Total War: WARHAMMER III

Total War: WARHAMMER III

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Unbreakable (to a point): Unbreakable vs Army Losses Rework
   
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Mar 21, 2024 @ 9:02am
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Unbreakable (to a point): Unbreakable vs Army Losses Rework

Description
This is an entirely-LUA mod, should be compatible with everything. Unsure if it works in Multiplayer matches.

Units that are unbreakable will now become breakable and rout when Army Losses ticks over on an army. When Army Losses begins to apply, all unbreakable units will immediately rout.

Does not apply or effect Daemonic or Undead units, only units with Unbreakable.

I had this idea after watching a 2013 GDC talk by James Russell from Creative Assembly where he discussed that the point of the Morale system is, among other things mentioned, to prevent unfun slogs of murdering every man to the last after you've already won.

Unbreakable runs in the face of this, mandating the unfun slog of murdering every man to the last on the field. Unbreakable is fine when it's in the context of the actual battle, as being unable to break is a tactical advantage, but when it hits the army losses phase of the battle it becomes extremely un-fun.

If Army Losses has ticked over, you've won the battle, and thus shouldn't have to sit there on fast forward waiting for the last few Slayers or Vatbeasts or Chaos Spawns to finally die.
10 Comments
Antagonistes Oct 31, 2024 @ 9:52am 
I tested it again in custom battles and this time it worked... I don't know what happened, there might not be any issue with the mod. If so, sorry for the false alarm.
Iamgoofball  [author] Oct 27, 2024 @ 8:44pm 
I will take a look
Antagonistes Oct 25, 2024 @ 8:27am 
I don't know if this mod still works but I noticed during a battle that flagellants were not routing after the army losses hit.
Iamgoofball  [author] Jul 8, 2024 @ 10:57am 
@SantaMuerte read the description
SantaMuerte Jul 7, 2024 @ 6:53am 
please update
warriorandtoaster Mar 28, 2024 @ 5:39am 
Have you considered an alternate implementation where army losses instead hits unbreakable units with a massive armor and melee defense penalty that'll reduce both to zero? That would retain the conceit of these units fighting to the last man but also getting shredded by anything they're fighting so it doesn't take too long to happen.
Porkenstein Mar 21, 2024 @ 2:47pm 
I really like the idea behind this. In situations where unbreakable units can make the difference towards the end of a battle, the balance of power is almost never so extremely against the losing side as to cause army losses to kick in. The only units where this doesn't make sense I suppose are slayers, since they're literally oathbound to not flee.
Iamgoofball  [author] Mar 21, 2024 @ 11:54am 
To clarify on Army Losses;

It's a specific modifier that kicks in once 22% or less of the original force exists and the enemy has a 2.6x advantage on your forces. It immediately applies a -120 morale malus to every unit, which then immediately breaks and runs.
Iamgoofball  [author] Mar 21, 2024 @ 11:52am 
Army losses is a -120 morale hit; the only units not broken by it nearly immediately are Unbreakable units, which this mod handles. Works with modded units provided they're using the unbreakable attribute.
To The Victor The Spoils Mar 21, 2024 @ 11:46am 
@lamgoofball Thank you for this. Question though. Modded units with this trait works too?

Also ... as the effect of "army losses" begins to occur on a certain side you mean the begin to move towards the eventual end result of routing and not "army "losses" begin to kick in and they immediately break right?

Cause "army losses" occur but units are still fighting it is just one of the negative values applied to overall moral which increases in value as more and more losses occur correct?

Please forgive me if I am incorrect in this. Thank you for future clarification.