Greatswords(Karl Franz)
Erstellt von Sin
Gives Attribute Expert Charge Defense to Greatswords when u level up Karl Franz's "The Emperor of Men" skill. The UI won't show, but when u level it up, it automatically applies to Greatswords(Normal, ROR) in Karl's army. ...
Cathay Custom Abilities and Skills
Erstellt von teos_the_blue
Hello Everyone * Updated Rebalanced and updated with new skill* Link to all Skill and abilities mod collection This Mod add new skills for Cathay Faction - Adds Breath attacks (storm and iron Breath for Dragons) - Adds passive for dragons (immortal dragon)...
Khorne custom abilities and skills
Erstellt von teos_the_blue
Hello Everyone Link to all Skill and abilities mod collection This Mod add new skills for Khorne Faction the main focus of this mod is : - New skills for Skarbrband - New passive for all Khorne Lords (blessing of Khorne) Detail : - Skarbrand skills : - Onl...
Slaanesh Custom Abilities and skill
Erstellt von teos_the_blue
https://i.imgur.com/2E9zGBp.png Link to all Skill and abilities mod collection Hello Everyone *New update 21/04/2022* ** Reworked passive to give more interesting effects based on Intensity** - Enemies with low Morale will increase effects to maximum value...
Kislev Custom Abilities
Erstellt von teos_the_blue
Hello Everyone Link to all Skill and abilities mod collection This Mod add new skills for Kislev Faction - Added More lore Of Ice spells for Katarina - Added miracles of the Cult of Ursun to Konstaltyn - Added Innate Abilities to Boris -Added Minor Passive...
Tzeentch Custom Abilities and Skills
Erstellt von teos_the_blue
https://i.imgur.com/hQiDAOi.png Hello Everyone **Updated Reworked Kairos Main ablities** **Added Tzeentch Blessing to all Lords And Vilitch** Link to all Skill and abilities mod collection This Mod add new skills for Tzeentch Faction the main focus of this...
Nurgle Custom Abilities and skills
Erstellt von teos_the_blue
https://i.imgur.com/EPo2dvZ.png Link to all Skill and abilities mod collection Hello Everyone * New update 18/04/2022 * This Mod add new skills for Nurgle Faction and adjust some variables the main focus is the Poison Plague Rebirth theme of Nurgle in orde...
Murderous Prowess per Kill
Erstellt von highman
Save game compatible Only campaign ...
Better Murderous Prowess and Mastery
Erstellt von ArchAnge1LT
Improves Murderous prowess and Murderous mastery by extending duration effect till the end of battle. Slightly improves the buff itself. My other mods Better dragons https://steamcommunity.com/sharedfiles/filedetails/?id=2866634042 Better war lions https://...
Kraken for the Krakenlord
Erstellt von Pennerbart
Adds the "Kraken's Pull" Spell to Lokhir Fellheart. It can be unlocked via the Skill Tree after unlocking "Bonded by Blood". Enjoy! You might also be interested in Elite Corsairs....
More Naval Movement Range
Erstellt von Decomposed
The Double Time Stance now grants +90% movement range, instead of +50% in vanilla. (Works for player and AI and for all races) Should be compatible with all other mods and saved games. Ported over from WH2: https://steamcommunity.com/sharedfiles/filedetail...
Automatic Mentor
Erstellt von Mordy
Gives the skill Mentor to all characters that have the skill available automatically at levels 30, 40 and 50. Tiny mod I made for personal use inspired on JerreyRough's mod Automatic Immortality FAQ Save game compatible (won't get the points you spent back...
Character Skill Rebalance: Factionwide PO Only When On Map
Erstellt von Lycia Pintella
This mod tweaks factionwide public order skills to require the character to be on the map in order to work, so if you have a character with such a skill and they get wounded, you lose that bonus for a few turns. This does not effect items. I can make such ...
Not lazy But efficient
Erstellt von Jiraya
Short Description: This mod allow you to use lords with governor/defender specialization, by changing the effect of so-called “lazy traits” to opposite. The more a lord works as a governor, the better his management skills become. Trait names will remain t...
Unlocked Ally Recruitment
Erstellt von Some_One_Else
Ever wanted to recruit all the things? Now you can! Still need the appropriate DLCs though. This mod unlocks the recruitment of all vanilla and DLC units (non-ROR) from the game. It doesn't alter unit caps, however, so it won't change such problems when at...
蜥蜴人战场技能
Erstellt von 高坚果
为蜥蜴人各个领主提供战场召唤技能,分别在5级和10级解锁 Provide battlefield summoning skills for various lords of the Lizardmen, unlocking them at levels 5 and 10 respectively 在露丝契亚一个谁也发现不了的洞穴,这里便是关押玉龙元伯的地方,一阵强劲的音乐响起,原来是六个穿着很少布的大只佬,他们每个蜥都每个都有过蜥之处,每个都有他们独门绝招,斗志和耐性更是技惊四座,秘密武器更给你意外的惊喜呀...
Tzeentchian Combat Skills
Erstellt von Cosmic Lich
Tzeentch has been lacking some skills for its daemonic lords and heroes. After some inspiration from a recent post, I've decided to give the Lord's of Change some melee skills and the Heralds and Iridescent Horrors some ranged and melee skills to give them...
Cathayan Combat Skills
Erstellt von Cosmic Lich
If you have the chance, you should look at the combat animations of the Dragon blooded lords, the Alchemists, and the Astromancers. It's better animations than most melee characters across the game. This mod gives some basic melee skills to the Dragon bloo...
Hero Skill Dump for The Cult of Slaanesh
Erstellt von Murray222
A hero skill dump for my Cult of Slaanesh mod. For the 'new' hero variant only....
Legendary Lords Get their Own Defeat Traits 传奇领主获得自身击败特性
Erstellt von Alex Zhao
As the title said, legendary lords will get their own defeat traits at level 30, except ones that provide useless effects for them like immune to vampire attrition for Mannfred. Also works for some mod ll, and you can leave a comment if you want me to add ...
Only the best Chaos Dwarf traits
Erstellt von Shogun
Removes all the bad starting traits, only leaving IMO the best trait Sorcerer lord/hero have -10% cooldown Overseers have +10 attack +5%hp Caravan Master +1 bull centaur Castellan have +10% resources production...
Lord Magistrate Melee Combat skills || 经略使近战个人技能线
Erstellt von abf1999
Patch 4.0 reworked Lord Magistrate and removed the melee combat skill. This mod adds it back. 4.0版本重做了经略使取消了近战技能线,本mod重新加入了近战线。...
Ash's 33 skills - Mixu Legendary Lords addon
Erstellt von Orchesthai
I don't play TW these days so I can't make submods for things like radious. To do so would mean I'd have to download each mod and keep them up to date and keep track of changes which I just don't have time for. I am more than happy for anyone to make their...
Dubious extra skill points - Mixu's Legendary Lords addon
Erstellt von Orchesthai
Now Mixu's legendary lords can gain 3x skill points ...
Addvisor - 7 New Lores of Magic addon (Sarthorael edition)
Erstellt von iDon'tSpeakRussian!
Addvisor, the path of doubt "This person is very convincing -- eccentric, even. He, erm... knows things that no man of his station should" "Look, child, at the many colours of magic; see its patina, witness the haze of power. Elves and Lizardmen think them...
Red Line Skills Buff Regiments of Renown
Erstellt von Zakharov
Fixes a bug which causes some red line skills to not affect Regiments of Renown...
Cryswar's Characters - Legendary Lords FLC
Erstellt von Cryswar
Tl;dr This mod adds 38 new legendary lords with more to come, most of them leading previously minor factions. All have their own unique innates, skill trees, defeat traits, items, and faction effects as appropriate. Full lord list here. Mixu's Unlocker is ...
Death's Judgement
Erstellt von MitSue
Killing blow and heroic killing blow are iconic on tabletop for the insta-kill effect, but in game it's merely a 50% WS increase. Tired of my underlings' lengthy brawl amid hordes of enemies when playing as Vampire Counts, I switched to make a end. In this...
Cryswar's Characters + Leaders of Legends Compatibility Patch
Erstellt von Cryswar
Since CA broke some forms of cross-mod compatibility in 4.0, I need to do a standalone mod for this. Anyways, does what it says on the tin. Lords from Cryswar's Characters get the revamped skill lines from Leaders of Legend. Does not affect unique traits o...
(Updated for 5.1.3) Cryswar's Leaders of Legend - Submod Compilation
Erstellt von ZenRayn
Overview **Only the base Cryswar's Leaders of Legend mod is required. All of the Supported Mods are optional.** This submod compilation focuses on the compatibility of Cryswar's Leaders of Legend with a large list of other mods. Adding Cryswar's skill line...
(5.1.3 fix in progress) Cryswar's Leaders of Legend for Lustria Rises - Submod
Erstellt von ZenRayn
Patch 5.1.3 Fix is in progress! Overview: This submod makes Cryswar's Leaders of Legend compatible with Lustria Rises by Obsidian. Adding Cryswar's skill lines and traits to lords, reorganizing or replacing their skills when necessary. Don't add this to an...
(5.1.3 fix in progress) Cryswar's Leaders of Legend for Kabandha Faction&Khorne Rune - Submod
Erstellt von ZenRayn
Patch 5.1.3 Fix is in progress! Overview: This submod makes Cryswar's Leaders of Legend compatible with Kabandha Faction&Khorne Rune by Blackoutsider. Adding Cryswar's skill lines to lords and reorganizing skills when necessary. This was taken out of my Su...
(5.1.3 fix in progress) Cryswar's Leaders of Legend for Roar of the Jade Sea - Jade Pirates - Submod
Erstellt von ZenRayn
Patch 5.1.3 Fix is in progress! Overview: This submod makes Cryswar's Leaders of Legend compatible with: Roar of the Jade Sea : Yin-Yin, the Sea Dragon by Poljanan and Roar of the Jade Sea : Yin-Yin, the Sea Dragon: Jade Pirate Submod by Reu. Adding Cryswa...
Doombull Weapon Variants - Cryswar's-Lol submod
Erstellt von Sunglow
Simple submod,please move this above original mod....
Norscan Skin Wolf Packlord - Cryswar's-Lol submod
Erstellt von Sunglow
Simple submod,please move this above original mod....
1x Varied - Max Rank 60
Erstellt von Death_Toad
This mod adjusts how many skill points both Lords and Heroes gain per rank and increases max rank to 60. What does it do? Added skill dump skill named Excess Training, which is located in the upper right corner, that is used for surplus skill points. This ...
Add Any/Every Lore of Magic to Lords/Heroes (Grimoires)
Erstellt von Tekno
(Follower version available here) It also does not include the Lore of Hashut because I didn't feel like looking for it for this update, sorry This mod adds a set of craftable grimoires (Enchanted Items) that, when equipped to a Lord or Hero, grant them ac...
Ring of Hukon (Loot/Sacking HE Item) Works for Embedded Heroes
Erstellt von Lycia Pintella
Just a simple mod to let embedded heroes use the item and give the army the boost, as generally lords will want to have better equipment for combat....
Auto Learn Skills
Erstellt von Incata
This mod makes lords and heroes learn their skills automatically without player intervention. If, like me, you are tired of gradually increasing each skill point on your 20 heroes and lords and you waste more time doing this than actually playing, this mod...
Singe's Alarielle Skill Duplicating Martial Prowess With Martial Mastery Bugfix Submod
Erstellt von Lycia Pintella
**Singe is going to incorporate this fix into the main mod. When he does that, I'll take this entry off of the workshop. Alarielle's Pride of Avelorn skill is the culprit. Without a bugfix, Sisters in Alarielle's army would have both Martial Prowess AND Ma...
Dark Omen - Expanded Lord Skills Compatibility Mod
Erstellt von ModestEgo
This is a sub-mod that adds the skils from Expanded Lord Skill mods to Morgan and the heroes in the Dark Omen and Shadow of the Horned Rat, Heroes and Regiments of Renown Mod. This mod is extremely simple and and should not conflict with anything. It obvio...
Ash's 33 Skills Compatibility Mod for Dark Omen & Shadow of the Horned Rat, Heroes and Regiments of Renown
Erstellt von ModestEgo
This is a sub-mod that adds Ash's 33 Skill mods to Morgan and the heroes in the Dark Omen and Shadow of the Horned Rat, Heroes and Regiments of Renown Mod. This mod is extremely simple and and should not conflict with anything. It obviously does require bo...
more spell choice for mazdamundi
Erstellt von franck
This mod add all spells of the 8 basic lores and of the lore of high magic to mazdamundi' skill tree only six spells can be chosen, one of each tier and all attribute can be taken at once. screenshots and a beter descrition are to be added later...
Marauder Chieftain Combat Skills
Erstellt von medusa0
Adds the missing Marauder Chieftain combat skill line from WH, with the addition of Quick Silver speed skill (+movement speed in battle, from Norsca DLC). Similar to Tiberon's A Better Marauder Chieftain mod, but made for 4.0 and uses Blade Master (+melee ...
Marinx's Better Teclis
Erstellt von RenDyr
Buffed Teclis and his starting province to better give him a unique identity. None of the changes are faction specific and will benefit other High Elves if they confederate Teclis, but the intention is for Teclis to be more interesting to play. These are a...
Legend of the Starting Traits Fishing King
Erstellt von LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, read on: Some people restart a campaign until a starting character gets a good trait. This mod increases the chances that your favo...
Mirror of Madness army special abilities
Erstellt von Shardflower
My English is not good, so this is machine translation. This mod adds army special abilities from Mirror of Madness.Those abilities look cool. These three abilities require the consumption wind of magic Diabolical Puppetry:10 wind of magic Tempest of Blue ...
Player army gets lore of life spells
Erstellt von ProfessorWang
A transfer of my Warhammer 2 mod to Warhammer 3 Provides a better version of Earth Blood, Flesh to Stone, Shield of Thorns, Regrowth and Ammo Resupply abilities to player army. Compatible with most mods Can add or remove for ur save at anytime Have fun! Th...
The strength of the Emperor's regular army (WH3)
Erstellt von DarkSnowder
This mod adds additional abilities and skills similar to the high elves for Karl Franz, which will strengthen him and his army. The bonus does not apply to archers, hunters, militia and flagellants, as they are not regular troops....
High influence traits for starting High Elf characters
Erstellt von manpersal
This is small mod to grant all high elf starting lords 60 influence traits and 40 influence traits for heroes. It also applies to characters rewarded from events. I'm not the creator of the roginal mod and if he wants I'll retire mine as soon as his become...
Army-wide Traits
Erstellt von Riley
Tired of your character's trait doing nothing for their army and only giving tiny boosts to stats you don't care about? Me too! This mod adds army-wide effects to some generic traits that didn't have any, and touches up some that did Changes can be found i...
All factions can block armies
Erstellt von Holden Bloodfeast
Exactly what it says on the tin. All factions have heroes that can use the block army action. The heroes effected are Ogre Hunters, Patriarchs, and all chaos heroes. Originally I was only going to do cultists for chaos but then it occurred to me that Legio...
Agent Movement and Line of Sight Traits And Skills Also Boost The Armies They Embed Into
Erstellt von Lycia Pintella
Set the movement range bonuses for several agent traits to boost the army they are embedded with as that is more valuable than the agent having movement range on their own out of the army....
Better Magistrate
Erstellt von No.213
22/05/31 -ver.1.1 22/07/01 -ver.1.2 22/08/24 -ver.2.0 Now compatible with IE campaign. 22/08/28 -ver.2.1 24/05/17 -ver.3.0 Bugs are fixed and features too. Mod's description is updated. This simple mod improves normal lord of Cathay, Magistrate's unique sk...
Traits Enhanced
Erstellt von raneyfish
Hello! This mod is the Traits and Magic Mod but without the changes to the magic cap or magical reserves. Useful if you liked the trait changes but use a different mod for magic. Or some other reason. Traits are on both heros and lords (including Cathay eq...
Magic And Traits
Erstellt von raneyfish
Hello! In WH3 the Magic and Trait systems saw some pretty large changes, This mod makes some changes to those changes. Overview: The point of this mod is to increase magic usage and to make traits more unique and interesting, without being completely game ...
Mistwalker Title Mod
Erstellt von Lycia Pintella
This mod makes the Mistwalker titles good for agents as well as generals. For instance, the Watcher title with 10% movement range will apply if you embed an agent with a bonus into an army, or if you have it on the general. I've also buffed the titles a fa...
He That Hunts Unseen
Erstellt von HvnterVMLV
This is a simple mod that makes a few minor changes to Oxyotl's faction and traits. It includes a slight recolor to Oxyotl's Faction (darker colors), an increase in duration for his "Slow Death" poison (changed from 15s to 30s), and an adjustment to his in...
Dark's More and Better Ancillaries
Erstellt von DarkRite
This mod adds more ancillaries to the game, it also makes it so you can make crafted tier items (what does this mean, it means I made a bunch of new items that're for crafted tier, expect them to be roughly as good as rare or unique items, some exceptions ...
SoC hero actions for additional factions
Erstellt von Pseudok
This mod broadens available hero actions a little by spreading out the new hero actions that were added in Shadow of Change. I kept the number of changes small, as I didn't want to dilute their uniqueness too much. Balance wasn't taken into consideration a...
Chaos Dwarfs Army-wide Traits
Erstellt von Pyrodysseus
Simple mod that buffs various Chorf lord and hero traits by adding minor army-wide bonuses. For example, the trait "Resentful" originally buffed armor by 10 and -20 enemy hero action success chance. Those seemed pretty balanced, but I wanted something woul...
No Wounds! - Remove Wounds passive
Erstellt von DrSchrank
Description: This simple mod removes the "Wounds" passive debuff from all single entity units. Works with all single entitiy units, lords and heroes in the game an should also effect every mod unit as long as it's using the vanilla "Wounds" effect. For all...
Venerable Thane Skills & Lost and Found Dwarfs - Compatibility Submod [not updated]
Erstellt von Bastilean
This compatibility mod brings my Venerable Thane Skills to Greenphoenix23's Lost and Found Dwarfs . See required items on the right. May this Brozan last! And, let me know what you think in the comments below....
ADDvisor — Expanded Hero Skill Trees(submod)(Sarthorael Edition)
Erstellt von 泡泡茶壶
Intro Compatibility patch submod for ADDvisor, Addvisor - Chaos Magic addon and Expanded Hero Skill Trees New skills for ADDvisor Load order If you use Mod Manager it should be auto-sorted. Another version (No Sarthorael Edition) submod: https://steamcommu...
Sisters of Slaughter Rework - Dance of Death
Erstellt von Bastilean
This is a rework of the Sisters of Slaughter unit. The primary focus of this rework was reintroducing the Sisters' Dance of Death ability from Table Top (TT). See the images above for a full description of the ability implemented as well as the table top r...
[6.x.x] OvN Lost Factions: Dread King Legions submod compatibility with [GLF] Battle Mage 战斗法师
Erstellt von Dante
Description Parent submod: Mod compatibilities submod for Battle Mage 战斗法师 This is a submod separated from the parent submod if you only use certain mods and would avoid a crash if you did not subscribe to all of the required mods in the original submod. A...
Loreful Mounts
Erstellt von Masterdelta41
This Mod adds mounts to characters that had them in the tabletop but not in the game. I balanced them to the CAs standards. The Mounts I added where the Griffon for Nobles (HE), Warsphinx for the Tomb Prince (TK), Manticore for Masters (DE). I also added t...
Impactful Magic 3
Erstellt von Commisar Jon Fuklaw
Introduction It's day one, so I'm a bit busy right now. Magic, how does it work? Nobody knows, it's freaking magic! This is a port of my Impactful Magic mod from WH3, with a teensy bit less emphasis on nuking literally everything. Some extraneous features ...
(Even) More Skills (Extra Dumpy Edition) NOT REQUIRED
Erstellt von Puddles404
This is just an addon for More Skills (+Skill Dump) to add the skills etc to some custom lords. Chidorah for whatever reason (the CA burnout is real rn) has not added them to the original mod, this does that. Currently only adds them for the Lords and Hero...
More Ability and Spell Buttons
Erstellt von sudkks
This mod increased the maximum limit for ability buttons to 18, spell buttons to 12. Not compatible: Helper UI...
Let battle AI use Jade Dragon form
Erstellt von paperpancake
This mod tells the AI to transform Yuan Bo into the Jade Dragon once in melee combat, like the AI already does with the Iron Dragon and the Storm Dragon. It affects enemies and allies. For your armies, it only affects Yuan Bo if you give Yuan Bo's army to ...
Empire Protagonist: Open idea project
Erstellt von Elchardus
Update: New screenshots show new skill tree :) Updated porthole. Feedback is always welcome/necessary :) Update: now he can unlock 3 variants: Spear/Shield, Swords/Shield, Sword/Pistol. Each variant has their own army buff. BUT if you choose one variant, t...
