Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Fatigue Matters
   
Award
Favorite
Favorited
Unfavorite
Tags: mod
File Size
Posted
Updated
22.955 KB
Jul 30, 2024 @ 4:58am
Dec 5 @ 2:40am
2 Change Notes ( view )

Subscribe to download
Fatigue Matters

In 1 collection by Cerb
Cerb's Realism and Difficulty Collection Vanilla
83 items
Description
Changes the effects of fatigue to be a little more punishing. A units offensive skills, melee attack, charge bonus, weapon damage etc.. will go down by up to 50% when fully exhausted. Speed, reload, accuracy and melee defence are more lightly penalised by comparison, at around 10-20% while exhausted. Armor and more baseline resists such as fire and magical resistance will not be affected anymore, or in a much more minor way in the case of magical resistance (to represent exhaustions effect on willpower).

Armored units will now tire more quickly in battle, to balance against them being more powerful while tired due to no armor loss while tired.






Patreon Support
I always appreciate support to keep my mods updated and new ideas flowing. I've never asked in the past but motivation comes and goes, and important people in my life don’t consider this a good use of my time, so times change I guess. I’ll always try my best but hey, incentive never hurts.
Support Me on Patreon[www.patreon.com]
14 Comments
Cerb  [author] Dec 7 @ 4:39pm 
Yes, but heavily armored soldiers will also tire more easily!
davidmolloy13 Dec 7 @ 3:32pm 
Will this stop armour being reduced due to tiredness ? I seriously hope so !
Cerb  [author] Sep 23 @ 3:06am 
Yeah would be pretty easy actually, just give it via campaign difficulty handicaps table to ai only, using a unit set to control which units get it or the specific tailored ability you want to give them. Sounds like an interesting ability mate, good luck!
Gravepeace Sep 23 @ 2:22am 
And to double check that my dream is dead. If i made an ability that restores vigor to units when they reach Exhausted and are out of combat, at the cost of speed and reload until a new threshold of vigor. It would be impossible to only give the AI's units that ability? Thx in advance
Cerb  [author] Sep 23 @ 12:38am 
Sadly not :( Dont have control over that
Gravepeace Sep 22 @ 11:37pm 
Do you know if it's possible to make the AI rest its units sometimes when theyre out of combat? Probably takes a ton of coding and testing if it's even possible, since the CA devs didnt do so. Hmmm.... might a feasible bandaid be an ability that slows the ai's exhausted units' speed and reload when out of combat, in return for fatigue regen until some threshold...
Cerb  [author] Sep 1, 2024 @ 6:19pm 
Yep
Naustghoul Sep 1, 2024 @ 6:05pm 
@Cerb Thanks for this, if I can cut down damage from the f-in cycle charging the AI does when it is godsdamn exhausted, that will be worth it alone.

Save game compatible?
Cerb  [author] Aug 4, 2024 @ 4:41pm 
All good dude, enjoy it!
I Have No Enemies Brother Aug 3, 2024 @ 10:20pm 
@Cerb

I just started an SFO campaign for the first time since a while and you are correct. SFO does some really solid decisions when it comes to recruitment restrictions. Please disregard my last comment lol