Total War: WARHAMMER III

Total War: WARHAMMER III

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Factionwide Legendary Character Unique Skills (No Skill Locks)
   
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overhaul
Tags: mod
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454.598 KB
Mar 8 @ 4:00am
Mar 25 @ 7:52pm
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Factionwide Legendary Character Unique Skills (No Skill Locks)

Description
HAVE YOU EVER WONDERED "Hmm, Malakeith is the King of the Druchii, shouldn't his unique skill tree provide factionwide control?" OR "Isn't Karl Franz Emperor of the Empire? Why dosen't he provide bonuses factionwide?"

THIS MOD DOES! It provides IMPACTFUL and FACTIONWIDE buffs from most Legendary Lord's unique skill tree. No more trashy -15% Construction cost in local province. NOW SUCH BUFFS ARE FACTIONWIDE. (of course some lords do provide unique buffs only for their army)

LEGENDARY HEROES UPDATED

ZX.co is not responsible for making your faction broken or your game easier. BUT STILL ENJOY! (Let me know if there are any buffs i could make)

Updated from this glorious mod(sadly author was busy): https://steamcommunity.com/sharedfiles/filedetails/?id=2855206581&searchtext=factionwide+lord
19 Comments
6ta8doducdat2008 Mar 27 @ 3:16am 
would be great if you gave astragoth buffs about bull centaur and k'daai units for factionwide, drazhoath buffs for infernal guards and zahtan for range units and war machines
6ta8doducdat2008 Mar 26 @ 5:01am 
that is weird
ZX  [author] Mar 26 @ 4:45am 
hm strange my mod does not affect any mounts
6ta8doducdat2008 Mar 26 @ 4:44am 
no, only karl and gelt
ZX  [author] Mar 26 @ 3:20am 
does volkmar get affected as well?
6ta8doducdat2008 Mar 26 @ 3:06am 
perhaps playing sigmar's heirs did that but it is weird because only karl and gelt who are affected by this mod loses their mounts after getting confederation
ZX  [author] Mar 25 @ 8:43am 
tested this as elspeth and confederated karl franz and he still gets all his mounts
6ta8doducdat2008 Mar 25 @ 8:37am 
I think this mod make Karl Franz lose his mounts after getting confederation (I'm also playing sigmar's heirs so idk)
ZX  [author] Mar 16 @ 8:54pm 
I changed the scope of the buffs from local effects (ie. Own army, local province etc) to factionwide buffs so if SFO does change those skills effect then yeah ill need to make a submod
WolfgangTheSecond Mar 16 @ 5:09pm 
How does this function with overhaul mods? Wondering if there could be an SFO submod, or if it's a logic change where the default buffs are just being applied factionwide, and therefor might already be compatible (I know very little of modding).