Expanded Lord Skills - SCM Skaven Clans Submod
Erstellt von Think Critically
This submod will add skills to all lords in SCM Skaven Clans to bring them in line with Some_One_Else's Expanded Lord Skills mod. This mod requires both base mods to function correctly. A description of what the skills do is in the main Expanded Lord Skill...
尤莉卡作为传奇领主 Ulrika Magdova as Legendary Lord
Erstellt von 哎呦,你干嘛
所有派系可招募,仅限玩家,需要新档 有通用红线(感谢金花大佬的无私帮助)和蓝线(用的基斯里夫的) 增加了吸血鬼系法术 增加了吸血鬼的通用黄线 增加了整套5件个人专属的神器(升级第二回合自动获得,15级左右全拿到) 删除了弓箭的模型(远程攻击还在,虚空掏出一把大弓,需要个人黄线点出) 她的远程填装默认是7s,而且威力并不高,挺抽象的,所以加强了亿点点 建议切近战,属性还是比较超模的,所以没给很高的特殊保护,移动速度很高,斩将效率可以的,为了防止过强,就没有删除决斗者属性,基本一剑一个小朋友。 应该不影响正常原...
Ariel can FLY
Erstellt von laff
Ariel, "Queen in the Woods", mage-queen of Athel Loren and the Wood Elves. "Ariel's wings display the markings of the death's-head moth to indicate that she is enraged and in a vengeful mood. Moth-like antennas emerge from Ariel's head, but her face remain...
Gashnag Cataclysm and Lore of Beasts
Erstellt von RobertX13
This mod gives Gashnag from Cataph's Southern Realms the Dance of Despair Bound Cataclysm Spell and Greater Arcane Counduit. It also gives him the secondary Lore of Beasts (since in the lore he can manipulate beasts to a degree). Requires: Cataph's Souther...
Expanded Lord Skills / Sylvania Faction Compatibility Patch
Erstellt von Maska_zgz
IN ENGLISH: This small patch integrates the modded faction from the mod "Sylvania: Faction Overhaul" into the new skills system of the "Expanded Lord Skills" mod. The faction now has a complete skills system based on the original Imperial version. My mods ...
Expanded Lord Skills / Outremer Faction Compatibility Patch
Erstellt von Maska_zgz
IN ENGLISH: This small patch integrates the modded faction from the mod "Outremer: Faction Overhaul" into the new skills system of the "Expanded Lord Skills" mod. The faction now has a complete skills system based on the original Bretonnian version. My mod...
Lore of Vampires for Luthor Harkon
Erstellt von RobertX13
This mod gives Luthor Harkon the access to the Lore of Vampires, enables him to overcast the spells from the Lore of the Deep and gives him: Evasion, Earthing, Magical Reserves and Greater Arcane Conduit when he gains the Trait: United Mind. Note: In the P...
Expanded Lord Skills / Marienburg Faction Compatibility Patch
Erstellt von Maska_zgz
IN ENGLISH: This small patch integrates the 3 modded factions from the mod "Marienburg: The Merchant Empire" into the new skills system of the "Expanded Lord Skills" mod. The 3 factions now has a complete skills system based on the original Imperial versio...
ABANDONED, USE NEW MOD [GLF] Battle Mage 战斗法师
Battle Mage 战斗法师 - 5.1.3 Reuploaded+Patched We would appreciate any issues not found during our limited testing to be left in the comments so we can look into it. Enjoy :) What this does? Fixes Animation tables, magic users will shoot again and also turn t...
Add Corruption Attack to Taurox
Erstellt von 小八
Replace "Daze" with "Corruption" (Morghur's "Touch of Corruption") in Taurox's character skill "Juggernaut", which greatly improved the lethality of his normal attack....
More Skills patch - Deer24 Walk With the Dragon
Erstellt von Desh
Thanks to Chidorah for his mod More Skills (+Skill Dump) . Thanks to Puddles404 over @ (Even) More Skills (Extra Dumpy Edition) for the file structure. adds compatibility to all lords and heroes in Deer24's 与龙同行 (Cathay Units Patch:Walk with the Dragon). ...
Nakai Enforcer of the Great Plan
Erstellt von Jarges
Add custom skills to the best Legendary Lord in the game and reworks his original unique tree, with some lore fragments to expand lore for Nakai. Note: First Spawning now provides Frenzy to all kroxigors(including Nakai and Kroxigor Ancient) in all armies....
Empire Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Empire Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Empire Captain - Champion, Shield Master, and Tactician, allowing...
Waste's Sandbox Character Customiser
Erstellt von Wastelander
Update: 07/11/22 -Changes Added Diplomacy traits to grant positive relations with every faction. Added upkeep reduction traits for each unit type. Added some other miscellaneous traits for lord/army and faction wide buffs. -Mod Description Adds 1000 traits...
Cpecific's Traits Manager (+win64)
Erstellt von Cpecific
You can set trait level with double click, or remove trait by double-clicking on an active level. ⚠️ *IMPORTANT* - Area with lords is scrollable. ⚠️ Can work without memreader, but you won't have access to some features. ✔️ Compatible with any mod. ✔️ Save...
Mastery of Life Magic
Erstellt von Vsrin
Introduction ....Whenever I read about Ghyran in books or lore, I always imagine that they are some kind of an unkillable bastard, who not only be able to heal themselves constantly but also strengthen their body to the point that can withstand a deathblow...
Mastery of High Magic
Erstellt von Vsrin
"...High Elf mages are masters of High Magic. Through careful and balanced use of the Winds of Magic, High mages can use the power generated by their current spell as fuel to amplify the next..." Introduction This mod simply add passive skill to High Magic...
Special traits for all gifted heroes and lords WOC, and change Daemon princes spells
Erstellt von NobunagaHiro
Hi all, As the title says I gave all gifted heroes and lords a dedicated traits that differentiate each god, and the traits is: Nurgle's characters Hero: I gave him a trait called Nurgle Witness Me which does the following: 1. Melee defense +3 (ArmyWide) 2...
Skaven Spawns and Summons
Erstellt von Batmane
More Summons Plague Priest 7 Shielded Spear Clan Rats 2 Stormvermin 2 Plague Priest Menace Below now spawns spear clan rats...
Vampire heroes have scouting
Erstellt von Notthebeegees
Gives the vampire heroes scouting rather than replenishment. Let the necromancers tend to the horde, the vampires seek treasure!...
Miaoying greater arcane conduit
Erstellt von Zoffy_swordman
Miaoying gets normal arcane conduit I guess because the balance of CTH system But I add it to her since she should be more powerful in background Just for fun and hope everyone enjoy it And literally this method can add it to anyone you want, Open mod tool...
Add Any/Every Lore of Magic (Slavery Edition)
Erstellt von Tekno
(This a follower version of my Enchanted Grimoires mod ) Tired of having to hold heavy grimoires to cast magic? Want to use an enchanted item and have access to an expanded list of spells? Well now you can, with the power of slavery! Now selling magical sl...
Mortuary Cult improved
Erstellt von fmuni
This mod is for those who want a slightly more lore-friendly experience with the Exiles of Nehek without overhauling the game entirely. Hence, this mod provides a few improvements to Khatep's skill tree such as: Greater Arcane Conduit, spell cost reduction...
Dual Lore Khatep (Nehekhara and Light)
Erstellt von Grizzla™
Gives Khatep the Lore of Light along with his usual Lore of Nehekhara. This is to not only give him more skills to use the huge number of skill points Warhammer 3 now gives you but also make him not pale in comparison to Settra who can cast the same Lore o...
Addvisor - 7 New Lores of Magic addon (No Sarthorael Edition)
Erstellt von iDon'tSpeakRussian!
Addvisor, the path of faith "This person is very convincing -- eccentric, even. He, erm... knows things that no man of his station should" Medivh ehm... Addvisor (or something sinister inside of him) now can employ the knowledge of the dark powers, with 7 ...
Chaos Dwarfs Infernal Castellan Engineer SFO & Vanilla
Erstellt von PwNeR
Chaos Dwarfs Infernal Castellan Engineer SFO & Vanilla -Turns the Infernal Castellan into an Engineer Check out my other mods: https://steamcommunity.com/profiles/76561198020638691/myworkshopfiles/?appid=1142710 If you like my mods and want to support me, ...
More Trait Choices for Lords & Heroes
Erstellt von loki
More Trait Choices for Lords & Heroes Mod gives you 5 options choosing your desired Trait on new Lords & Heroes. Works with modded Characters aswell....
ADDvisor — Expanded Hero Skill Trees(submod)(No Sarthorael Edition)
Erstellt von 泡泡茶壶
Intro Compatibility patch submod for ADDvisor, Addvisor - Chaos Magic addon (No Sarthorael Edition) and Expanded Hero Skill Trees New skills for ADDvisor Load order If you use Mod Manager it should be auto-sorted. Another version (Sarthorael edition) submo...
Counterspell
Erstellt von Cerb
All casters have one of three counterspell skills of varying levels of power, that reduce spells the enemy has in effect while applied to the caster. Damage spells that have already finished casting will not be affected due to limitations in the game engin...
Lore of Death & Heavens for Ogres
Erstellt von Advice
As of Patch 6.0 and the Omens of Destruction DLC, CA has added Death & Heavens to the Ogre roster officially, rendering this mod defunct. I will no longer be updating it. Thank you to everyone for supporting it over the years! Description This mod adds 2 O...
Dwarfs Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Dwarf Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Thane - Grudge Ender (attack focused), Mountain Defender (defense ...
Mentor Skill Submod For Seralin Autumnwind
Erstellt von Lycia Pintella
Adds the Mentor skill to Seralin Autumnwind....
Bretonnia Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Bretonnia Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Paladin - Three fighting styles (Duelist/Monster Slayer/Jouste...
{BETA} Additional Hero Skills
I thought that heroes needed more depth to them, so, following along with my additional skills mod for lords, I created this. I added six additional skills to each type of hero. Some are unique to a single type of hero, while some, or the effects, are shar...
Venerable Thane Skills
Erstellt von Bastilean
As requested, this simple mod adds six new skills including two new passives and one new ability for the Dwarf Thane. Axes Out Lads (new ability passive) - Avaiable at level 6 They Have Wronged Us! (new ability) - Available at level 14 Kazukan Kazukit Ha! ...
Full Plate Armour
Erstellt von Bastilean
"Full plate and packing steel!!" - some guy with a miniature giant space hamster This little mod vignette improves the full plate armour skill value for Dawi Lords. This mod affects the Dwarf Lord, Grombrindal, Belegar, Thorgrim, and Ungrim. Please see the...
Carve a Path
Erstellt von Bastilean
This little mod vignette replaces Red Ruin combat buff and debuff with Carve a Path combat ability explosion attack. I was inspired by Harry the Hammer's mighty swing ability tied to his combat explosion, and with Dietrich's help I was able to bring my own...
Dwarf Lords' Abilities
Erstellt von Bastilean
Updates the WH3 Dwarf Lords and Heroes abilities and items for Campaign and Custom Battles. Thorgrim Grudgebearer Reduced price of High King passive. High King passive updated with new Frenzy stats. Added Throne of Power passive. Added Axe of Grimnir. Adde...
Guv's Make Us Special: Alastair the White Lion (WH3) (Updated Patch 6.0 / 2024-12-13)
Erstellt von Guvenoren
The White Maned Warrior! So, remember this mod? The mod where we managed to give Alastair his missing unique axe! Of course I won't forget the mod that attempted to spice up the make a wish character! So here it is! What does this Mod do? Alastar becomes b...
Better magic collection 6.0
Erstellt von Rosalina
This is a collection of all my "Better Magic" mods. You can see the changes in the discussions tab. Im currently re-balancing and updating all mods since 5.0 based on feedback. Note All Buffs and Debuffs are AOE when overcast. Normal Cast is single Target....
Resurrecting Heal 5.0
Erstellt von Rosalina
Because some people wanted Healing magic to revive too... here it is. Have fun with it :P I adjusted the magic the same way as I did in my other mod. The mod load order does not matter. It will work both ways. At least it did for me.......
Guv's Make Us Special: Kevin von Lloydstein (WH3) (Updated Patch 6.0 / 2024-12-14)
Erstellt von Guvenoren
Took some time, didn't it? Yeah guys sorry that it took so long to port over this one. I just never had the motivation, but I recently got the energy to tackle it. But here goes! Kevin von Lloydstein has finally returned better than ever!! What does this M...
Guv's Bretonnian Lords Tweak Mod (Updated 6.0 / 2024-12-13)
Erstellt von Guvenoren
For the Lady! So, I am not an avid Bretonnia player. But I have definently had some campaigns with them. If there is something I often do tho, it's passing by them in the campaign selection screen. And if there is one pet peeve I have had, is judging other...
Loyal Deathclaw
Erstellt von Eustace
It is said that Karl Franz himself hatched Deathclaw (a notion that was lewdly caricatured by the cartoonists of the Empire's seditious news-sheets), and certainly the Emperor was the one who raised the young Griffon. Because of this, a powerful bond exist...
Greenskins Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Greenskin Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Choose between different specializations for each hero and dif...
Puking Trolls, Farting Giants & Spinneret Arachnaroks - Thematic Monster Abilities
Erstellt von RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A unit ability mod for your collection. Ingame screenshots shows a few examples of the new abilities and their use. This mod is part of my Man the ramparts mod series and if you are subscribed to one of thos...
Mastery of Elemental Winds for Dark Elves [IE BETA]
Erstellt von Deloi
Features Adds Mastery of Elemental Winds trait (Spell Mastery) to all casters of the dark elven roster. Should be compatible with everything. Probably doesn't work for custom units Other mods made by me SFO Submod Unique Tzeentch Lord and Hero Mastery of E...
Mastery of Elemental Winds for High Elves [IE BETA]
Erstellt von Deloi
Features Adds Mastery of Elemental Winds trait (Spell Mastery) to all casters of the high elven roster. Should be compatible with everything. Probably doesn't work for custom units Other mods made by me SFO Submod Unique Tzeentch Lord and Hero Mastery of E...
Max Level/Rank 60 Only for Lords
Erstellt von bushez
Only lords can get to level 60 heroes are still max level 50...
Magic - No random movement (Vortex Spells)
Erstellt von Rumpl4
What is it? This is a port from my WH2 mod as multiple people requested it. Removed the random movement effect from the top tier magic Vortex spells for all races (this does not include things like wind of death or burning head, this is the large randomly ...
Dragon Breath Attack for Cathay
Erstellt von Fönix
Description This mod gives the Cathayan dragonlords a dragon breath ability when they are in dragon form. This ability has infinite uses but the cooldown only decreases when you have at least 15 winds of magic. Therefore you have to decide whether you want...
Various Healing Cap Increases
Erstellt von Fönix
Description This mod adjusts the overall healing cap and gives some character skills an increased healing cap for the character or his army as bonus effect. Most of these skills are for the vampire counts since they are a faction that greatly benefits from...
Defeat traits for Legendary Heroes and semi-Legendary Lords
Erstellt von Rhox
Now you and AI will get traits for defeating the Legendary Heroes (LH from now on) and semi-Legendary Lords. Semi-Legendary lords mean characters with unique looks and features of some level. Here are the lists of characters that support this feature. I'm ...
Magic Overhaul Useful Buffs Aura Area Size And Heal Amount Buffed Submod
Erstellt von Lycia Pintella
I personally already played with auras on magic and ancillaries boosted, so I wanted to buff those values for Magic Overhaul: Useful Buffs by Drusk to fit better with my mod list....
Bombardment Doom Bolt
Erstellt von highman
More wide More cost ...
Longer Buff & Debuff Spells (experimental)
Erstellt von Dose
Title says it all. All buff and debuff spells (the kind that cost winds or are bound versions of spells that cost winds) have had their durations buffed by a minimum of 30% and last at least 30 seconds. I did not play test this so have fun, feel free to sh...
More Differentiated Casters
Erstellt von Tragopan
Version 4.0 01.12.2024 Fixed Everything that was broken and added SOC and TOD Characters Hello Everyone :) Disclaimer: This mod deactivates the mastery of the winds of magic ability. (The one with the multiple casters in one Army) This mod is for everyone ...
Eevi's Legendary Lord Spell Overhauls for WH3
Erstellt von Singemeister
This one's taken a while. I always loved this - entirely overpowered, completely bonkers - mod for WH2, and since Eevi disappeared and sm0kin hasn't made a move, I thought I'd take this one on. I haven't asked for permission, so if the original author asks...
1.5x XP Required to Level Up
Erstellt von MrSoul
*This mod is immortal/in a finished state. Pending an extremely specific/major update to the game, or a daring hero with a magic sword; it should work regardless of last time it was updated. - 1.5 XP required to level up. Simple idea to stretch out time it...
1.5x XP Required to Level Up(4 Skill Dump Mods)
Erstellt von MrSoul
*This mod is immortal/in a finished state. Pending an extremely specific/major update to the game, or a daring hero with a magic sword; it should work regardless of last time it was updated. - 1.5 XP required to level up. Simple idea to stretch out time it...
Lore of the Strategist
Erstellt von L3YvaT3N
This mod reworks the Lord Magistrate inspired abilities to become: 1. map-wide effect range 2. shared cooldown 3. halved the buffs given by the abilities This is done to make the Lord Magistrate more useful and make the inspired abilities feel like actual ...
Modifiable Winds of Magic Pool
Erstellt von Sablesword
WH3 overhauled the magic reserves system from WH2 to make it much clearer and more straightforward. While I think the new system is in most aspects an improvement from the old system, there is one thing that I do not like: the hard limit of 100 maximum Win...
Cataclysmic Storm of Magic
Erstellt von ZX
Ever wanted to use Cataclysm spells? NOW WITH THIS MOD YOU CAN! What does this mod do? -Causes the Storm of Magic state in random provinces for 3 turns -Allows the use of Cataclysm spells along with Unlimited Magic Reserve for any battle fought in said pro...
Miscast mod 4.0
Erstellt von uran200
I updated miscast mod https://steamcommunity.com/sharedfiles/filedetails/?id=2789893818 to work with 4.0+ version. I don't have a lot of experience so i'm sorry if something will work incorrectly with other mods but leave comment if there are any troubles....
矮人狮鹫(Dwarf Griffon)
Erstellt von biubiu~biubiu^
新增两个精英单位,一个是4模组的狮鹫骑士,一个是飞行巨兽单位狮鹫,开局招募容量1个,由主城建筑解锁招募容量,招募方式是精英兵招募池招募,红线吃碎铁的加成 Add two elite units, one is a 4-module Griffin Knight and the other is a flying giant unit Griffin. The opening recruitment capacity is 1, which will be unlocked by the main city ...
Kislev HERO Expansion 基斯里夫英雄拓展
Erstellt von biubiu~biubiu^
为基斯里夫增加了“冰雪队长”英雄单位, 1、技能线:技能抄的高等精灵的侍女,略有改动,技能线强化了冰雪禁卫的远程输出和近战输出能力。 2、坐骑:拥有战马,巨牡鹿,战熊和狮鹫几种坐骑,其中战熊没有远程攻击能力(因为我不会增加攻击动画,搞了很久没能搞出满意的动作,暂时放弃先) 3、招募条件:在冰雪禁卫的相同建筑招募,一个省只有一个招募容量 为基斯里夫增加了“工程师”英雄单位 The following is an AI translation Added the "Ice Guard" hero unit to...
Boris Todbringerl (Updated:New hero unit: Ulric Priest)
Erstellt von biubiu~biubiu^
Updated on March 28, 2024 New hero unit: Ulric Priest Updated on January 29, 2024 1. Adapted to Boris's personal line skills of the GLF’s mod 2. Add a range army skill to Midenheim (tower_ballistics for chaos dwarf buildings) 3. Modified initial troop allo...
Eroding Armour
Erstellt von purr
Kinda port Pharaoh's new degrading armour mechanic to wh3 ; effectively making battle a bit longer and more strategic. Each unit has a new Armour ability proportional to its tier.                               https://i.ibb.co/kBywKfH/pole.png             ...
Bloodlines Plus
Erstellt von Adamsevs
Overhaul of Bloodlines for the Vampire Counts. You can check the changes in the dedicated topic ! https://steamcommunity.com/sharedfiles/filedetails/discussions/3041188478 Warning : You need to start a fesh game to enjoy the new traits or they'll just appe...
Versatile Engineers Progression Choice Submod for Dwarfs
Erstellt von Daifaeic
This submod adjusts the progression of unlocks for the Versatile Engineers Mod in campaign. At levels 10, 15 and 20 the engineer can choose 1 of 2 or 3 weapon options to unlock: Level 10- Tinkerer Light Crank-Gun OR Steam Mining Drill OR Marksman Rifle Lev...
