Total War: WARHAMMER III

Total War: WARHAMMER III

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Dodging is Dodging
   
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Jun 30, 2023 @ 8:57pm
Apr 8 @ 5:19pm
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Dodging is Dodging

Description
When you think of dodging, you think of avoiding an attack entirely right? For some reason, that's not what the developers thought and instead, Dodging is a reduction in damage against attacks with no magical component. Similarly, camouflage is a reduction in damage against missile attacks. Does that make sense? It doesn't to me. This lead to the creation of this mod that replaces the Physical Resistance and/or Missile Resistance that various units get that is explained by the ability to dodge attacks, camouflage themselves and improved use of a shield with a Missile Block chance and Melee Defence improvement. This mod also changes various abilities and skills that are described as avoiding attacks entirely. The description of the Dodge and Ballistic Plating (renamed to Ultimate Defence) attributes has been changed as well to match this new way it is represented.

When a unit, ability or skill is stated to be avoiding attacks by dodging them, their Physical and Missile Resistance will be replaced with 1.5 times Missile Block chance, Physical Resistance replaced with 1/3 Melee Defence and Ward Save/Damage Resistance is replaced with 3 times Missile Block chance and 2/3 Melee Defence. Finally, the Ultimate Defence attribute is granted, allowing the unit to dodge really powerful missiles like cannonballs that a shield normally wouldn't block. Some skills are implied to only work in melee, thus, their Physical Resistance will only provide the Melee Defence bonus.

When an ability or skill is stated to be from improved use of a shield, then Missile Resistance gets replaced with 1.5 times Missile Block chance. No Ultimate Defence attribute, unlike when dodging.

When a unit, ability or skill is stated to protect against missiles by camouflaging the user, their Missile Resistance will be replaced with 1.25 times Missile Block chance and the 360 Missile Block and Ultimate Defence attributes, to represent how the foe is having a hard time seeing and aiming at the enemy they are trying to hit, no matter what side they are attacking from.

Refer to the pinned discussion for an explanation on mechanics and a list of units, skills and abilities affected.

Compatible Mods

Let me know if there are other mods you'd like me to make compatible with this.
16 Comments
FinaL Jan 26 @ 2:01am 
I guess you hate this question... but I guess we won't see a SFO version of that? ;_;
Autumnchain  [author] Jan 25 @ 2:20pm 
@Ire Hmm, it's questionable. The description doesn't make it clear if they are dodging attacks or some kind of Khainite blessing or sorcery is involved.
Ire Jan 25 @ 12:53pm 
Dark elf Khanite assaassins have a skill "shroud of darkness" (halfway up the yellow line) that gives them 20% phys resist, dont know if you think that should be changed to be in line with camo units?
Autumnchain  [author] Jan 21 @ 9:06am 
@Ire I'll consider giving such units a directional block chance, though it's a slippery slope as if I do that with one unit, I might end up doing it for all of them except the Chameleons.
Ire Jan 20 @ 10:52pm 
although just a side thought - this mod is a bit of a nerf to skirmisher 360 fire units like shuriken runners as they dont face forward very much. I dont think it would be crazy to give them a 360 missile block chance, as one can assume theyre dodging while skirmishing.
Ire Jan 20 @ 10:27pm 
didnt notice your update, its fixed now, thanks :)
love this mod, this was a pet peeve of mine
Ire Jan 20 @ 10:17pm 
i'll admit I didnt look at the other skaven units, but my understanding of this mod is that all the eshin units should have +md
Ire Jan 20 @ 10:15pm 
was looking at gutter runners. Both with and without the mod they have 20md
Autumnchain  [author] Jan 19 @ 5:37pm 
@Ire Could you tell me which unit(s) you think were forgotten?
Ire Jan 19 @ 4:37pm 
seems like its partially broken with at least skaven - the missile block chance is applied but not MD.