Total War: WARHAMMER III

Total War: WARHAMMER III

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Campaign Skills Automatically Awarded on Rank Up (granted free to lords & heroes after leveling) [6.1]
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Sep 9, 2024 @ 10:05pm
Dec 22, 2024 @ 7:09pm
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Campaign Skills Automatically Awarded on Rank Up (granted free to lords & heroes after leveling) [6.1]

Description
***UPDATED FOR 6.1 BUT ADDITIONAL SKILLS STILL BEING ADDED***

Hello there!

Are you playing a campaign and the tedium of leveling up campaign skills (e.g. the "blue line") is starting to drive you up the wall? Are the "X additional skill points" and "X additional ranks/levels" mods not quite what you're looking for? If so, then here's the mod for you!

Similar to the base game's ability to automatically grant Mounts, Banners, and certain special Skills (like "Immortality") after gaining enough experience, now the entire set of Campaign Skills (blue line) is granted to ALL Lords & Heroes after certain rank ups, WITHOUT using up any skill points. This allows you more freedom to customize your Character much earlier.

The Campaign Skills for both Lords and Heroes tend to be either "mandatory" (or just plain not very fun), before you get to the good part of customizing for combat, army buffs, or powerful unique skills. With this mod, that decision automatically happens in the background without any further intervention on your part!

CHANGES:
  • ALL Campaign Skills for Lord & Hero Characters are granted AUTOMATICALLY after certain ranks. These do NOT take up a skill point, leaving you with a surplus of ~18-27 skill points per character to spend elsewhere.
  • Baseline Hero campaign skills (in general) are granted at ranks 2, 6, and 10 for each tier, and the "Specialist" skill is granted at 11, 15, and 20 for each tier (for multi-tier skills)
  • Baseline Lord campaign skills (in general) are granted at ranks 2, 3, 6, and 9 for the first subset (see above images) and 11, 15, 19, and 20 for the second subset. The "ultimate" skill at the end aligns with the same rank you'd normally be awarded the "Immortality" skill at rank 20.

Other bonuses to these changes:
  • This works for both the Player and the AI, balancing out your convenience with your enemy also receiving the same benefits.
  • I used this in tandem with the "Auto-assign skill points" button for late stage games to cut down on the tedium of ranking up double digit numbers of characters, and I didn't need to worry about the game assigning too many "wasted" points (since there were more leftover skill points + they couldn't be spent on the less useful campaign skills)
  • Want "Lightning Strike" for more tactical options but can't justify the points? Now you just need to get a Lord to rank 19 and it's off to the races!

Some skills intentionally skipped:
  • The Campaign skills "Corruptive" and "Dictatorial" for Skaven were not included since they can "backfire", as well as the fact that they are supposed to be mutually exclusive

Some skills intentionally delayed:
  • The Campaign skill "Scrolls of Destiny" (generate grimoires per turn) is available early for Kairos, and late for regular Tzeench Lords. It's been delayed for both (rank 11+) to match up, as well as delay the AI from starting the "Changing of the Ways" spamming when they are played by the AI.

TODO:
  • Still need to double check every single Lord and Hero, since all of this work had to be done individually for each individual skill - there's a very good chance I missed something (feel free to ping me if you notice a discrepancy and I'll do my best to resolve it)

COMPATIBILITY:
This mod should be relatively highly compatible, but it will not work for mods that add additional Campaign Skills. It is possible to be enabled in the middle of an existing campaign, HOWEVER it will only affect NEW Lords & Heroes, not ones that already have some Ranks/Levels.

It works 100% with the built-in "Reset all skill points" button (wound for 3 turns) for Lords/Heroes in vanilla Warhammer III, but I can make no such promises for other "Reset all skill points" mods that bypass the restriction!

Not a fan of Lightning Strike? Try combining this mod with one that intends to change or disable it outright, such as:

TESTING:
Tested mainly during patch 5.2 in the Immortal Empires Campaign.

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
57 Comments
Veoler Apr 20 @ 1:24pm 
@Llamakazi, doesn't work for the Ataman full blue skill tree
SprachZauberer Apr 19 @ 12:42am 
Yep, working fine for me with Elspeth
puggy Apr 12 @ 3:21pm 
anyone have this working for elspeth
Violen Apr 10 @ 5:44pm 
Will this work with Cpecific's Skill Queue?
Ginger_Chris Apr 6 @ 12:38pm 
There's a fair few kislev skills that have moved/changed. The most obvious is Ataman blue skills are all completely new and so none are auto unlocking
드로우달스 Mar 28 @ 9:25pm 
This time, Ataman Blue skill tree has been improved and changed completely. There are some things that need to be added due to the new skill tree.
Mylex Mar 27 @ 4:09am 
Love this mod so thanks, is there a way to have the Ataman's blue line auto unlock?
Llamakazi  [author] Mar 26 @ 10:33pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead

Addressing comments if/when I get a free moment! :ufoshock:
1st Viscount Silvermarch Feb 16 @ 10:00am 
Ogre Kingdom's Camp Tyrant is missing their "Betta Campin'" and "Renowned & Feared" skills, and Golgfag Maneater also needs his "Looter" skill.
드로우달스 Jan 27 @ 8:05am 
In the Ogre Kingdom Ogre Camp Blue Skill Tree, the two "Storage" and "Advanced Storage" are not automatically gaining skills when leveling up. In addition, the "Scavenger" skill tree, which gives more gold when looting and plundering settlements, is also the same for regular Ogre Lords.