Daemon Prince Skilltree Rework
Erstellt von Burning Broccoli
Overview In the base game, The Daemon Prince (aka Daniel) has a rather lackluster skilltree, and this mod aims to address that in the following ways: In just about every base-game skilltree, you're forced to pick certain skills that precede and follow othe...
Empire Free Company Militia - Melee Skill Tree Buff
Erstellt von V.IV Ausius
Very simple, this mod grants Free Company Militia & their RoR bonuses from two additional Empire Lord 'Red Line' skills: (Emperor's Finest & Strength of Hardship). All three levels of Emperor's Finest will grant the Melee Defence+ and/or Melee Attack+ bonu...
Unwavering (Immunity to Panic)
Erstellt von Bastilean
This little mod vignette adds a new passive to units with Immunity to Psychology. This new passive, named Unwavering, recreates Immunity to Panic (table top special rule) by taking away leadership penalties outside of melee combat for units with Immunity t...
Cho's Improved Faction & Legendary Lord Flavor
Erstellt von Choyi
This mod aims to improve Faction and Legendary Lord starting effects and traits to feel more flavorful. The aim is to add a bit more unique feeling to each for more varied gameplay when picking a different faction of the same race. Almost every faction has...
BALANCED 2x Skillpoints per level and MAX level 80 HERO AND LORD! (Updated OoD)
Erstellt von bLaZeR
This affects to LORD and HERO! https://i.imgur.com/fVVaDCS.gif Max Lord and Hero level 80! Will show up in game with no reason why at final levels for lord (96 level) and for hero (106 level) affects also AI ( AI starts with using first health levels befor...
No Settlement Damage Action
Erstellt von jenosite
Ariel's Nature's Wrath and DOOOOM! Engineer's Earthquake action are too annoying. This mod makes these two settlement damage actions are not available. This applies equally to both ai and players. This mod is save compatiable. ...
Better passive healing (steam broke it, new version in description)
Erstellt von Nyrin
originally based off Wastetimes mod! makes the lizards revivification crystal passive and regen barrier and stamina makes the unholy lodestone corpse cart and Mortis Engine heal barrier as well (also adds the stamina regen to the mortis engine) steam broke...
Arboreonecromancy
Erstellt von frozentreasher
This mod adds Arboreonecromancy for Vampire Counts. Arboreonecromancy described in Storm of Magic. As LoremasterofSotec mentioned, its canon, but extremely rare, so i had to impose some recruiting restriction. Only lords have access to this lore. Lords are...
Vampire Scouting
Erstellt von visceraltwist
Returns scouting to necromancer heroes, they don't need two heroes with replenishment....
Better Passive Abilities
Erstellt von Nyrin
ever wanted your units (bloodwrack & war shrines, corpse carts & mortis engines) to have a bigger AoE range? well here you go, every unit with a passive (that i could remember) has had its AoE effect range increased to 100m, meaning they will cover a good ...
Deployable Obstacles
Erstellt von 泡泡茶壶
This is a submod for "Deployable Obstacles by ChaosRobie", make all vanilla missile infantry can use it. Q&A Q1: Which units can use it? A1: All vanilla missile infantry Q1: SFO? A1: No Q2: Can AI use it? A2: yes This submod can't use with ADDvisor, which ...
Deployable Obstacles by ChaosRobie
Erstellt von Dead Baron
Header text This mod will add deployable objects to some factions. Bretonnia: Stakes (Peasant Archers) Dwarfs:King's wall (Ghost Heroes) Thanks to Robie for letting me use this and whomever made the unit card and original items. Thank you Dietrich for help...
em advanced tombkings pack
Erstellt von emmoon
Changed Tombkings' climate,characters' innate skills and no upkeep for using allies' units....
em advanced empire pack
Erstellt von emmoon
Changed empire climate and character innate skills....
em advanced dark elf pack
Erstellt von emmoon
Changed climate and character innate skills....
Glospeys Skaven
Erstellt von glospey
In vanilla, there's never a reason to establish an undercity. You're usually better off just taking the settlement or, maybe, razing it. This mod's first aim is to make undercities viable. It also does the following: --The warlock laboratory now grants fac...
Glospeys Changeling
Erstellt von glospey
Changeling doesn't need much. I just thought giving allies a defense to their region might help protect your investment. BUT, beware, like the chaos gods, The Changeling is fickle! He may also give his enemies summons of their own! Forge (Soul Grinder buil...
New Bloodlines effects
Erstellt von VesPeral
Simple mod that changes the bonuses obtained by unlocking bloodlines lords with bloodkisses. I tried to make them more relevant to each bloodline and interesting than vanilla. Very personal take, of course. You can see in the screenshot the new bonuses but...
Mount: DEATHRATTLER
Erstellt von Um_ATM
https://imgur.com/5s9ZphE.gif What does this mod show us? Add MountDeathrattler : The legendary Stormfiend from the familiar rat-killing game next door appears as Throt and Ikit's mount. Add Skills Rasknitt's Last Warp Lightning : The last Warp Lightning l...
Tyrion True Heir of Aenarion Updated
Erstellt von alexscrima
So.... this is simply an updated version of the mod, so that anyone who want to play with it can use it. Of course I'm not the creator of the mod, all credits go to SOCJBY for his great work. This is the link to the original version, go to his mod page and...
3x Skillpoints per level, more skills , MAX level 80 HERO AND LORD!
Erstellt von bLaZeR
https://i.imgur.com/fVVaDCS.gif This affects to LORD and HERO! Max Lord and Hero level 80! Will show up in game with no reason why at final levels for lord (96 level) and for hero (106 level) affects also AI ( AI starts with using first health levels befor...
Transferable Sword of Khaine with no Penalty
Erstellt von DudeChris33
Updated for 4.1.3 Confirmed Working for 5.2.4 Sword of Khaine no longer gives factionwide debuffs (aside from diplo penalty) and is transferable...
Many More Ancillary 20x
Erstellt von bLaZeR
Gives you 20 slot for ancillaries. Possibly affects also AI Works both Hero and Lord. https://i.imgur.com/fVVaDCS.gif ...
Slayers' Journey's End 25% Health
Erstellt von LoneWanderer
What does it do This mod changes the Ability "Journey's End", that Ungrim gives to Slayers in his army from 75% to a 25% health threshold. The ability makes it so that entities cannot die if a unit has more then 25% hp. Version and Compatibility This mod w...
Dwarf Thane & Lord can switch to 2hand hammer (as mount)
Erstellt von sgssk
+10 MA -10 MD +15 Charge Weapon Damage : Thane 100+300, Lord 105+315 Remove the shield Lord cannot charge defence vs infantry (can still charge defence vs large foes, like Ungrim). He can learn it in a skill now This mod is 80% copy-paste from work by null...
Victory Conditions Overhaul
Erstellt von Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...
[No-StartPos] New Starting Units Redone
Erstellt von iDon'tSpeakRussian!
New Starting Units for All Factions Made for Immortal Empires (Expanded), Should work with Old world too (In scripted way, for maximum compatibility, even with Mixer and other mods) I first want to mention that this mod will make campaign start easier in o...
Cathay's Legendary Lord Magic Expansion 震旦传奇领主魔法拓展
Erstellt von shixuelinli
作为东方龙,既不会吐息,又不会点大场面法术,简直是离谱妈妈给离谱开门,因此给目前已出的3位龙子加了点料。 震旦的3位传奇领主各自添加了2个强力技能,都是在16级和20级解锁,详情如下: 妙影 16级获得一个强力单体雷电,作为斩将法术。20级可以获得一个强力aoe的轰击法术。 昭明 16级获得一个强力的防御型buff,人人都可以成为铁王八!20级获得一个清兵的固定魔法漩涡。 元神 16级获得和昭明类似的防御buff,但少了自我减速和近战攻击。20级获得的也是清兵的轰击法术 注意 伤害性法术有友伤!伤害性法术有...
(EN Patch) Cathay's Legendary Lord Magic Expansion
Erstellt von shixuelinli
This is a translation file and the original mod file is required Sort: (EN Patch) Cathay's Legendary Lord Magic Expansion Cathay's Legendary Lord Magic Expansion...
(EN Patch) Change Cathay's Legendary Lord Ancillaries
Erstellt von shixuelinli
This is a translation file and the original mod file is required Sort: (EN Patch) Change Cathay's Legendary Lord Ancillaries Change Cathay's Legendary Lord Ancillaries...
Change Cathay's Legendary Lord Ancillaries 震旦传奇领主装备修改
Erstellt von shixuelinli
给3位震旦的传奇领主设计了一套独特的装备和套装效果。 当等级达到7、14、21时候各解锁一件,加上原版的神器任务获得的2件装备,可以获得套装效果。 套装效果上,妙影主要是军事相关属性加成,昭明主要是经济相关属性加成,元伯主要是外交相关属性加成。 注意事项 兼容:The Old World重返旧世界 未知:SFO等其他大型mod 娱乐性mod,平衡性未知,设计时思路是整体比较强力,但不超模。 由于一些原因,我无法在评论区回复,但可以看到。 sorry: Because my English is so bad...
Coop Allied All Attrition Immunity
Erstellt von The JoKeR
This mod removes attrition for allies when they are in each others land. This mod removes all attrition (except bloodthirst) for the allied force. I will create one that will be a little more tailored to factions' specific attrition but for now this will a...
震旦龙子随意化形(Switch Dragon or Human Form at Will)
Erstellt von 夜叶游友
化龙诀的冷却时间调整为0,且移除战斗结果确定后无法使用的限制,并修复了AI元伯无法化龙的bug。 欢迎关注我的其他作品 初始50级(Up to 50 Rank) 禁止战后掉落(No Items Dropped After Battle) 禁用装备随从(No Ancillary) 招募池每回合刷新+容量翻倍(Recruitment Pool Refresh Per Turn and Category×2) 【submod】SFO Cathay 自用平衡调整补丁+Dead's Jade Army Expansi...
Double Effect Range (x2)
Erstellt von Bobu
This mod changes every area effect range to X2 their vanilla size. This includes: Lord/Units/Faction Abilities Area buff/debuff spells Area Damage spells (DOESN'T AFFECT other damage spells) Battlefield buildings effects (Tower spotting, Traps, Monuments, ...
Bretonnian Lore of Light
Erstellt von WizardOwl
Bretonnia now has access to the Lore of Light, with Damsels and Prophetesses both wielding Hysh. Vanilla Unit Tweaks: • Damsels – Chivalry: 0 -> +2 Compatible With: • Variant Selector https://steamcommunity.com/sharedfiles/filedetails/?id=2888171970 Mods B...
Random Potential 2
Erstellt von Lain
Now includes modding support for alot of Faction\Race mods -What does this mod do?- It randomizes a factions potential! -What is Potential?- It decides the cheats the AI factions gets individually. In short it determines their "strength". -What will essent...
5 skill points + multiple skill dumps LORD/HERO (Updated OoD)
Erstellt von bLaZeR
This affects to LORD and HERO! 5 skill points per level affects also AI Skill dumps which gives 3% more every level listed below. -HP ^max 100 -Strength ^max 100 -Missile Strength ^max 100 (NEW) Skill dumps which gives 3 points more every level listed belo...
Alarielle and Eltharion - The Queen & The Warden Updated
Erstellt von alexscrima
This is simply an updated version of the mod, so that anyone who want to play with it can use it. Of course I'm not the creator of the mod, all credits go to SOCJBY for his great work. This is the link to the original version, go to his mod page and give t...
Experience Modifier - Lords and Heroes
Erstellt von Stuhlinger
This mod adds a customizable modifier to the experience gain for Lords and Heroes configurable via MCT....
NERF Victory Buffs
Erstellt von Pseudok
Achieved victory conditions seem pretty much like a "win more" design. While it is nice to have a reward for finishing an objective, a few of the rewards felt completely bonkers for me. And since AI doesn't seem to be too adept in completing short and long...
Crab King Noctilus
Erstellt von KingsQuester
Nothing new to see here its just Count Noctilus relaxing in a Different Form. So yeah i wanted to make a Crab Lord so i gave Noctilus the ability to Become a Crab at level 18. Hes basically a really Strong Rotten Leviathan with Magic. Now with Cathayan Gun...
One Button Respec
Erstellt von DrunkFlamingo
Features This mod adds a button to the character skills panel which can be used to reset the skills of a character. Each character can only be reset once, and resetting skills costs 1000 gold/favor. Compatibility This mod should be compatible with all othe...
Vampire Covens
Erstellt von kaesar_cggb
Adds the ability to create underground covens for vampire counts. Currently in testing, but can be used in campaign. The Vampire heroes have the ability to Establish a Cult (uses the same mechanic as cults of Slaanesh), which will create a hidden building ...
Mentor Skill Submod For Valen The Legendary Ranger Lord
Erstellt von Lycia Pintella
Adds the Mentor skill to Valen. Cuz he's Legendary! =)...
Mentor Skill Submod For Lyra The Lioness
Erstellt von Lycia Pintella
Adds the Mentor skill to Lyra....
Mentor Skill Submod For The Dragon Queen III (Princess Islandra)
Erstellt von Lycia Pintella
Adds the Mentor skill to our favorite dragon-obsessed High Elf. =) Note: I run a locally modded copy of Islandra. If the button shows up in a weird place, let me know, and I will give it a pass tomorrow....
Morians Wayshard Works For Embedded Heroes Too
Erstellt von Lycia Pintella
This is the item that gives vanguard deployment to spearmen and archers. Well, now you can put it on a hero in the army and it will work! =)...
The Princess And The Loremaster Talarian Scouting Skill Fix Submod
Erstellt von Lycia Pintella
In the main mod Talarian has an embed innate skill for scouting, but his skill tree has the skill for training, meaning you can't upgrade your scouting skill. Here you go!...
The Princess And The Loremaster And Realistic Replenishment Compatibility Submod
Erstellt von Lycia Pintella
This mod nerfs the replenishment gain from Eldrya's Animal War Training to 3% at level 2 and 5% at level 3 to match the campaign experience of Realistic Replenishment....
Alshua's Ellyrion Harbinger Scouting Skill Sight Bonus To Embedded Army Submod
Erstellt von Lycia Pintella
This mod makes it so that Harbingers can scout whether they are embedded in the army or on their own in the field. Pretty neat huh? =) If you want to reach me, I much prefer my Discord server or a friend invite to Lycia Pintella#8769 (also Discord) to Stea...
Slaanesh Establish Cult 1 Turn Cooldown
Erstellt von Iareshawn
Reduces the cool down timer for Cultists of Slaanesh to establish cults to 1 turn. Be sure to join my discord to see updates and future projects! https://discord.gg/xHAWeFCEVr...
Eustace's Runelord Changes & Additions
Erstellt von Eustace
What does this mod do? This is a partial port of one of my WH2 mods. The skills added by this mod aim to make Runelords and especially Anvils of Doom a little more interesting than they are in the base game. Anvils of Doom now have increased mass and an in...
No Red Army Buff Skills - Mixu's Legendary Lords Submod
Erstellt von skoobeldoobel
Removes the red army buff skills from the red line, while keeping the 3 other linked skills. Only applies to the lords from Mixu's Legendary Lords, and not normal lords and legendary lords from vanilla. This mod is based on Naele's No Red Army Buff Skills,...
No Red Army Buff Skills
Erstellt von Naele
=== Current version for Total War Warhammer III v.6.0 === Overview This mod is a rewrite from scratch of the mod "No Army Skills" by goumindong that I enjoyed a lot. Thanks to him ! It is similar in it's features. It remove the army buffs skills from the r...
MDavid's Bretonnia - Lore of Light
Erstellt von MDavid
Welcome fellow lovers of Bretonnia! It gives Bretonnia access to the Lore of Light, by giving them both Prophetesses and Damsels wielding Hysh. They should function just as the other magic users that you are used to in vanilla. MDavid's Bretonnia Mods Coll...
Ungrim The Doomed by Mortrau
Erstellt von Mortrau
It was a biggest grudge when I first saw Ungrim Ironfist. So many years and...so little changes. Time to stop this once and for all! Now Ungrim is really The Slayer King - slayers under his command can compete in endgame. Also he buffs his faction a bit. A...
HalfEXP
Erstellt von js02232
Reduces the experience required to level up by half....
Orion Demigod of Kurnous Updated
Erstellt von alexscrima
This is simply an updated version of the mod, so that anyone who want to play with it can use it. Of course I'm not the creator of the mod, all credits go to SOCJBY for his great work. This is the link to the original version, go to his mod page and give t...
Malekith The Eternity King Updated
Erstellt von alexscrima
This is simply an updated version of the mod, so that anyone who want to play with it can use it. Of course I'm not the creator of the mod, all credits go to SOCJBY for his great work. This is the link to the original version, go to his mod page and give t...
Imrik Permanent Dragon Buffs
Erstellt von DudeChris33
Updated for 6.1.2 Confirmed Working for 6.1.2 Compatible with everything, including Radious and SFO The Knights of Caledor's factionwide buffs from defeating the dragons are now permanent Obviously a huge buff, though exact numbers may vary from the screen...
spellmastery for all(High Elves)
Erstellt von Myoosnac
Adds the mastery of elemental winds attribute to the High elves race. Includes all spellcasters and Arcane Phoenix unit...
spellmastery for all(Norsca)
Erstellt von Myoosnac
Adds the mastery of elemental winds attribute to the Norsca race. Includes all spellcasters and war mammoth(warshrine) unit...
Glospeys Tomb Kings
Erstellt von glospey
Some minor tweaks to Tomb Kings. Specifically: Tomb Prince Master traits have their buffs reduced from +8 to +5 but affect all units in the army that qualify, including other Tomb Princes. The Royal Burial Chamber's boost to hero recruit rank has been redu...
Autoresolve Equalizer for AI factions
Erstellt von Sleepy
A lite version of this mod is available here https://steamcommunity.com/sharedfiles/filedetails/?id=3456227330 This mod does 2 things: 1 - Removes the bonus to auto-resolve that the major/playable factions have against the minor ones, giving them a better ...
Technology Affects Allied Recruitment
Erstellt von terreohomines
This mod applies your allies' technologies to the units you recruit from them. TW: Warhammer 3 has introduced a very fun new mechanic: the ability to recruit troops from your allies for use in your own armies. One glaring problem with this, however, is tha...
No Anti-Player Bias for All Difficulties
Erstellt von iCT
!!! WARNING !!! TO THE COMMENTS CLAIMING THAT THIS MOD DOES NOT WORK: This mod sets the AI's Anti-Player Bias values ​​to 0(Zero). That's all. No scripts etc. were used to change this. Just changed the values ​​that already existed in the original game fil...
Equal faction potential
Erstellt von Serj Targarien
This mod equalises the potential of every faction at the beginning of the campaign via script. Should work with any custom factions. It also makes it so minor factions get the same base income as major ones. Thanks to Drazhir in Da Modding Den for helping ...
Heroes & Lords - Max Level 60 with Vanilla XP Scaling & SP Increase
Erstellt von 一瞬千撃
※ Preface ※ This is my first mod, so please let me know if anything doesn't work as intended. There is currently no skill dump for any excess Skill Points, but please let me know if you'd like me to add one. If you have any recommendations or particular ch...
spellmastery for all(Vampire Counts)
Erstellt von Myoosnac
Adds the mastery of elemental winds attribute to the Vampire Counts race. Includes all spellcasters and mortis engine unit...
spellmastery for all(empire)
Erstellt von Myoosnac
Adds the mastery of elemental winds attribute to the empire race. Includes all spellcasters and luminark of hush unit...
Disrupting Witch Hunters
Erstellt von [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE ---------------------------- Updated for 6.0. ---------------------------- This mod makes Witch Hunters disrupt abilities as mage hunters. This makes the Witch Hunter a bit more useful. And it just mak...
[SACRED] RANGED HERO - Dark Elf Sorceress
Erstellt von SacredLegion
Adds a ranged magical missile attack to Dark Elf Sorceress. The missiles are explosive AOE type that is highly effective against infantry. You can unlock improved explosive damage as you level up, allowing the magical missiles to rival bombardment spells a...
Lords Start with Defeat Traits
Erstellt von A Paper Clip
Description All Legendary Lords now start with their defeat traits. Traits that are counterproductive, redundant, or lore unfriendly such as diplomacy relation buffs are omitted. Defeat traits are completely vanilla and unchanged. Additions are reflected u...
Limited Provincial Terror - Expanded Lord Skills Submod
Erstellt von Some_One_Else
This mod changes skills added by the "Faction Skills" mod that affect enemy leadership in the region around a lord to prevent them from stacking and only allowing them to function in the lord in question in present in a given battle. Due to the way this is...
fixed trasformation of kadon for woodelf tree character
Erstellt von Taste of Capitalism
currently can't get skill by Durthu, Malevolent Ancient Treeman, and Malevolent Branchwraith this mod fix it...
