Total War: WARHAMMER III

Total War: WARHAMMER III

4,702 ratings
Victory Conditions Overhaul
235
58
24
41
45
21
10
9
17
15
7
27
26
14
12
11
11
10
8
6
5
2
   
Award
Favorite
Favorited
Unfavorite
overhaul
Tags: mod
File Size
Posted
Updated
150.818 MB
Jan 15, 2024 @ 9:17am
Dec 10 @ 8:32pm
50 Change Notes ( view )

Subscribe to download
Victory Conditions Overhaul

Description


This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 86/103 (83%)
Roadmap:
  • Tides of Torment Post Launch: Aislinn, Lokhir
  • Tides of Torment Post Launch: Sayl, Dechala
  • Sons of Aenarion: Malekith, Teclis. Tyrion rework
  • Dunes of the Dead: Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok
  • The Rest: Tiktaq'to, Kroq-Gar, Sigvald, Kholek
  • Revisiting some of the oldest routes

Latest Patch (05 DEC 2025):
6.2 - Tides of Torment
  • New victory conditions for the Masque
  • Reworked victory conditions for N'Kari and Wulfrik
  • Throgg's victory conditions have had some adjustments
  • New victory conditions for Lokhir, but route 3 is still under construction.
  • Route 3 will be the Hunt for Amanar story told from Lokhir's perspective, but Aislinn will also feature.

Click here for a detailed breakdown of this patch.



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix/it's crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it.
Can I use VCO for my custom faction/s? Yes. Click here to learn how.
There's a bug! ("The quest didn't trigger, the dilemma didn't pop up, etc") Report all bugs. I cannot help you with bugs caused by script breaks from other mods. Read my guide above or come to Discord if you want help.
When I start campaign there is text all over the screen preventing me from doing anything / I see quests that start with <dummy>? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.
Where to download old versions? Go to the Skymods website.



Special thanks to the Da Modding Den, cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions, users that have supported the development economically, reported bugs and suggestions. You keep this alive.

Support Wolfy
If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
1,797 Comments
Oh_Man[TFE]  [author] 3 hours ago 
you'll have to come discord, run logging mod, send me log, send me save file, etc. sure sounds like a script break to me
Zeratul 4 hours ago 
The only progress I can see on any of the routes is "Destroy Borderlaux" because they're already taken out, I'm building the greathall for route 1, but so far I have 3 settlements in lustria and it's showing 0

For route 2 I'm not sure why it's not counting Yuan, maybe because I fought him with another lord prior to defeating him with Wulfrik
Zeratul 4 hours ago 
Yes
Oh_Man[TFE]  [author] 4 hours ago 
could be a script break, do you have Context Viewer enabled in Game Settings?
Zeratul 4 hours ago 
I'm playing Wulfrik right now in co-op, however for some reason for route 2 and 3 the counter doesn't go up if I defeat legendary lords, or if I take settlements in Lustria

I don't know if it's only the counter that's broken, or if the objectives themselves are not working
Avengerooo 10 hours ago 
Hello does this trigger the ingame Engame scenarios when I check "trigger on long campaign victory"? If not how can I achieve that?
Oh_Man[TFE]  [author] 13 hours ago 
Thanks Kotoko I will get thaf fixed for when Lokhir is completed.
Oh_Man[TFE]  [author] 13 hours ago 
Thanks, fixed now (won't affect current campaigns unfortunately).
grelow 18 hours ago 
I think Imrik campaign is bugged. Route 2 is showing requirements to recruit orc unit types...
st0rm 22 hours ago 
Will test this tonight, heard a lot of praise for this mod so looking forward to trying it out.
I'm fairly new to the game, i only run AI Anticheat mod as i want to experience vanilla as much as possible, but victory conditions already seems like too much pain.
This might be very good thing to tweak that. Will try and give feedback later on.