(Some) More Skill Points
Erstellt von Chidorah
You want some more skill points, but not like 2x or 10x more? So did I, so I made this mod. It gives a progressively staggered amount of skill points, more extra points in the beginning to start your build, less by the end so you don't end up with an insan...
单体巨兽添加远程格挡
Erstellt von taolu666
游戏中破甲数值的泛滥导致巨兽太怕小型破甲弹丸,哪怕是重甲的单位,比如火枪拆坦克比大炮快得多,恐蜥最怕的不是炮击而是散弹枪,本mod为7000血以上的单体单位添加了25%生命值以上时(也就是没有受伤时)远程格挡的技能,并参考护甲值添加了远程格挡概率,期望能将巨兽的重型护甲和步兵的护甲做出区别,并提升炮兵的作用。 加成如下: 护甲值小于60:20定向远程格挡概率 护甲值60-120:50定向远程格挡概率 护甲值大于120:60全方位远程格挡概率 部分单位战役中会获得全方位远程格挡的技能,经测试定向格挡比全方位优...
Ancestral Grudge
Erstellt von Bastilean
This mod vignette updates the Ancestral Grudge for all your major grudging needs whether it's Thane, Lord or Runesmith grudges! Let the grudging commence! Get me a book lad. I need to write these down! Please see the attached photos for general details. Do...
No diplomatic penalties for having vassals
Erstellt von Zakharov
Patch 2.4 update: Fixed the bug that was causing this mod to not work properly. Other factions won't care what vassals you have. Now you can play N'Kari without everyone hating you for having vassals of the wrong faction. Works immediately when applied to ...
Khan-Queen's Sleigh - Updated
Erstellt von Xoudad
"The heart of Kislev is here. A heart of ice, holding us firm in the face of great threats." https://i.imgur.com/Sq7b8SQ.png This mod aims at giving Katarin her iconic sled as the Ice Queen, in a vanilla approach with Ice and all : Her warhorse has been re...
Remove characters traits limit
Erstellt von Mordy
Remove characters traits limit Patch 6.1 compatible This simple mod removes the default (40) character trait limit.  EVERY character in the game can now have an INFINITE number of traits. You will never have to worry about not getting a trait because you a...
Expanded Hero Skill Trees Compilation Submod
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing. https://i.imgur.com/s2PqqYx.png Addo...
Cathay agents skill tree
Erstellt von endofanty
Add a skill line for cathay hero astromancer, alchemist, gate master, saytang. All skills are from vanilla game, so they suitable for all languages. Recommanced to use with Double Skill Points & Skill Dump....
Submod for "Double Skill Points & Skill Dump" and "Expanded Lord Skills"
Erstellt von 泡泡茶壶
What this does? Fix Max level Experience UI issue Lords' Max Level form 50 to 60 Load order doesn't matter....
Too Many Activatable Skills 6.x
Erstellt von Zach
SAVE GAME AND MULTIPLAYER SAFE (Can be added and removed at any point in time) Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2875046977 SUBMOD for removing visual AOE rings: https://steamcommunity.com/sharedfiles/filedetails/?edit=tr...
Expanded Lord Skills Compilation Submod
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing. https://i.imgur.com/s2PqqYx.png Addo...
Make Empire Great Again
Erstellt von biubiu~biubiu^
My English is very poor, the following content is from Baidu Translate English text: Click on me Karl Franz 1. Emperor Kar's personal line has slightly enhanced Rick Guard and Giant Swordsman, and added 4 internal affairs skills 2. Add two artifacts, one m...
Visual Effect Buster
Erstellt von Notthebeegees
Tested with hoovrics. Removed / Reduced: Barrier / Arcane glory - Thx to Coffee_800 Tomb sparks Corpsecart/Mortis Engine aura Bale fire eyes Wh1 stink clouds Cairn Wraith shaders Hex Wraith shaders Banshee shaders (only for counts, not coast) wh1 droll Tom...
更强更合理的受创 (Stronger and more reasonable wounds)
Erstellt von 混沌破龍斩
修改并强化了原版受创的效果: 受创的触发阈值改为生命值低于50%,负面状态随部队受到的伤害逐步增强。当部队生命值低于50%后,总计受到3000点伤害达到最大值,最大-50%的武器威力、移动速度,-25%的近战攻防。 受创现在可被治愈,当部队生命值高于50%时,受创将不再生效。直到部队生命值再次低于50时,受创效果强度开始重新计算。 同时削弱了玩家和AI的单体强度,让单体抱团变的更加困难,但在城镇防御战中没有领主的劣势将被弥补。 Modified and enhanced the original versi...
Imrik Fire attack and Heroic killing blow - SKILL EDITION
Erstellt von Jan, Druchii Apologist
Alternate Version of my mod, Imrik now unlocks Heroic killing blow at the end of his melee skill tree and the "Blazing Lance" skill gives him fire attacks. In a previous update Imrik was stripped of fire attacks and in 4.2 they replaced his heroic killing ...
Imrik Fire attack and Heroic killing blow
Erstellt von Jan, Druchii Apologist
In a previous update Imrik was stripped of fire attacks and in 4.2 they replaced his heroic killing blow with the worse collosal strike, this mod gives Imrik back his fire attacks and also gives him heroic killing blow. It makes him start with Heroic killi...
Global Recruitment and Encampment for Vampire Counts
Erstellt von 泡泡茶壶
What this does? Make Vampire Counts can use Global Recruitment and Encampment. Compatible with almost everything....
Faster Siege Equipment Construction
Erstellt von AceTheGreat
✅ Updated For Patch 5.0 This mod lowers the labor force required to construct siege equipment when attacking. This change is intended to make building siege equipment slightly more viable. Changes compared to vanilla: Battering Rams: 6 -> 4 Siege Towers: 1...
Higher Elves slightly enhanced
Erstellt von biubiu~biubiu^
1. Complete all tasks of the Teclis faction to obtain the Mastery of the winds 2. Teclis has added two skills, "Final Transmutation" and "Aspect of the Dreadknight," with one active and one passive skill for the Eight Winds Magic 3. The loremaster of hoeth...
Additional Hero Skills Compilation Submod
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing. https://i.imgur.com/s2PqqYx.png Addo...
Additional Faction Skills Compilation Submod
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing. https://i.imgur.com/s2PqqYx.png Addo...
Black Powder Aplenty Rework
Erstellt von Drop
Changes the 'Black Powder Aplenty' passive ability to give reload skill and a minor accuracy reduction instead of increased damage. See the wiki page on the passive ability for more information such as who gets access to this. This mod will probably confli...
Azhag the Slaughterer Multiple Lores and Cataclysm
Erstellt von RobertX13
This mod adds the bound Cataclysm spell: "Ashes and Dust" at the end of Azhag's magic skill tree (The Crown of Sorcery is still required to unlock it), and replaces his Arcane Conduit with Greater Arcane Conduit. This mod also removes the bound spell: "Win...
Malekith Ulthuan Dilemma + Forced Confederation
Erstellt von Kriega1
Adds a new alternate start dilemma on campaign start for Malekith, giving the option for a start on Ulthuan, outside Eagle gate, reminiscent of the events of The End Times - Khaine / Curse of Khaine. Additionally, Malekith can now also force confederate an...
Nurgle Plus
Erstellt von Adamsevs
Overhaul of the Nurgle faction. You can check the changes in the dedicated topic ! https://steamcommunity.com/sharedfiles/filedetails/discussions/2995643873 Warning : You need to start a fesh game to enjoy the new traits or they'll just appears empty ! Fea...
Expanded Skills: The Ascension - Lords & Heroes
Erstellt von ChopChop
https://i.imgur.com/HmswTaI.png This mod is a recreation and revamp of inactive and unsupported mod: Level 50 Legendary Stats for Legendary Lords https://steamcommunity.com/sharedfiles/filedetails/?id=2789970153 Originally it was adding 1 skill to legendar...
Expanded Skills: Mechanics Tweaks
Erstellt von ChopChop
https://i.imgur.com/HmswTaI.png This mod is a part of the project Expanded Skills and contains all character, skills & traits mechanics tweaks that I use. Check out the mod below for more info: LINK: Expanded Skill Trees Overhaul https://i.imgur.com/s2PqqY...
No Nukes! - Bombardment Nerf
Erstellt von Shorewall
"Why? Fug 'em that's why!" Removes the following Army Bombardment abilities: Doom Rocket Warp Bomb Doom of Hashut Bolt of Change Storm of Fire Glorious Rot Pandemicium Spirit Barrage Purple Eclipse Bjuna Bombardment Doom Diver Strike Stoneshaker Shattersto...
Better Poison
Erstellt von Bobu
This mod buffs Vanilla poison from: -15% Ranged Armour piercing Damage -15% Ranged Damage Base -15% Damage Base -15% Armour piercing Damage -15% Speed To: -25% Ranged Armour piercing Damage -25% Ranged Damage Base -25% Damage Base -25% Armour piercing Dama...
Cathay's Legendary Lord Dragon Form Can Use Magic 震旦传奇领主龙形态可使用魔法
Erstellt von shixuelinli
妙影、昭明、元伯的龙形态可以使用魔法。 兼容:The Old World重返旧世界 未知:SFO等其他大型mod The dragon forms of MiaoYing, ZhaoMing, and YuanBo can use magic. Compatible: The Old World Unknown: Other Large Mods...
Unbreakable Constructs for tomb kings and cathay
Erstellt von Nyrin
gives all constructs Unbreakable and perfect vigour so your statues don't get tired or sad! makes them the unyielding defenders they should be!...
Frenzy = melee contact Rampage
Erstellt von Pwner1
Changes Frenzy ability to make units behave like they are frenzied. Bit of a Work-in-progress. Unit will stop rampage if disengaged....
Ataman's Administrator Follower Is Now Factionwide
Erstellt von Lycia Pintella
I spent way too much time moving this follower around from general to general each turn, so I dropped the bonus by a third and made it faction wide....
Siege Defenders Buff
Erstellt von iDon'tSpeakRussian!
Stand your Ground I played countless siege battles, I enjoyed all those new siege map replacers coming out...and it left me to wonder, what if I could actually have a fight for the city or a castle, what if the battle did not end as soon as my troops will ...
Hold the Walls!
Erstellt von Strain
Gives defending units that are on top of walls +4 Melee Defense, +5 Leadership and ammo replenishment Small mod that I made for myself and thought I might as well upload it. How it works: The same building that provides the "Siege Defender" passive Ability...
A Better Ice Witch
Erstellt von Tiberon
This takes the generic Ice Witch lord and adds 4 skills that give you some options to make her a little more in line with the new DLC lords. The skills are unlocked at level 12 and picking one set will lock the other set (so no general can get both). Tried...
A Better Boyar
Erstellt von Tiberon
As of 6.1 the Boyar lord now has some actual choices in its skill tree to customize each one so I no longer think this is needed, however I have updated the trees so they display correctly. I also removed the added Ataman skills (I think they were OP with ...
恶魔部队增强-技能
Erstellt von Huppias
背景中大魔不仅是亚空间的强大存在,在现世中也是链接魔军与亚空间的纽带,所以我做了这个mod. PS:忘了在哪看的了,可能这个说法是假的...... 为所有恶魔部队添加了一个被动技能,在一定条件下S N T在魔法之风法力高于15的时候生效,而K的士气高于崩溃生效(老K讨厌懦夫),在部队身边存在大魔或者领主和英雄时获得不同程度的增强! 目前存在的问题:变化灵的增强效果只有在本身和变化成为其它传奇恶魔领主和震旦领主时生效,毕竟用的就是震旦武道宁和系统,无法解决,因为战锤的变身本质就是替换了一个领主,我又不可能所有...
Unbreakable (to a point): Unbreakable vs Army Losses Rework
Erstellt von Iamgoofball
This is an entirely-LUA mod, should be compatible with everything. Unsure if it works in Multiplayer matches. Units that are unbreakable will now become breakable and rout when Army Losses ticks over on an army. When Army Losses begins to apply, all unbrea...
Shattered Units Are Vulnerable
Erstellt von AceTheGreat
✅ Updated For Patch 6.0 This mod makes running enemies down at the end of a battle more consistent by applying a new debuff to all vanilla units when they are shattered. This version has a moderate speed penalty compared to the others. It has the following...
Shattered Units Are Vulnerable - No Speed Penalty
Erstellt von AceTheGreat
✅ Updated For Patch 6.0 This mod makes running enemies down at the end of a battle more consistent by applying a new debuff to all vanilla units when they are shattered. This version has no speed penalty compared to the others. It has the following effects...
Expanded Skills: Dwarfs - Venerable Thane Skills | Submod
Erstellt von ChopChop
https://i.imgur.com/PJzyTnb.png This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing. https://i.imgur.com/sPbilak.png Addo...
Dwarf Ballistic Instructor
Erstellt von A Bear
Adds the "Ballistic Instructor" skill back to the Dwarf Engineer skill tree. Another grudge settled....
submod that adds Ash's 33 Skill mods to "The Supreme Spartan" Mod.
Erstellt von GoldsmiT
This is a submod that adds Ash's 33 Skill mods to "The Supreme Spartan" Mod. This mod is extremely simple and and should not conflict with anything. It obviously does require both of the other mods to function. The Supreme Spartan https://steamcommunity.co...
A Better Prophetess
Erstellt von Tiberon
This takes the generic Prophetess lord and adds 4 skills that give you some options to make her a little more in line with the new DLC lords. The skills are unlocked at level 12 and picking one set will lock the other set (so no general can get both). Trie...
Missing Lores of Magic for the Wood Elves
Erstellt von Masterdelta41
Adds the missing lores of magic to the wood elves, Spellweavers gain the lores of Fire, Metal, Death, Light, and Heavens. Spellsingers gain the lores of FIre, Metal, Death, Light, and Heavens. Everything is balanced around vanilla There is a bug where the ...
Charge Icon
Erstellt von Siri
Simple mod that add charge as an ability so you can know when exactly the charge bonus is active this change nothing else, simply UI...
Teclis Pre-Phoenix Sword-of-Teclis Ability.
Erstellt von Oombrella
When he got his bird, they changed the Sword-of-Teclis ability to increase spells and stuff. This goes against the whole point of the Sword in lore and the old version was a cool way to make the feeble Teclis have a semi-unique play-style. Now the sword wo...
Restore 'Show AI intentions' Changing of the ways
Erstellt von Rhox
Descriptions This brings back 'Show AI intentions' 'Changing of the ways' to Vilitch and Kairos which was deleted in the 4.0 patch. Vilitch can use it from the beginning of the game and Kairos needs to research a technology for it FAQ Q. Why no Changeling?...
A Better Marauder Chieftain
Erstellt von Tiberon
I wanted to create a simple way to make Marauder Chieftains a bit better. This adds the generic Chaos Lord yellow melee skill tree to Marauder Chieftains skill tree. In my opinion, this can give more flexibility in how you level up your generic lords for N...
Vlad can transform into custom dragon
Erstellt von VesPeral
Vlad can now transform into a custom dragon (modified version of the storm dragon). Gets two new spells while transformed, one breath attack and one bombardement type attack and can still use vampire lore and such. Small update to automatically give this a...
(5.1.3 fix in progress) Cryswar's Leaders of Legend for Red's Estalia Overhaul - Submod
Erstellt von ZenRayn
Patch 5.1.3 Fix is in progress! Overview: This submod adds the skill lines from Cryswar's Leaders of Legend to the lords of Red's Estalia Overhaul by RedDragon0908. I kept this separate from my submod compilation because it also edits the skill trees of th...
Healing Potions for Legendary Lords & Heroes
Erstellt von lc1999
Updated for 4.1.1 but the skills only work with Legendary Lords and Heroes from the base game and DLCs for now, as I don't know how to fix and add the skills to the modded characters with the new table formula in RPFM yet. This mod adds "Potion of Health" ...
Enchanted Arrows for Characters
Erstellt von Autumnchain
In the wood elf 8th edition army book, Lords and Heroes equipped with bows had access to 6 different enchanted arrows, none of which are available to them in the base game. This mod allows Glade Captains and Glade Lords to take the three base game enchante...
Faster Character Refresh
Erstellt von BAGHolder
A simple mod that will refresh your lord / agent recruitment pool faster. The characters refresh every 2-3 turns, instead of 15 turns by default --- allow you to get varied and better traits. Should be compatible with everything. And should never need upda...
Lower Embark & Disembark Costs
Erstellt von AceTheGreat
✅ Updated For Patch 5.0 This mod lowers the embark/disembark costs from 2100 to 1200, allowing the army to move a little bit afterwards....
Better Unique Skills for Nakai
Erstellt von Sablesword
Nakai's unique skill line has always been incredibly lacking. I've given his skills and trait a pass to get them roughly in line with other LLs and to let him actually buff his Kroxigors better than a generic Ancient Kroxigor would. Imagine. I did my best ...
Khatep Lore of Light
Erstellt von Ursine Scourge
A small mod that overwrites Khatep's Lore of Nehekara to give him access to the Lore of Light as well as Greater Arcane Conduit, making him more distinct from Settra who is otherwise both as good a caster as Khatep and a fantastic melee fighter. Should be ...
norsca_summon_trolls
Erstellt von Maoting
The player's norsca faction gains army skill: Summoning Stone Trolls Have fun! Friends who like it, please like it!...
Character Only - Horrible Regeneration
Erstellt von ☭ Tidebringer ☭
I tried some of the regen mods and noticed they did the entire army, which didn't add the flare i wanted to my leader and instead made my army a bit overpowered. So i changed the standard "Force_to_force_own" to "faction_to_faction_leader" So now the mod s...
Lost Relics - Daemon Prince Skill Overhaul
Erstellt von Belial
"Lost Relics" is a series of mods, originally created by other modders, which, due to lack of updates, have ceased to function. With some minor modifications, these creations can be restored to their former glory, paying tribute to their creators. "Daemon ...
Singe's Unit Compilation and Realistic Accuracy Submod
Erstellt von AceTheGreat
✅ Updated For Patch 5.0 This submod changes the accuracy and reload time of some missile units in Singe's Unit Compilation to be more in line with the changes in the Realistic Accuracy Mod by Volcano. Now you can use both mods without worrying about unbala...
Mistress of Storms - (PATCHED FOR IE)
Erstellt von Poljanan
Master of the Storm Winds - Miao Ying This mod adds three new abilities for Miao Ying: Lightning Stake https://i.ibb.co/x1J2hB8/lightning-stake1.png https://i.ibb.co/1zcfWfB/Total-War-WARHAMMER-3-2022-04-07-01-40-51-1.gif A long range spear of lightning wi...
Max Level 100 With 2x Skill Points (now with 1 more point every 5 levels)
Erstellt von Johnny
Hello! Did you ever want to level up your lords and heroes beyond the max level in a way that still offers character progression? Then this mod is for you! Now you get to play pokemon with your favorite warhammer characters as you level them up to level 10...
No regeneration cap
Erstellt von Johnny
Hello! What this mod do? - makes the healing cap infinite for player and ai - nothing else :D mod no worky? - let me know and I will try to fix - check compatibility. this is a simple mod so should be compatible with vast majority of mods....
The Daemons of Chaos Bodyguards
Erstellt von 某鶸
This mod adds new mounts options to Demonic Herald / Hero 中文版本 → https://steamcommunity.com/sharedfiles/filedetails/?id=3229478425 All in one→https://steamcommunity.com/sharedfiles/filedetails/?id=3389974313 Save game compatible and also work with other mo...
The Imperial Dragon (Karl Franz Mount) [Updated for 5.2]
Erstellt von AASnijders
"There is but one Dragon in the Imperial Zoo, a ferocious beast raised from an egg said to have been taken from the deepest cave in the Black Mountains. None but Emperor Karl Franz have ever dared to ride it, for only he has the strength of will to dominat...
Great Unclean Ones with Mortis Engine effect
Erstellt von Saetch
Hi! I thought great unclean ones should be more stinky and so I gave them a mortis engine effect (flock of doom to be exact). That is all this mod does....
All Units - Hide in Forest
Erstellt von StrangeAK47
Sick of artillery and monsters not being able to hide in forests? The mod adds a new effect via campaign difficulty for compatibility, adding the "hide in forest" attribute to all units Effects Player/s & A.I. Campaign only Save compatible Should be compat...
Formation Attack Expanded (Order, Chaos, & Beyond!)
Erstellt von Sroc
This mod adds Formation Attack to over 140+ units/variants. The mod only adds the physical desire to want to stay in formation. It does NOT add the +5 melee defense buff. In almost every instance, if a unit is listed, all the variants and RoR of the unit A...
A Better Brettonian Lord
Erstellt von Tiberon
This takes the generic Brettonian lord and adds 4 skills that give you some options to make him a little more in line with the new DLC lords. Most skills are unlocked at level 12 (one is at 15) and picking one set will lock the other set (so no general can...
Disable Legendary Lord Defeat Traits
Erstellt von Drop
Disables legendary lord defeat traits for both the player and the AI. Due to how this is done and in my testing, it appears to be save compatible (subscribing and unsubscribing) mid-save and with old saves as the data for defeated LL are still tracked and ...
Single Spell Tab for Vlad and Isabella
Erstellt von Dose
This quality of life mod merges Vlad von Carstein and Isabella von Carstein's spells into one tab. Previously, both of them would have one tab for Lore of Vampires and a second one for Beasts/Shadows respectively, despite the fact that they each only have ...
Phoenix Mount for Alarielle
Erstellt von Ar_An
This mod add arcane phoenix mount for Alarielle. Stats same as Teclis. Martial prowess added to both. 800 barrier to Alarielle. Teclis and Alarielle can use emberstorm ability now. Inspired by https://steamcommunity.com/sharedfiles/filedetails/?id=19576891...
Shattered Units Are Vulnerable - Singe's Units Submod
Erstellt von AceTheGreat
✅ Updated For Patch 5.0 This submod applies the passive from my Shattered Units Are Vulnerable mod to the new units in Singe's Unit Compilation. Requires Singe's Unit Compilation and any one of the versions of Shattered Units Are Vulnerable. Shattered Unit...
Slayer Deathblows Feel No Pain
Erstellt von Bastilean
This small quality of life mod removes the wounded! condition from any single entity with the death blow passive. That's about it. Also updated the flavor text to be contextually relevant. Would have done it sooner, but I figured CA or someone else was goi...
Expanded Skills: Empire - Lords & Heroes | NEED UPDATE / NEW INFO
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png CURRENTLY THIS MOD NEEDS UPDATE & IT'S NEW VERSION IS INTEGRATED IN: Expanded Hero Skill Lines IF YOU ENABLE THE LINKED MOD - DISABLE THIS MOD! https://i.imgur.com/HmswTaI.png This is a merge & reupload of original mods by H...
Hero Skill Dump for The Cult of Slaanesh (1 Percent HP per Level)
Erstellt von Murray222
A hero skill dump for my Cult of Slaanesh mod. For the 'new' hero variant only. Skill dump unlock at lv20, with 1% hp bonus per level....
volley_of_kurnous_modify
Erstellt von Light
I'm glad that CA fixed this skill the mechanism of seeking enemies in the 5.0 update, I simply changed some values of this skill; Available times: 1→4; Cooling time: 90s→45s; Arrow damage: 16→20; Arrow damage (AP) : 16→20; Explosive Damage (AP) : 30→50; Wi...
Magic Overhaul: Useful Buffs
Erstellt von Drusk
These magic tweaks aim to make non-damaging spells more useful and interesting. Buffs (and debuffs!) are now large, long and powerful. Most of the spells have been modified, with the exception of most damaging spells. What this do ? Typically, what you can...
The Everqueen's Conquest ❉ Alarielle
Erstellt von OffWhite
The Everqueen's Conquest (triggers at turn 2) Every high elven faction forms military alliance with Avelorn Elder Coeddil and Ariel spawns Alarielle - has the dwellers bellow (2 charges, no manacost) - gets widowmaker via trait Blood & Fire instantly at lv...
Plot Armor from the Heavens! (Player Army Ability Buffs)
Erstellt von Aspirant
𝙸𝚝 𝚊𝚙𝚙𝚎𝚊𝚛𝚜 𝚠𝚎'𝚛𝚎 𝚋𝚎𝚒𝚗𝚐 𝚠𝚊𝚝𝚌𝚑𝚎𝚍... Have you ever felt that, being the main protagonist and all, that you should have some reason as to why your faction reigns supreme (other than exploiting the AI and the mighty quick save button)? A small bit of help to ma...
Mounts for Balthasar Gelt
Erstellt von JaredShadow11X8
This mod adds six different mounts to Balthasar Gelt. Since Gelt starts in Cathay, I gave him a great moon bird and celestial lion as mounts. I also gave Gelt a moon dragon for fun. I added a Gyrocopter, a Gyrobomber, a Steam Tank, a Steam Tank Volley Gun,...
Katarin's Royal Ice Dragon Mount
Erstellt von JaredShadow11X8
This mod adds an Ice dragon as a mount option for Tzarina Katarin. I am still learning to mod so if you notice anything that appears off, just let me know and I will try to fix it. I am open to any feedback or suggestions that you may have. Katarin Frost D...
Karl Franz Elder Deathclaw
Erstellt von Caleb Perdita
WH1 mod that retextures Deathclaw by @Nitz, all credit goes to them, I merely ported it for WH3. I have made a visual edit that changes deathclaws eye to match the griffon variants from Sigmars Heirs, other than that everything else is the same. This mod c...
Infected Vomit Attack for Bile Trolls
Erstellt von Porkenstein
This mod simply adds a precursor vomit attack to the Bile Trolls, dealing AP damage and applying an armour debuff for the first 20 seconds of combat similar to the Death Runners' Weeping Blades. The Bile Trolls only have enough ammo for around one volley, ...
Vomit Attack for River Trolls
Erstellt von Porkenstein
This mod simply adds a precursor vomit attack to the River Trolls, dealing mostly non-AP damage but applying a much more powerful version of their melee attack debuff for the first 20 seconds of combat. The river trolls only have enough ammo for around one...
Max Level 120 + Skill Dumps
Erstellt von Vaken
120 for lords and 80 for heroes: Max Lvl 120 and 80 for heroes + Skill Dump Based on: https://steamcommunity.com/sharedfiles/filedetails/?id=2858696773 Read above link for more details. I made no changes to the mod, other than reducing max lvl from 250 to ...
Buffed Battle Support Relationship
Erstellt von A Paper Clip
Description The point of this mod is to make 2 factions who fight together in battle against a common enemy improve their relations further. This applies to neutral and allied armies, and can even make it possible for once renowned enemies to see each othe...
Remake Grapeshot(shotgun shell)
Erstellt von Lonelyidiot
This mod remade All grapeshot‘s audio and damage value. In order to make these grapeshot act like the real shotgun shell(Grape shell mode is on the top). Each shoot 40 grape bullets for dwarf, 48 for the empire.It can deal a loooooooooooot of damage,and al...
Mother Ostankya - Expanded Spells
Erstellt von D'Arcy
Tired of the monotonous your beloved lord campaigns? Do you want to turn your lord into a real great wizard? Then this mod is for you) Mod description: Adds the ability for the lord to learn all spells from the Lore of Hex, Beasts, Death and Shadows. Don't...
March Stance Cost Increase
Erstellt von Kafka
Increases the cost to activate march-stance to 100. Also applies to the naval equivalent. This should prevent armies from attacking your settlements and then just marching out of range....
Knight Mounts for Empire Heros
Erstellt von JaredShadow11X8
This mod adds a black rose knight mount to the witch hunter, a blazing sun knight mount to the warrior priest, and a reiksguard knight mount to the empire captain. I changed some of the weapons and amour to fit the knights they are based off of. If you hav...
Steam tank mount for Engineer
Erstellt von RR
Function: Automatically unlock steam tank mount for Engineer at level 22. Description: Engineer on the tank will gain upgraded repeater and fire Piercing Shots (from Machinist Preparation) only. The switchable ammo is not available on the tank. It is intol...
Tools of Judgment - Weapons of Witch Hunter
Erstellt von highman
https://i.imgur.com/A2lJ0yx.png This mod adds five types of weapons (Mount) for the Witch Hunter: 1. Scythe of Morr(Anti Infantry) 2. Shotgun 3. Repeater Rifle 4. Sniper Rifle 5. Grenade Launcher (no friendly fire (but slightly weaker)) Scythe of Morr remo...
Randomized Aversion
Erstellt von Kafka
Randomizes all aversion between factions at the start of the campaign by applying an additional randomized modifier. Doesn't change the default starting aversion, there are other mods, that do that. Configurable via MCT....
Historical Cavalry Charge
Erstellt von Phantathos
This is a cavalry charge data pack that is closer to historical total war themes, allowing you to control cavalry in a style that is more aligned with those featured in historical works such as Roman and medieval eras, while optimizing gameplay feel withou...
Alarielle Combat Skill Line
Erstellt von Norym
Gives Alarielle the full yellow combat skill line, greater arcane conduit, and replaces the eagle mount with a forest dragon...
Chaos Dwarf Legendary Lords Combat Skill Line
Erstellt von Norym
Gives Chaos Dwarves LL the full yellow combat skill line, compared to the "short" half that they have in vanilla. The regular Lords still have the short version...
Wulfrik hunting mounts
Erstellt von biubiu~biubiu^
Add mount rewards to the monster hunting missions of Wulfrik 1、Frigustrex, Scion of the Cold-Void 2、Radixashen, Serpent of the Worldroots 3、Gargantulzan 4、Brood Queen 5、The Abyssal Shrieker 6、Mother of the Flame This mod is included in the mount expansion ...
Elspeth Combat Skill Line
Erstellt von Norym
Gives Elspeth the full yellow combat skill line...
Griffon Mount for Empire Captains(5.22 update)
Erstellt von Wastetime(TMA)
i updated this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2983957892 i'll maintain this mod untill original modder update....
No Moving Vortexes
Really says what's on the tin: Anything that is a vortex and magical in nature don't move. No more random Chain Lightning bowling into your armies, no Purple Sun moving into your front lines, breaking it down when you had a perfectly good blob behind them,...
Useless Traits Begone [Empire]
Erstellt von Vaken
Simple mod that assigns specific innate traits to specific lords and heroes. Most get a "campaign" trait and a "combat" trait. Also makes noble provinceide instead of regionwide. When recruiting lords/heroes, you will only get these: Master engineer: -Nobl...
Max Lvl 120 and 80 for heroes + Skill Dump
Erstellt von Vaken
120 for both lords and heroes: Max Level 120 + Skill Dumps Based on: https://steamcommunity.com/sharedfiles/filedetails/?id=2858696773 Read above link for more details. I made no changes to the mod, other than reducing max lvl from 250 to 120 for Lords and...
Dedicated traits for the Bloodline lord and factionwide benefits for some VC LL for 5.0
Erstellt von Matenkai
This is a re-upload with a fix for 5.0 for the mod by NobunagaHiro : Dedicated traits for the Bloodline lord and factionwide benefits for some VC LL Original Description: https://steamcommunity.com/workshop/filedetails/?id=2855200166 As the title says I ga...
Archaon with Flame Storm
Erstellt von PwNeR
Archaon gets the Spell: Flame Storm instead of Purple Sun Check out my other mods: https://steamcommunity.com/profiles/76561198020638691/myworkshopfiles/?appid=1142710 If you like my mods and want to support me, you can buy me a coffee here...
Arch Lector WH2skills returned
Erstellt von Aesri
Returns the 3 skills Arch Lectors used to have in WH2. They are exact copies of the skills in Volkmars Skill-line. Only requirement is level 12, since that's the earliest Volkmar gains access to them. Since I've merely played around with 5 or so tables in ...
Snikch Eshin Magic
Erstellt von PwNeR
The Lore of Eshin for Snikch (gives Snikch magic skills) This mod should work with Vanilla & SFO If you notice any bug, please let me know. Check out my other mods: https://steamcommunity.com/profiles/76561198020638691/myworkshopfiles/?appid=1142710 If you...
Luthor Madness ability
Erstellt von Hitokiri
Gives luthor 2 abilities when on foot. One works like crooked dice, gives random effects to Luthor and those around him. Other spawns Dreaded Harkon Luthor if Luthor Harkon dies to continue fighting. Harkon Luthor has similar ability to Luthor Harkon but i...
more "scope" trait
Erstellt von 김형진
This mod greatly increases your chances of getting the hochland scopes perk. It also adds similar traits to the Dwarf, Chaos Dwarf, Skaven, and Vampire Coasts....
Better Regen for Throgg
Erstellt von [FTJ] Otto
Why is everyone regenerating better than Throgg? Very good question. There was a time when regeneration for Lords was a rare and potent ability. Nowadays, everyone and their mother has access to a different flavor of it and yet our poor Troll King is still...
[OBSOLETE, integrated in game as of v6.0] Show Fatigue Effects
Erstellt von TraderPisces
OBSOLETE: CA added fatigue effects natively in to the core game (inc. terrain effects) as of v6.0, so this mod is not needed anymore, you can safely unsub from this mod. A HUGE THANK YOU to CA for making those much needed requested changes, excellent job a...
Mixu's Slayer Traits for Daemon and Dragon Slayer
Erstellt von Mixu
Adds a slayer trait system for Dragon and Daemon Slayers. Slayer characters will gain slayer traits after defeating monsters. You can view all of them from the Slayer Trait panel, found from the character details screen (the thing that has skills n items)....
Reflect - Start with your own defeat trait
Erstellt von Pilum
What: every Legendary lord starts with the stats of their own defeat trait. Its incorporated into their Starter Trait Why, I love hunting LL defeat traits. But what if you want your own trait? Specifically, what if the new Legendary Lords have amazing trai...
Healable Wounds for Single Entities
Erstellt von DrSchrank
Description: This simple mod makes the "Wounds" passive debuff of all single entity units in the game healable. As in vanilla, the "Wounds" debuff triggers at the 25% HP threshold. If the unit's health is increased to over 50% through regeneration or heali...
Dark Elves Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Dark Elves Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Choose between different specializations for each hero and di...
High Elves - Better Alarielle
Erstellt von Mercer Talon
Despite her place as the avatar of Isha and one of the most powerful living High Elf casters, Alarielle has fallen victim to the power creep of newer, more exciting caster lords. This mod provides some nudges to her skill tree to remedy this. Passive Skill...
Cathay 8 Winds of Magic
Erstellt von biubiu~biubiu^
Added three magic to the Alchemist :Death, Fire, Shadow Added three magic to the Astromancer :Life, Light, Beasts English text https://steamcommunity.com/sharedfiles/filedetails/?id=2884276140...
Rarer Epic Mounts
Erstellt von Cerb
In an effort to help alleviate how easily characters get strong mounts, and make things a bit more varied on the campaign map, this mod changes the level requirements for most of the stronger mounts, i.e. pegasus and higher, to be considerably later into t...
imperial_Carmine_dragon.pack
Erstellt von LzardMan
Carmine Dragon Mount for Karl Franz. Stats and Size Adjusted Works in Campaign and can be mounted by Karl Franz in lvl 21...
Vassal Corruption Immunity And Spread (VCIAS)
Erstellt von Selonianth
This is intended both for use as factions that can already vassalize other factions, as well as with mods that give you the ability to vassalize other factions that aren't of your same culture. Mods such as this one which allows you to vassalize anyone the...
No Strategic Threat Diplomatic Penalty
Erstellt von DrDCB
The "Great Power" diplomatic penalty is back in WH3, now renamed to "Strategic Threat". This mod simply sets all scales of the penalty to zero. Note that there is supposedly a diplomatic buff available from some AI factions for being a strategic threat, bu...
Imperial_Carmine_Dragon Vlad.pack
Erstellt von LzardMan
Imperial Carmin Dragon for Vlad von carsein can be mounted in campaign and costom battles...
Da Fist Of Gork-Battle addon for Grimgor
Erstellt von True Narrative
This mod edits the battle capacity for Da Fist Of Gork himself, Grimgor Ironhide making him more lore accurate. Changes: 1.Blood Forged Armor is now 30 base dmg and 30 AP dmg but the cool down is now 90 seconds. 2.Mass is now 6000 with monstrous entity eff...
Blood Drinker (Player Only)
Erstellt von Blacksmith
Blood Drinker (Player Only) - Heal Per Second: +0.20% https://totalwarwarhammer.fandom.com/wiki/Blood_Drinker_(ability) Adds abilities to the player's units. This mode is version independent....
Auric Armour (Player Only)
Erstellt von Blacksmith
Auric Armour (Player Only) - Heal Per Second: +0.20% https://totalwarwarhammer.fandom.com/wiki/Auric_Armour_(ability) Adds abilities to the player's units. This mode is version independent....
The Hunger (Player Only)
Erstellt von Blacksmith
The Hunger (Player Only) - Heal Per Second: +0.10% https://totalwarwarhammer.fandom.com/wiki/The_Hunger Adds abilities to the player's units. This mode is version independent....
Green iz Best submod
Erstellt von Alphaine
This is a simple mod that aims to give the Greenskin campaign (blue) skill tree from Green iz Best to the new Lord types added in We'z Speeshul and Dark Land Orcs. All credit goes to the mod creators of those mods, my work is very minimalistic and took les...
Bretonnian Heroes Get the Same Initial Vows as Lords
Erstellt von Balkoth
The title pretty much says it all. Bretonnian Lords have a Vow system where fielding more advanced knightly units requires completing certain vows -- the Knights Vow, the Questing Vow, and the Grail Vow. Each has three options to complete. However, as you ...
Vlad_Dragon.pack
Erstellt von LzardMan
Dragon Mount for Vlad Update Log Can Fly Can be recruited at campaign ...
Frontloaded skill points
Erstellt von Trubble
I prefer to get a batch of skill points every now and then rather than a constant trickle of one point. 4 skill points are awarded at levels 2 and 6, and 5 points every 5 levels from level 10. No skill points are awarded in between. The total number of ski...
Spellbound Battle Rebalance
Erstellt von Spellbound1875
Hello, This is a rebalance made with the goal of improving internal and external faction balance and sharpening unit functionality within specific roles. This is done primarily through targeted buffs aimed at improving the performance of underpowered units...
全类型领主红线通用化-------Generalization of red line for all types of lords
Erstellt von 反田葉月
修改了所有领主的红线,能对所有类型的兵种给与加成。方便玩家招募其他派系的传奇领主、兵种时红线能产生作用。 例如:斯卡布兰德的红线现在能对所有派系的近战步兵与远程步兵进行属性加成。 后续有时间会考虑兼容mod领主。使用中文则无需订阅英文包。 如果喜欢,可以给我点个赞鼓励我。 Modified the red line for all types of lords,if you recruit lords and units from other factions,they can benefit from t...
The Empire - Better Huntsmen Generals and Huntsmarshal
Erstellt von Mercer Talon
A quick mod to improve the combat prowess of the Huntsman General lord, as well as Markus Wulfhart, who seem to have fallen behind the power curve since the introduction of Master Engineers. Basic Attack Changes Projectiles for Huntsman General and Markus ...
Mundane Mounts Overhaul
Erstellt von Fizzle_Boom25
Introduction This mod removes many of the most powerful mounts and raises the level requirement for the rest. Most generic lords and heroes will only have a horse (of their faction's equivalent) as a mount option with a few flavorful exceptions. Named lege...
Cheat Items And Summoning Orbs - Back From The Grave Lustrian Gumbo Edition
Erstellt von Savar Belmont
Changelog 10-30-2024: New orbs added for Chaos Dwarfs and Lizardmen, Tempest magic lore book fixed. -BE AWARE UNIT SUMMONS ARE UNITS THAT I FREQUENTLY USE. NOT META- A remake of my previous mod Cheat Items, a fair deal has changed, and I intend to keep it ...
BOTG - Deadly Spell & Mirror of Madness Magic + Rework Skill Tree Spellcasters
Erstellt von SzyMaro88
is My mode from TWWH2 https://steamcommunity.com/sharedfiles/filedetails/?id=2718971368&searchtext=deadly+spell u can upgrade u week spell to more powerfull on 34 level in new spell i change casting time to 0 rage, and intensive to 1000% so u can upgrade u...
Mirror of Madness Magic (Submod)
Erstellt von SzyMaro88
Unlock Mirror of Madness Spell 30 - Diabolica Puppetry 40 - Tempest of blue flame 50 - Inevitable Fate 60 - all upgrade is Standalone Version of my mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2805028911&searchtext= u can use them both in th...
Cataclysm Spells for Legendary Lords
Erstellt von Mercer Talon
New Cataclysm Spells Cataclysm spells are some of the most fun spells in the game and - apart from some niche factions - are largely confined to the Realms of Chaos game mode. Not anymore! This mod allows access to the eight cataclysm spells in game, plus ...
Cataclysm Spells for Slann
Erstellt von Mercer Talon
Cataclysm spells are some of the most fun spells in the game and - apart from some niche factions - are largely confined to the Realms of Chaos game mode. Not anymore! This is a sub-mod of Cataclysm Spells for Legendary Lords which adds the cataclysm spell...
High Elves Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the High Elves Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Mage - Each lore has different passive bonuses and gains a bo...
Equipment Manager - Remove Faction/Character Restrictions
Erstellt von sudkks
Remove faction/character restrictions from most vanilla equipment except mounts and followers, and you can purchase equipment of any race in the Equipment Manager mod and equip it to any character, . Only applicable to vanilla equipment, not applicable to ...
Equipment Manager
Erstellt von sudkks
I am not a native English speaker, and this introduction is translated using translation software. This mod has created an equipment manager panel, which can be opened by clicking the "Equipment" button in the upper left corner. It contains all the equipme...
BOTG - Spellcaster with Range ATTACK for BAD GUYS mount (Alpha) (Submod)
Erstellt von SzyMaro88
Give spellcaster range atack to mount BAD Guys mount still have problem with animation but they shoot :D if somewhan can help with this be great:) Some mount is Disable for Spellcaster in campaing map but u can see them in custom battles...
Updated_wh3_summon_the_elector_counts.pack
Erstellt von LzardMan
Karl Franz always demands the Elector Counts be summoned. Well, he got his wish. The ability is tied to Karl Franz' rank 17 quest item, The Silver Seal. It's got a 300 second charge time, and can summon the unit anywhere on the battlefield. It lasts for 30...
imperial_Carmine_dragon_VLADIVOUR.pack
Erstellt von LzardMan
Imperial Carmin Dragon for Vlad von carsein can be mounted in campaign skill lvl 21 and custom battles bigger carmine dragon improved stats for carmine dragon. ...
Unrelenting Undead Expanded
Erstellt von NagandEmerald
NOTE: This mod is derived and uses assets directly from kaesar_cggp's "Unrelenting Undead" mod. Give the original a look to see where this began. "The armies of the Undead are unlike others. I have faced them many times and they exact a fear-grip on men's ...
MB's Unlimited breath attacks | fight to recharge edition
Erstellt von Moonshine_Brew
Features: - removes the 3 use limit for breaths attacks - breath attacks only recharge while in melee - reduced cooldowns by approximately 30% Custom modded breath attacks are not affected! Version with only the removed limit: https://steamcommunity.com/sh...
Red Skill Tree Rework (Red skills buffs all units)
Erstellt von Blazed Kofe
Reworks The Red Tree of ALMOST all factions. I will eventually get around to making all, but it takes surprisingly long time to swtich out all these values. -_- The aim of this mod is to make the Player more free to make the player more free in choosing th...
Always Show Healing Cap (Single Entities Only)
Erstellt von NotoriousFatGuy
Allows for the healing remaining tooltip to always be available. Currently only works correctly for single entities. Multi-entity unit's healing remaining only shows healing up to full HP, not total healing remaining (e.g. says 0 healing remaining when at ...
Updated_emp_bodyguard_Beta.pack
Erstellt von LzardMan
his mod adds new mounts options to all empire lords, both generic lords and legendary ones. These mounts add, as the title implies, bodyguards to the lord, to aid him in battle. Each type of lord can have a different type of bodyguard, with different stats...
大锤哈利特效升级dae_harald_attack_special
在新传奇都在拉刀光的版本,一些老角色的动作显得太朴素了.........为老人家(各种意义上)哈利添加了一些带特效的特殊攻击动作,来让他更像一个传奇角色...
[SACRED] RANGED HERO - Compilation
Erstellt von SacredLegion
Adds a ranged magical missile attack to magical non-combat focused heroes. The missiles are explosive AOE type that is highly effective against infantry. You can unlock improved explosive damage as you level up, allowing the magical missiles to rival bomba...
Man The Ramparts - Campaign Realism Segment
Erstellt von RagnaroK
Greetings fellow mod enjoyers! I grant to thee - A segment of my semi-overhaul mod "Man The Ramparts!" for your collection. *IMPORTANT* Read carefully please - Each semi-overhaul version of my Ramparts mods work as intended. The 3 individual segments howev...
Screaming bell mount for Zhatan
Erstellt von arognar
The Skaven screaming Bell mount for Zhatan Note: this is my first ever selfmade* mod *mostly a combination of vanilla stuff with tweaked stats etc. in campaign map Zhatan will stick to the bell without animation in battle Zhatan will be transformed into Ik...
Buy Magic Lores for everybody
Erstellt von ZX
Did you ever want Karl Franz to wield the Lore of Heaven? Want Thorgrim to use the Lore of the accursed Hashut? Balthasar Gelt with Lore of Vampires? Vlad to wield... i'm sure you get it. NOW FOR JUST A MEASLY 3000 GOLD! YOUR LORDS & HEROES CAN NOW CHOOSE ...
Testudo For Dwarf
Erstellt von 泡泡茶壶
Ttestudo Formation (Dwarf and Chaos Dwarf) This formation has strong resistance to missile attacks, but its mobility will be greatly limited Which units can use this formation? Dwarf: Dwarf Warriors, Longbeards, Ironbreakers and their shield ROR units Chao...
[Unsupported] Mid-Battle Dismount for all Legendary Lords/Heroes
Erstellt von GOW LIKE A BOSS
Are you playing Chaos Dwarfs as Zhartan and loving how tough he his on foot and how strong he is mounted, but hating how slow he is on foot and how fragile he is mounted? What about any other legendary lords or legendary heroes? Like having them mounted, b...
End Times: Harbingers of Chaos Traits
Erstellt von Kriega1
Introduces new Harbringers of Chaos traits for several Legendary Lords that were present in the End Times, leaders of the Forces of Chaos who sought to bring the end of the known world. Based on End Times lore / army rulebooks and 6th Edition rules. Also i...
Wood Elves Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Wood Elves Hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Spellsinger - Each lore has different passive bonuses and gai...
End Times: Harbingers of Chaos Traits (Level 30 Traits)
Erstellt von Kriega1
Same mod as End Times: Harbingers of Chaos Traits but Chaos Traits are now received at level 30 instead of level 50 for respective Legendary Lords, so that you can get the trait sooner and be more likely to see other Legendary Lords with the traits, as wel...
Transformation of the Ice Witch
Erstellt von PwNeR
Transformation of the Ice Witch This mod allows Tzarina Katarin to transform into an snow leopard. Should work with Vanilla & SFO If you notice any bug, please let me know. Check out my other mods: https://steamcommunity.com/profiles/76561198020638691/mywo...
Puny Battle Skills for all mods - 8 extra skills for all lords - Updated for Thrones of Decay
Erstellt von Khajiit
I'm back, baby! >>Skills in images are shown at maximum levels<< 8 extra skills to increase the power of your lords. Each skill has way more than 3 skill levels (check skills descriptions), so make sure you know what you've investing in. If you like / hate...
Two-Headed Griffon for Amber Wizard (5.2.4)
Erstellt von Caleb Perdita
Details Not much to this really, gives the default amber wizard griffon two heads like in lore. No stat or gameplay changes, this is just cosmetic. Issues to be aware of The heads move in sync, not separately. Making them move separately is beyond my skill...
More spells for Teclis
Erstellt von s0427cs
Gives Teclis access to 18 spells at once across three spell wheels. One damage and one support spell from each of the eight elemental winds of magic and high magic. High / Heavens / Fire Tempest / Apotheosis Chain Lightning / Harmonic Convergence Piercing ...
DoomFlayers and Doomwheels for the Warlock Engineer
Erstellt von Masterdelta41
Does what the title says, it provides DoomFlayers and Doomwheels for the Warlock Engineer. This unit is stated in a balanced way. I will not make this compatible for SFO....
Legions of Nagash: Mortarch Traits Submod
Erstellt von Kriega1
Introduces new Mortarch traits for several Legendary Lords (for their original factions/culture) that were among Nagash's mightiest Undead lieutenants, each leading a vast army within the Undead Legions. Based on their innate traits/skills/tech from their ...
Expanded Skill Trees Overhaul
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing. This mod does not edit any skills. I...
Vlad Defeat Trait Nerf
Erstellt von ¤ Nova
Reduces the Wound Recovery Time of the Undeath Descendant defeat trait from -4 turns to -1 turns. That means Karl Franz and other LLs like Kislev no longer respawn the very next turn after you've beaten them, since AI Vlad generously gifts his defeat trait...
Skill Points 2x Lords 2x Heroes
Erstellt von Jona
A simple mod that gives you 2 skill points per level for any lord in the game and 2 skill points per level for any hero in the game. This also includes AI characters. (Tip) Once you have bought every skill in a character's skill tree and have surplus skill...
Abilities and Spells for Garrison Heroes - 6.1 Update
Erstellt von BlackJackGear
This mod adds abilities and spells to garrison heroes dependent on the settlement level. Known issues - If a hero is added to the garrison during the players turn, their abilities will only show up the next turn....
[SACRED] RANGED HERO - Vampire Captain
Erstellt von SacredLegion
Adds a ranged magical missile attack to Vampire Fleet Captains. The missiles are multi-shot mid range guided projectiles with anti-large bonus. You can unlock improved explosive damage as you level up, allowing the magical missiles to rival bombardment spe...
Give Alluress the Army Replenish Skill
Erstellt von Um_ATM
https://imgur.com/5s9ZphE.gif What does this mod show us? This mod adds the Army Replenish Skill to the Alluress hero. The Army Training skill remains, so you can choose either one.  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ https://imgur.com/tao0yQZ.jpg https://im...
Skaven Under Empire Cooldown -2 Turn Cooldown for Legendary Lords
Erstellt von Batmane
Takes 2 turns off of Skaven Underempire cooldown for legendary lords The bonus is applied on a per faction basis. Minor or modded Skaven Factions will not have this bonus. Warning: Any additional modding that puts the cooldown BELOW ZERO will result in a g...
Expanded Skills: Dwarfs - Runes Of The Ancestor Gods
Erstellt von ChopChop
https://i.imgur.com/PJzyTnb.png Stats and skills presented on the screenshots need update after rebalance on 27/01/2025. https://i.imgur.com/sPbilak.png This mod is adding skills to Dwarf Lords & Heroes in form of Ancestor Gods dedications. It's using vani...
Tamur CAN Again
Erstellt von Pilum
The mod gives Tamukhan the defeat trait from before 5.10 patch. Why: i never got to farm the trait ;(. Now you may join me in farming the green good boi forever :) Balance: not really, it was removed for a very good reason. (to CA even play mid/lategame wh...
Another Compatibility Patch to Let Karl Keep His Sword
Erstellt von YinYangTW
YOU PROBABLY DON'T NEED THIS MOD This mod is solely for the purpose of allowing Karl Franz to keep his sword by editing the animation reference used in Legendary Lords Legendary Mastery. This is the first mod that I have successfully made outside of resizi...
[SACRED] RANGED HERO - Ogre Butcher
Erstellt von SacredLegion
Adds a ranged magical missile attack to Ogre Butchers and Firebellies. The missiles are explosive AOE type that is highly effective against infantry. You can unlock improved explosive damage as you level up, allowing the magical missiles to rival bombardme...
No Movement Vortex Spells - Stationary (6.0 Ready)
Erstellt von GOW LIKE A BOSS
This mod changes the non-upgraded version of all vortex spells* into unmoving spells. The upgraded version will still have their random movement (as they last longer and this allows them to kill more units) but the non-upgraded versions can now be used saf...
Noble trait change from local region to local province - Empire trait
Erstellt von Adohleas
This small mod changes the noble trait from local region to local province. If you are using Legend of the Starting Traits Fishing King you should also install my compatibility patch here....
Maximum Ice Witch Traits
Erstellt von champanrum
Changes the witch training time to 16 - 18 turns (Lord and Hero). This allows you to have every Ice witch dilemma giving a total of 15 ice witch traits....
Range attack for Warlock Engineer
Erstellt von Lans
Range attack for Warlock Engineer...
Expanded Hero Skill Trees Compilation
Erstellt von maffers
This mod is an all-in-one compilation of my other hero skill mods. This mod adds some additional skills to each hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. 1080+ skills...
Lizardmen Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Lizardmen hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Skink Priest - Each lore has an Old One Marks that grant diffe...
Boris Todbringer custom starting trait
Erstellt von Adohleas
This mod adds a new trait for Boris Todbringer giving him the following bonuses: Hitpoints: +10% Ward save: +10% Leadership: +10 Weapon strength: +5% (all units in army) Missle Strength: +5% (all units in army) A new game is required for him to gain this t...
High Elf Trait Rework
Erstellt von chris_sansom
This mod aims to make the High Elf traits more impactful on game-play, for all 60 Influence lords and 40 Influence heroes. I wanted to make it so that whichever lord or heroes wound up in your recruit pool, you felt excited to recruit them and include them...
Skaven Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Skaven hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Plague Priest - Three focuses: Unholy Crusader - Bonus to growth ...
Khatep Mortuary Scholar Upgrade (WH3)
Erstellt von Mneu
One of Khateps skills, Mortuary Scholar Upgrade, allows him recruit Liche Priests in all provinces despite the fact all tomb king factions can do that from turn 1. This replaces Khateps it with something a little more useful; all Liche Priests in his facti...
Settlers - Skilltree
Erstellt von Soulless Jelu
(Requested) Add skills fo settlers....
Fatigue Matters
Erstellt von Cerb
Changes the effects of fatigue to be a little more punishing. A units offensive skills, melee attack, charge bonus, weapon damage etc.. will go down by up to 50% when fully exhausted. Speed, reload, accuracy and melee defence are more lightly penalised by ...
Skryre Recolor: Ikit's Blue and White Rats (Reupload)
Erstellt von Chicken Chaser
This is just a re-upload of Setr's mod that recolors Clan Skryre's army colors to match Ikit Claw's own outfit. The original mod stopped working a while back so I just made my own and took the same colors used in that mod. Shouldn't have any compatibility ...
Rictus Recolor: Tretch's Orange and Brown Rats
Erstellt von Chicken Chaser
A simple recolor mod for Clan Rictus that changes their colors from white and brown, to orange and brown, with a little bit of yellow mixed in. Shouldn't have any compatibility issues with anything, besides mods that recolor skaven. Please let me know if t...
No Moving Vortex Spells.
It's what it says on the tin. This version doesn't include the small purple sun vortex from the artillery, those now move without issue....
more_doomrockets.pack
Erstellt von thot slayer 420
skaven engineers get some cool abilities...
Norsca Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Norsca hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Skin Wolf Werekin - Four Origins: Berserker, Shaman, Champion, or...
[GLF] Battle Mage 战斗法师 - Fire While Moving Addon
iDon'tSpeakRussian! added the ability for mages to fire while moving. I've removed it from the main mod but added it in here. This mod won't ever break, but could use new units added to it. This will need a submod for SFO....
No More Warp Lightning for AI
Erstellt von Deygotwingsnow
I play this game for fun. Dealing with Warp Lightning spam is not fun. I spent 30 seconds of my time making this mod that completely removes the AI's ability to use Warp Lightning so I could enjoy the game again. Now I'm happier than I was before I made th...
Beastmen Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Beastmen hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. All heroes can choose a Mark of Chaos. Bray-Shaman - Wind speci...
Expanded Skills: Expanded Spells | Submod
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png This submod is moving whole skill lines from the mod Expanded Spells (All Legendary Lords and Heroes). Because of that - this submod is recommended to ONLY new campaigns. If you don't want to go through this - just enable Ov...
Expanded Spells (All Legendary Lords and Heroes)
Erstellt von D'Arcy
Tired of the monotonous your beloved lord campaigns? Do you want to turn your lord into a real great wizard? Then this mod is for you) Mod description: This mod is a compilation of all mods of the "Expanded Spells" series. Mod allows many legendary lords/h...
LtD's Little Lords Skills Pack
Erstellt von LtD
What is it? This pack adds additional skills for certain Lords that don't have much to offer, are largely eclipsed by other Lord options and just generally have been left behind. The aim is to make these Lord options a bit more competitive in campaign.The ...
Less Warp Lightning Spam
I wrote a poem about the Skaven and their super annoying constant warp lightning spam. "I hate you, I hate you, I hate you" All this does is reduce the cooldown from 30 seconds to 60 seconds. It has really low priority, so any other mod will override it. T...
Murranji's Ataman -> Boyar Trait Mod
Erstellt von Murranji
Notice: Outdated As of patch 6.1 this mod is now outdated and will not work as Atamans can no longer be recruited to the campaign map. I have unlisted it instead of deleting, but if you have it installed it should be removed. Description This mod will upda...
Mirrors of Madness Army Abilities
I took the Mirrors of Madness abilities and allowed them to be used in the campaign. This does affect every army, so be aware of this going in. I have a more broken variant for those who just want to use it as a cudgel against the enemy. Cheat Variant: htt...
More Wall Bouns!
Erstellt von Wyccc
As shown in the pic, a large number of attribute bonuses have been added to our units on the city wall: shooting accuracy +30 anti-large/anti-infantry +15 attack /defense +5 special protection +5% automatic ammunition replenishment Because I think that the...
Tomb Kings Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Tomb Kings hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Liche Priest - Wind specific bonuses and bound spell - Three ...
Ogre Kingdoms: Explosive Leadbelcher Ammo
Erstellt von ChopChop
https://i.imgur.com/CsIadgI.png This mod is adding explosive ammo to Ogre Kingdoms Leadbelchers. Please let me know how much balanced is it and how it feels to play. Mod made upon request for Themilkman074, thanks! https://i.imgur.com/07NhhgC.png https://i...
Arkhan Benefit from Hexwraith buff
Erstellt von Jan, Druchii Apologist
In patch 5.1 CA buffed hexwraiths but forgot to do it for Arkahns ones, this mod fixes that...
More thematic traits
Erstellt von Just Kidding
This mod aims to make earnable traits more interesting and useful. Legendary Lord defeat traits have gotten more thematic effects and even custom passives in some cases. Almost all other traits have gotten additional tiers if they hadn't already. While the...
Kislev: Empire Engineers | United Submod
Erstellt von ChopChop
https://i.imgur.com/s2PqqYx.png This mod: Adds recruitment of: Empire Master Engineer Lord Empire Engineer Hero (Kislev artillery chain) To the Kislev factions: The Ice Court Brotherhood of the Bear Druzhina Enclave Ropsmenn Clan Ungol Kindred The Great Or...
Hashut lore upgrade
Erstellt von Crazy Devil
Upgrade some of spells of the lore of hashut : The killing fire passive has better damage from 3 to 10 entities per tick to 6 to 30 entities (6 ticks) Dark subjugation overcasted now has an effect area Overcasted curse of hashut now does 50-100 damage rath...
Vampire Coast Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Vampire Coast hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Vampire Fleet Captain - Three origins: Count Errant - Boos...
Campaign Skills Automatically Awarded on Rank Up (granted free to lords & heroes after leveling) [6.1]
Erstellt von Llamakazi
***UPDATED FOR 6.1 BUT ADDITIONAL SKILLS STILL BEING ADDED*** Hello there! Are you playing a campaign and the tedium of leveling up campaign skills (e.g. the "blue line") is starting to drive you up the wall? Are the "X additional skill points" and "X addi...
Wizards for Grand Cathay (5.2.4)
Erstellt von RobertX13
This mod adds imperial wizards from the missing lores to Grand Cathay. It adds a new hero type: "Elemental Wizard" who can have either the Lore of: Death, Beasts, Shadows, Life, Fire or Light. The new Hero type is classified as a runesmith so it won't take...
No Magic
Erstellt von cveteca
Khorne has assended ! All magic is banned ! I made this simple mod that basically disables all spells in the game for both AI and Player. It doesn't actually "disables" them, just makes the winds cost 9999, so nobody can cast any spell. A few notes: - mod ...
Lore of Shadows for Alith Anar
Erstellt von Gauldoph
Simply get Alith Anar the "Lore of Shadows" spells....
Damned Daniel - A skill tree overhaul
Erstellt von Dose
I am the Godslayer! Since WH3 release, Daniel has been very rough around the edges, to say the least. While functional, the Daemon Prince has several not-terribly-fun systems. I found the most glaring one to be his skill tree, overbloated and underfunction...
Lore of Light for Khalida
Erstellt von Gauldoph
I thought about what we could add. Arkhan has Death, Shadows are rare, Khatep has Nehekara. Khalida hates vampires, so she got Light. Another possible lore would have been fire....
Sebidee's Levelling Overhaul (5 skill points every 5 levels)
Erstellt von Sebidee
https://i.imgur.com/QXf5HvZ.gif - Updated 27.03.2025 - Compatible with patch 6.1 - Save Game Compatible. Changes how characters gain skill points to be more enjoyable. https://imgur.com/WLFeWu1.pnghttps://imgur.com/yFMHeIk.pnghttps://imgur.com/QN4y58J.png ...
Warriors of Chaos Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Warriors of Chaos hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Also affects skill trees of Mono-God factions that can recruit Exalted Heroes...
Priestess Khalida: Custom Spellcasting Lore
Erstellt von Red Duke
Adds a new composite spell lore to Khalida. These spells were carefully selected to match Khalida's blue-green-gold colour scheme. They are mostly subtle, consisting of cheap buffs, debuffs, and a venomous blasting spell. None of the spells are in the "sec...
Arcane Conduit - Winds of Magic Regen
Erstellt von Badb
A modified version of the "Arcane Conduit Generates Winds of Magic" mod from Gejnor that make Arcane Conduit and Greater Arcane Conduit giving Winds of Magic reserves as well as the normal recharge rate bonus in combat. I reduced the regen rate because I t...
Lore of Dark for Crone Hellebron
Erstellt von Gauldoph
Hellebron gets the Lore of Dark magic....
Empire Traits Rebalanced
Erstellt von Mercer Talon
Mod Overview Some innate traits for empire heroes and lords are underwhelming, so this mod is my attempt to redress the balance. The aim is nobody should feel like they need to re-roll traits because they're "weak" or unfun to use. Traits are split into he...
Vampire / Wight King Bug Fix
Erstellt von Sadge
Fixes one of the oldest bugs in the game that gave the Wight King's abilities to Vampire heroes. Wight Kings given Immortal Will and Dark Benediction as intended per the icon and description. Vampire heroes now have the same Blood Lust and Red Fury abiliti...
[6.1.2] Cryswar´s Characters - Legendary Lords FLC Patch
Erstellt von King Phrox
All credit goes to Cryswar for creating this nice piece of work Requires Cryswar's Characters - Legendary Lords FLC, load order doesn´t matter. Haven´t had the most time testing yet, so i´d appreciate any additional feedback in the designated discussion. F...
Lightning Strike Rebalanced
Erstellt von DarwinPon
Lightning Strike, being a player favorite, unfortunately got nerfed to the ground with TWWH III. The original Lightning Strike back in WH I and II was a 1 skill point magic solution. The current Lightning Strike is a 3 skill point hot garbage. This mod aim...
Bretonnia Traits Rebalanced
Erstellt von Mercer Talon
Mod Overview Some innate traits for Bretonnian heroes and lords are underwhelming, so this mod is my attempt to redress the balance. The aim is nobody should feel like they need to re-roll traits because they're "weak" or unfun to use. Virtues have been ta...
Slower Reload Speed / Firing Rate For All Units (AI and Player)
Erstellt von Essence
Simple mod that lowers the reload speed of units in campaign by 40% (example; 13 seconds to 18.2). Can be used as is for Vanilla, however it is meant to be used with mods that make battles slower. Of which there are many to pick from. I am also using Runch...
Slower Reload Speed Offset :Characters (Optional Addon/Submod)
Erstellt von Essence
Optional Addon/Sub for main mod. Click Here to read main mods description/details All it does is add +40% Reload Time to Characters in campaign_difficulty_handicap to offset the reduction in the main, to bring Characters / Lords / Heroes back to 'vanilla' ...
Slower Reload Speed Offset :Artillery (Optional Addon/Submod)
Erstellt von Essence
Optional Addon/Sub for main mod. Click Here to read main mods description/details All it does is add +40% Reload Time to Artillery units in campaign_difficulty_handicap to offset the reduction in the main, to bring Artillery units back to 'vanilla' fire ra...
Cathay Formation Attack and Bretonnia Lance Formation for more factions - Vanilla & SFO (REUPLOAD)
Erstellt von TRIALON
REUPLOAD after encountering a grave issue with the original mod which resulted in the mod not showing up for default CA mod manager users. This mod enables Cathay's Formation Attack and Bretonnia's Lance Formation for more units across multiple factions. I...
Empire Bodyguards
Erstellt von 某鶸
This mod adds new mounts options to Empires lords and heroes (except those Spellcaster) , like old total wars bodyguard All can be used in custom battles Save game compatible Compatiable with almost every mod 中文版本 → https://steamcommunity.com/sharedfiles/f...
Kislev Ice Guard Overhaul
Erstellt von PwNeR
Kislev Ice Guard Overhaul This mod aims to improve the Ice Guards and makes Kislev a little bit stronger -Tzarina Katarin gets a new skill for Ice Guard units (Elite troops of the Ice Queen) -New traits for Ice Witches which buffs ranged units (Better bows...
Retinues for lords and heroes
Erstellt von kubuntu1
Please note that I am not an English native speaker, so I apologize in advance for any mistakes. Feel free to correct me. Mod features: • Nearly all lords and heroes have a retinue (or bodyguards if you prefer alternative phrasing). • Effects of some ancil...
Retinues for lord & heroes
Erstellt von Revelation
Retinues / bodyguard mod: https://steamcommunity.com/workshop/filedetails/?id=2902560231 If the original creator comes back/wants to take it down that's fine just drop a message in comments. - Fixed* this mod with my friend, game is unplayable without it f...
Slann mage-priests with more spells and increased generation effects for Lizardmen
Erstellt von Eternal Ion
***Generation update and cleanup*** Almost direct port from my WH2 mod. The slann are supposed to be the strongest magic users in the WH lore so I added some spells to them plus increased the effects of their generation. With the changes to the magic syste...
Better Items, followers, artefacts,blessings and battle item effects.
Erstellt von Pwner1
There was once such a mod for TWW2 but eventually it wasn't updated anymore, so I decided to make one for TWW3 myself. This improves the bonuses for equippable ancillaries and adds more effects to separate items and makes banners worth using. Daemon Prince...
Manticore for Archaon
Erstellt von Karporatuv
Add the option to mount Archaon on a manticore. You get a free manticore mount at level 15. You can select a manticore as a mount for Archaon in custom battle....
Unicorn for Female Dreadlord
Erstellt von Orfeas
IMPORTANT NOTE This mod is out of date and causing a crash to desktop at the start of the game. Working on updating the mod. This Mod replaces the Dark Steed Mount with the Wood Elves Unicorn in Custom and Campaign Battle....
DIPS lizardmen battle abilities
Erstellt von DIPS
This is a mod for a mod pack I am developing to overhaul the Skinks: https://steamcommunity.com/sharedfiles/filedetails/?id=2876640937 At the moment this mod adds a Skink Cohort summon to Oxyotl's Silent Sanctum (base building), aiming to give you a reason...
BOTG - Spellcaster with Range Attack + Treeskill + Range Weapon Upgrade (Battle Mage)
Erstellt von SzyMaro88
https://steamcommunity.com/sharedfiles/filedetails/?id=3059766589&searchtext=battle+mage Base mod updated and reworked to be more RPG. Tree Skill: - Range - Amunition - Damage - Reloaded On 35 lvl u can upgrade u range Weapon to get Power Shoot or have ran...
Legendary Sarthorael (previously Demoted Sarthorael)
Erstellt von medusa0
Gives Sarthorael, the Warp Chicken access to both the Lore of Tzeentch and Metal, some WH skills (Daemon of Tzeentch, Rally, Dodge, Stand or Die), as well as a few added ones from WH. Restored Sarthorael's campaign and battle voice lines from WH (battle vo...
Chaos Dwarfs Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Chaos Dwarfs hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Bull Centaur Taur'ruk - 3 Specializations: Mutant Cannibal ...
formation attack expanded... again!
Erstellt von Skullivan Bones
updated version of Formation Attack Expanded (Order, Chaos, & Beyond!) basically just adds formation attack to units where it would make sense for them to have formation attack. some units are exempt because even though they're a "disciplined" infantry uni...
Increased Lord LvL and Skill Points
Erstellt von The JoKeR
This mod is for players who want an increased lord level and some extra skill points without it being too extreme. The max level for Lords has been increased to 60. The max level for heroes has not changed. Every 5 levels an additional skill point will be ...
Beastmen: Beastpaths Underways
Erstellt von ChopChop
https://i.imgur.com/0sQ2nY7.png This mod is integrated in the compilation below. Do not enable both mods together (you have to choose one version of the mod: compilation or this mod). LINK: The Underways: Compilation https://i.imgur.com/j5pvOeG.png This mo...
Better Astromancy Stance
Erstellt von rocketboyspecial
I added some buffs to make the astromancy stance useful to be in Army Effects 1) Removed the -25% movement range. 2) Added 50% resistance to attrition damage. Troop Effects: 1) Added Vanguard Deployment for Saurus Scar Veterans, Saurus Old Bloods, and Kroq...
Legendary Felman Ingersson
Erstellt von medusa0
The mod that no one asked for. Gives Felman Ingersson, the other noncanonical Norscan faction leader from WH1 an unique appearance and a skill tree with an emphasis on buffing Marauder Horsemen and Marauder Horsemasters. The Skaeling Marauder Horsemasters ...
Less Clean Unclean Ones
Erstellt von Mr Butt Bandit
I really wanted the greater daemons to be more interactive and powerful than what they are. This mod is for the best children of father nurgle. they get 1 passive which will reduce melee attack of enemies the second passive is as they get kills they will s...
Magical Lords of Change
Erstellt von Mr Butt Bandit
I always felt like the greater daemons in the game didnt have enough fun flavour to them. I want them to be powerful and interactive. This mod is for the masters of magic, the lords of change. They get stronger with winds of magic surplus over 15 and then ...
New skills For Lords and Heroes + skill Dump
Erstellt von teos_the_blue
This mod allows you to specialize your Lords and Heroes making them more unique Adding 37 (atm) skills I Always wanted to have my lord to be more focused on specific aspects instead of having them all rounded, With this Mod you can have a General lord or a...
Souldrinking Keepers of Secrets
Erstellt von Mr Butt Bandit
I wasn't happy with how the greater daemons worked. They should be require more fun and interactive mechanics. This mod is for making the Keeper of Secrets a true soul sucking power house First it adds the 2 passives the lord versions get to the standard u...
骑士可以下马 (MBGA Series)
Erstellt von Rein
MBGA系列的第三个mod。 这个mod给了大部分巴托尼亚骑士下马技能,让他们能下马作战。 每一个下马骑士单位都有一个圣杯骑士长官。 这个mod还给了每个没马的骑士一个技能去领导其他士兵奋勇作战。 MBGA Series: Cruciata https://steamcommunity.com/sharedfiles/filedetails/?id=3342655785 Professional Bretonnian Army https://steamcommunity.com/sharedfiles/f...
Grand Cathay Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Grand Cathay's heroes' skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Alchemist Three Specializations: Potion Master - bonuses...
Yuan Bo QoL: Can capture in sieges (cap points).
Erstellt von Neil
Allows Yuan Bo limited ability to capture control points in sieges while in his human form only. 允许元伯在攻城战中以人类形态 夺取控制点的有限能力。 Miao Ying version. https://i.imgur.com/CwZCJMb.png Zhao Ming version. https://i.imgur.com/Z7j5o8W.png https://i.imgur.com/PreEeo5.pn...
Cathay Dragons QoL: Can transform after battle ends.
Erstellt von Neil
Allows All 3 Cathay Legendary Lords to enter dragon form after the battle outcome is decided. 允许所有 3 位国泰传奇领主在战斗结果确定后进入龙形态。 For some reason in vanilla, you can't transform once you've won the battle. This seems arbitrary to me with little reasoning behind i...
Miao Ying QoL: Can capture in sieges (cap points).
Erstellt von Neil
Allows Miao Ying limited ability to capture control points in sieges while in her human form only. 只允许苗英以人类形态 在攻城战中夺取控制点的有限能力。 https://i.imgur.com/nLHxHm3.png Yuan Bo version. https://i.imgur.com/CwZCJMb.png Zhao Ming version. https://i.imgur.com/Z7j5o8W.p...
Cathay Yin-Yang Spell Overhaul
Erstellt von Skybracer
Brief Intro Now All Yin-Yang Spell could be used in dragon form Increase effect range of the two Yin-Yang passive Cloak Of Jet, Missile Mirror, Jade Shield now become AOE buff spell when overloaded Reduce Mona Cost for Missile Mirror, Cloak Of Jet and etc ...
Expanded Hero Skills - Dynasty of the Damned submod
Erstellt von Boer Basher
Made with permission from the SCM crew and Maffers, this mod makes necessary adjustments to allow the Cathayan style undead of DotD to benefit from Maffers' excellent skill trees. Necromancers, Wight Kings and Banshees all benefit from their Old World coun...
Vampire Coast Mount Pack For Admirals
Erstellt von Masterdelta41
So what this Mod does is give the Vampire Coast Admirals more mount options. The Pistol Lord gets the rotting promethean, rotting leviathan, and the terrorgheist. While the polearm variant gets rotting promethean, rotting leviathan, and the necrofex coloss...
Changeling Got Mounts
Erstellt von Masterdelta41
Yup the changeling can now use Legendary Lords with their mounts now, YAY. No longer are the days where you just run over people with Durthu and ignore everyone else. You now have way more choices with this mod installed, and you can still use the foot ver...
Khan - Expanded Spells
Erstellt von armityle
Adds the ability for the lord to learn all spells from the Lore of Nurgle and Death....
Kislev Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to each of the Kislev heroes' skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. Patriarch Gain an additional Battle Hymn Four God Blessings Spec...
[SACRED] Dragon Breath Ranged No Lord Hero
Erstellt von SacredLegion
“I am fire, I am death” Smaug. NOTE: This version is designed for (higher chance of) compatibility if you want to use other hero/lord mods. There is NO breath ranged attack for lord/hero dragon mounts. The main mod that supports many lord/ hero dragon moun...
[SACRED] Dragon Breath Ranged
Erstellt von SacredLegion
“I am fire, I am death” Smaug. Find that dragons are too weak? Want to dominate the lands with them? Then this mod is for you. With Dragon Breath, the dragons will be able to use their dragon breath as “normal” ranged attacks, increasing their damage poten...
Less Spell Spam
Erstellt von Cerb
A lot of characters, particularly legendary ones, have a skill that reduces a powerful spells costs by a silly amount, meaning you can basically spam it all day and not care. Teclis with 1 winds regrowth for example. This mod makes sure that even at full b...
Loreful and more interesting spells for teclis
Erstellt von Cerb
Replaces a few of teclis' more meh spells with some more interesting choices. Enfeebling foe becomes soul quench, flock of doom becomes tempest, flames of rhuin becomes curse of the midnight winds and net becomes urannons thunderbolt. Compatible with most ...
We'z Heroes - A We'z Speshul/Expanded Hero Skills submod
Erstellt von Boer Basher
Another submod to make some of my favourite mods have greater compatibility. All props again to the creators of the original mods - Lost to Insanity, doing some of the most interesting stuff with the Greenskins atm, and Maffers who is tirelessly working on...
吸血鬼特性加强
Erstellt von Must Study
1,卡斯坦因两位领主个人线加强。 2,五大家族特性加强。 3,主城特殊建筑加强。 总的来说,解决了吸血鬼目前的痛点(自动分偏低有其他MOD解决),多了一队全图骑兵,开局造出陵墓就送。解锁五大家族各有千秋,有更多的游戏玩法选择。具体加强可以进游戏没查看,这里就不啰嗦了。 祝大家游戏愉快。...
Collision attacks for Monster & Monstrous units
Erstellt von SubRyan
Enables collision attacks for those Monster (character, unit, & mount) and Monstrous (beast, cavalry, character, infantry, & mount) units that Creative Assembly have not touched yet. This change should allow units with wonky attack animations to do damage ...
"I'm You, Just Better" - Mounts and Legendary Items for Changeling compatibility update
Erstellt von 999999999999
update: changes were made for items Introduction The assumed form is always weaker than the original lord, Gets no mounts, no legendary items, no relevant campaign effects With this mod on you will get the ability to steal mounts and legendary items from e...
Nurgle Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to the Cultist of Nurgle and Plagueridden heroes' skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. For Exalted Hero of Nurgle and Chaos Sorcere...
Supramaister's Pick Your Trait Pack (custom traits)
Erstellt von Supramaister
Hey! thanks for clicking on this mod! This is a little side-project I've been doing, just to fill a niche that the current game doesen't has: "customizing" your lords/heroes via de Cpecific Manager (and unlimited traits mod), in the sense that, for example...
Age Of Honor
Erstellt von Le druide
No more way to kill armies one by one or to flee. This mod totaly removes ambush/stalking stance, march stance and lighting strike (lvl 3). To compensate the removal of march stance, this mod also increases movement range by 50%. Affects the player and the...
warp grinder skill toggle
Erstellt von Taste of Capitalism
1. change quake and snare to toggle skill like wardancer disable ability is clicking activated skill button again only one can be activated at once one skill is permanently active until deactivation or activating another one 2. warp quake damage is now 60%...
Lores for River Troll Hags - Expanded Skills Overhaul [compatibility]
Erstellt von Jopanis
This a submod of RobertX13's Lores for River Troll Hags. It makes it compatible with ChopChop's Expanded Skills Overhaul and its submods, including support for Additional Hero Skills and Expanded Hero Skill Trees. All credit for the original authors. Ackno...
All is Dust's rework of defeat traits
Erstellt von All is Dust
At the end of each faction turn this mod deletes the defeat traits and gives that army general a follower (ancillary) with the same effects, this follower can be traded, but takes 10 turns to trade again. That is pretty much it if people like it I can add ...
Better Flaming Sword of Rhuin
Erstellt von stormleo77
50% damage buff 25% duration extension ...
Bruiser Careers
Erstellt von Calm&NormalTime
Features As promised. Adds the career options from my Bruiser mod to the newly added CA Bruiser. Does not require the original mod. Also adds the mournfang mount, and replaces their generic rally ability with a custom ogre version with its own unique icon....
Many More Ancillary 30x
Erstellt von bLaZeR
Gives you 30 slot for ancillaries. Possibly affects also AI Works both Hero and Lord. https://i.imgur.com/fVVaDCS.gif...
Many More Ancillary 10x
Erstellt von bLaZeR
Gives you 10 slot for ancillaries. Possibly affects also AI Works both Hero and Lord. https://i.imgur.com/fVVaDCS.gif...
Tzeentch Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to the Cultist of Tzeentch and Iridescent Horror heroes' skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. For Exalted Hero of Tzeentch and Chao...
Stand Your Ground! wider range
Erstellt von Orendiz
Increases the range of Stand Your Ground! ability. I really hate how CA made it so in WH3 when putting my general at the center of my 3 unit frontline, it has enough range to only encourage the one unit in the middle but just out of reach of the other 2 un...
Fatigue does not affect Armour
Erstellt von Orendiz
A simple mod that makes it so Fatigue wont lower Armour....
Unique Traits for Bloodline Vampire Lords
Erstellt von Norman
Hello there! Are you sick of Determined Bloodline Vampire Lords like me? No more! This mod gives all Bloodline Vampire Lord unique traits, flavourful to the respective bloodline. The traits are meant to be a bit stronger than the best generic traits in the...
Wondrous Wizard Levels - Xoudad's Uglies
Erstellt von Ydok4
Wondrous Wizard Levels is a skill tree overhaul bringing the wizard level mechanic from the table top to Total War: Warhammer. This mod adds Wondrous Wizard Level support for: Xoudad's - The Uglies - Tamurkan Chieftains Nurgle Subtype Starting Level Upgrad...
Ruo's Bodyguards & Mounts All-In-One
Erstellt von 某鶸
中文版本→https://steamcommunity.com/sharedfiles/filedetails/?id=3388312326 This mod adds 500+ Bodyguards/Mounts to TWW3 16 in one (Daemons , Bretonnia , Chaos Dwarfs , Vampire Coast , Cathay , Dark Elves , Dwarfs , Empire , Greenskins , Kislev , Lizardmen , Og...
[6.x.x][GLF] Battle Mage 战斗法师
Erstellt von Dante
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2947262245 Patched for 5.x.x: https://steamcommunity.com/sharedfiles/filedetails/?id=3059766589 The original mod was maintained by == Col. Jack O'Neil and iDon'tSpeakRussian! who patched ...
All Underway Attack - Tunnelling Stance Assault Compilation | BETA
Erstellt von ChopChop
https://i.imgur.com/HmswTaI.png This mod enables engaging in battle using the tunnelling stance on campaign map. The attack can be intercepted same way as the regular underway movement in base game. Assault will give a regular battle map encounter and not ...
Bloodspeaker Battle Prayers and Skill Tree to Khorne Cultist
Erstellt von KyokyoVT
I thought it was weird they added battle prayers to the Khorne roster but forced you to only use one lord. I gave the entire bloodspeaker skill tree to the Khorne Cultist so enjoy the extra blood letter summon. I have no idea if it works with other mods th...
Teleport stance for Slanns and Mazdamundi
Erstellt von Aliénor
!Geomantic Web Update! After more testing I've found the owned territory restriction combined with the WoM cost to be restrictive to the point were the stance was barely situationally useful until the point were you have dino stacks led by life Slaans and ...
Singe's Skills for Gorbad Ironclaw
Erstellt von Singemeister
I mean, it was pretty obvious they were leaving it open for Gorbad to come back and still be used, right? Surrounded by Dwarfs, but without confirmation of his death? Yeah, course he was coming back. Not to mention orcs live for ages in any case. Genuinely...
Singe's Skills for Tzeentch
Erstellt von Singemeister
This mod comes at way later than it should have. All as according to my design... Singe's Skills for Kairos Fateweaver https://steamcommunity.com/sharedfiles/filedetails/?id=2790060979 Singe's Skills for the Changeling https://steamcommunity.com/sharedfile...
Singe's Skills for Khorne
Erstellt von Singemeister
Blood for the Blood God! Skills for the Skill Throne! Singe's Skills for Skarbrand https://steamcommunity.com/sharedfiles/filedetails/?id=2790060649 Singe's Skills for Skulltaker https://steamcommunity.com/sharedfiles/filedetails/?id=3390975421 Singe's Ski...
Khorne Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to the Cultist of Khorne and Bloodreaper heroes' skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. For Exalted Hero of Khorne check out my other...
Expanded Skills: Melee Lines
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing. https://i.imgur.com/HmswTaI.png This...
The Red Duke Expanded
Erstellt von medusa0
Moves the Red Duke out of Mousillon to the eastern edge of the Grey Mountains. His faction is now the Scourge of Aquitaine, which is a renamed Court of the Night faction that serves as Elspeth's starting enemy in Immortal Empires. Another Vampire Lord name...
Chaos Lords for Monogods Red Line skills corrected
Erstellt von GOW LIKE A BOSS
In vanilla, monogod Chaos Lords, Daemon Princes, and Sorcerer Lords (even if playing as a monogod faction) retain their Warriors of Chaos Red Line army buff skills. This leads to many useless skills and bad and awkward groupings of army units for the stat ...
Prepared Spells: Core
Erstellt von Thunder
This a mod that implements shared functionality for my prepared spell mods. On its own it does nothing. Actual content is added via submods. Concept of Prepared spells The concept was inspired by the Wizard class from BG3. The main idea is for powerful spe...
Skarbrand Passives Galore
Erstellt von Belial
"Skarbrand Passives Galore" adds a selection of passives and abilities designed to enhance Skarbrand’s stats while staying true to his character. The modifications are as follows: Rage Incarnate: +Passive ability: "Rage" +Passive ability: "Giver of Furious...
Stalking stance for Oxyotl
Erstellt von 总把流年当儿戏
This mod adds the default stalking stance to the Oxyotl`s faction...
Lost Relics - Slaanesh Custom Abilities & Skills
Erstellt von Belial
"Lost Relics" is a series of mods, originally created by other modders, which, due to lack of updates, have ceased to function. With some minor modifications, these creations can be restored to their former glory, paying tribute to their creators. "Slaanes...
Lost Relics - Nurgle Custom Abilities & Skills
Erstellt von Belial
"Lost Relics" is a series of mods, originally created by other modders, which, due to lack of updates, have ceased to function. With some minor modifications, these creations can be restored to their former glory, paying tribute to their creators. "Nurgle ...
Lost Relics - Khorne Custom Abilities & Skills
Erstellt von Belial
"Lost Relics" is a series of mods, originally created by other modders, which, due to lack of updates, have ceased to function. With some minor modifications, these creations can be restored to their former glory, paying tribute to their creators. "Khorne ...
Ogre Kingdoms Expanded Hero Skill Trees Compatibility
Erstellt von Aesri
This submod changes the location of maffers Bruiser Skills from the 5th row into the 2nd and 3rd rows. With this you can safely add "Bruiser Careers" by Calm&NormalTime or any other mod using the 5th row. It works with, and requires, either "Ogre Kingdom E...
Malus Ward Save Returned
Erstellt von Tunguska
So, Malus Memeblade got his Ward Save taken away and replaced with Physical Resistance. That doesn't help against Magical Attacks, Spells, and certain other damage sources at all, making it pretty fucking useless. This mod reverts that change, and gives hi...
Slaughterbrute Mount
Erstellt von JaredShadow11X8
This mod adds the Slaughterbrute as a mount for Arbaal, Skulltaker, Valkia the bloody, the Bloodspeaker, the Herald of Khorne, and the Chaos lord of Khorne. I am still learning to mod so if you notice anything that appears off, just let me know and I will ...
Volkmar The Truly Grim
Erstellt von Le druide
Mount replacement for Volkmar Replaces the war altar with a dragon. Statistics adjusted and balanced accordingly. I highly recommend adding Dark Age Empire mod as well for an even grimier Volkmar....
Vampire: Dead Defense
Erstellt von Valerian
Greetings, This mod add multiple army abilities to spawn new units into the battle for the Vampire Counts, when a settlement of them is besieged/attacked (!). The specific Units and the numbers of uses depends on the main settlement tier of your settlement...
Prepared Spells: Lizardman submod
Erstellt von Thunder
This mod lets slann mages learn spells from an additional lore of magic. Mazdamundi's magic tree has been completely reworked with passives scaling with geomantic web level. He is able to learn spells from 9 lores of magic and 2 cataclysm spells. Other sla...
Fleshy Abundance - no target cap
Erstellt von Sablesword
Just a simple mod to remove the target cap on overcast Fleshy Abundance....
Prepared Spells: High Elf submod
Erstellt von Thunder
At its core this mod lets you pick and choose what spells you want for Teclis and Alarielle while Archmages and Eltharion are able to learn a few spells from any lore of magic. How it works Archmages (3 slots, 4 for high mages), Teclis (6 slots), Alarielle...
Slaanesh Expanded Hero Skill Trees
Erstellt von maffers
This mod adds some additional skills to the Cultist of Slaanesh and Alluress heroes' skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. For Chaos Sorcerer of Slaanesh check out my ot...
[6.x.x] Kadons Scrolls of Binding
Erstellt von Dante
Credit to the original mod author, JvJ. Original WH2 mod at Kadons Scrolls of Binding. Loved the mod back in Warhammer II so I ported it over to WH3 while fixing up the tables to make it work without crashing. Refer to the Change Notes at the top right of ...
绿皮(Greedskins)黑兽人首领技能线回调Black orc leader skill line revert
Erstellt von 000
将绿皮黑兽人首领被删除的补员与减疲劳技能加了回来 Added back the deleted supplements and fatigue reducing skills of the Green skinned Black Orc Leader...
Alchemist with the lore of fire
Erstellt von PartTimeHero
Hi People This is an updated version of the mod from Muzual ( https://steamcommunity.com/id/muzual ) so most of the credit goes to him. Following text is from the original mod discription: Lore of Fire for Alchemists Updated for 6.0. Once outcasts for dabb...
Ash's 33 New Skills for Lords
Erstellt von Kalzifer
Description will follow later....
Expanded Hero Skill Lines | UPDATE: Empire / Dwarfs | BETA: Bretonnia / Wood Elves / Kislev
Erstellt von ChopChop
https://i.imgur.com/DdXaHeD.png This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing. https://i.imgur.com/HmswTaI.png This...
Prepared Spells: Kairos submod
Erstellt von Thunder
Patch 6.1: CA reworked Kairos's fragment mechanic to a lighter version of what this mod does. Using this mod now disables the CA mechanic, the new skill tree nodes have also been removed. The main differences versus the base game system: Kairos can use up ...
Singe's Skills for Nanu's Sartosa
Erstellt von James Stone
Simple mod that makes it so the various units added by Nanu's Pirates of Sartosa are compatible with Singe's Skills. This is my first mod so it's likely not the cleanest thing, let me know if it works for you. TO DO: Currently the skill No Party Like a Boa...
HeroSkillsCompilation Unlock Skills Submod
Erstellt von 总把流年当儿戏
This submod unlock all skills for "Expanded Hero Skill Trees Compilation" wroks for saved games...
Warhammer Honor Guard
The Legendary Lords of the Warhammer world all march to war, and now can be accompanied by a more fitting personal bodyguard! Each faction now can have a higher cap and earlier unlock level of their most fitting ROR units to serve them in battle. For examp...
No Tabletop Inaccurate Mounts
Erstellt von Antagonistes
Features : You might be one of those people that clench their fist when they see Teclis on his arcane phoenix or Wulfrik on his stupid mammoth. If this is the case, then this mod is for you! I removed (almost) all the mounts added by CA that are not presen...
Witch hunter buff - Disrupt contact effect edition
Erstellt von Jan, Druchii Apologist
same thing as the mod except it gives them disruption use only one, not both...
Alchemist - Lore of Fire & Astromancer - Lore of Life & Light(Grand Cathay Expanded Hero Skill Trees Submod)
Erstellt von Shunraiki
IMPORTANT NOTE(!!!) - if you are subscribed to "Expanded Hero Skill Trees Compilation" from maffers you don't need to use "Grand Cathay Expanded Hero Skill Trees" because skills from this mod were already included in compilation version. Just use one of th...
Boris ride an element bear 鲍里斯坐骑替换为元素熊
Erstellt von Rayki
将厄孙金的模型替换为更大元素熊,同时调整武器威力和血量,增加战栗光环和守护之盾技能...
Ulsa's Diverse Dragon Mounts for High Elf Mages and Archmages
Erstellt von Marastya
Tired of only fire mages getting cool dragons? Not anymore! This mod gives a dragon mount to all high elf mage heroes depending on the lore: • Beasts: Forest Dragon • Death: Carmine Dragon • Fire: Sun Dragon (vanilla) • Heavens: Moon Dragon • High: Moon Dr...
Aranessa boosts undead units
Erstellt von The Unknown Hero
This mod changes the Lord Effect of Aranessa so she boosts undead instead of sartosan units. It also changes her unique skills to do the same. In addition this mod replaces the sartosan units in her starting army (not visible in main menu): - 1x Sartosa Fr...
Jungle counts as forest
Erstellt von The Unknown Hero
Battles in jungle biomes now count as forest battles. I always hated it that i can't use my Wood Elves buffs for forest battle when fighting in Lustria so i wrote this mod to make jungles count as forests. It's savegame compatible, you can add or remove it...
More Consistent Siege Attackers
Erstellt von Antagonistes
Features : I created this mod in response to the incredible Assladders Begone mod (shoutout to Frodo45127 and ChaosRobie) to serve as an incentive for the player and the AI to build more siege equipments before engaging in a siege battle. The mod essential...
Sacred Guardian for Forest Spirits
Erstellt von Vrooktar
With this mod I gave most of the Forest Spirits the "Sacred Guardian" ability that is usually only available for the Green Knight and that lets them recover if they are within a forest. Is that totally balanced? Probably not, but I find it fitting. I also ...
Bloodthirsters Gain Bound Spells
Erstellt von ArthasL1
Khorne’s Bloodthirsters were mocked by the Greater Daemons of the other three Chaos Gods for having no bound spells. In response, they decided to bind themselves with a series of fiery spells....
Khorne Lords/Heroes Can Cast Spells
Erstellt von ArthasL1
All Khorne Lords and Heroes have suddenly gained the ability to cast spells. (Change is inevitable!) • Khorne Cultists: Lore of Metal • Bloodreapers: Lore of Shadows • Exalted Heroes of Khorne: Lore of the Deep • Karanak / Scyla Anfingrimm / Skarr Bloodwra...
Random Starting Stats
Erstellt von [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE Just a simple mod that is randomising all character stats in campaign. Every character you (or the AI) will recruit will have random stats. No more generic lords and heroes with similar stats! Now it f...
Factionwide Legendary Character Unique Skills (No Skill Locks)
Erstellt von ZX
HAVE YOU EVER WONDERED "Hmm, Malakeith is the King of the Druchii, shouldn't his unique skill tree provide factionwide control?" OR "Isn't Karl Franz Emperor of the Empire? Why dosen't he provide bonuses factionwide?" THIS MOD DOES! It provides IMPACTFUL a...
Carpenter for all ships (QOL)
Erstellt von Ar_An
In TWW3 CA removed 1 turn cooldown to swap followers and items between lords, so I see no reason why carpenter still should work only with lord's army. This mod change carpenter's discount to all ships. tag: vampire coast, Luthor, Noctilus, Aranessa, Cylos...
Lore of Morathi (spell pack)
Erstellt von dimaguv
This mod adds new lore of magic (spell pack) to Morathi automatically on lvl 30 (you can test it in custom battle without restrictions). Compatibility Should be compatible with everything. I don’t touch the skill tree or morathi’s stats I recommend using t...
Expanded Lord Skills + Dragon Legion patch
Erstellt von Bischop
This is a compatibility patch for Expanded Lord Skills and LoW - Dragon Legion Now your Dragon Lords benefit from the skills added by Expanded Lord Skills....
Khalida Basic Improvements
Erstellt von Karasu707
All it does is give poison attacks to all armies instead of Khalida's. Also gives Khalida's army more missile damage and faster reload. This is my first mod ever made so I'm just using this to learn more about modding. The mod might not be balanced, I just...
更好的尼赫喀拉系法术(Better spell of Nehekhara)
Erstellt von Whispered Breeze
基于桌面规则优化了尼赫喀拉法术的效果。 超载的保护咒和惩击咒现在是范围效果。 让一些法术增加了额外能力。 最重要的是,让古墓构装体再次成为亡灵!(兼容古墓王大修MOD) Optimized the effect of Nehekhara spells based on table rules. The upgraded ptras_incantation_of_righteous_smiting and nerus_incantation_of_protection are now range effect...
Kemmler's Mortis Engine
Erstellt von Ar_An
Hi. This is a port GunFred is mod from TWW2 https://steamcommunity.com/sharedfiles/filedetails/?id=1741856503 Mount opened at lvl 19.Mount does not give regeneration ability, Kemmler can take it from unique skill line. Known issue: mount not visible on glo...
Tzeentch - Combat upgrades for heroes and tzeentch lord
Erstellt von Majora
Adds 2 combat skills -armor +10/20/30 -meele attack and defens +4//9/15 for hero -horror -cultist -sorcerer -sorcerer lord -lords of change I was annoyed of my heroes fleeing the field of battle cause they are useless flesh shield against enemy heros. now ...
More advanced mechanical steeds
Erstellt von Jan, Druchii Apologist
Always thought these things weren't worth the trouble compared to the regular horse from which your primarily kiting ranged character can outrun many more things. So i gave the mechanical steed mount option a niche as somewhat strong charging units. Murder...
为龙裔增添黄线 yellow battle line for shugengan
Erstellt von Zoffy_swordman
堂堂龙裔怎能是区区6000血不到虚胖? 为龙裔增加一条黄线,虽然还是不如昊天重锤但多少能强一点...
Tzeentch - Combat upgrades for Legendary Lords and Legendary heroes
Erstellt von Majora
Adds 2 combat skills -armor +10/20/30 -meele attack and defens +4//9/15 For hero -Blue Scribes (Kairos/Amon) (legendary characters - 108 and counting) -Changeling (Kairos) (legendary characters - 108 and counting) -Sarthorael (legendary sarthorael) -Radzog...
More Skills - Balanced
Erstellt von warbossrok
This is a balance submod for Chidorah's More Skills Mod. You need Chidorah's More Skills Mod for it to work. There are some skills in Chidorah's More Skills Mod that are extremely powerful and you end up picking them every time, like upkeep reduction and c...
Mazdamundi Thunder Lizard Mount Sub Mod
Erstellt von Chonky Lizard
This Sub Mod adds back the Thunder Lizard Mount for Mazdamundi. # It has to be above my Original Thunder Lizard mod cause it depends on the files. The Mount is unlocked at Level 36....
KHORNE THEMATIC PASSIVE SKILLS
Erstellt von hkv34
Khorne is supposed to be op in melee since it has no magic & only a couple of range options so I created this mod to add a little more thematic flavor to your battles. Currently I have only covered Skarbrand, Daemon Prince of Khorne & The Exhalted Bloodthi...
Lore of Miska (spell pack)
Erstellt von dimaguv
Features new lore of magic which Katarin gets automatically on lvl 30 (you can test it in custom battle without restrictions). Should be compatible with everything. Katarin stats and skill tree left untouched. I spend some time on doing this custom visual ...
Vampire Counts - Nanu's Dynamic Regiments of Renown Submod
Erstellt von Waveblock
Adds the vampire counts to Nanu's Dynamic Rors mod. List of units added : wh2_dlc11_vmp_inf_crossbowmen wh2_dlc11_vmp_inf_handgunners wh3_main_vmp_inf_grave_guard_2 wh_dlc02_vmp_cav_blood_knights_0 wh_dlc04_vmp_cav_chillgheists_0 wh_dlc04_vmp_mon_direpack_...
Lore of Athel Loren (spell pack)
Erstellt von dimaguv
Features new lore of magic which Ariel, Drycha and Durthu gets automatically on lvl 30 (lvl 20 for Ariel cas i like her soap-powder). You can test this lore in custom battle without restrictions. Should be compatible with everything. Characters stats and s...
Dwarven Holds: Dwarf Subfactions
Erstellt von Fizzle_Boom25
Introduction This mod splits up Dwarf minor factions into three sub-factions. One that focuses on tradition and mastering the old techniques, one that focuses on innovation and finding new ways to kill greenskins, and another that represents explorers and ...
Expanded Lord Skills - Tigermen
Erstellt von Some_One_Else
This mod adds skills to the leader added by the Tigermen of Cathay mod. A description of what the skills do is in the main Expanded Lord Skills discussion section...
Kinda Op Blooddrinker
Erstellt von Alba
I created it to be used with toothduck Artefacts of Legends...
Delete Tunneling Stance
Erstellt von Incata
General description This mod removes the Tunneling and Tunneling Attack stances, which includes Underway/Undergrowth and similar ones. Motivation There are two main factors behind the creation of this mod. The first is that some players consider it unfair ...
A Better Boyar (Pre 6.1 Traits)
Erstellt von Tiberon
This is the same as A Better Boyar except this adds the added traits to Atamans as well. ***************************************************************************************************** This takes the generic Boyar and Ataman lord and adds 6 skills th...
Relics Of The Great Plan Kroak and Lizardmen overhaul
Erstellt von Ravaner
This is a Lord Kroak overhaul. Aimed to make Kroak more accurate to the lore and really give him the status of a legendary hero, however this mod does a lot more than just that, featuring custom units, technologies, a crafting system and more. FEATURES A f...
Dwarf Grungi Character Trait Tweaked to Provincewide
Erstellt von Algebraist
• Grungi character trait changed from local region to local province • Reduced construction cost reduction from 15% to 10% to balance a little bit Just another personal mod I decided to upload. Was finding it tedious and a little immersion breaking having ...
SummonVortexBeast.pack
Erstellt von StormRend
Summons a vortex beast, more for personal use so its not clean but thought id share incase anyone wanted to use it...
Cryswar's Characters - Legendary Lords FLC - Re-upload
Erstellt von Ralkorin
First all credit and thanks goes to Cryswar for his great mod and giving me permission to post this re-upload. please like visit and like the original mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3034400389 I would also like to thank KIng Ph...
More range abilities
Erstellt von Sir
Changes the radius of passive abilities from 35 to 50....
Lost Relics - Tzeentch Custom Abilities & Skills
Erstellt von Belial
"Lost Relics" is a series of mods, originally created by other modders, which, due to lack of updates, have ceased to function. With some minor modifications, these creations can be restored to their former glory, paying tribute to their creators. "Tzeentc...
Slayer_King_Faction_Buffs.pack
Erstellt von Scary Terry
Kinda bothered me that Malakai has better slayer faction buffs than the slayer king himself (what, you get a +10% speed and reduced construction and recruitment costs, while Malakai gets factionwide slayer upkeep reduction, weapon and missile strength slay...
No Tz'arkan health loss over time
Erstellt von Jackson
Small change to Tzarkan, removed the health loss over time when transformed. That's it! I tried to fully remove health loss over time from the tool-tip, but just couldn't get it to work without warnings in the tool I used. Just edited it instead so you can...
volley of kurnous plus
Erstellt von Rosmontis_为你而来
cd - 30s (90s>>60s) Number of initial uses+1 (1>>2) projectile number+1(1>>2) ...
Better Healing
Erstellt von Nyrin
makes healing abilities passive for support units, let me know if i've missed any! my Ko-fi, if you want to support or commission me for a cheeky little mod https://ko-fi.com/nyrin23...
MDavid's Lore of the Lady & Light Compatibility patch for Dukes of Bretonnia, Temp-Patched for Version 6
i've temp-patched, the compatibility pack between Mdavids mods for dukes of bretonnia for version 6. you need *all* the requirements (even & especially the lore of the lady temp-patch), if you have pause menu lag. please refer to my Lore of the lady Temp-p...
MDavid's Lore of the Light Temp Patched for Version 6
I've temporarily patched MDavid's lore of the light to work here for Version 6. i've added the lore of the lady as a requirement for this, but it's not needed at all. I have it linked incase you experience pause menu lag and need a solution for that. I als...
MDavid's Bretonnia Lore of the Lady, Temp-Patched for Version 6
i've temporarily fixed MDavid's Lore of the lady mod for V6, till he can officially update his main mod. I plan to also update the light of the lady & the dukes of bretonnia patch (i originally did them for personal usage here, so they'll come-out shortly)...
Verknüpfte Kollektionen (5)
Expanded Skills
Enthält 35 Inhalte
Bodyguards ( English version )
Enthält 16 Inhalte